Card Name | Card # | Rarity | Effect | Element | Card Type |
Kunai | j001 | C | Target: User Effect: The target gets +2/+2 during this turn. | Lightning | Jutsu |
Cross-Shaped Shuriken | j002 | C | Target: User Effect: The target gets +3/+0 during this turn. | Lightning | Jutsu |
Sexy Jutsu | j003 | C | Requirements: 'Male' Target: 1 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female'. The target's Combat becomes 0 during this turn. | Lightning | Jutsu |
Harem Jutsu | j004 | U | Requirements: 'Male' + 'Clone status' Target: Every 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female'. The target's Power becomes 0/0 during this turn. | Lightning | Jutsu |
Multi Shadow Clone Jutsu | j005 | R | Target: User Effect: The target gets +Y/+0 and 'Clone status' during this turn. Y = X times 2. | Lightning | Jutsu |
8 Trigram Divination Seal Spell Fomula | j006 | C | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Move the target back to the top of its original owner's Deck. | Fire | Jutsu |
Sharingan Eye | j007 | R | Requirements: 'Sharingan Eye' Target: 1 Jutsu card being played Effect: Negate the target and discard it. | Fire | Jutsu |
Crystal Ball Jutsu | j008 | ST | Effect: Look at all the cards in your opponent's hand. If they have 1 or more Ninjas in their hand, draw 1 card. | Fire | Jutsu |
A Thousand Years of Death | j009 | C | Target: 1 card in the Battle Reward area Effect: Move the target to its original owner's Chakra area. | Fire | Jutsu |
Fire Style: Fire Ball Jutsu | j010 | U | Target: 1 Ninja Effect: Give 1 Damage to the target. If the target has a 'Flame' Combat Attribute, the Damage from this Jutsu card is negated. | Fire | Jutsu |
Shared-instinct Assassination Jutsu | j011 | ST | Requirements: 'Chunin' or higher Rank Target: 1 Stand-By Ninja Effect: Move the target back to its original owner's hand. | Water | Jutsu |
Water Clone Jutsu | j012 | ST | Target: User Effect: The target gets +X/+X and 'Clone status' during this turn. The X Jutsu Cost must be paid with cards in your Chakra area with the 'Water' Symbol. | Water | Jutsu |
Hidden Mist Jutsu | j013 | U | Target: 1 Jutsu card being played Effect: Negate the target and move it back to its original owner's hand. | Water | Jutsu |
Silent Killing Jutsu | j014 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Change the target to injured status. | Water | Jutsu |
Clone Jutsu | j015 | C | Target: User Effect: The target gets +1/+1 and 'Clone status' during this turn. | Wind | Jutsu |
Transform Jutsu | j016 | C | Target: User Effect: Switch the numbers of the target's Combat and Support during this turn. In addition, the Combat Attribute of the target becomes 'Taijutsu', 'Ninjutsu', 'Genjutsu' or 'Flame' (your choice). | Wind | Jutsu |
Substitution Jutsu | j017 | C | Target: 1 Team Effect: Switch the position of the target's Head Ninja and Back Ninja(s). | Wind | Jutsu |
Disguise Jutsu | j018 | C | Target: The Team including the user and the Team Battling against the user Effect: The target skips the Showdown. No Damage is received by either Team. | Wind | Jutsu |
Evil Illusion: Death Mirage Jutsu | j019 | U | Target: 1 of your opponent's Ninjas Battling against the user Effect: The target gets -2/-2 during this turn. If the user has an 'Genjutsu' Combat Attribute, the target gets an additional -1/-1. | Wind | Jutsu |
Escape Jutsu | j020 | C | Target: 1 Ninja Effect: Negate any additions or subtractions to the target's Power. | Earth | Jutsu |
Earth Style: Headhunter Jutsu | j021 | C | Requirements: 'Chunin' or higher Rank Target: The Back Ninja(s) of the Team Battling against the user Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja. | Earth | Jutsu |
Mind Transfer Jutsu | j022 | C | Requirements: 'Mind' Combat Attribute Target: 1 Ninja Battling against the user with 2 or less Power Effect: The target is considered to be a Stand-By Ninja. If you have no Ninjas with the same name as the target in play, move the target to your Village. | Earth | Jutsu |
Shadow Possession Jutsu | j023 | ST | Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: The Power of the target is considered to be 0/0 during this turn. | Earth | Jutsu |
Expansion Jutsu | j024 | C | Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +2/+0 during this turn and cannot be the target of your opponent's Jutsu cards. | Earth | Jutsu |
Shadow Clone Jutsu | j025 | ST | Target: User Effect: The target gets 'Clone status' during this turn. Flip a Ninja Blade coin; if it's heads, the target gets +4/+0. If it's tails, the target gets +2/+0. | Lightning | Jutsu |
Leaf Hurricane | j026 | U | Requirements: 'Taijutsu' Combat Attribute Target: User Effect: The target gets +3/+0 during this turn. | Lightning | Jutsu |
Leaf Whirlwind | j027 | C | Requirements: 'Taijutsu' Combat Attribute Target: User Effect: The target gets +0/+3 during this turn. | Lightning | Jutsu |
