Card Name | Card # | Rarity | Effect | Element | Card Type |
Ninja Art: Poison Fog | j201 | C | Target: X number of Ninjas Battling against the userEffect: Flip a Ninja Blade coin twice for each target. If you get heads both times, discard that Ninja. X (the Jutsu cost) can only be paid by Chakras with the "Wind" symbol. | Wind | Jutsu |
Ninja Art: Mitotic Regeneration | j202 | SR | Requirements: "Tsunade"Target: UserEffect: Heal the target. After applying this effect, return this card to its original owner's hand. | Wind | Jutsu |
Attack on the Nervous System | j203 | R | Requirements: "Tsunade"Target: 1 Ninja Battling against the userEffect: Flip a Ninja Blade coin. If it's heads, change the target's Support value to a negative value. | Wind | Jutsu |
Summoning Jutsu | j204 | C | Requirements: "Tsunade"Effect: Search for 1 "Slug" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to�be equal or less than your Turn Marker and the Hand cost must be paid or the�"Slug"�Ninja is returned to the top of your deck.) Then, shuffle your Deck. | Wind | Jutsu |
Division | j205 | C | Requirements: "Katsuyu"Target: UserEffect: The target cannot receive any Damage during this turn. | Wind | Jutsu |
Acid Slime | j206 | U | Requirements: "Katsuyu"Target: 1 NinjaEffect: Give 2 Damage to the target. | Wind | Jutsu |
Healing Technique | j207 | U | Requirements: "Medicine" Combat AttributeTarget: 1 NinjaEffect: Heal the target. OR, remove every Poison coin from the target. | Earth | Jutsu |
Ground Fissure | j208 | C | Target: 1 Jutsu card being used by a "Genin" or lower Rank NinjaEffect: Negate and discard the target. | Earth | Jutsu |
Earth Style: Dark Swamp | j209 | C | Target: 1 "Ninja Toad," "Snake," or "Slug" Ninja Effect: Flip a Ninja Blade coin. If it's heads, return the target to the bottom of its original owner's Deck. If it's tails, remove the target from its Team to change it to a Stand-By Ninja. | Earth | Jutsu |
Rasengan | j210 | SR | Requirements: 'The Fourth Hokage' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory. | Lightning | Jutsu |
Chidori | j211 | SR | Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward. | Fire | Jutsu |
Fire Style: Fireball Jutsu | j212 | R | Target: Every Ninja Battling against the user Effect: Change the target to injured status. X (the Jutsu cost) must be the same as the number of Ninjas in the target and can only be paid by Chakras with a 'Fire' symbol. | Fire | Jutsu |
Booby Trap | j213 | C | Target: 1 of the cards in your opponent's Discard Pile Effect: Return the target to the top of its original owner's Deck. | Lightning | Jutsu |
Application of the First Stage | j214 | U | Target: Every Ninja with a 'Water' symbol Battling against the user Effect: Remove the target from its Team. The target becomes a Stand-by Ninja. | Lightning | Jutsu |
Blade of the Thunder God | j215 | R | Requirements: 'Weapon' Combat Attribute Target: 1 Jutsu card being played Effect: Negate and discard the target. In addition, the Combat of the target's user becomes 0 during this turn. | Lightning | Jutsu |
Toothpick | j216 | C | Target: 1 Jutsu card with a Jutsu cost of ? being played Effect: Negate and discard the target. | Fire | Jutsu |
String Control Jutsu | j217 | U | Target: 1 Ninja Effect: The target's Power becomes the printed value during this turn. In addition, the target's Power cannot be changed during this turn. | Fire | Jutsu |
Aerial Dynamic Marking | j218 | C | Requirements: 'Akamaru' Effect: Draw 1 card at random from any position of either player's Decks, look at it, and return it either to the top or bottom of the same Deck. | Fire | Jutsu |
Tunneling Fang | j219 | C | Requirements: 'Fang' Combat Attribute Target: User Effect: The target gets +3/+0 during this turn. | Fire | Jutsu |
Earth Style Barrier: Earth Dome Prison | j220 | R | Requirements: 'Jirobo' Effect: Select and discard up to X number of your opponent's Chakras. Then, move the same number of cards from your Discard Pile to your Chakra area. X = the number of your opponent's Ninjas Battling against the user. | Water | Jutsu |
Earth Style: Ball of Graves | j221 | C | Requirements: 'Jirobo' Target: Every Ninja with a Combat value of 3 or less Battling against the user Effect: Give 1 Damage to the target. | Water | Jutsu |
Earth Style: Terra Shield | j222 | C | Effect: During this turn, if your opponent wins 1 or more Battle Rewards as a result of the Showdown, select up to 2 of their Battle Rewards at random and move them to their original owner's Discard Pile afterwards. | Water | Jutsu |
Ninja Art: Spiral Spider Web | j223 | R | Requirements: 'Kidomaru' Target: Every Ninja Battling against the user Effect: The target gets +0/-X during this turn. However, this effect is negated if your opponent has 1 or more Ninjas with 'Byakugan' in play. | Water | Jutsu |
Ninja Art:Sticky Spider Thread | j224 | C | Requirements: 'Kidomaru' Target: User Effect: The target gets +2/+0 during this turn. In addition, it cannot receive any Damage from your opponent's Jutsu cards during this turn. | Water | Jutsu |
Four Black Mists Formation | j225 | SR | Requirements: 'The Four Sound Ninja' Effect: Select up to X number of your opponent's Chakras and move them to their original owner's hand. X = the number of your in-play 'The Four Sound Ninja' Ninjas times 2. | Water | Jutsu |
