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Naruto CCG / TCG<br>Collectible Card Game<B><BR>JUTSU CARD<br>SPOILER LIST<BR>J201 thru J400</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Ninja Art: Poison Fog j201 C Target: X number of Ninjas Battling against the userEffect: Flip a Ninja Blade coin twice for each target. If you get heads both times, discard that Ninja. X (the Jutsu cost) can only be paid by Chakras with the "Wind" symbol. Wind Jutsu
Ninja Art: Mitotic Regeneration j202 SR Requirements: "Tsunade"Target: UserEffect: Heal the target. After applying this effect, return this card to its original owner's hand. Wind Jutsu
Attack on the Nervous System j203 R Requirements: "Tsunade"Target: 1 Ninja Battling against the userEffect: Flip a Ninja Blade coin. If it's heads, change the target's Support value to a negative value. Wind Jutsu
Summoning Jutsu j204 C Requirements: "Tsunade"Effect: Search for 1 "Slug" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to�be equal or less than your Turn Marker and the Hand cost must be paid or the�"Slug"�Ninja is returned to the top of your deck.) Then, shuffle your Deck. Wind Jutsu
Division j205 C Requirements: "Katsuyu"Target: UserEffect: The target cannot receive any Damage during this turn. Wind Jutsu
Acid Slime j206 U Requirements: "Katsuyu"Target: 1 NinjaEffect: Give 2 Damage to the target. Wind Jutsu
Healing Technique j207 U Requirements: "Medicine" Combat AttributeTarget: 1 NinjaEffect: Heal the target. OR, remove every Poison coin from the target. Earth Jutsu
Ground Fissure j208 C Target: 1 Jutsu card being used by a "Genin" or lower Rank NinjaEffect: Negate and discard the target. Earth Jutsu
Earth Style: Dark Swamp j209 C Target: 1 "Ninja Toad," "Snake," or "Slug" Ninja Effect: Flip a Ninja Blade coin. If it's heads, return the target to the bottom of its original owner's Deck. If it's tails, remove the target from its Team to change it to a Stand-By Ninja. Earth Jutsu
Rasengan j210 SR Requirements: 'The Fourth Hokage' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory. Lightning Jutsu
Chidori j211 SR Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward. Fire Jutsu
Fire Style: Fireball Jutsu j212 R Target: Every Ninja Battling against the user Effect: Change the target to injured status. X (the Jutsu cost) must be the same as the number of Ninjas in the target and can only be paid by Chakras with a 'Fire' symbol. Fire Jutsu
Booby Trap j213 C Target: 1 of the cards in your opponent's Discard Pile Effect: Return the target to the top of its original owner's Deck. Lightning Jutsu
Application of the First Stage j214 U Target: Every Ninja with a 'Water' symbol Battling against the user Effect: Remove the target from its Team. The target becomes a Stand-by Ninja. Lightning Jutsu
Blade of the Thunder God j215 R Requirements: 'Weapon' Combat Attribute Target: 1 Jutsu card being played Effect: Negate and discard the target. In addition, the Combat of the target's user becomes 0 during this turn. Lightning Jutsu
Toothpick j216 C Target: 1 Jutsu card with a Jutsu cost of ? being played Effect: Negate and discard the target. Fire Jutsu
String Control Jutsu j217 U Target: 1 Ninja Effect: The target's Power becomes the printed value during this turn. In addition, the target's Power cannot be changed during this turn. Fire Jutsu
Aerial Dynamic Marking j218 C Requirements: 'Akamaru' Effect: Draw 1 card at random from any position of either player's Decks, look at it, and return it either to the top or bottom of the same Deck. Fire Jutsu
Tunneling Fang j219 C Requirements: 'Fang' Combat Attribute Target: User Effect: The target gets +3/+0 during this turn. Fire Jutsu
Earth Style Barrier: Earth Dome Prison j220 R Requirements: 'Jirobo' Effect: Select and discard up to X number of your opponent's Chakras. Then, move the same number of cards from your Discard Pile to your Chakra area. X = the number of your opponent's Ninjas Battling against the user. Water Jutsu
Earth Style: Ball of Graves j221 C Requirements: 'Jirobo' Target: Every Ninja with a Combat value of 3 or less Battling against the user Effect: Give 1 Damage to the target. Water Jutsu
Earth Style: Terra Shield j222 C Effect: During this turn, if your opponent wins 1 or more Battle Rewards as a result of the Showdown, select up to 2 of their Battle Rewards at random and move them to their original owner's Discard Pile afterwards. Water Jutsu
Ninja Art: Spiral Spider Web j223 R Requirements: 'Kidomaru' Target: Every Ninja Battling against the user Effect: The target gets +0/-X during this turn. However, this effect is negated if your opponent has 1 or more Ninjas with 'Byakugan' in play. Water Jutsu
Ninja Art:Sticky Spider Thread j224 C Requirements: 'Kidomaru' Target: User Effect: The target gets +2/+0 during this turn. In addition, it cannot receive any Damage from your opponent's Jutsu cards during this turn. Water Jutsu
Four Black Mists Formation j225 SR Requirements: 'The Four Sound Ninja' Effect: Select up to X number of your opponent's Chakras and move them to their original owner's hand. X = the number of your in-play 'The Four Sound Ninja' Ninjas times 2. Water Jutsu