Ninja Art of Beast Mimicry: All-Four Jutsu | j028 | C | Requirements: 'Fang' Combat Attribute Target: User Effect: The target gets 'Animal' and +X/+0 during this turn. X = the Combat of the target. | Fire | Jutsu |
Demon Wind Shuriken | j029 | ST | Target: User Effect: The target gets +2/+0 during this turn. If the target has a 'Weapon' Combat Attribute, the target gets an additional +1/+0 . | Fire | Jutsu |
Lightning Blade | j030 | SR | Requirements: 'Kakashi Hatake' Target: User Effect: The target gets +7/+0 during this turn. | Fire | Jutsu |
Guillotine Sword | j031 | ST | Requirements: 1 Head Ninja Target: User Effect: Discard all the Ninjas which received Damage from the target's Team during this turn. | Water | Jutsu |
Water Prison Jutsu | j032 | C | Target: 1 Ninja Battling against the user Effect: The Combat of the target becomes 0 during this turn. | Water | Jutsu |
Water Style: Water Dragon Jutsu | j033 | C | Requirements: 'Jonin' or higher Rank Target: 1 Ninja that is being sent out to Battle Effect: Give 1 Damage to the target. | Water | Jutsu |
Water Style: Giant Vortex Jutsu | j034 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Move the target back to its original owner's hand. | Water | Jutsu |
A Thousand Needles of Death | j035 | U | Requirements: 'Haku' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. | Water | Jutsu |
Crystal Ice Mirror | j036 | SR | Requirements: 'Haku' Target: 1 Ninja Battling against the user Effect: The target gets -X/-X during this turn. X = the number of cards in both players' hands. | Water | Jutsu |
Shadow Shuriken Jutsu | j037 | C | Target: User Effect: The target gets the following text during this turn: 'The Jutsu cards used by this card cannot be negated.' | Water | Jutsu |
Sprinting in the Mist Jutsu | j038 | C | Target: 1 of your Ninjas that is being sent out to Battle Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja. | Wind | Jutsu |
Parasitic Insect Jutsu | j039 | U | Requirements: 'Insect' Combat Attribute Effect: Select 3 cards at random from your opponent's Deck and discard them. | Wind | Jutsu |
Tree-Climbing Training | j040 | C | Effect: Send 2 cards from the top of your Deck to your Chakra area. | Earth | Jutsu |
Summoning Earth Style: Fanged Pursuit Jutsu | j041 | C | Target: 1 or 2 'Ninja Dog' Ninja(s) in your Discard Pile Effect: Put the target in play and make it/them the Back Ninja(s) of the user's Team. The number of Ninjas in the Team cannot be more than 3. | Earth | Jutsu |
Byakugan | j042 | R | Requirements: 'Byakugan' Effect: Look at the cards in your opponent's hand. Then, discard 1 Jutsu or Mission card in your opponent's hand. | Earth | Jutsu |
Shadow of the Dancing Leaf | j043 | U | Target: 1 Ninja Battling against the user Effect: The target cannot add additional Power during this turn. | Lightning | Jutsu |
Windmill | j044 | C | Target: 1 Jutsu card being played Effect: When the target is played and moved to the Chakra area, it is immediately moved back to its original owner's hand. | Lightning | Jutsu |
Leaf Instant Move Jutsu | j045 | C | Target: 1 of your Stand-By Ninjas Effect: Place the target as a Back Ninja in the user's Team. The number of Ninjas in the Team must be 2 when the target is placed. | Lightning | Jutsu |
Genjutsu | j046 | C | Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's 'Genin' Ninjas Effect: Move the target back to its original owner's hand. However, your opponent can negate this effect by discarding 1 card from their hand. | Lightning | Jutsu |
Evil Illusion: Misleading Jutsu | j047 | U | Requirements: 'Proctor' Target: All Teams with 0 or less Team Mental Power Effect: The target's Ninjas become Stand-By Ninjas. | Fire | Jutsu |
Sharingan Eye | j048 | R | Requirements: 'Sharingan Eye' Target: 1 Jutsu card being played whose target is 'User' Effect: Negate the target. Then, apply the target's effect to the user of this Jutsu card. | Fire | Jutsu |
Shadow Clone Jutsu | j049 | U | Target: User Effect: The target gets +X/+0 and 'Clone status' during this turn. X = the number of your opponent's in-play Ninjas. | Fire | Jutsu |
Ninja Info Card | j050 | C | Target: User Effect: The target gets 'Mental Power' +2 during this turn. | Water | Jutsu |
Senbon | j051 | R | Target: 1 Ninja Effect: The target gets +1/+1 during this turn. OR, heal the target. | Water | Jutsu |
Slicing Sound Wave | j052 | U | Requirements: 'Sound' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target; if it's heads, remove the target from the Team. The removed target becomes a Stand-By Ninja. | Water | Jutsu |
Sonic Fang | j053 | R | Requirements: 'Sound' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target gets -3/-3 during this turn. | Water | Jutsu |
Wind Scythe Jutsu | j054 | R | Target: 1 Jutsu card being played by your opponent Effect: Negate the target and move it to your opponent's Chakra area. However, your opponent can negate this effect by discarding 2 cards in their Chakra area. | Wind | Jutsu |