Black Seal | j226 | C | Requirements: 'The Four Sound Ninja' Effect: During this turn, if the effect of your 'Four Black Mists Formation' Jutsu card has been applied, select up to X number of the cards in your opponent's hand at random and return them to the bottom of their orig | Wind | Jutsu |
Perimeter Barrier | j227 | C | Effect: During the next turn, every Ninja is put in play in injured status. | Wind | Jutsu |
Spiky Human Boulder | j228 | C | Requirements: 'Choji Akimichi'+'Secret Pills' Target: (1) User (2) 1 Ninja Battling against the user Effect: Target (1) gets +3/+0 during this turn. If target (1)'s increased Combat exceeds target (2)'s Combat, give 1 Damage to target (2). | Earth | Jutsu |
Partial Expansion Justu | j229 | C | Requirements: 'Choji Akimichi'+'Secret Pills' Target: User Effect: The target gets +3/+0 or +0/+5 during this turn. | Earth | Jutsu |
Super Expansion Jutsu | j230 | SR | Requirements: 'Choji Akimichi'+'Secret Pills' Target: User Effect: The target gets +10/+0 during this turn. This effect can only be applied if the target is the only Ninja in its Team. | Earth | Jutsu |
Gentle Fist | j231 | R | Requirements: 'Byakugan'+'An Entrance cost of 2 or more' Target: All your Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Leaf's Severe Hurricane | j232 | U | Target: User Effect: The target gets +2/+0 during this turn. If the user has a 'Taijutsu' Combat Attribute, it gets an additional +2/+0 during this turn. | Lightning | Jutsu |
Loopy Fist | j233 | R | Target: Each of your Potion coins Effect: The target is treated as a Ninja Blade coin symbolizing +2/+2 instead during this turn. | Lightning | Jutsu |
Suicidal Action | j234 | C | Requirements: 'Leaf' Target: User and 1 Ninja Batting against the user Effect: Give 1 Damage to the target. | Fire | Jutsu |
Dynamic Marking | j235 | C | Requirements: 'Akamaru' Effect: Look at the top 5 cards of your opponent's Deck and return them to the top of the same Deck in the original order. While this Jutsu card is in your Chakra area, each time your 'Akamaru' is sent out to Attack, discard the t | Fire | Jutsu |
Wolf Fang Over Fang | j236 | R | Requirements: 'Double-Headed Wolf' Effect: Discard up to X number of cards from the top of your opponent's Deck. X = the user's current Combat value. The maximum value of X is 10. The 'Wolf Fang Over Fang' Jutsu card's effect can only be applied once per | Fire | Jutsu |
Arhat Fist | j237 | U | Requirements: 'Jirobo' + 'State 2' Target: User Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard up to 3 of your opponent's Battle Rewards. | Water | Jutsu |
Spider Bow: Fierce Rip | j238 | R | Requirements: 'Kidomaru' + 'State 2' Target: 1 Ninja Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 2 Damage to the target. | Water | Jutsu |
Multiple Fists Barrage | j239 | C | Requirements: 'Sakon' or 'Ukon' Target: User Effect: The target gets +3/+0 during this turn. | Water | Jutsu |
Summoning Jutsu: Rashomon | j240 | U | Requirements: 'Sakon' + 'State 2' Target: Every Jutsu card being played except this card Effect: Negate and discard the target. | Water | Jutsu |
Parasitic Demon Jutsu | j241 | U | Requirements: 'Ukon' + 'State 2' Effect: Select 1 of the cards in your opponent's hand at random and discard it. If the discarded card is a Ninja card, discard an additional card at random. | Water | Jutsu |
Summoning Jutsu | j242 | C | Requirements: 'Tayuya' Effect: Search for 1 'Doki' Ninja card in your Deck and place it in the user's Team as the Head Ninja. Then, shuffle your Deck. | Water | Jutsu |
Demon Revolution | j243 | U | Requirements: 'Tayuya' Target: Every Ninja Battling against the user Effect: If the user is in the same Team as 'Doki,' the target's Power becomes X/X during this turn. X = the lowest value among the target's Combat and Support values. | Water | Jutsu |
Demon Flute: Chains of Fantasia | j244 | U | Requirements: 'Tayuya' + 'State 2' Target: X number of Ninjas Effect: The target gets +0/-3 during this turn. | Water | Jutsu |
Willow Dance | j245 | C | Requirements: 'Kimimaro' Target: User Effect: The target gets +X/+0 during this turn. X = the total number of your opponent's in-play healthy Ninjas. | Water | Jutsu |
Camellia Dance | j246 | C | Requirements: 'Kimimaro' Target: User Effect: The target gets +3/+3 during this turn. | Water | Jutsu |
Larch Dance | j247 | U | Requirements: 'Kimimaro' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status. | Water | Jutsu |
Ultimate Defense: Shield of the Shukaku | j248 | SR | Requirements: 'Gaara of the Desert' + 'An Entrance cost of 4 or more' Target: The user's Battling Team Effect: If the user is Battling as a Blocker, the target gets +10 Team Power or +10 Team Mental Power during this turn. If the target's Team wins an Ou | Wind | Jutsu |
Puppet Show, Secret Black Move, Iron Maiden | j249 | C | Requirements: 'Kankuro' Target: 1 Ninja Battling against the user Effect: If the user is in the same Team as both 'Crow' and 'Black Ant,' give 2 Damage to the target. | Wind | Jutsu |
Cyclone Scythe Jutsu | j250 | C | Requirements: 'Temari' Target: 1 Ninja Battling against the user Effect: Return the target to its original owner's hand. If the target has a 'Water' symbol, move it to the bottom of its original owner's Deck instead. | Wind | Jutsu |
Shadow Strangle Jutsu | j251 | U | Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin; If it's heads, discard the target. If it's tails, the target gets -3/-3 during this turn. | Earth | Jutsu |
