Card Name | Card # | Rarity | Effect | Element | Card Type |
Naruto Uzumaki | n001 | C | None | Lightning | Ninja |
Sasuke Uchiha | n002 | U | None | Fire | Ninja |
Sakura Haruno | n003 | U | None | Wind | Ninja |
Ino Yamanaka | n004 | C | (Love's Rival) When this Ninja is Battling against your opponent's 'Female' Ninja, this Ninja gets +1/+1 during the turn. | Earth | Ninja |
Shikamaru Nara | n005 | C | (Lazy Bum) Valid: This Ninja cannot be sent out to Battle by itself. | Earth | Ninja |
Choji Akimichi | n006 | C | (Chubby) When this Ninja is sent out to Attack, it gets +1/+0 during the turn. | Earth | Ninja |
Konohamaru | n007 | C | (Hokage's Grandson) Valid: All the Ninjas in your hand which are 'Jonin' or higher Rank get -1 Entrance cost. | Lightning | Ninja |
Iruka Umino | n008 | C | (Devoted to Pupil) Valid: When the Head Ninja of this Ninja's Team is 'Genin' and is sent out to Battle, this Ninja gets +0/+1 during the turn. | Lightning | Ninja |
Mizuki | n009 | C | None | Wind | Ninja |
Ebisu | n010 | C | None | Wind | Ninja |
Kakashi Hatake | n011 | U | None | Fire | Ninja |
Asuma Sarutobi | n012 | C | (Optimist) When you have more Battle Rewards than your opponent, a Team which includes this Ninja cannot be sent out to Battle. | Earth | Ninja |
The Third Hokage | n013 | U | (Village Governor) At the beginning of your turn, you may discard 1 card in your Chakra area to heal 1 of your injured Ninjas. | Fire | Ninja |
The Demon Brothers Gouzu | n014 | C | None | Water | Ninja |
The Demon Brothers Meizu | n015 | C | ?? | Water | Ninja |
Haku | n016 | ST | None | Water | Ninja |
Haku | n017 | U | None | Water | Ninja |
Zabuza Momochi | n018 | C | None | Water | Ninja |
Naruto Uzumaki | n019 | SR | (Imposter!) Valid: When this Ninja receives any Damage, flip a Ninja Blade coin; if it's heads, reduce the Damage by 1. | Lightning | Ninja |
Sasuke Uchiha | n020 | SR | (Individual Play) This Ninja cannot be sent out to Battle in the same Team as 'Genin' or lower Rank Ninjas. | Fire | Ninja |
Sakura Haruno | n021 | SR | (Love Conquers Ninjutsu) When this Ninja is sent out to Battle in the same Team as a Ninja with both 'Genin' and 'Male', this Ninja gets +0/+1 during the turn. | Wind | Ninja |
Iruka Umino | n022 | R | (Scapegoat) Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1.Then, Give 1 Damage to this Ninja. | Lightning | Ninja |
Kakashi Hatake | n023 | R | (Copy Ninja) When your opponent's Ninja Battling against this Ninja gets additional Combat by the effects of Jutsu cards, this Ninja also receives the same amount of additional Combat during this turn. | Fire | Ninja |
Zabuza Momochi | n024 | R | (Demon of Cloud Village) When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team. | Water | Ninja |
Naruto Uzumaki | n025 | C | (Nine-Tailed Chakra) Valid: When this Ninja is in injured status and is sent out to Battle by itself, it gets +X/+0 during the turn. X = the number of cards in your hand. | Lightning | Ninja |
Naruto Uzumaki | n025 | C (Foil) | (Nine-Tailed Chakra) Valid: When this Ninja is in injured status and is sent out to Battle by itself, it gets +X/+0 during the turn. X = the number of cards in your hand. | Lightning | Ninja |
Sasuke Uchiha | n026 | C | (Open Your Eyes!) This Ninja cannot be the target of your opponent's Jutsu cards which require 2 or less Jutsu costs (specific symbols are counted as 1 as well). | Fire | Ninja |