Puppet Master Jutsu | j055 | U | Requirements: 'Manipulation' Combat Attribute Effect: Search for 1 'Puppet' Ninja of your choice in your Deck and place it as a Back Ninja in the user's Team. Then, shuffle your Deck. The number of Ninjas in the Team must be 2 when the target is placed. | Wind | Jutsu |
The Third Eye | j056 | C | Requirements: 'Sand' Combat Attribute Target: User Effect: The target gets 'Mental Power' +X during this turn. X = the number of cards in your opponent's hand. | Wind | Jutsu |
Sand Shield | j057 | SR | Requirements: 'Sand' Combat Attribute Target: User Effect: The target cannot receive any Damage during this turn. | Wind | Jutsu |
Stone Bullet | j058 | U | Target: 1 healthy Ninja Effect: Apply the target's injured status Combat value during this turn. | Earth | Jutsu |
Makibishi Spikes | j059 | C | Target: Every Ninja Battling against the user Effect: The target gets +0/-1 during this turn. | Earth | Jutsu |
Cheating | j060 | R | Requirements: 1 Ninja with 'Mental Power' of 1 or more Target: User's Team and the Team Battling against the user Effect: The target performs a Mental Power Battle during this turn. | Earth | Jutsu |
Shadow Clone Jutsu | j061 | U | Target: 1 Ninja in your Chakra area with the same name as the user Effect: Place the target as the Head Ninja in the user's Team. The target can be put in play even if there is a Ninja with the same name in your Village. Discard the target at the end of t | Lightning | Jutsu |
Curse Sealing | j062 | U | Requirements: 'Jonin' or higher Rank Target: 1 of your opponent's Ninjas Effect: The target's effect is negated during this turn. | Fire | Jutsu |
Sharingan Eye | j063 | U | Requirements: 'Sharingan Eye' Target: 1 Ninja Battling against the user Effect: The user gets the same effect text as the target during this turn. | Fire | Jutsu |
Giant Shuriken | j064 | U | Target: (1) User's Team (2) Every Back Ninja Battling against the user Effect: If target (1) wins a Victory (excluding an Outstanding Victory) during this turn, give 1 Damage to target (2). | Wind | Jutsu |
Smoke Pellet | j065 | R | Target: Every Team Effect: The target skips the Showdown this turn. | Earth | Jutsu |
Disguise Jutsu | j066 | U | Target: Every Ninja in the user's Team Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Paper Bomb | j067 | U | Target: 1 Ninja Battling against the user Effect: If the target does not become the user of a Jutsu card during this turn, the target receives 1 Damage at the end of the Exchange of Jutsu. | Lightning | Jutsu |
Chakra Concentration | j068 | C | Target: (1) 1 Jutsu card in your Chakra area (2) User Effect: Discard target (1) and pay its Jutsu cost. Then, apply the effect of target (1) to target (2). However, the 'Requirements' and 'Target' of target (1) must be applicable. | Lightning | Jutsu |
Paralysis Jutsu | j069 | C | Requirements: 'Anbu' or 'Special Jonin' or higher Rank Target: Every 'Chunin' and lower Rank Ninja in a Team Effect: The target's Power cannot be added to the Team Power during this turn. | Lightning | Jutsu |
String Control Jutsu | j070 | C | Target: (1) User (2) 1 of your Teams being sent out to Battle Effect: Place target (1) as a Back Ninja in target (2). | Fire | Jutsu |
Fire Style: Phoenix Flower Jutsu | j071 | R | Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target; if it's heads, give 1 Damage to the Ninja. | Fire | Jutsu |
Sharingan Windmill Triple Attack | j072 | C | Requirements: 'Sharingan Eye' Target: 1 Team Battling against the user Effect: When the user's Team wins a Victory or Outstanding Victory during this turn, you can change the order of the target's Ninjas as you desire before Damage is applied. | Fire | Jutsu |
Fire Style: Dragon Flame Jutsu | j073 | SR | Requirements: 'Sharingan Eye' Target: 1 of the Ninjas Battling against the user Effect: Give 2 Damage to the target. However, when the target is 'Jonin' or higher Rank, give 1 Damage. | Fire | Jutsu |
Summoning Jutsu | j074 | C | Requirements: 'Jonin' or higher Rank Effect: Search for 1 'Snake' Ninja of your choice in your Deck and place it as the Head Ninja in the user's Team. Then, shuffle your Deck. | Water | Jutsu |
Senbon Rainstorm | j075 | U | Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin twice; if you get heads at least once, give 1 Damage to the target. | Water | Jutsu |
Striking Shadow Snake | j076 | R | Requirements: Attacker's Ninja Target: 1 of your opponent's Stand-By Ninjas Effect: Place the target as the Head Ninja in the Team Battling against the user. (If the user is a Non-Battling Ninja, the target becomes a new Team of 1 Ninja.) | Water | Jutsu |
Twin Snake Sacrifice Jutsu | j077 | C | Requirements: 'Special Jonin' or higher Rank Target: User and 1 Ninja Battling against the user Effect: Discard the target. | Water | Jutsu |
Sand Coffin | j078 | U | Requirements: 'Sand' Combat Attribute Target: 1 Ninja Battling against the user Effect: Injure the target. OR, the Power of the target becomes 0/0 during this turn. | Wind | Jutsu |