Black Seal j226 C Requirements: 'The Four Sound Ninja' Effect: During this turn, if the effect of your 'Four Black Mists Formation' Jutsu card has been applied, select up to X number of the cards in your opponent's hand at random and return them to the bottom of their orig Wind Jutsu
Perimeter Barrier j227 C Effect: During the next turn, every Ninja is put in play in injured status. Wind Jutsu
Spiky Human Boulder j228 C Requirements: 'Choji Akimichi'+'Secret Pills' Target: (1) User (2) 1 Ninja Battling against the user Effect: Target (1) gets +3/+0 during this turn. If target (1)'s increased Combat exceeds target (2)'s Combat, give 1 Damage to target (2). Earth Jutsu
Partial Expansion Justu j229 C Requirements: 'Choji Akimichi'+'Secret Pills' Target: User Effect: The target gets +3/+0 or +0/+5 during this turn. Earth Jutsu
Super Expansion Jutsu j230 SR Requirements: 'Choji Akimichi'+'Secret Pills' Target: User Effect: The target gets +10/+0 during this turn. This effect can only be applied if the target is the only Ninja in its Team. Earth Jutsu
Gentle Fist j231 R Requirements: 'Byakugan'+'An Entrance cost of 2 or more' Target: All your Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. Earth Jutsu
Leaf's Severe Hurricane j232 U Target: User Effect: The target gets +2/+0 during this turn. If the user has a 'Taijutsu' Combat Attribute, it gets an additional +2/+0 during this turn. Lightning Jutsu
Loopy Fist j233 R Target: Each of your Potion coins Effect: The target is treated as a Ninja Blade coin symbolizing +2/+2 instead during this turn. Lightning Jutsu
Suicidal Action j234 C Requirements: 'Leaf' Target: User and 1 Ninja Batting against the user Effect: Give 1 Damage to the target. Fire Jutsu
Dynamic Marking j235 C Requirements: 'Akamaru' Effect: Look at the top 5 cards of your opponent's Deck and return them to the top of the same Deck in the original order. While this Jutsu card is in your Chakra area, each time your 'Akamaru' is sent out to Attack, discard the t Fire Jutsu
Wolf Fang Over Fang j236 R Requirements: 'Double-Headed Wolf' Effect: Discard up to X number of cards from the top of your opponent's Deck. X = the user's current Combat value. The maximum value of X is 10. The 'Wolf Fang Over Fang' Jutsu card's effect can only be applied once per Fire Jutsu
Arhat Fist j237 U Requirements: 'Jirobo' + 'State 2' Target: User Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard up to 3 of your opponent's Battle Rewards. Water Jutsu
Spider Bow: Fierce Rip j238 R Requirements: 'Kidomaru' + 'State 2' Target: 1 Ninja Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 2 Damage to the target. Water Jutsu
Multiple Fists Barrage j239 C Requirements: 'Sakon' or 'Ukon' Target: User Effect: The target gets +3/+0 during this turn. Water Jutsu
Summoning Jutsu: Rashomon j240 U Requirements: 'Sakon' + 'State 2' Target: Every Jutsu card being played except this card Effect: Negate and discard the target. Water Jutsu
Parasitic Demon Jutsu j241 U Requirements: 'Ukon' + 'State 2' Effect: Select 1 of the cards in your opponent's hand at random and discard it. If the discarded card is a Ninja card, discard an additional card at random. Water Jutsu
Summoning Jutsu j242 C Requirements: 'Tayuya' Effect: Search for 1 'Doki' Ninja card in your Deck and place it in the user's Team as the Head Ninja. Then, shuffle your Deck. Water Jutsu
Demon Revolution j243 U Requirements: 'Tayuya' Target: Every Ninja Battling against the user Effect: If the user is in the same Team as 'Doki,' the target's Power becomes X/X during this turn. X = the lowest value among the target's Combat and Support values. Water Jutsu
Demon Flute: Chains of Fantasia j244 U Requirements: 'Tayuya' + 'State 2' Target: X number of Ninjas Effect: The target gets +0/-3 during this turn. Water Jutsu
Willow Dance j245 C Requirements: 'Kimimaro' Target: User Effect: The target gets +X/+0 during this turn. X = the total number of your opponent's in-play healthy Ninjas. Water Jutsu
Camellia Dance j246 C Requirements: 'Kimimaro' Target: User Effect: The target gets +3/+3 during this turn. Water Jutsu
Larch Dance j247 U Requirements: 'Kimimaro' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status. Water Jutsu
Ultimate Defense: Shield of the Shukaku j248 SR Requirements: 'Gaara of the Desert' + 'An Entrance cost of 4 or more' Target: The user's Battling Team Effect: If the user is Battling as a Blocker, the target gets +10 Team Power or +10 Team Mental Power during this turn. If the target's Team wins an Ou Wind Jutsu
Puppet Show, Secret Black Move, Iron Maiden j249 C Requirements: 'Kankuro' Target: 1 Ninja Battling against the user Effect: If the user is in the same Team as both 'Crow' and 'Black Ant,' give 2 Damage to the target. Wind Jutsu
Cyclone Scythe Jutsu j250 C Requirements: 'Temari' Target: 1 Ninja Battling against the user Effect: Return the target to its original owner's hand. If the target has a 'Water' symbol, move it to the bottom of its original owner's Deck instead. Wind Jutsu
Shadow Strangle Jutsu j251 U Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin; If it's heads, discard the target. If it's tails, the target gets -3/-3 during this turn. Earth Jutsu