Clematis Dance: Vine | j252 | U | Requirements: 'Kimimaro' + 'State 2' Target: 1 Back Ninja Battling against the user Effect: Change the target to the Head Ninja of its Team. In addition, the target's Power becomes 0/0 during this turn. | Water | Jutsu |
Clematis Dance: Flower | j253 | R | Requirements: 'Kimimaro' + 'State 2' Target: User Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target. | Water | Jutsu |
Excellent Teamwork | j254 | C | Target: User's Team Effect: The target gets +X Team Power or +X Team Mental Power during this turn. X = the total number of 'Naruto Uzumaki,' 'Kiba Inuzuka,' 'Shikamaru Nara,' 'Choji Akimichi,' and 'Neji Hyuga' you have in play. | Earth | Jutsu |
Rasengan | j255 | R | Requirements: 'Naruto Uzumaki' + 'Clone status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, you can move up to 2 of your opponent's Battle Rewards to your Chakra | Lightning | Jutsu |
Chakra Threads | j256 | C | Requirements: 'Fuma Clan' + 'An Entrance cost of 3 or more' Target: (1) User ?????(2) 1 Ninja Battling against the user Effect: During this turn, each time target (1) receives any Damage, give 1 Damage to target (2). | Lightning | Jutsu |
Plasma Ball | j257 | U | Requirements: 'Miagic' Combat Attribute Target: User Effect: The user gets +3/+3 during this turn. Additionally, the user cannot receive any Damage during this turn. | Earth | Jutsu |
Tornado Lightning | j258 | U | Requirements: 'Magic' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target. Give 1 Damage for each target that got tails. | Earth | Jutsu |
Chidori | j259 | R | Requirements: 'Sasuke Uchiha' + 'An Entrance cost of ? or higher' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins an Outstanding Victory, select up to 2 of the cards in your opponent's hand at random and | Fire | Jutsu |
Fuma Ninja Sword: Horse Slayer | j260 | C | Requirements: 'Fuma Clan' Target: User Effect: The target gets +3/+0 during this turn. | Fire | Jutsu |
Power of Gelel | j261 | R | Requirements: 'Gelel' Target: 1 Ninja Effect: Give 2 Damage to the target. | Fire | Jutsu |
Rising Thunder | j262 | R | Requirements: 'Temujin' Target: User Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, give 1 additional Damage to every Ninja Battling against the target when Damage is | Fire | Jutsu |
Demon Flute: Musical Manipulation | j263 | C | Requirements: 'Tayuya' Effect: Any Team cannot perform a Mental Power Battle during this turn and the next turn. | Water | Jutsu |
Bracken Dance | j264 | SR | Requirements: 'Kimimaro' + 'State 2' Target: Each of your opponent's Ninjas Effect: Change the target to injured status. | Water | Jutsu |
Fuma Ninja Art: Binding Mandala | j265 | C | Requirements: 'Fuma Clan' + 'Satoosa' Target: 1 Ninja Effect: Flip a Ninja Blade coin; If it's heads, the target's Power becomes 0/0 during this turn. If it's tails, move the target to its original owner's hand. | Water | Jutsu |
Regenerative Healing Jutsu | j266 | C | Requirements: 'Medical' Effect: Move X number of cards in your Discard Pile to the top of your Deck in any order you like. X = the number of your in-play Ninjas with “Medical”. | Wind | Jutsu |
Sand Shower | j267 | U | Requirements: 'Sand' Combat Attribute Target: 1 Ninja Effect: Flip a Ninja Blade coin; If it's heads, give 1 Damage to the target. | Wind | Jutsu |
Sand Tsunami | j268 | R | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja in 1 of your opponent's Teams Effect: Change the target to injured status. | Wind | Jutsu |
Giant Sand Burial | j269 | R | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: All of your opponent's injured Ninjas Effect: Discard the target. | Wind | Jutsu |
Sand Tomb | j270 | R | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja Effect: Move the target to the bottom of its original owner's Deck. | Wind | Jutsu |
Ninja Art: Wind Spider | j271 | U | Requirements: 'Jigumo' Target: (1) User's Team (2) 1 of your Battling Teams Effect: Place every Ninja of target (1) in any position in target (2). | Earth | Jutsu |
Ninja Art: Doodlebug Jutsu | j272 | U | Requirements: 'Kagero' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin twice for each target. Discard every Ninja that got heads both times. | Earth | Jutsu |
Kagero Ninja Art: Bubbles | j273 | U | Requirements: 'Kagero' + 'Female' Target: 1 Ninja Effect: Give 2 Damage to the target. Move the user to either the top or bottom of its original owner's Deck at the end of this turn if it is in your Village. | Earth | Jutsu |
Illusion | j274 | U | Requirements: 'Magic' Combat Attribute Target: 1 of your opponent's Ninjas Effect: The target gets -3/-3 during this turn. | Earth | Jutsu |
Transformation | j275 | U | Requirements: 'Magic' Combat Attribute Target: User Effect: The target gets +4/+4 during this turn. | Earth | Jutsu |
Uzumaki Formation | j276 | C | Requirements: 'Naruto Uzumaki' Target: User Effect: Look at the top 3 cards of your Deck and return them in any order you like to the top of the same Deck. While this Jutsu card is in your Chakra area, your in-play 'Naruto Uzumaki' gets 'Clone Status'. | Lightning | Jutsu |
Information Analysis | j277 | C | Target: User Effect: If the user is Battling as an Attacker, the target gets +2 'Mental Power' during this turn. If the user is Battling as a Blocker, the target gets +3 'Mental Power' during this turn. | Lightning | Jutsu |
Sealing Trap | j278 | C | Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Every Ninja that got heads gets -2/-2 during this turn. | Lightning | Jutsu |