Wind Style: Great Breakthrough | j079 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja Effect: Move the target back to its original owner's hand. | Wind | Jutsu |
Endless Path Jutsu | j080 | C | Requirements: 'Genjutsu' Combat Attribute Target: 1 of your opponent's Non-Battling Teams Effect: The target cannot win any Battle Rewards during this turn. | Wind | Jutsu |
Misty Follower Jutsu | j081 | C | Requirements: 'Genjutsu' Combat Attribute Target: 1 of your Ninjas Effect: Place a Ninja Blade coin symbolizing a 'Mist' coin on the target. The target gets 'Clone status' as long as it has a 'Mist' coin on it. In addition, the target can reduce its Dama | Wind | Jutsu |
Face Stealing Jutsu | j082 | U | Target: User Effect: Select 1 of your Ninjas in your hand and send it to your Chakra area. The target's Power is changed to the same value as the selected Ninja during this turn. | Earth | Jutsu |
Formation Ino-Shika-Cho | j083 | U | Requirements: 'Ino Yamanaka' or 'Shikamaru Nara' or 'Choji Akimichi' Target: Every Ninja in the user's Team Effect: The target can use Jutsu cards with 'Requirements: 'Mind' Combat Attribute', 'Requirements: 'Shadow' Combat Attribute', and 'Requirements: | Earth | Jutsu |
Curse Mark Jutsu | j084 | U | Requirements: 'Orochimaru' Target: 1 Ninja Battling against the user Effect: Make the target your Battle Reward. However, your opponent can negate this effect by discarding 2 of their Battle Rewards to their original owner's Discard Pile. | Earth | Jutsu |
Naruto Uzumaki Barrage | j085 | SR | Requirements: 'Naruto Uzumaki' + 'Clone status' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Count the number of times you get heads and give the same number of Damage to the target. | Lightning | Jutsu |
Primary Lotus | j086 | R | Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin. If it's heads, discard the target. | Lightning | Jutsu |
The Eight Inner Gates | j087 | SR | Requirements: 'Rock Lee' Target: User Effect: The original value of the target's Combat is tripled during this turn. The target receives 1 Damage at the end of the Showdown. | Lightning | Jutsu |
Food Pills | j088 | C | Target: 1 of your Ninjas Effect: The target gets +2/+2 during this turn and the next turn. | Lightning | Jutsu |
Ninja Art of Beast Mimicry: Man Beast Clone | j089 | C | Requirements: 'Fang' Combat Attribute Target: Every Ninja in the user's Team Effect: The target gets 'Animal' during this turn. | Fire | Jutsu |
Fang over Fang | j090 | U | Requirements: 'Fang' Combat Attribute Target: Every 'Animal' Ninja in the user's Team Effect: Discard the top 2 cards of your opponent's Deck for each target. | Fire | Jutsu |
Lions Barrage | j091 | SR | Requirements: 'Sharingan Eye' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 4 times. Give Damage to the target equal to the number of heads you get, -1. | Fire | Jutsu |
Five-Pronged Seal | j092 | R | Target: 1 of your opponent's Ninjas Effect: Return the target and all the cards in your opponent's hand to their original owner's Deck(s) and shuffle. | Fire | Jutsu |
Shadow Senbon | j093 | C | Target: 1 Ninja Effect: The target gets +1/+1 during this turn or gets + 1 'Mental Power.' | Water | Jutsu |
Sound of Bells | j094 | U | Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, the target gets -2 'Mental Power' during this turn. If it's tails, the target gets -1 'Mental Power' during this turn. | Water | Jutsu |
Chakra Absorption Jutsu | j095 | C | Effect: Select and discard up to 2 of your opponent's Chakras. | Water | Jutsu |
Deformable Body | j096 | U | Target: 1 Ninja Battling against the user Effect: The target gets -X/-X during this turn. The maximum value of X is the larger of either the user's Combat or Support value. | Water | Jutsu |
Fog Clone Jutsu | j097 | C | Requirements: 'Genjutsu' Combat Attribute Target: All of your Battling Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. In addition, the target gets 'Clone status' during this turn. | Wind | Jutsu |
Earth Style: Underground Move Jutsu | j098 | C | Requirements: 'Genjutsu' Combat Attribute + 'Clone status' Target: 1 of your opponent's Back Ninjas Battling against the user Effect: Change the target to injured status. | Wind | Jutsu |
Sand Armor | j099 | ST | Requirements: 'Sand' Combat Attribute Target: User Effect: Place a Ninja Blade coin (symbolizing an Armor coin) on the target. A Ninja with 1 or more Armor coins can reduce its Damage by 1 by removing 1 Armor coin. | Wind | Jutsu |
Sand Burial | j100 | R | Requirements: 'Sand' Combat Attribute Target: 1 injured Ninja Effect: Discard the target. | Wind | Jutsu |
Mind Transfer Jutsu | j101 | U | Requirements: 'Mind' Combat Attribute Target: 1 Ninja Battling against the user Effect: Return the target to its original owner's hand. | Earth | Jutsu |