Clematis Dance: Vine j252 U Requirements: 'Kimimaro' + 'State 2' Target: 1 Back Ninja Battling against the user Effect: Change the target to the Head Ninja of its Team. In addition, the target's Power becomes 0/0 during this turn. Water Jutsu
Clematis Dance: Flower j253 R Requirements: 'Kimimaro' + 'State 2' Target: User Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target. Water Jutsu
Excellent Teamwork j254 C Target: User's Team Effect: The target gets +X Team Power or +X Team Mental Power during this turn. X = the total number of 'Naruto Uzumaki,' 'Kiba Inuzuka,' 'Shikamaru Nara,' 'Choji Akimichi,' and 'Neji Hyuga' you have in play. Earth Jutsu
Rasengan j255 R Requirements: 'Naruto Uzumaki' + 'Clone status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, you can move up to 2 of your opponent's Battle Rewards to your Chakra Lightning Jutsu
Chakra Threads j256 C Requirements: 'Fuma Clan' + 'An Entrance cost of 3 or more' Target: (1) User ?????(2) 1 Ninja Battling against the user Effect: During this turn, each time target (1) receives any Damage, give 1 Damage to target (2). Lightning Jutsu
Plasma Ball j257 U Requirements: 'Miagic' Combat Attribute Target: User Effect: The user gets +3/+3 during this turn. Additionally, the user cannot receive any Damage during this turn. Earth Jutsu
Tornado Lightning j258 U Requirements: 'Magic' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target. Give 1 Damage for each target that got tails. Earth Jutsu
Chidori j259 R Requirements: 'Sasuke Uchiha' + 'An Entrance cost of ? or higher' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins an Outstanding Victory, select up to 2 of the cards in your opponent's hand at random and Fire Jutsu
Fuma Ninja Sword: Horse Slayer j260 C Requirements: 'Fuma Clan' Target: User Effect: The target gets +3/+0 during this turn. Fire Jutsu
Power of Gelel j261 R Requirements: 'Gelel' Target: 1 Ninja Effect: Give 2 Damage to the target. Fire Jutsu
Rising Thunder j262 R Requirements: 'Temujin' Target: User Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, give 1 additional Damage to every Ninja Battling against the target when Damage is Fire Jutsu
Demon Flute: Musical Manipulation j263 C Requirements: 'Tayuya' Effect: Any Team cannot perform a Mental Power Battle during this turn and the next turn. Water Jutsu
Bracken Dance j264 SR Requirements: 'Kimimaro' + 'State 2' Target: Each of your opponent's Ninjas Effect: Change the target to injured status. Water Jutsu
Fuma Ninja Art: Binding Mandala j265 C Requirements: 'Fuma Clan' + 'Satoosa' Target: 1 Ninja Effect: Flip a Ninja Blade coin; If it's heads, the target's Power becomes 0/0 during this turn. If it's tails, move the target to its original owner's hand. Water Jutsu
Regenerative Healing Jutsu j266 C Requirements: 'Medical' Effect: Move X number of cards in your Discard Pile to the top of your Deck in any order you like. X = the number of your in-play Ninjas with “Medicalâ€. Wind Jutsu
Sand Shower j267 U Requirements: 'Sand' Combat Attribute Target: 1 Ninja Effect: Flip a Ninja Blade coin; If it's heads, give 1 Damage to the target. Wind Jutsu
Sand Tsunami j268 R Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja in 1 of your opponent's Teams Effect: Change the target to injured status. Wind Jutsu
Giant Sand Burial j269 R Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: All of your opponent's injured Ninjas Effect: Discard the target. Wind Jutsu
Sand Tomb j270 R Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja Effect: Move the target to the bottom of its original owner's Deck. Wind Jutsu
Ninja Art: Wind Spider j271 U Requirements: 'Jigumo' Target: (1) User's Team (2) 1 of your Battling Teams Effect: Place every Ninja of target (1) in any position in target (2). Earth Jutsu
Ninja Art: Doodlebug Jutsu j272 U Requirements: 'Kagero' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin twice for each target. Discard every Ninja that got heads both times. Earth Jutsu
Kagero Ninja Art: Bubbles j273 U Requirements: 'Kagero' + 'Female' Target: 1 Ninja Effect: Give 2 Damage to the target. Move the user to either the top or bottom of its original owner's Deck at the end of this turn if it is in your Village. Earth Jutsu
Illusion j274 U Requirements: 'Magic' Combat Attribute Target: 1 of your opponent's Ninjas Effect: The target gets -3/-3 during this turn. Earth Jutsu
Transformation j275 U Requirements: 'Magic' Combat Attribute Target: User Effect: The target gets +4/+4 during this turn. Earth Jutsu
Uzumaki Formation j276 C Requirements: 'Naruto Uzumaki' Target: User Effect: Look at the top 3 cards of your Deck and return them in any order you like to the top of the same Deck. While this Jutsu card is in your Chakra area, your in-play 'Naruto Uzumaki' gets 'Clone Status'. Lightning Jutsu
Information Analysis j277 C Target: User Effect: If the user is Battling as an Attacker, the target gets +2 'Mental Power' during this turn. If the user is Battling as a Blocker, the target gets +3 'Mental Power' during this turn. Lightning Jutsu
Sealing Trap j278 C Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Every Ninja that got heads gets -2/-2 during this turn. Lightning Jutsu
