Card Name | Card # | Rarity | Effect | Element | Card Type |
Inari | c001 | C | Effect: If your opponent has won a total of 7 or more Battle Rewards, you may draw cards until you have 6 cards in your hand. | Lightning/Water | Client |
Tazuna | c002 | C | Effect: If your opponent wins more than 3 Battle Rewards in a turn, discard the Battle Rewards so they win only 3 Battle Rewards. | Earth/Water | Client |
Gato | c003 | C | Effect: If you win 3 or more Battle Rewards in a turn, discard 1 of your opponent's Battle Rewards. | Fire/Water | Client |
Madam Shijimi | c004 | C | Effect: If you win 3 or more Battle Rewards in a turn, draw 1 card. | Fire/Wind | Client |
Zori | c005 | C | Effect: If you win 3 or more Battle Rewards in a turn, give 1 Damage to 1 of your opponent's Ninjas. | Fire/Lightning | Client |
Waraji | c006 | C | Effect: If you win 3 or more Battle Rewards in a turn, give 1 Damage to 1 of your opponent's Ninjas. | Earth/Fire | Client |
Tsunami | c007 | C | Effect: If you win 3 or more Battle Rewards in a turn, you can heal 1 of your injured Ninjas. | Water/Wind | Client |
Genzo | c008 | C | Effect: If you win 2 or more Battle Rewards in a turn, look at the top card of your Deck. Then return it either to the top or bottom of your Deck. | Lightning/Wind | Client |
Kaji | c009 | ST | Effect: During your Mission Phase, you can move this Client to your Chakra area and then select 1 of your Ninjas. In that case, that Ninja cannot be blocked by a Team with 1 Ninja during this turn. | Earth/Water | Client |
Akane | c010 | C | Effect: When this Client is put in play, you can move 1 of your opponent's 'Ninja Dog' Ninjas to your Village, unless your Village already has a Ninja with the same name as the 'Ninja Dog' Ninja. | Fire/Lightning | Client |
Ageha | c011 | C | Effect: If you charge 3 or more Chakras in a turn, draw 1 card at the end of the turn. | Earth/Wind | Client |
Himatsu | c012 | C | Effect: If you win 3 or more Battle Rewards in a turn, move 1 of your discarded cards to your Chakra area. | Fire/Water | Client |
Shizuku | c013 | C | Effect: If you win 2 or more Battle Rewards in a turn, move 1 of your discarded cards to the bottom of your Deck. | Lightning/Water | Client |
Lord of the Land of Wind | c014 | ST | Effect: Every 'Sand' Ninja in your hand gets 'Growth.' | Earth/Wind | Client |
Ami | c015 | C | Effect: When this Client is put in play while you have 2 or more 'Female' Ninjas or 'Female' Clients in your Village, you can look at all the cards in your opponent's hand to search for 1 Jutsu or Mission card and discard it. | Fire/Water | Client |
Teuchi | c016 | C | Effect: If you play the 'Ichiraku Noodle Shop' Mission card, you can heal 1 additional Ninja. | Earth/Lightning | Client |
Ayame | c017 | C | Effect: At the beginning of your turn, you can return a 'Ichiraku Noodle Shop' Mission card in your Discard Pile to its original owner's Deck. Then, shuffle the Deck. | Lightning/Wind | Client |
Koji | c018 | C | Effect: Every time you put a Ninja in play by the effect of 'Growth,' draw 1 card. | Fire/Lightning | Client |
Futaba | c019 | C | Effect: Every time you heal 1 or more injured Ninjas, draw 1 card. | Earth/Wind | Client |
Director Makino | c020 | C | Effect: During your Mission Phase, you can send this in-play Client to your Chakara area. In that case, you can look at the top 3 cards of your Deck and return them in any order you like to the top of your Deck. | Fire/Lightning | Client |
Sandayu Asuma | c021 | U | During your Mission Phase, you can discard this in-play Client. In that case, youc can select and discard 1 in-play permanent Mission card. | Fire/Wind | Client |
Sosetsu Kazahana | c022 | U | When any of your Ninjas are removed from play by your opponent's effects, you can send this in-play Client to your Chakra area. In that case, you can look at all your opponent's Battle Rewards if there is any, select 1 card among them and place it in your hand. | Earth/Wind | Client |
Yukie Fujikaze | c023 | R | Effect: When you get a tails during the Ninja Blade coin flip(s) due to a Ninja Blade coin flip effect, you can send this in-play Client to your Chakra area. In that case, the result is considered to be heads. | Water/Wind | Client |
Koyuki Kazahana | c024 | R | Effect: When this Client is put in play, place 2 Ninja Blade coins on this Client. At the beginning of your turn, you can remove 1 Ninja Blade coin on this Client to draw 1 card. At the end of your turn, if there are no Ninja Blade coins on this Client, place this Client face down in your opponent's Battle Reward area. | Water/Wind | Client |
Koyuki Kazahana | c025 | U | Effect: If your Village has the "Coronation Ceremony" Mission card, your opponent can win only up to 2 Battle Rewards in a turn. | Water/Wind | Client |
Emi | c026 | C | Effect: When this Client is put in play, select 1 in-play 'Male' Ninja. The selected Ninja cannot be sent out to Battle during the turn. | Water/Wind | Client |
Shu | c027 | C | Effect: When your 'Naruto Uzumaki' uses the 'Rasengan' Jutsu card, the cost of the Jutsu become 'L'. | Earth/Lightning | Client |
Senta | c028 | C | Effect: If either player flips one or more Ninja Blade coin(s) during a turn and any result is heads, draw 1 card at the end of that turn. | Fire/Wind | Client |
Bunzou | c029 | C | Effect: If either player flips one or more Ninja Blade coin(s) during a turn and any result is tails, draw 1 card at the end of that turn. | Earth/Fire | Client |
Boss Jirocho | c030 | C | Effect: At the beginning of your turn, if you and your opponent have the same number of Battle Rewards, you can draw 1 card. | Earth/Fire | Client |