Mad Dance of Infinity | j279 | SR | Requirements: 'Rock Lee' Target: 1 Ninja Effect: Reveal up to 4 cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards you revealed by this effect. Then, return the revealed cards to your Deck and shuffle it. | Lightning | Jutsu |
Falcon Drop | j280 | R | Requirements: 'Sasuke Uchiha' Target: 1 Ninja Battling against the user with an Entrance cost of X or lower Effect: Change the target to injured status. X = the Combat value of the user. | Fire | Jutsu |
Lightning Blade Single Slash | j281 | R | Requirements: 'Kakashi Hatake' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. | Fire | Jutsu |
Orochimaru's Secret Drug | j282 | ST | Target: User Effect: The target gets 'Secret Pills' and +3/+3 during this turn. At the end of the turn, place a Ninja Blade coin symbolizing -1/-1 on the target. | Water | Jutsu |
Animalization | j283 | U | Requirements: 'Secret Pills' Target: User Effect: The target gets +3/+3 during this turn. Additionally, if the target's Team wins a Victory, it becomes an Outstanding Victory. Move the target to its original owner's Chakra area at the end of the turn. | Water | Jutsu |
Exceptional Force | j284 | R | Requirements: 'Fool' Combat Attribute Target: User Effect: Regardless of its Team Power or Team Mental Power, the target's Team wins a Victory during the Showdown of the current turn. However, this effect is negated if your opponent has 1 or more 'Satoosa | Lightning | Jutsu |
Insect Attractant Jutsu | j285 | C | Requirements: 'Insect' Combat Attribute Effect: You can look at the top 4 cards of your Deck and move any number of them to your Chakra area. Then, return the rest, if there is any, and shuffle your Deck. | Wind | Jutsu |
Insect Wall Jutsu | j286 | C | Requirements: 'Insect' Combat Attribute Target: Every Ninja in the user's Team Effect: During this turn, the target cannot receive any Damage or be changed to injured status except as a result of the Showdown. | Wind | Jutsu |
Sand Levitation | j287 | C | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja in the user's Team Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. | Wind | Jutsu |
Double Sand Blade | j288 | R | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, give 1 Damage to the target. If it's tails, give 2 Damage to it. | Wind | Jutsu |
Mind Destruction Jutsu | j289 | C | Requirements: 'Mind' Combat Attribute Target: (1) The Head Ninja Battling against the user (2) 1 of the Back Ninjas Battling against the user Effect: Compare the current Combat values of target (1) and target (2). Give 1 Damage to the Ninja with | Earth | Jutsu |
Hundred Power Palms | j290 | C | Requirements: 'Hinata Hyuga' Target: The Head Ninja Battling against the user Effect: If the user is Battling as a Blocker, give 1 Damage to the target. | Earth | Jutsu |
8 Trigrams 64 Palms for Defense | j291 | R | Requirements: 'Hinata Hyuga' Target: User Effect: If the user is Battling as a Blocker, the target gets +6/+6 during this turn. Additionally, the target cannot be the target of your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Thousand Bee Stings Jutsu | j292 | C | Requirements: 'Bee' Combat Attribute Target: 1 of your opponent's Ninjas Effect: The target gets -2/-2 OR -2 'Mental Power' during this turn. | Earth | Jutsu |
Bee Bomb Jutsu | j293 | C | Requirements: 'Bee' Combat Attribute Target: 1 of your opponent's Ninjas Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 1 Damage to the target. | Earth | Jutsu |
Honey Jutsu | j294 | C | Requirements: 'Bee' Combat Attribute Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. During this turn, the target gets -2/-2 for each heads you get. Additionally, if you get heads 2 or more times, give 1 Damage to the | Earth | Jutsu |
Summoning Jutsu | j295 | U | Requirements: 'Bee' Combat Attribute Effect: Place this Jutsu card in the user's Team as the Head Ninja with 'Power: 5/0.' Move this card to your Chakra area when it receives any Damage or at the end of this turn. | Earth | Jutsu |
Blazing Rasengan | j296 | SR | Requirements: 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +8/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, return 1 of the Ninjas Battling against the target to the bottom of its | Lightning | Jutsu |
Fire Style: Flame Flower | j297 | R | Requirements: 'Sasuke Uchiha' Target: 1 Ninja Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to the target for each heads. | Fire | Jutsu |
Shadow Clashing Palm Jutsu | j298 | R | Requirements: 'Shikamaru Nara' + 'Chunin' or higher Rank Target: X number of Ninjas in 1 of your opponent's Teams Effect: Give 1 Damage to the target. X cannot exceed the number of cards in your hand - the number of cards in your opponent's hand. | Earth | Jutsu |
Heaven's Dance of Hazy White | j299 | R | Requirements: 'Hinata Hyuga' Target: User Effect: Reveal the top card of your Deck until you reveal a Jutsu or a Mission card, or your Deck is depleted. During this turn, the target gets +2/+2 for each card that was revealed by this effect. Then, return t | Earth | Jutsu |
Last Resort: Eight Gates Assault | j300 | R | Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: Head Ninja Battling against the user Effect: Give 1 Damage to the target and flip a Ninja Blade coin; If it's heads, give 1 additional Damage to the target. | Earth | Jutsu |