Mad Dance of Infinity j279 SR Requirements: 'Rock Lee' Target: 1 Ninja Effect: Reveal up to 4 cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards you revealed by this effect. Then, return the revealed cards to your Deck and shuffle it. Lightning Jutsu
Falcon Drop j280 R Requirements: 'Sasuke Uchiha' Target: 1 Ninja Battling against the user with an Entrance cost of X or lower Effect: Change the target to injured status. X = the Combat value of the user. Fire Jutsu
Lightning Blade Single Slash j281 R Requirements: 'Kakashi Hatake' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Fire Jutsu
Orochimaru's Secret Drug j282 ST Target: User Effect: The target gets 'Secret Pills' and +3/+3 during this turn. At the end of the turn, place a Ninja Blade coin symbolizing -1/-1 on the target. Water Jutsu
Animalization j283 U Requirements: 'Secret Pills' Target: User Effect: The target gets +3/+3 during this turn. Additionally, if the target's Team wins a Victory, it becomes an Outstanding Victory. Move the target to its original owner's Chakra area at the end of the turn. Water Jutsu
Exceptional Force j284 R Requirements: 'Fool' Combat Attribute Target: User Effect: Regardless of its Team Power or Team Mental Power, the target's Team wins a Victory during the Showdown of the current turn. However, this effect is negated if your opponent has 1 or more 'Satoosa Lightning Jutsu
Insect Attractant Jutsu j285 C Requirements: 'Insect' Combat Attribute Effect: You can look at the top 4 cards of your Deck and move any number of them to your Chakra area. Then, return the rest, if there is any, and shuffle your Deck. Wind Jutsu
Insect Wall Jutsu j286 C Requirements: 'Insect' Combat Attribute Target: Every Ninja in the user's Team Effect: During this turn, the target cannot receive any Damage or be changed to injured status except as a result of the Showdown. Wind Jutsu
Sand Levitation j287 C Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja in the user's Team Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. Wind Jutsu
Double Sand Blade j288 R Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, give 1 Damage to the target. If it's tails, give 2 Damage to it. Wind Jutsu
Mind Destruction Jutsu j289 C Requirements: 'Mind' Combat Attribute Target: (1) The Head Ninja Battling against the user (2) 1 of the Back Ninjas Battling against the user Effect: Compare the current Combat values of target (1) and target (2). Give 1 Damage to the Ninja with Earth Jutsu
Hundred Power Palms j290 C Requirements: 'Hinata Hyuga' Target: The Head Ninja Battling against the user Effect: If the user is Battling as a Blocker, give 1 Damage to the target. Earth Jutsu
8 Trigrams 64 Palms for Defense j291 R Requirements: 'Hinata Hyuga' Target: User Effect: If the user is Battling as a Blocker, the target gets +6/+6 during this turn. Additionally, the target cannot be the target of your opponent's Jutsu cards during this turn. Earth Jutsu
Thousand Bee Stings Jutsu j292 C Requirements: 'Bee' Combat Attribute Target: 1 of your opponent's Ninjas Effect: The target gets -2/-2 OR -2 'Mental Power' during this turn. Earth Jutsu
Bee Bomb Jutsu j293 C Requirements: 'Bee' Combat Attribute Target: 1 of your opponent's Ninjas Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 1 Damage to the target. Earth Jutsu
Honey Jutsu j294 C Requirements: 'Bee' Combat Attribute Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. During this turn, the target gets -2/-2 for each heads you get. Additionally, if you get heads 2 or more times, give 1 Damage to the Earth Jutsu
Summoning Jutsu j295 U Requirements: 'Bee' Combat Attribute Effect: Place this Jutsu card in the user's Team as the Head Ninja with 'Power: 5/0.' Move this card to your Chakra area when it receives any Damage or at the end of this turn. Earth Jutsu
Blazing Rasengan j296 SR Requirements: 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +8/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, return 1 of the Ninjas Battling against the target to the bottom of its Lightning Jutsu
Fire Style: Flame Flower j297 R Requirements: 'Sasuke Uchiha' Target: 1 Ninja Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to the target for each heads. Fire Jutsu
Shadow Clashing Palm Jutsu j298 R Requirements: 'Shikamaru Nara' + 'Chunin' or higher Rank Target: X number of Ninjas in 1 of your opponent's Teams Effect: Give 1 Damage to the target. X cannot exceed the number of cards in your hand - the number of cards in your opponent's hand. Earth Jutsu
Heaven's Dance of Hazy White j299 R Requirements: 'Hinata Hyuga' Target: User Effect: Reveal the top card of your Deck until you reveal a Jutsu or a Mission card, or your Deck is depleted. During this turn, the target gets +2/+2 for each card that was revealed by this effect. Then, return t Earth Jutsu
Last Resort: Eight Gates Assault j300 R Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: Head Ninja Battling against the user Effect: Give 1 Damage to the target and flip a Ninja Blade coin; If it's heads, give 1 additional Damage to the target. Earth Jutsu