Human Boulder | j102 | U | Requirements: 'Food' Combat Attribute Target: User Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard 2 of your opponent's Battle Rewards. | Earth | Jutsu |
Gentle Fist | j103 | U | Requirements: 'Byakugan' Target: User Effect: The target gets +2/+2 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, select 1 of the cards in your opponent's hand at random and discard it. | Earth | Jutsu |
Summoning Jutsu: Projectile Weapons | j104 | C | Effect: Search for any number of 'Kunai' Jutsu cards in your Deck and move them to your Chakra area. Then, shuffle your Deck. | Earth | Jutsu |
Rising Twin Dragons | j105 | U | Target: X number of 'Kunai' Jutsu cards in your Chakra area Effect: Return the target to its original owner's hand. X (the Jutsu cost) can only be paid by Chakras with the 'Earth' symbol. | Earth | Jutsu |
Lightning Blade | j106 | ST | Requirements: 'Kakashi Hatake' Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, discard the target. If it's tails, give 1 Damage to the target. | fire | Jutsu |
Silent Killing | j107 | U | Requirements: 'Zabuza Momochi' Target: All of your opponent's healthy Ninjas Effect: Flip a Ninja Blade coin for each target. If it's heads, turn the Ninja to injured status. | Water | Jutsu |
Byakugan | j108 | U | Requirements: 'Byakugan' Effect: Your opponent discards X number of cards from their hand at random. The maximum value of X is 3. | Earth | Jutsu |
Summoning Jutsu | j109 | R | Requirements: 'Oil' Combat Attribute Effect: Search for 1 'Ninja Toad' Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker.) Then, shuffle your Deck. | Lightning | Jutsu |
Sexy Jutsu | j110 | R | Requirements: 'Male' Target: 1 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female' during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the | Lightning | Jutsu |
Hidden Lotus | j111 | SR | Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Your opponent flips a Ninja Blade coin twice. If they get heads both times, this effect is negated. If not, discard the target. | Lightning | Jutsu |
Dropping a Blackboard Eraser | j112 | C | Effect: Discard the top card of your opponent's Deck. | Fire | Jutsu |
A Thousand Years of Death | j113 | C | Target: 1 injured Ninja Effect: The target's Power becomes 0/0 during this turn. | Fire | Jutsu |
Crescent Moon Dance | j114 | R | Requirements: 'Special Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. If you get heads once, the target gets -2/-2 during this turn. If you get heads 2 or more times, give 1 Damage to the target . | Fire | Jutsu |
Walking on Water Training | j115 | U | Effect: Select 1 symbol. Search for 1 card with the selected symbol in your Deck and move it to your Chakra area. Then, shuffle your Deck. | Water | Jutsu |
Sound Reflecting Speaker | j116 | U | Target: User Effect: The target's Combat Attribute is changed to 'Sound' during this turn. In addition, the target gets the following text during this turn: 'If the target's Team is Defeated or Completely Defeated, give 1 Damage to the Head Ninja that ju | Water | Jutsu |
Water Cutting Blade | j117 | C | Requirements: Ninja with the 'Water' symbol Target: User Effect: The target gets +X/+0 during the turn. X = the target's original 'Injured Status' Combat. | Water | Jutsu |
Water Wall | j118 | C | Target: 1 Jutsu card with the 'Fire' symbol being played Effect: Negate and discard the target. | Water | Jutsu |
Water Whip | j119 | C | Effect: Select 1 card in your opponent's hand at random and discard it. | Water | Jutsu |
Hero's Water | j120 | R | Target: User Effect: The target gets +5/+5 during the turn. If the target is not a 'Satoosa' or higher Rank Ninja, discard it at the end of this turn. | Water | Jutsu |
Carrier Kite | j121 | C | Target: 1 of your Ninjas Effect: Return the target to its original owner's hand. | Wind | Jutsu |
Cliff-Climbing Training | j122 | C | Effect: Flip a Ninja Blade coin. If it's heads, draw 2 cards. If it's tails, draw 1 card. Then, move the same number of cards that you drew to your Chakra area. | Wind | Jutsu |
Wind Blade | j123 | ST | Target: 1 Ninja Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. | Wind | Jutsu |
Earth Style Jutsu | j124 | C | Target: Your opponent's Battle Rewards Effect: Search for 1 Mission card in the target and send it to its original owner's Discard Pile. | Earth | Jutsu |
Attack against Weak Spots | j125 | U | Target: 1 Ninja with a lower Entrance cost than the user Effect: The target's Power cannot be added to the Team Power during this turn. | Earth | Jutsu |
Five Pronged Seal Release | j126 | R | Target: 5 of your opponent's Battle Rewards Effect: Return the target to its original owner's hand. Then, discard until you have 6 or less cards in your hand. | Earth | Jutsu |
Kunai | j127 | U | Target: User Effect: The target gets +2/+0 during this turn. After applying this effect, you can move this card to the top of its original owner's Deck instead of your Chakra area. | Lightning | Jutsu |