Fukusuke Hikyakuya | c031 | C | Effect: At the beginning of your turn, if your opponent has 6 or more Battle Rewards, you can send this Client to your Chakra area to draw 2 cards. | Lightning/Wind | Client |
Teyaki Uchiha | c032 | U | Effect: Each time your Ninja with 'Uchiha' in its name is put in play, draw 1 card. | Earth/Fire | Client |
Uruchi Uchiha | c033 | C | Effect: Each time your Ninja with 'Uchiha' in its name is put in play, you can heal 1 of your injured Ninjas. | Fire/Wind | Client |
Kahiko | c034 | U | Effect: At the end of your turn, you can send this in-play Client to your Chakra area. In that case, select and move 1 Ninja card with a 'Gelel' in your Discard Pile to your hand. | Earth/Fire | Client |
Emina | c035 | C | Effect: During your Mission Phase, if you have 5 or more Ninja cards in your Discard Pile, you can move 5 of them to your Deck and shuffle it. In that case, draw a card. | Fire/Lightning | Client |
Nerugui | c036 | U | Effect: During your Mission Phase, you can attach this in-play Client to 1 of your in-play Ninjas. That Ninja gets the following effect effect text while this Client is attached: 'Valid: During the Exchange of Jutsu, you can discard 1 card with an 'Earth' | Earth/Fire | Client |
Bikochu | c037 | R | Effect: At the beginning of your turn, you can discard 1 of your Chakras with a 'Wind' or/and 'Fire' symbol. In that case, flip a Ninja Blade coin; If it's heads, you can move 1 Ninja card in your Discard Pile to the top of your Deck. | Fire/Wind | Client |
Sansho | c038 | C | Effect: While this Client is in play, your 'Curry of Life' Mission card in your hand gets -1 Hand cost. Additionally, every time you flip a Ninja Blade coin by the effect of 'Curry of Life' Mission card, the result is considered to be heads regardless of | Lightning/Water | Client |
Karashi | c039 | U | Effect: During your Mission Phase, you can send this in-play Client to your Chakra area. In that case, you can search for 1 'Kurosuki Family' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. | Fire/Water | Client |
Chishima | c040 | U | Effect: During your Mission Phase, you can send this in-play Client to your Chakra area. In that case, choose one of the following: (1) Search for 1 'Komei' Client card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your | Earth/Wind | Client |
Komei | c041 | R | Effect: During your Mission Phase, you can discard this in-play Client and 1 of your Chakras. In that case, all Teams perform a Mental Power Battle during the turn. | Earth/Wind | Client |
Hitode | c042 | C | Effect: During your opponent's Mission Phase, you can send this Client to your Chakra area. In that case, a player who has 2 or more different symbols in their Chakra area must discard them so that they only have 1 symbol in their Chakra area. (If a card | Earth/Water | Client |
Hikaru Tsuki | c043 | C | Effect: During your Mission Phase, you can discard 1 card from your hand. In that case, you can put in play an 'Animal' Ninja card from your Chakra area or your Discard Pile. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker va | Fire/Lightning | Client |
Hikaru Tsuki | c044 | U | Effect: When this Client is put in play, you can place 3 'Promise' coins on this Client card. When the last 'Promise' coin is removed from this Client, discard this Client. | Lightning/Wind | Client |
Michiru Tsuki | c045 | ST | Effect: At the beginning of your turn, if your Turn Marker is 5 or higher, you can discard 1 of your Chakras. In that case, draw 1 card. | Fire/Lightning | Client |
Shabadaba | c046 | C | Effect: During your Mission Phase, you can discard this in-play Client. In that case, discard 1 in-play Client. | Earth/Water | Client |
Teuchi | c047 | C | During your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, heal 1 of your injured Ninjas. | Fire/Lightning | Client |
Takamaru | c048 | C | During your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, you can exchange all the cards in your hand with the same number of cards from the top of your Deck. | Earth/Wind | Client |
Taruho | c049 | U | Effect: During the Mission Phase, you can discard this in-play Client. In that case, players cannot search for any cards during that turn. | Earth/Lightning | Client |
Susuki | c050 | U | Effect: Your Jutsu cards cannot be affected by the effects of your opponent's Jutsu cards. | Lightning/Water | Client |
Miroku | c051 | R | Effect: Effect texts of Ninjas are negated during the turn they are put in play. Players cannot put in play Ninja cards except by deploying them. | Lightning/Water | Client |
Lady Haruna | c052 | R | Effect: Mission cards in your Chakra area are considered to be up to 2 Chakras with a Lightning Symbol. | Lightning/Wind | Client |
Momiji | c053 | R | Effect: When your opponent wins or gets any Battle Rewards, move those cards to your hand instead. In that case, move the same amount of cards from your hand to your opponent's Battle Reward area face down. | Lightning | Client |
Chikara | c054 | U | Effect: During the Mission Phase, if you have 4 or more "Female" Ninjas in play, you can discard this in-play Client. In that case, you can negate 1 Mission card being played. Your "Female" Ninjas get +1/+1 during the turn they are put in play. | Earth/Wind | Client |
Uroko | c055 | U | Effect: Ninja cards in your hand with a "Genjutsu" Combat Attribute get -1 Entrance cost. | Fire/Wind | Client |
Yukie Fujikaze | cUS001 | U | Effect: When your opponent uses a Jutsu card with 2 or more specific symbols, you can flip a Ninja Blade coin; if it's heads, negate and send the Jutsu card to its original owner's Chakra area and then send this Client to your Chakra area. | Water/Wind | Client |