Supreme Ninjutsu: One's Own Rule j301 R Requirements: 'Might Guy' Target: User Effect: Flip a Ninja Blade coin 3 times. During this turn, the target gets +5/+0 for each heads you get during the flips. If you get tails 3 times, give 1 Damage to the target. Lightning Jutsu
Parasitic Insects: Whirlwind j302 R Requirements: 'Shino Aburame' Target: X number of Ninjas Effect: Give 1 Damage to the target. X = the total number of 'Parasitic Insects: Whirlwind' Jutsu cards and Jutsu cards with 'Requirements: 'Insect' Combat Attribute' in your Discard Pile. Wind Jutsu
Fire Style: Flame Rasengan j303 R Requirements: 'Jiraiya' Target: User Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, select and discard 1 of the Ninjas Battling against the target. Lightning Jutsu
Green Impact j304 R Requirements: 'Naruto Uzumaki' + 'Taijutsu' Combat Attribute Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. If you get heads 2 or more times, discard the target. Additionally, if you get heads at least once, the user ge Lightning Jutsu
Clone Spinning Axe Kick j305 C Requirements: 'Clone Status' Target: 1 Ninja Effect: Flip a Ninja Blade coin X times. If you get heads at least once, give 1 Damage to the target. Lightning Jutsu
Muscle Memory j306 C Target: User Effect: During this turn, the target's printed injured status Power values become its printed healthy status Power values. Lightning Jutsu
Super Excellent Great Hyper Attack j307 C Requirements: 'Mondai Guy' or 'Poccha Lee' Target: User Effect: The effect text of the target is negated during this turn. Lightning Jutsu
Blade Slash j308 R Requirements: 'Bounty Hunter' Target: 1 Jutsu card being played Effect: Move 1 of the cards in your hand to your Chakra area. In that case, negate and discard the target. Fire Jutsu
Thunder Armor j309 U Requirements: 'Thunderbolt' Combat Attribute Target: User Effect: During this turn, when the target receives any Damage during the Exchange of Jutsu, give the same amount of Damage to 1 of your opponent's in-play Ninjas. The 'Thunder Armor' Jutsu card can Water Jutsu
Boulder Avalanche j310 C Requirements: 'Thunderbolt' Combat Attribute Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, in any order you like. Water Jutsu
Thunder Funeral: Feast of Lightning j311 C Requirements: 'Thunderbolt' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target. Give 1 Damage to every Ninja that got heads. Water Jutsu
Lightning Fangs j312 U Requirements: 'Thunderbolt' Combat Attribute Effect: Select and look at X number of the cards in your opponent's hand. Then, move every Ninja among them to their original owner's Chakra area. You can only discard Chakras with a 'Water' symbol for X. Water Jutsu
Lightning Ball j313 C Requirements: 'Thunderbolt' Combat Attribute Target: Every injured Ninja Battling against the user Effect: Discard the target. Water Jutsu
Thunder Dragon Tornado j314 R Requirements: 'Thunderbolt' Combat Attribute Effect: Exchange all the cards in your opponent's hand with all the cards in their Chakra area. Water Jutsu
Black Tornado j315 U Requirements: 'Kurosuki Gang' Target: User Effect: The target gets +X/+X during this turn. X = the number of your in-play 'Kurosuki Family' Ninjas and Client. Water Jutsu
Cheesecake Jutsu j316 C Requirements: 'Konohamaru Ninja Squad' Target: Every 'Male' Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. The current Power of every Ninja that got heads becomes 0/0 during this turn. Change every Ninja that got ta Wind Jutsu
Gentle Fist j317 U Requirements: 'Byakugan' Target: User Effect: The target gets +2/+2 during this turn. Additionally, if the value of your Turn Marker is 3 or more, select and discard up to 2 of your opponent's Chakras. Earth Jutsu
Tonfa j318 C Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +2/+2 during this turn. Additionally, it cannot receive any Damage from your opponent's Jutsu cards during this turn. Earth Jutsu
Iron Chain j319 U Requirements: 'Weapon' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target gets -2/-2 during this turn. Additionally, the effect text of the target is negated during this turn. Earth Jutsu
Torpedo Nail j320 C Requirements: 'Gosunkugi' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Earth Jutsu
Flying Nail Mist j321 C Requirements: 'Gosunkugi' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status. Earth Jutsu
Tsukuyomi j322 U Requirements: 'Itachi Uchiha' Effect: Select a card type. Then, look at all the cards in your opponent's hand and return all the cards of the selected type to the bottom of their original owner's Deck. Fire Jutsu
Shark Skin j323 C Requirements: 'Kisame Hoshigaki' Target: 1Ninja Effect: The Combat of the target becomes 0 during this turn Water Jutsu
Multi Shadow Clone Jutsu j324 C Requirements: 'Itinerant Ninja' Target: User Effect: The target gets +X/+0 during this turn. X = the number of your opponent's in-play Ninjas. However, your opponent can negate this effect by discarding 1 card with a 'Lightning' symbol from their hand. Lightning Jutsu
Striking Shadow Snake j325 U Effect: During this turn, each time your in-play Ninja is discarded, return it to its original owner's hand instead. Lightning Jutsu