Shadow Clone Jutsu | j128 | C | Target: Every Back Ninja in the user's Team Effect: In the calculation of the Team Power of the target's Team, apply the target's Combat value instead of its Support value during this turn. | Lightning | Jutsu |
Release of Chakra | j129 | R | Effect: Draw until you have 6 cards in your hand. Then, discard all the cards in your hand at the end of this turn. | Lightning | Jutsu |
Sharingan Eye | j130 | U | Requirements: 'Sharingan Eye' Target: (1) User (2) 1 of your Ninjas Effect: Change the current Power of target (1) to the same values as the original Power of target (2) during this turn. | Fire | Jutsu |
Chidori | j131 | SR | Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 1 additional Damage to every Ninja Battling against the target when Da | Fire | Jutsu |
Palm Healing Jutsu | j132 | U | Requirements: 'Medical' Target: X number of Ninjas Effect: Heal the target. | Water | Jutsu |
Dead Soul Jutsu | j133 | C | Requirements: 'Medical' Target: 1 Ninja in your Discard Pile Effect: Place the target in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. Discard the target at the end of this turn | Water | Jutsu |
Feather Illusion Jutsu | j134 | C | Target: Every 'Genin' or lower Rank Ninja being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. The Power of every Ninja that got heads becomes 0/0 during the turn. | Water | Jutsu |
Four Flames Formation | j135 | R | Requirements: 'The Four Sound Ninja' Target: 1 Jutsu card being played Effect: Negate the target and return it to the top of its original owner's Deck. If you have all of 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, return this card to your hand. | Water | Jutsu |
Great Fan | j136 | C | Target: User Effect: The target gets +0/+X or +X Mental Power during this turn. X (the Jutsu cost) can only be paid by Chakra(s) with the 'Wind' symbol. | Wind | Jutsu |
Wind Scythe Jutsu | j137 | R | Requirements: 'Temari' Target: 1 Ninja Battling against the user Effect: If the target is the only Ninja in its Team, the target becomes a Stand-By Ninja. | Wind | Jutsu |
Sand Cocoon | j138 | C | Requirements: 'Sand' Combat Attribute Target: User Effect: Return the target to your hand. Then, place a 'Gaara of the Desert' from your hand in any position in the target's Team. | Wind | Jutsu |
Sand Clone | j139 | U | Requirements: 'Sand' Combat Attribute Effect: Place this card in any position in the user's Team as a Ninja with 'Power: 4/2.' Move this card to your Chakra area at the end of this turn, or when it receives any Damage. | Wind | Jutsu |
Shadow Possession Jutsu | j140 | C | Requirements: 'Shadow' Combat Attribute Target: Your opponent's Team(s) being sent out to Battle Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power. | Earth | Jutsu |
Curse Mark Jutsu | j141 | C | Requirements: 'Byakugan' + 'Main Branch' Target: 1 Ninja Effect: Place a Ninja Blade coin (symbolizing a Curse Mark coin) on the target. | Earth | Jutsu |
Secret Mark of the Main Branch | j142 | U | Requirements: 'Byakugan' + 'Main Branch' Target: Every Ninja with 1 or more Curse Mark coins Effect: Change the target to injured status. In addition, the player controlling the target must discard 2 cards from their hand. This effect cannot be duplicated | Earth | Jutsu |
8 Trigrams Palms Rotation | j143 | R | Requirements: 'Neji Hyuga' or 'Byakugan' + 'Main Branch' Target: User Effect: The target cannot receive any Damage during this turn. | Earth | Jutsu |
Gentle Fist Style: 8 Trigrams 64 Palms | j144 | SR | Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin; if it's heads, give 1 Damage to the target. Then, keep selecting another target and applying this effect | Earth | Jutsu |
Naruto 2K Uzumaki Barrage | j145 | SR | Requirements: 'Naruto Uzumaki' + 'Clone status' Target: 1 Ninja Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards. Then, return the cards and shuffle your Deck. | Lightning | Jutsu |
Clone Body Slamming | j146 | U | Requirements: 'Clone status' Target: User Effect: The target gets +2/+0 during this turn. Then, flip a Ninja Blade coin until you get tails. The target gets an additional +2/+0 during this turn for every heads you get during the flips. | Lightning | Jutsu |
Shuriken Shadow Clone Jutsu | j147 | C | Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: 1 of your Jutsu cards being played Effect: Apply the same 'Target' and 'Effect' as the target. | Fire | Jutsu |
Fire Style:Dragon Flame Bombs | j148 | U | Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. | Fire | Jutsu |
Reaper Death Seal | j149 | SR | Requirements: 'The Third Hokage' or 'The Fourth Hokage' Effect: Select a card name. Look through your opponent's Deck and discard every card in your opponent's Deck that has the selected name. Then, the opponent shuffles their Deck. | Fire | Jutsu |
Snake Sword | j150 | R | Requirements: 'Orochimaru' Target: User Effect: The target gets +5/+5 during this turn. | Water | Jutsu |