Sasuke Uchiha | n026 | C (Foil) | (Open Your Eyes!) This Ninja cannot be the target of your opponent's Jutsu cards which require 2 or less Jutsu costs (specific symbols are counted as 1 as well). | Fire | Ninja |
Sakura Haruno | n027 | C | (Ability for Adjustment) When this Ninja is sent out to Battle while you have 1 or less cards in your Chakra area, you can send 1 card from the top of your Deck to your Chakra area. | Wind | Ninja |
Kiba Inuzuka | n028 | C | (Combination) Valid: When this Ninja is sent out to Battle with an 'Animal' Ninja in the same Team, this Ninja gets +1/+1 during the turn. | Fire | Ninja |
Shino Aburame | n029 | C | None | Wind | Ninja |
Hinata Hyuga | n030 | U | (Gentle Heart) At the beginning of your turn, you may discard 3 cards in your Chakra area. Then, heal 1 of your injured 'Genin' Ninjas. | Earth | Ninja |
Rock Lee | n031 | C | (No Talent) Valid: This Ninja cannot be the user of a Jutsu card that requires specific symbols in its Jutsu cost. | Lightning | Ninja |
Tenten | n032 | C | None | Earth | Ninja |
Neji Hyuga | n033 | C | None | Earth | Ninja |
Konohamaru | n034 | C | (Konohamaru Corps Formed!) Valid: When this Ninja's Team wins a Victory or Outstanding Victory in Battle, draw 1 card. | Lightning | Ninja |
Kaede Ureshino | n035 | C | (Relocation) Valid: When this Ninja is put in play, draw 1 card. When this Ninja is removed from your Village or Battlefield (except when sending out or returning Teams), discard 1 of the cards in your hand. | Wind | Ninja |
Akamaru | n036 | C | (Partner) Valid: When you have 'Kiba Inuzuka' in play, this Ninja is not included in the '1 Ninja card per turn' restriction. This Ninja cannot be sent out to Battle by itself. | Fire | Ninja |
Kakashi Hatake | n037 | U | (Confidence in Subordinates) All Ninjas with both 'Leaf' and 'Genin' in this Ninja's Team get +0/+1 during the turn they are sent out to Battle . | Fire | Ninja |
Kurenai Yuhi | n038 | U | None | Wind | Ninja |
Might Guy | n039 | U | (Fervent Words) When the Head Ninja of this Ninja's Team is a 'Genin' with a 'Taijutsu' Combat Attribute, this Ninja gets +0/+4 during the turn. | Lightning | Ninja |
Zabuza Momochi | n040 | U | (Zero Visibility Thick Fog) When this Ninja is in Battle, all Ninjas in this Ninja's Team and all Ninjas Battling against the Team get -1/-1. Ninjas with a 'Mist' Combat Attribute can negate this effect. | Water | Ninja |
Rock Lee | n041 | R | (Genius of Efforts) When this Ninja is sent out to Battle as a Head Ninja, put a Ninja Blade coin symbolizing +1/+0 on it at the end of the turn. | Lightning | Ninja |
Neji Hyuga | n042 | ST | (Formidable Gift) You may place 1 Ninja Blade coin (symbolizing a 'Tenketsu coin') on each Ninja that received Damage from this Ninja's Team. Valid: Ninjas with a 'Tenketsu coin' cannot be healed. | Earth | Ninja |
Haku | n043 | SR | (Kekkei Genkai:Bloodline Trait) Valid: Jutsu cards used by this Ninja cannot be negated. | Water | Ninja |
The Third Hokage | n044 | SR | (Beginning of the Chunin Exam) When this Ninja is put in play, both players must discard in-play Ninjas until each player's total number of 'Genin' and no Rank Ninjas is 3 or less. | Fire | Ninja |
Kabuto Yakushi | n045 | R | (Information Collection) When this Ninja is put in play, look at the top card of your Deck and return it to the top or bottom of your Deck. | Water | Ninja |