Released Power j326 U Requirements: 'Naruto Uzumaki' Target: User Effect: The target gets +X/+0 during this turn. X = the value of your Turn Marker. Lightning Jutsu
Bite j327 C Requirements: 'Ninja Dog' Target: 1 Ninja Battling against the user Effect: During this turn, in the calculation of the Team Power of the target's Team, apply the target's injured status value instead of its healthy status value. Additionally, the effect Fire Jutsu
Lightning Blade j328 SR Requirements: 'Kakashi Hatake' Effect: Choose 1 of the following: (1) The User gets +7/+0 during this turn. (2) Negate and discard 1 Jutsu card being played. Fire Jutsu
Fire Style: Dragon Flame Jutsu j329 U Requirements: 'Special Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target. However, if the target's Entrance cost is greater than the user's, give 1 Damage instead. Fire Jutsu
Deformable Body j330 C Target: User Effect: The target gets +X/+0 or +0/+X during this turn. Water Jutsu
Chakra Absorption Jutsu j331 C Effect: Select and discard up to X number of your opponent's Chakras. Then, select and move up to X number of the cards in your Discard Pile to their original owner's Chakra area. Water Jutsu
Water Style: Furious Current Jutsu j332 R Target: 1 of your opponent's Ninjas with an Entrance cost of X or less Effect: Return the target to the bottom of its original owner's Deck. You can only discard Chakras with a 'Water' symbol for X. Water Jutsu
Water Style:Great Cannonball Jutsu j333 U Requirements: 'Sea Monster' Target: 1 Ninja being sent out to Battle Effect: The target becomes a Stand-by Ninja. Water Jutsu
Summoning Jutsu: Sea Monster j334 C Requirements: 'Sea Monster' + 'An Entrance cost of 4 or more' Effect: Place this card in the user's Team as a Head Ninja with 'Power: 6/0' and 'Sea Monster.' It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved Water Jutsu
Demon Illusion: Hellfire Jutsu j335 U Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin: If it's heads, the target becomes a Stand-By Ninja. Water Jutsu
Assimilation: Sand Coffin j336 C Requirements: 'Itinerant Ninja' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. However, your opponent can negate this effect by discarding 1 card from their hand. Earth Jutsu
Assimilation: Sand Burial j337 C Requirements: 'Itinerant Ninja' Target: 1 injured Ninja Effect: Discard the target. However, your opponent can negate this effect by discarding 1 card from their hand. Earth Jutsu
Backup j338 C Requirements: 'Ino Yamanaka' Target: Each of your Ninjas with an Entrance cost equal to or less than the user's Effect: The target gets +2/+2 during this turn. Earth Jutsu
Universal Assimilation Jutsu j339 C Requirements: 'Itinerant Ninja' Target: User Effect: The target cannot receive any Damage during this turn. However, your opponent can negate this effect by discarding 1 card with an 'Earth' symbol from their hand. Earth Jutsu
Assimilation: Rock Tank j340 C Requirements: 'Itinerant Ninja' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. However, your opponent can negate this effect by discarding 1 card with an 'Earth' symbol from their hand. Earth Jutsu
Three-Section Staff j341 U Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +X/+X during this turn. X = the number of your opponent's healthy Ninjas. Earth Jutsu
Double Dynamic Entry j342 SR Requirements: 'Rock Lee' or 'Might Guy' Target: (1) 1 Ninja Battling against the user (2) Every Ninja Battling against the user Effect: If you only have either 'Rock Lee' or 'Might Guy' in play, move target (1) to the top of its original own Lightning Jutsu
8 Trigrams 128 Palms j343 R Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin 4 times. Give 1 Damage to any of the target for each heads. Earth Jutsu
Ninja Art: Kujaku Slice j344 C Requirements: 'Peacock' Combat Attribute Target: User Effect: The target gets +X/+X during this turn. X = the number of your Meteorite coins +1. Lightning Jutsu
Ninja Art: Kujaku Beast j345 C Requirements: 'Peacock' Combat Attribute + 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give X Damage to the target. X = the number of Meteorite coins on the user. Lightning Jutsu
Moonlight Rasengan j346 SR Requirements: 'Naruto Uzumaki' + 'Clone status' Target: User Effect: The user gets +7/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, you win 1 Battle Reward. If you have a 'Land of Moon' Client Lightning Jutsu
Leaf Lightning Fist j347 R Requirements: 'Taijutsu' Combat Attribute Target: The Head Ninja Battling against the user Effect: Change the target to injured status. Lightning Jutsu
Dynamic Lightning Lotus Chain j348 R Requirements: 'Rock Lee' or 'Might Guy' Target: User Effect: The user gets +5/+0 during the turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, select 1 of the cards in your opponent's hand at random and move it to Lightning Jutsu
Money Style: 'Help Me' Jutsu j349 U Requirements: 'Money' Combat Attribute Target: 1 Ninja with an Entrance cost of X or less Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, return the target to its original Fire Jutsu
Currency Jutsu j350 C Requirements: 'Money' Combat Attribute Target: User Effect: The user gets +X/+X during this turn. X = the number of the cards in your hand. Fire Jutsu