Supreme Ninjutsu: One's Own Rule | j301 | R | Requirements: 'Might Guy' Target: User Effect: Flip a Ninja Blade coin 3 times. During this turn, the target gets +5/+0 for each heads you get during the flips. If you get tails 3 times, give 1 Damage to the target. | Lightning | Jutsu |
Parasitic Insects: Whirlwind | j302 | R | Requirements: 'Shino Aburame' Target: X number of Ninjas Effect: Give 1 Damage to the target. X = the total number of 'Parasitic Insects: Whirlwind' Jutsu cards and Jutsu cards with 'Requirements: 'Insect' Combat Attribute' in your Discard Pile. | Wind | Jutsu |
Fire Style: Flame Rasengan | j303 | R | Requirements: 'Jiraiya' Target: User Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, select and discard 1 of the Ninjas Battling against the target. | Lightning | Jutsu |
Green Impact | j304 | R | Requirements: 'Naruto Uzumaki' + 'Taijutsu' Combat Attribute Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. If you get heads 2 or more times, discard the target. Additionally, if you get heads at least once, the user ge | Lightning | Jutsu |
Clone Spinning Axe Kick | j305 | C | Requirements: 'Clone Status' Target: 1 Ninja Effect: Flip a Ninja Blade coin X times. If you get heads at least once, give 1 Damage to the target. | Lightning | Jutsu |
Muscle Memory | j306 | C | Target: User Effect: During this turn, the target's printed injured status Power values become its printed healthy status Power values. | Lightning | Jutsu |
Super Excellent Great Hyper Attack | j307 | C | Requirements: 'Mondai Guy' or 'Poccha Lee' Target: User Effect: The effect text of the target is negated during this turn. | Lightning | Jutsu |
Blade Slash | j308 | R | Requirements: 'Bounty Hunter' Target: 1 Jutsu card being played Effect: Move 1 of the cards in your hand to your Chakra area. In that case, negate and discard the target. | Fire | Jutsu |
Thunder Armor | j309 | U | Requirements: 'Thunderbolt' Combat Attribute Target: User Effect: During this turn, when the target receives any Damage during the Exchange of Jutsu, give the same amount of Damage to 1 of your opponent's in-play Ninjas. The 'Thunder Armor' Jutsu card can | Water | Jutsu |
Boulder Avalanche | j310 | C | Requirements: 'Thunderbolt' Combat Attribute Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, in any order you like. | Water | Jutsu |
Thunder Funeral: Feast of Lightning | j311 | C | Requirements: 'Thunderbolt' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target. Give 1 Damage to every Ninja that got heads. | Water | Jutsu |
Lightning Fangs | j312 | U | Requirements: 'Thunderbolt' Combat Attribute Effect: Select and look at X number of the cards in your opponent's hand. Then, move every Ninja among them to their original owner's Chakra area. You can only discard Chakras with a 'Water' symbol for X. | Water | Jutsu |
Lightning Ball | j313 | C | Requirements: 'Thunderbolt' Combat Attribute Target: Every injured Ninja Battling against the user Effect: Discard the target. | Water | Jutsu |
Thunder Dragon Tornado | j314 | R | Requirements: 'Thunderbolt' Combat Attribute Effect: Exchange all the cards in your opponent's hand with all the cards in their Chakra area. | Water | Jutsu |
Black Tornado | j315 | U | Requirements: 'Kurosuki Gang' Target: User Effect: The target gets +X/+X during this turn. X = the number of your in-play 'Kurosuki Family' Ninjas and Client. | Water | Jutsu |
Cheesecake Jutsu | j316 | C | Requirements: 'Konohamaru Ninja Squad' Target: Every 'Male' Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. The current Power of every Ninja that got heads becomes 0/0 during this turn. Change every Ninja that got ta | Wind | Jutsu |
Gentle Fist | j317 | U | Requirements: 'Byakugan' Target: User Effect: The target gets +2/+2 during this turn. Additionally, if the value of your Turn Marker is 3 or more, select and discard up to 2 of your opponent's Chakras. | Earth | Jutsu |
Tonfa | j318 | C | Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +2/+2 during this turn. Additionally, it cannot receive any Damage from your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Iron Chain | j319 | U | Requirements: 'Weapon' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target gets -2/-2 during this turn. Additionally, the effect text of the target is negated during this turn. | Earth | Jutsu |
Torpedo Nail | j320 | C | Requirements: 'Gosunkugi' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. | Earth | Jutsu |
Flying Nail Mist | j321 | C | Requirements: 'Gosunkugi' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status. | Earth | Jutsu |
Tsukuyomi | j322 | U | Requirements: 'Itachi Uchiha' Effect: Select a card type. Then, look at all the cards in your opponent's hand and return all the cards of the selected type to the bottom of their original owner's Deck. | Fire | Jutsu |
Shark Skin | j323 | C | Requirements: 'Kisame Hoshigaki' Target: 1Ninja Effect: The Combat of the target becomes 0 during this turn | Water | Jutsu |
Multi Shadow Clone Jutsu | j324 | C | Requirements: 'Itinerant Ninja' Target: User Effect: The target gets +X/+0 during this turn. X = the number of your opponent's in-play Ninjas. However, your opponent can negate this effect by discarding 1 card with a 'Lightning' symbol from their hand. | Lightning | Jutsu |
Striking Shadow Snake | j325 | U | Effect: During this turn, each time your in-play Ninja is discarded, return it to its original owner's hand instead. | Lightning | Jutsu |