Naruto Uzumaki | n046 | C | (Misplaced Anger) Valid: While there are no cards in your hand, this Ninja's Team and a Team Battling against this Ninja cannot perform a Mental Power Battle. | Lightning | Ninja |
Sasuke Uchiha | n047 | U | (No. 1 Rookie) If the Blocker has 2 or more Teams, the Blocker must block this Ninja's Team, if possible. | Fire | Ninja |
Sakura Haruno | n048 | C | None | Wind | Ninja |
Izumo Kamizuki | n049 | C | None | Lightning | Ninja |
Kotetsu Hagane | n050 | C | None | Fire | Ninja |
Tonbo Tobitake | n051 | C | None | Earth | Ninja |
Ibiki Morino | n052 | R | (First Proctor) While this Ninja is Battling against your opponent as the Attacker, this Ninja's Team and the opponent's Team perform a Mental Power Battle. | Earth | Ninja |
Tortoise Ninja | n053 | C | (Master?) When this Ninja is put in play, you can move 1 Jutsu card with 'Requirements: 'Taijutsu' Combat Attribute' from your Chakra area to your hand. | Lightning | Ninja |
Crow | n054 | U | (Puppet) Valid: This Ninja cannot be sent out in a Team without a Ninja with a 'Manipulation' Combat Attribute. | Earth | Ninja |
Dosu Kinuta | n055 | R | (Sonic Impact) When this Ninja is the Head Ninja, your opponent's Head Ninja that just Battled against this Ninja receives 1 Damage after the Showdown. | Water | Ninja |
Zaku Abumi | n056 | U | (Wind Pressure) When your opponent's Ninja with a 'Weapon' Combat Attribute is Battling against this Ninja, it gets -1/-1 during this turn. | Water | Ninja |
Kin Tsuchi | n057 | C | None | Water | Ninja |
Gaara of the Desert | n058 | SR | (Auto Guard) Valid: If this Ninja receives Damage, reduce the Damage by 1. Then, discard 1 of your in-play Ninjas (except this Ninja). | Wind | Ninja |
Kankuro | n059 | R | (Puppet Master) Valid: 1 'Puppet' Ninja in this Ninja's Team is not inclded in the 3 Ninjas per Team limit. | Wind | Ninja |
Temari | n060 | R | (Violent Temper) Each time 1 of your opponent's Ninjas is injured by a Jutsu card used by any NInja in this Ninja's Team including this Ninja or by the effect of any Ninja in this Ninja's Team, your opponent must select 1 of the cards in their hand and | Wind | Ninja |
Naruto Uzumaki | n061 | R | (Strength in a Crisis) Valid: If this Ninja is blocked when it Attacks, it gets +2/+0 during this turn. | Lightning | Ninja |
Sasuke Uchiha | n062 | R | (Analysis of Competence) Valid: When this Ninja is Battling against a Team of only 'Genin' Ninjas, it gets +1/+0 during this turn. When this Ninja is Battling against a Team which includes 'Jonin' or higher Rank Ninjas, it gets -1/+0 during this turn. | Fire | Ninja |
Iruka Umino | n063 | R | (Reward) When this Ninja is put in play, you can heal 1 of your injured Ninjas. | Lightning | Ninja |
Kakashi Hatake | n064 | SR | (Early Settlement) Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward. When it is Defeated or Completely Defeated, your opponent wins 1 Battle Reward. | Fire | Ninja |
Moegi | n065 | C | (Class Paper) When this Ninja is put in play, show the top card of your Deck to your opponent. If it is a Ninja, place it in your hand. | Wind | Ninja |
Udon | n066 | C | (Feature Article) When this Ninja is put in play, show the top card of your Deck to your opponent. If it is a Jutsu card, place it in your hand. | Earth | Ninja |