Summonin Jutsu: Reanimation | j151 | SR | Requirements: 'Orochimaru' Target: (1) 1 of your Ninjas (2) 1 Ninja in your Discard Pile Effect: Discard target (1) to place target (2) in any position in the user's Team if you have no Ninjas with the same name as the target (2) in play. | Water | Jutsu |
Water Style: Water Wall | j152 | U | Target: Each of your Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards with the 'Fire' symbol during this turn. | Water | Jutsu |
Water Style: Waer Shock Wave | j153 | R | Requirements: 'The Second Hokage' Target: Every Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. However, if the target includes a 'Satoosa' or 'Sannin' or higher Rank Ninja, this effect is negated. | Water | Jutsu |
Parasitic Insect Jutsu | j154 | C | Requirements: 'Insect' Combat Attribute Target: 1 Ninja Effect: Remove every Ninja Blade coin symbolizing +1/+1 from the target. OR, place a Ninja Blade coin symbolizing -1/-1 on the target. | Wind | Jutsu |
Puppet Master Jutsu | j155 | C | Requirements: 'Manipulation' Combat Attribute Target: 1 'Puppet' Ninja Effect: Place a Ninja Blade coin symbolizing +1/+1 on the target. | Wind | Jutsu |
Armed Puppet | j156 | U | Requirements: 'Puppet' Target: 1 Ninja Battling against the user Effect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle. | Wind | Jutsu |
Genjutsu: Infinite Darkness Jutsu | j157 | U | Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: Every Ninja except the user Effect: The target's Power becomes 0/0 during this turn. | Wind | Jutsu |
Earth Style: Mud Wall | j158 | U | Target: Each of your Ninjas Effect: The target cannot receive any Damage from Jutsu cards during this turn. | Earth | Jutsu |
Secret Wood Style Jutsu: Deep Forest Creation | j159 | R | Requirements: 'The First Hokage' Effect: Skip your opponent's next turn. | Earth | Jutsu |
Mind Distruction Jutsu | j160 | C | Requirements: 'Mind' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: The target's Power is added to the Team Power of the user's Team instead of the target's Team during this turn. | Earth | Jutsu |
Shadow Strangle Jutsu | j161 | C | Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Effect: The target's Power becomes 0/0 during this turn. In addition, if the target's current status original printed Support value is the same as or lower than the user's | Earth | Jutsu |
Expansion Jutsu | j162 | C | Requirements: 'Food' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +6/+0 during this turn. In addition, it is unaffected by your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Summoning Jutsu | j163 | C | Requirements: 'Oil' Combat Attribute Effect: Place a 'Ninja Toad' Ninja from your hand in any position in the user's Team. If the Entrance cost of the Ninja is greater than your Turn Marker, return it to your hand at the end of the turn. | Lightning | Jutsu |
Toad Sword | j164 | U | Requirements: 'Gamabunta' Target: User Effect: Target gets +7/+0 during the turn. | Lightning | Jutsu |
Water Style: Liquid Bullets | j165 | R | Requirements: 'Gamabunta' Target: 1 Ninja Effect: Give 2 Damage to the target. | Lightning | Jutsu |
Sand Shuriken | j166 | U | Requirements: 'Sand' Combat Attribute Target: User Effect: Target gets +X/+0 during the turn. X = the value of the target's Entrance cost. | Wind | Jutsu |
Playing Possum Jutsu | j167 | C | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 2 or more' Effect: You can search for any number of Ninjas with a 'Sand' Combat Attribute in the top 4 cards of your Deck, show it(them) to your opponent. Then, return the rest and shuffle your | Wind | Jutsu |
Wind Style: Air Bullets | j168 | R | Requirements: 'Shukaku' Target: 1 Ninja Effect: Give 2 Damage to the target. | Wind | Jutsu |
Head Butt | j169 | U | Requirements: Injured Ninja Target: User and 1 Ninja Battling against the user Effect: The Power of the target cannot be added to their Team Power. | Lightning | Jutsu |
Bring Down The House Jutsu | j170 | C | Requirements: 'Oil' Combat Attribute Target: 1 'Snake' or 'Animal' Ninja Effect: Change the target to injured status. | Lightning | Jutsu |
Chidori | j171 | R | Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: Target gets +X/+X during this turn. X = the number of your opponent's Battle Rewards. | Fire | Jutsu |
Immortality Jutsu | j172 | C | Requirements: 'Orochimaru' Target: User Effect: Return the target to your hand. Then, place a 'Orochimaru' from your hand in any position in the target's Team. | Water | Jutsu |
Severe Leaf Hurricane | j173 | C | Requirements: "Might Guy"Target: UserEffect: The target gets +5/+0 during this turn. | Lightning | Jutsu |
Dynamic Entry | j174 | R | Requirements: "Might Guy"Target: (1) User (2) 1 of your TeamsEffect: Place target (1) as the Head Ninja in target (2). | Lightning | Jutsu |
Toad Mouth Trap | j175 | SR | Requirements: "Jiraiya"Target: Every Ninja in 1 of the Teams being sent out to BattleEffect: Flip a Ninja Blade coin once for each target. Return every Ninja that got heads to the top of its original owner's Deck. | Lightning | Jutsu |