Face Copying Jutsu j351 C Requirements: 'Kedoin Clan' Target: 1 Ninja with the same name as the user Effect: Move the target back to its original owner's hand. Water Jutsu
Ninja Art: Kujaku Wing j352 C Target: Every Ninja in the user's Team Effect: The target cannot be affected by the effects of your opponent's Jutsu cards during this turn. Lightning Jutsu
Predation of Chakra j353 U Requirements: 'Peacock' Combat Attribute + 'Jonin' or higher Rank Target: User Effect: Discard up to 3 of your opponent's Chakras. The target gets +1/+1 for each of the discarded Chakra during this turn. Wind Jutsu
Chakra Rope j354 C Requirements: 'Peacock' Combat Attribute Target: X number of your opponent's Ninjas Effect: The target gets -2/-2 during this turn. The maximum value of X is the number of Meteorite coins on the user. Wind Jutsu
Ninja Art: Phantom Jutsu j355 U Target: Every Ninja Effect: All Teams skip the Showdown this turn. Additionally, ?lip a Ninja Blade coin; if it's heads, the target cannot be affected by the effects of the opponent's Jutsu cards during this turn. Lightning Jutsu
Inherited Iron Arm j356 R Requirements: 'Sakura Haruno' + 'Medicine' Combat Attribute Target: User Effect: The target gets +3/+3 during the turn. Additionally, you win 1 Battle Reward for each of your Teams that wins an Outstanding Victory this turn. Wind Jutsu
Ninja Art: Shadowing j357 C Effect: Look at the top 4 cards of your opponent's Deck and return them in any order you like. Earth Jutsu
Petrifying Attack j358 U Requirements: â€Stone' Combat Attribute Target: 1 Ninja Battling against the user Effect: If the target has no Petrification coins, give 1 Damage to the target and place a Ninja Blade coin (symbolizing a Petrification coin) on it. If the target has 1 Earth Jutsu
Unusual Strength j359 C Requirements: 'Kongo' Target: User Effect: The user gets +5/+0 during this turn. Earth Jutsu
Hundred Blooming Flowers Jutsu j360 U Requirements: 'Karenbana' Target: 1 Jutsu card being played Effect: Negate the target and discard it. Earth Jutsu
Slowing Down the Reflexes j361 U Requirements: 'Uemon' Clan Effect: During the Showdown of this turn, every healthy status Ninja Battling against the user uses its injured status Power value instead. Earth Jutsu
Kunai j362 C Target: User Effect: If the target has a 'Weapon' Combat Attribute, it gets +3/+3 during this turn. If not, it gets +1/+1 during this turn. Lightning Jutsu
Shadow Clone Jutsu j363 U Target: User Effect: The target gets +X/+0 during this turn. X = the target's current status printed Combat value. Lightning Jutsu
Summoning Jutsu j364 U Effect: Place 1 'Ninja Toad' or 'Animal' Ninja card in your Discard Pile in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. If the target still remains in play at the end of this Lightning Jutsu
Opening the Sharingan Eye j365 ST Requirements: 'Sharingan Eye' + 'An Entrance cost of 4 or more' Target: 1 Jutsu card being played Effect: Apply the same 'Target' and/or 'Effect' as the target. Fire Jutsu
Tunneling Fang j366 C Requirements: 'Fang' Combat Attribute Effect: Flip a Ninja Blade coin X times. Discard the top 3 cards of your opponent's Deck for each heads. Then, discard 1 card from the top of your opponent's Deck for each 'Animal' Ninja in the user's Team. Fire Jutsu
Fire Style: Fire Ball Jutsu j367 U Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, if the target has a 'Flame' Combat Attribute, give 1 Damage to the user. Fire Jutsu
Hidden Mist Jutsu j368 ST Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: The target gets -2/-2 during this turn. Water Jutsu
Curse Mark Jutsu j369 U Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Water Jutsu
Crystal Ice Mirror j370 C Requirements: 'Haku' Target: Every Ninja Battling against the user with an Entrance cost of 3 or less Effect: Give 1 Damage to the target. Water Jutsu
Exercise j371 U Requirements: 'Jonin' or higher Rank Target: 1 'Genin' Ninja in the user's Team Effect: Place a Growth coin on the target. Lightning Jutsu
Energy Control j372 R Effect: Exchange all the cards in your hand with the same amount of cards from the top of your Deck. Then, shuffle your Deck. Earth Jutsu
Earth Style: Headhunter Jutsu j373 U Requirements: 'Chunin' or higher Rank Target: Every injured status Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. Earth Jutsu
Substitution Jutsu j374 U Target: User Effect: Exchange the target with 1 Ninja card in your Chakra area with an Entrance cost equal to or less than the target's. Place the Ninja card in Healthy status in the same Team and position as the target was. Earth Jutsu
Shadow Possession Jutsu j375 C Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target and the user become Stand-By Ninjas. Earth Jutsu
Power of the Byakugan j376 C Requirements: 'Byakugan' Target: Look at the top 5 cards of your opponent's Deck and discard 1 of them. Then, return the rest and your opponent shuffles their Deck. Earth Jutsu
Rasengan j377 ST Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the target is discarded due to the Damage from this Jutsu card, give 1 Damage to 1 of you Lightning Jutsu