Released Power | j326 | U | Requirements: 'Naruto Uzumaki' Target: User Effect: The target gets +X/+0 during this turn. X = the value of your Turn Marker. | Lightning | Jutsu |
Bite | j327 | C | Requirements: 'Ninja Dog' Target: 1 Ninja Battling against the user Effect: During this turn, in the calculation of the Team Power of the target's Team, apply the target's injured status value instead of its healthy status value. Additionally, the effect | Fire | Jutsu |
Lightning Blade | j328 | SR | Requirements: 'Kakashi Hatake' Effect: Choose 1 of the following: (1) The User gets +7/+0 during this turn. (2) Negate and discard 1 Jutsu card being played. | Fire | Jutsu |
Fire Style: Dragon Flame Jutsu | j329 | U | Requirements: 'Special Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target. However, if the target's Entrance cost is greater than the user's, give 1 Damage instead. | Fire | Jutsu |
Deformable Body | j330 | C | Target: User Effect: The target gets +X/+0 or +0/+X during this turn. | Water | Jutsu |
Chakra Absorption Jutsu | j331 | C | Effect: Select and discard up to X number of your opponent's Chakras. Then, select and move up to X number of the cards in your Discard Pile to their original owner's Chakra area. | Water | Jutsu |
Water Style: Furious Current Jutsu | j332 | R | Target: 1 of your opponent's Ninjas with an Entrance cost of X or less Effect: Return the target to the bottom of its original owner's Deck. You can only discard Chakras with a 'Water' symbol for X. | Water | Jutsu |
Water Style:Great Cannonball Jutsu | j333 | U | Requirements: 'Sea Monster' Target: 1 Ninja being sent out to Battle Effect: The target becomes a Stand-by Ninja. | Water | Jutsu |
Summoning Jutsu: Sea Monster | j334 | C | Requirements: 'Sea Monster' + 'An Entrance cost of 4 or more' Effect: Place this card in the user's Team as a Head Ninja with 'Power: 6/0' and 'Sea Monster.' It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved | Water | Jutsu |
Demon Illusion: Hellfire Jutsu | j335 | U | Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin: If it's heads, the target becomes a Stand-By Ninja. | Water | Jutsu |
Assimilation: Sand Coffin | j336 | C | Requirements: 'Itinerant Ninja' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. However, your opponent can negate this effect by discarding 1 card from their hand. | Earth | Jutsu |
Assimilation: Sand Burial | j337 | C | Requirements: 'Itinerant Ninja' Target: 1 injured Ninja Effect: Discard the target. However, your opponent can negate this effect by discarding 1 card from their hand. | Earth | Jutsu |
Backup | j338 | C | Requirements: 'Ino Yamanaka' Target: Each of your Ninjas with an Entrance cost equal to or less than the user's Effect: The target gets +2/+2 during this turn. | Earth | Jutsu |
Universal Assimilation Jutsu | j339 | C | Requirements: 'Itinerant Ninja' Target: User Effect: The target cannot receive any Damage during this turn. However, your opponent can negate this effect by discarding 1 card with an 'Earth' symbol from their hand. | Earth | Jutsu |
Assimilation: Rock Tank | j340 | C | Requirements: 'Itinerant Ninja' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. However, your opponent can negate this effect by discarding 1 card with an 'Earth' symbol from their hand. | Earth | Jutsu |
Three-Section Staff | j341 | U | Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +X/+X during this turn. X = the number of your opponent's healthy Ninjas. | Earth | Jutsu |
Double Dynamic Entry | j342 | SR | Requirements: 'Rock Lee' or 'Might Guy' Target: (1) 1 Ninja Battling against the user (2) Every Ninja Battling against the user Effect: If you only have either 'Rock Lee' or 'Might Guy' in play, move target (1) to the top of its original own | Lightning | Jutsu |
8 Trigrams 128 Palms | j343 | R | Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin 4 times. Give 1 Damage to any of the target for each heads. | Earth | Jutsu |
Ninja Art: Kujaku Slice | j344 | C | Requirements: 'Peacock' Combat Attribute Target: User Effect: The target gets +X/+X during this turn. X = the number of your Meteorite coins +1. | Lightning | Jutsu |
Ninja Art: Kujaku Beast | j345 | C | Requirements: 'Peacock' Combat Attribute + 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give X Damage to the target. X = the number of Meteorite coins on the user. | Lightning | Jutsu |
Moonlight Rasengan | j346 | SR | Requirements: 'Naruto Uzumaki' + 'Clone status' Target: User Effect: The user gets +7/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, you win 1 Battle Reward. If you have a 'Land of Moon' Client | Lightning | Jutsu |
Leaf Lightning Fist | j347 | R | Requirements: 'Taijutsu' Combat Attribute Target: The Head Ninja Battling against the user Effect: Change the target to injured status. | Lightning | Jutsu |
Dynamic Lightning Lotus Chain | j348 | R | Requirements: 'Rock Lee' or 'Might Guy' Target: User Effect: The user gets +5/+0 during the turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, select 1 of the cards in your opponent's hand at random and move it to | Lightning | Jutsu |
Money Style: 'Help Me' Jutsu | j349 | U | Requirements: 'Money' Combat Attribute Target: 1 Ninja with an Entrance cost of X or less Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, return the target to its original | Fire | Jutsu |
Currency Jutsu | j350 | C | Requirements: 'Money' Combat Attribute Target: User Effect: The user gets +X/+X during this turn. X = the number of the cards in your hand. | Fire | Jutsu |