Kaleidoscope Sharingan | j176 | U | Requirements: "Itachi Uchiha"Target: Every Ninja Battling against the user without "Sharingan Eye"Effect: The target gets -2/-2 during this turn. | Fire | Jutsu |
Tsukuyomi, Nightmare Realm | j177 | R | Requirements: "Itachi Uchiha"Target: 1 NinjaEffect: Return the target to the top of its original owner's Deck. Then, look at all the cards in your opponent's hand to return every Ninja with the same name as the target to the top of its original owner's Deck. | Fire | Jutsu |
Amaterasu | j178 | SR | Requirements: "Itachi Uchiha"Target: 1 Jutsu card being playedEffect: Negate and discard the target. Then, look at all the cards in your opponent's hand to discard every Jutsu card with the same name as the target. | Fire | Jutsu |
Ice Style: Black Dragon Blizzard | j179 | C | Requirements: "Dotou Kazahana"Target: 1 Ninja with an Entrance cost of X or lessEffect: Give 1 Damage to the target. | Water | Jutsu |
Ice Style: Tsubame Snowstorm | j180 | C | Target: UserEffect: The target gets +2/+0 during this turn. In addition, the target gets an additional +1/+0 for each "Ice Style: Tsubame Snowstorm" Jutsu card in your Discard Pile. | Water | Jutsu |
Ice Style: Wolf-Fang Avalanche Jutsu | j181 | U | Effect: Discard the top X cards of your opponent's Deck. X (the Jutsu cost) can only be paid by Chakras with the Water symbol. | Water | Jutsu |
Ice Style: White Whale | j182 | U | Target: Every TeamEffect: The target skips the Showdown this turn. | Water | Jutsu |
Spider Web Net | j183 | C | Requirements: "Kidomaru"Target: Every Ninja Battling against the user Effect: The target gets -1/-1 during this turn. | Water | Jutsu |
Shark Skin | j184 | U | Requirements: "Kisame Hoshigaki"Effect: Discard the top 3 cards of your opponent's Deck. | Water | Jutsu |
Water Style: Water Shark Bomb Jutsu | j185 | ST | Requirements: "Jonin" or higher RankTarget: 1 Ninja Battling against the userEffect: Give 1 Damage to the target. | Water | Jutsu |
Sakura Blizzard Jutsu | j186 | U | Requirements: "Sakura Haruno"Target: UserEffect: The target gets +0/+X during this turn. X = the number of Jutsu cards in your Discard Pile. | Wind | Jutsu |
Genjutsu: Sylvan Fetters | j187 | C | Requirements: "Genjutsu" Combat AttributeTarget: 1 Ninja with a lower Entrance cost than the userEffect: Flip a Ninja Blade coin. If it's heads, discard the target. | Wind | Jutsu |
Wind Style: Infinite Sand Storm Devastation | j188 | R | Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"Target: Every Ninja Battling against the userEffect: Return the target to its original owner's hand. | Wind | Jutsu |
Sealing Jutsu: Fire Seal | j189 | U | Target: Every Chakra in both player's Chakra area with the "Fire" symbolEffect: Return the target to its original owner's Deck and shuffle it. | Earth | Jutsu |
Chakra Control Device | j190 | ST | Target: 1 of your opponent's Ninjas Effect: Select and discard up to X number of your opponent's Chakras. X = the target's Entrance cost. | Earth | Jutsu |
Ninja Fist Sword | j191 | C | Requirements: "Weapon" Combat AttributeTarget: UserEffect: The target gets +2/+0 during this turn. In addition, it gets +X/+X. | Earth | Jutsu |
A Tap on the Forehead | j192 | R | Requirements: "Tsunade"Target: 1 "Genin" Ninja Battling against the userEffect: Change the target to injured status. | Lightning | Jutsu |
Ninja Art: Needle Jizo | j193 | U | Target: UserEffect: During this turn, if the target receives Damage by your opponent's Jutsu cards, negate the Damage and give 1 Damage to each user of those Jutsu cards. | Lightning | Jutsu |
Extraordinary Power | j194 | R | Requirements: "Tsunade"Target: UserEffect: The target gets +5/+0 during this turn. | Fire | Jutsu |
Fire Style: Toad Flame Bombs | j195 | SR | Requirements: "Jiraiya"Target: Every Ninja Battling against the userEffect: If the user is in the same Team as "Gamabunta," give 2 Damage to the target. | Fire | Jutsu |
Chakra Scalpel | j196 | C | Requirements: "Medicine" Combat AttributeTarget: 1 NinjaEffect: The target gets -X/-X during this turn. X = the user's Support value. | Water | Jutsu |
Coiling Around | j197 | U | Requirements: "Manda"Target: 1 Ninja Effect: Give 2 Damage to the target. | Water | Jutsu |
Tasteless and Odorless Drug | j198 | U | Requirements: "Tsunade"Target: 1 Stand-By NinjaEffect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle. | Water | Jutsu |
Hidden Needles | j199 | R | Requirements: "Shizune"Target: 1 NinjaEffect: Reveal the top 3 cards of your Deck. Give 1 Damage to the target for each Jutsu or Mission card among them. Return the cards to the top of the Deck.�Then, suffle your Deck. | Wind | Jutsu |
Loaded Needles | j200 | C | Target: 1 Ninja Battling against the userEffect: Flip a Ninja Blade coin. If it's heads, give 1 Damage to the target. | Wind | Jutsu |