Harem Jutsu j378 R Requirements: 'Male' + 'Clone status' Effect: The user becomes 'Female' during this turn. Additionally, during the Showdown of this turn, the Power and the Mental Power of every “Male†Ninja Battling against the user are added to the user†Lightning Jutsu
Power of the Cursed Mark j379 C Target: User Effect: Flip a Ninja Blade coin 3 times. The user gets +2/+2 for each heads during the turn. If you get heads only once or no times, give 1 Damage to the user at the end of the turn. Water Jutsu
Shuriken j380 U Target: 1 Ninja Battling against the user Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target. This Jutsu card can be used even when it is in your Discard Pile or Chakra area. Lightning Jutsu
Kaleidoscope Sharingan j381 U Requirements: ''Itachi Uchiha'' Target: Every Ninja Battling against the user Effect: Each player reveals a card from the top of their Deck at the same time for each target. If both players reveal the same card type, give 1 Damage to that Ninja. Then, eac Fire Jutsu
Explosion of the Rasengan j382 SR Requirements: ''Naruto Uzumaki'' +''Clone Status'' or ''Jiraiya'' or ''The Fourth Hokage'' Target: 1 Ninja Battling against the user Effect: Move the target to the bottom of its owner's Deck.' Lightning Jutsu
The Eight Inner Gates j383 SR Requirements: ''Rock Lee'' or ''Might Guy'' Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target and 1 Damage to the user.' Lightning Jutsu
Water Style: Water Dragon Jutsu j384 U Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Effect: Change the target to injured status. Additionally, flip a Ninja Blade coin X times. Give 1 Damage for each heads.' Water Jutsu
Last Ditch Attack j385 U Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Battling against the user Effect: When the user is discarded due to Showdown, give 2 Damage to the target.' Water Jutsu
Fire Style: Phoenix Flower Jutsu j386 U Requirements: ''Sharingan Eye'' + ''An Entrance cost of 3 or more'' Target: Every Ninja, with no ''Fire'' Symbols, Battling against the user Effect: Give 1 Damage to the target.' Fire Jutsu
Sexy Jutsu j387 R Requirements: ''Male'' Target: 1 Jutsu card being used by a ''Male'' Ninja Effect: The user becomes ''Female'' during this turn. Additionally, negate the target and discard it.' Lightning Jutsu
New Pervy Ninjutsu j388 R Requirements: ''Male'' Target: Every other ''Male'' Ninja in the user's Team and every ''Male'' Ninja in the Team Battling against the user's Team Effect: The user becomes ''Female'' during this turn. Additionally, give 1 Damage to the target.' Lightning Jutsu
Revealing the Ending j389 C Requirements: ''Chunin'' or higher Rank Target: 1 Ninja Battling against the user Effect: Your opponent chooses 1 of the following and applies it: 1) Change the target to injured status. 2) The target becomes a Stand-By Ninja.' Fire Jutsu
Make-Out Tactics j390 C Requirements: ''Kakashi Hatake'' Target: User Effect: If you have both ''Make-Out Paradise'' and ''Make-Out Violence'' Mission cards in your Chakra area and the target's Team is Battling, regardless of the result of the Battle, the target's Team wins an Fire Jutsu
Brainwash Jutsu j391 U Requirements: ''Chunin'' or higher Rank Target: 1 Ninja Battling against the user with a printed Entrance cost of 2 or less Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, re Wind Jutsu
Forbidden Word j392 C Target: Every Ninja in the user's Team and the Team Battling against it. Effect: The target gets -2/-2 during the turn.' Wind Jutsu
Iron-Armed j393 U Requirements: ''Female'' Target: User Effect: The target gets +3/+3 during the turn.' Wind Jutsu
Wind Scythe Jutsu j394 R Requirements: ''Jonin'' or higher Rank Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less Effect: Move the target to its original owner's hand.' Wind Jutsu
Sand Shield j395 C Requirements: ''Sand'' Combat Attribute Target: Every Ninja in the user's Team and the Team Battling against it Effect: The target becomes a Stand-By Ninja.' Wind Jutsu
Leaf Rising Wind j396 U Requirements: ''Chunin'' or higher Rank + ''Taijutsu'' Target: 1 Jutsu card being used by a Ninja with a printed Entrance cost equal to or lower than the printed Entrance cost of the user Effect: Negate the target and discard it. ' Lightning Jutsu
Nunchaku j397 C Requirements: ''Chunin'' or higher Rank + ''Taijutsu'' or ''Weapon'' Combat Attribute Target: User Effect: The user gets +4/+4 during this turn.' Lightning Jutsu
Opening the Eight Inner Gates j398 R Requirements: 'Might Guy' or 'Rock Lee' + 'Chunin' or higher Rank Target: User Effect: The user gets +Y/+0 during this turn. Y = the value of X times 3. Lightning Jutsu
Asakujaku j399 SR Requirements: 'Might Guy' Target: 1 Ninja Battling against the user Effect: Move the target to the bottom of its owner's Deck. If this Ninja's Team wins a Victory or an Outstanding Victory during this turn, you win 1 Battle Reward. Lightning Jutsu
Giant Rasengan j400 SR Requirements: 'Naruto Uzumaki' + 'Clone Status' + 'An Entrance cost of 3 or more' Effect: Give 2 Damage to every Ninja with an Entrance cost of X or less Battling against the user. You can only discard Chakras with a 'Lightning' Symbol for X. Lightning Jutsu


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