Face Copying Jutsu | j351 | C | Requirements: 'Kedoin Clan' Target: 1 Ninja with the same name as the user Effect: Move the target back to its original owner's hand. | Water | Jutsu |
Ninja Art: Kujaku Wing | j352 | C | Target: Every Ninja in the user's Team Effect: The target cannot be affected by the effects of your opponent's Jutsu cards during this turn. | Lightning | Jutsu |
Predation of Chakra | j353 | U | Requirements: 'Peacock' Combat Attribute + 'Jonin' or higher Rank Target: User Effect: Discard up to 3 of your opponent's Chakras. The target gets +1/+1 for each of the discarded Chakra during this turn. | Wind | Jutsu |
Chakra Rope | j354 | C | Requirements: 'Peacock' Combat Attribute Target: X number of your opponent's Ninjas Effect: The target gets -2/-2 during this turn. The maximum value of X is the number of Meteorite coins on the user. | Wind | Jutsu |
Ninja Art: Phantom Jutsu | j355 | U | Target: Every Ninja Effect: All Teams skip the Showdown this turn. Additionally, ?lip a Ninja Blade coin; if it's heads, the target cannot be affected by the effects of the opponent's Jutsu cards during this turn. | Lightning | Jutsu |
Inherited Iron Arm | j356 | R | Requirements: 'Sakura Haruno' + 'Medicine' Combat Attribute Target: User Effect: The target gets +3/+3 during the turn. Additionally, you win 1 Battle Reward for each of your Teams that wins an Outstanding Victory this turn. | Wind | Jutsu |
Ninja Art: Shadowing | j357 | C | Effect: Look at the top 4 cards of your opponent's Deck and return them in any order you like. | Earth | Jutsu |
Petrifying Attack | j358 | U | Requirements: ”Stone' Combat Attribute Target: 1 Ninja Battling against the user Effect: If the target has no Petrification coins, give 1 Damage to the target and place a Ninja Blade coin (symbolizing a Petrification coin) on it. If the target has 1 | Earth | Jutsu |
Unusual Strength | j359 | C | Requirements: 'Kongo' Target: User Effect: The user gets +5/+0 during this turn. | Earth | Jutsu |
Hundred Blooming Flowers Jutsu | j360 | U | Requirements: 'Karenbana' Target: 1 Jutsu card being played Effect: Negate the target and discard it. | Earth | Jutsu |
Slowing Down the Reflexes | j361 | U | Requirements: 'Uemon' Clan Effect: During the Showdown of this turn, every healthy status Ninja Battling against the user uses its injured status Power value instead. | Earth | Jutsu |
Kunai | j362 | C | Target: User Effect: If the target has a 'Weapon' Combat Attribute, it gets +3/+3 during this turn. If not, it gets +1/+1 during this turn. | Lightning | Jutsu |
Shadow Clone Jutsu | j363 | U | Target: User Effect: The target gets +X/+0 during this turn. X = the target's current status printed Combat value. | Lightning | Jutsu |
Summoning Jutsu | j364 | U | Effect: Place 1 'Ninja Toad' or 'Animal' Ninja card in your Discard Pile in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. If the target still remains in play at the end of this | Lightning | Jutsu |
Opening the Sharingan Eye | j365 | ST | Requirements: 'Sharingan Eye' + 'An Entrance cost of 4 or more' Target: 1 Jutsu card being played Effect: Apply the same 'Target' and/or 'Effect' as the target. | Fire | Jutsu |
Tunneling Fang | j366 | C | Requirements: 'Fang' Combat Attribute Effect: Flip a Ninja Blade coin X times. Discard the top 3 cards of your opponent's Deck for each heads. Then, discard 1 card from the top of your opponent's Deck for each 'Animal' Ninja in the user's Team. | Fire | Jutsu |
Fire Style: Fire Ball Jutsu | j367 | U | Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, if the target has a 'Flame' Combat Attribute, give 1 Damage to the user. | Fire | Jutsu |
Hidden Mist Jutsu | j368 | ST | Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: The target gets -2/-2 during this turn. | Water | Jutsu |
Curse Mark Jutsu | j369 | U | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. | Water | Jutsu |
Crystal Ice Mirror | j370 | C | Requirements: 'Haku' Target: Every Ninja Battling against the user with an Entrance cost of 3 or less Effect: Give 1 Damage to the target. | Water | Jutsu |
Exercise | j371 | U | Requirements: 'Jonin' or higher Rank Target: 1 'Genin' Ninja in the user's Team Effect: Place a Growth coin on the target. | Lightning | Jutsu |
Energy Control | j372 | R | Effect: Exchange all the cards in your hand with the same amount of cards from the top of your Deck. Then, shuffle your Deck. | Earth | Jutsu |
Earth Style: Headhunter Jutsu | j373 | U | Requirements: 'Chunin' or higher Rank Target: Every injured status Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. | Earth | Jutsu |
Substitution Jutsu | j374 | U | Target: User Effect: Exchange the target with 1 Ninja card in your Chakra area with an Entrance cost equal to or less than the target's. Place the Ninja card in Healthy status in the same Team and position as the target was. | Earth | Jutsu |
Shadow Possession Jutsu | j375 | C | Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target and the user become Stand-By Ninjas. | Earth | Jutsu |
Power of the Byakugan | j376 | C | Requirements: 'Byakugan' Target: Look at the top 5 cards of your opponent's Deck and discard 1 of them. Then, return the rest and your opponent shuffles their Deck. | Earth | Jutsu |
Rasengan | j377 | ST | Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the target is discarded due to the Damage from this Jutsu card, give 1 Damage to 1 of you | Lightning | Jutsu |
Harem Jutsu | j378 | R | Requirements: 'Male' + 'Clone status' Effect: The user becomes 'Female' during this turn. Additionally, during the Showdown of this turn, the Power and the Mental Power of every “Male” Ninja Battling against the user are added to the user | Lightning | Jutsu |
Power of the Cursed Mark | j379 | C | Target: User Effect: Flip a Ninja Blade coin 3 times. The user gets +2/+2 for each heads during the turn. If you get heads only once or no times, give 1 Damage to the user at the end of the turn. | Water | Jutsu |
Shuriken | j380 | U | Target: 1 Ninja Battling against the user Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target. This Jutsu card can be used even when it is in your Discard Pile or Chakra area. | Lightning | Jutsu |
Kaleidoscope Sharingan | j381 | U | Requirements: ''Itachi Uchiha'' Target: Every Ninja Battling against the user Effect: Each player reveals a card from the top of their Deck at the same time for each target. If both players reveal the same card type, give 1 Damage to that Ninja. Then, eac | Fire | Jutsu |
Explosion of the Rasengan | j382 | SR | Requirements: ''Naruto Uzumaki'' +''Clone Status'' or ''Jiraiya'' or ''The Fourth Hokage'' Target: 1 Ninja Battling against the user Effect: Move the target to the bottom of its owner's Deck.' | Lightning | Jutsu |
The Eight Inner Gates | j383 | SR | Requirements: ''Rock Lee'' or ''Might Guy'' Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target and 1 Damage to the user.' | Lightning | Jutsu |
Water Style: Water Dragon Jutsu | j384 | U | Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Effect: Change the target to injured status. Additionally, flip a Ninja Blade coin X times. Give 1 Damage for each heads.' | Water | Jutsu |
Last Ditch Attack | j385 | U | Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Battling against the user Effect: When the user is discarded due to Showdown, give 2 Damage to the target.' | Water | Jutsu |
Fire Style: Phoenix Flower Jutsu | j386 | U | Requirements: ''Sharingan Eye'' + ''An Entrance cost of 3 or more'' Target: Every Ninja, with no ''Fire'' Symbols, Battling against the user Effect: Give 1 Damage to the target.' | Fire | Jutsu |
Sexy Jutsu | j387 | R | Requirements: ''Male'' Target: 1 Jutsu card being used by a ''Male'' Ninja Effect: The user becomes ''Female'' during this turn. Additionally, negate the target and discard it.' | Lightning | Jutsu |
New Pervy Ninjutsu | j388 | R | Requirements: ''Male'' Target: Every other ''Male'' Ninja in the user's Team and every ''Male'' Ninja in the Team Battling against the user's Team Effect: The user becomes ''Female'' during this turn. Additionally, give 1 Damage to the target.' | Lightning | Jutsu |
Revealing the Ending | j389 | C | Requirements: ''Chunin'' or higher Rank Target: 1 Ninja Battling against the user Effect: Your opponent chooses 1 of the following and applies it: 1) Change the target to injured status. 2) The target becomes a Stand-By Ninja.' | Fire | Jutsu |
Make-Out Tactics | j390 | C | Requirements: ''Kakashi Hatake'' Target: User Effect: If you have both ''Make-Out Paradise'' and ''Make-Out Violence'' Mission cards in your Chakra area and the target's Team is Battling, regardless of the result of the Battle, the target's Team wins an | Fire | Jutsu |
Brainwash Jutsu | j391 | U | Requirements: ''Chunin'' or higher Rank Target: 1 Ninja Battling against the user with a printed Entrance cost of 2 or less Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, re | Wind | Jutsu |
Forbidden Word | j392 | C | Target: Every Ninja in the user's Team and the Team Battling against it. Effect: The target gets -2/-2 during the turn.' | Wind | Jutsu |
Iron-Armed | j393 | U | Requirements: ''Female'' Target: User Effect: The target gets +3/+3 during the turn.' | Wind | Jutsu |
Wind Scythe Jutsu | j394 | R | Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less Effect: Move the target to its original owner's hand.' | Wind | Jutsu |
Sand Shield | j395 | C | Requirements: ''Sand'' Combat Attribute Target: Every Ninja in the user's Team and the Team Battling against it Effect: The target becomes a Stand-By Ninja.' | Wind | Jutsu |
Leaf Rising Wind | j396 | U | Requirements: ''Chunin'' or higher Rank + ''Taijutsu'' Target: 1 Jutsu card being used by a Ninja with a printed Entrance cost equal to or lower than the printed Entrance cost of the user Effect: Negate the target and discard it. ' | Lightning | Jutsu |
Nunchaku | j397 | C | Requirements: ''Chunin'' or higher Rank + ''Taijutsu'' or ''Weapon'' Combat Attribute Target: User Effect: The user gets +4/+4 during this turn.' | Lightning | Jutsu |
Opening the Eight Inner Gates | j398 | R | Requirements: 'Might Guy' or 'Rock Lee' + 'Chunin' or higher Rank Target: User Effect: The user gets +Y/+0 during this turn. Y = the value of X times 3. | Lightning | Jutsu |
Asakujaku | j399 | SR | Requirements: 'Might Guy' Target: 1 Ninja Battling against the user Effect: Move the target to the bottom of its owner's Deck. If this Ninja's Team wins a Victory or an Outstanding Victory during this turn, you win 1 Battle Reward. | Lightning | Jutsu |
Giant Rasengan | j400 | SR | Requirements: 'Naruto Uzumaki' + 'Clone Status' + 'An Entrance cost of 3 or more' Effect: Give 2 Damage to every Ninja with an Entrance cost of X or less Battling against the user. You can only discard Chakras with a 'Lightning' Symbol for X. | Lightning | Jutsu |