Naruto Uzumaki | n067 | U | (Fragment of Power) This Ninja can be treated as Chakra with 2 'Lightning' symbols when placed in your Chakra area. | Lightning | Ninja |
Sasuke Uchiha | n068 | R | (Power of The Curse Mark) During the Exchange of Jutsu, you can move 1 of your Battle Rewards to its original owner's Chakra area. Then, this Ninja gets +2/+0 during this turn. | Fire | Ninja |
Sakura Haruno | n069 | U | (Determination) You can injure this Ninja during the Exchange of Jutsu to give it +2/+2 during this turn. | Wind | Ninja |
Ino Yamanaka | n070 | U | (Formation!) Valid: This Ninja gets +1/+1 while 'Shikamaru Nara' and 'Choji Akimichi' are in this Ninja's Team. | Earth | Ninja |
Shikamaru Nara | n071 | U | (Formation!) Valid: This Ninja gets +0/+2 while 'Ino Yamanaka' and 'Choji Akimichi' are in this Ninja's Team. | Earth | Ninja |
Choji Akimichi | n072 | U | (Formation!) Valid: This Ninja gets +2/+0 while 'Ino Yamanaka' and 'Shikamaru Nara' are in this Ninja's Team. | Earth | Ninja |
Iwashi Tatami | n073 | C | (Report) Every time your opponent gets a Battle Reward, you can see the Battle Reward before it is placed in their Battle Reward area. | Lightning | Ninja |
Mozuku | n074 | C | (Discovery) When this Ninja is put in play, move 1 of your cards in your Discard Pile to your Chakra area. | Fire | Ninja |
Giant Snake | n075 | U | (Monstrosity) Valid: This Ninja cannot be the user of a Jutsu card. Valid: When this Ninja is discarded after being in play, it is sent to the bottom of your Deck instead of the Discard Pile. | Water | Ninja |
Shigure | n076 | C | None | Water | Ninja |
Baiu | n077 | C | None | Water | Ninja |
Midare | n078 | C | None | Water | Ninja |
Oboro | n079 | C | (Triune Shadow) When this Ninja is the Head Ninja, the Back Ninjas of its Team cannot receive any Damage in the Showdown. | Wind | Ninja |
Kagari | n080 | C | (Endless Genjutsu) When this Ninja is a Back Ninja and the Head Ninja of its Team receives 2 Damage in the Showdown, reduce the Damage by 1. | Wind | Ninja |
Mubi | n081 | C | (Endless Genjutsu) When this Ninja is a Back Ninja and the Head Ninja of its Team receives 2 Damage in the Showdown, reduce the Damage by 1. | Wind | Ninja |
Anbu | n082 | SR | (Faceless Expert) Valid: This Ninja can be put in play even if there is a Ninja with the same name in your Village. | Fire | Ninja |
Anko Mitarashi | n083 | SR | (Forbidden Jutsu) When this Ninja becomes the user of a Jutsu card, 'Water' symbols of the Jutsu cost can be paid by 'Lightning' symbols instead. | Lightning | Ninja |
Orochimaru | n084 | SR | (Reconnaissance) Valid: Move this Ninja to the bottom of your Deck at the beginning of your turn. This effect cannot be negated. | Water | Ninja |
Naruto Uzumaki | n085 | SR | (Fast Growth) When this Ninja is put in play by the effect of 'Growth,' place an additional growth coin on top. | Lightning | Ninja |
Sasuke Uchiha | n086 | R | (Flowering of Ability) Valid: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, select 1 of the characteristics of an in-play Ninja. This Ninja gets that selected characteristic during the turn. | Fire | Ninja |
Sakura Haruno | n087 | R | (Kunoichi Pride) Valid: While this Ninja is Battling against a 'Female' Ninja, you can charge 1 Chakra to draw 1 card. | Wind | Ninja |
Ino Yamanaka | n088 | ST | (Acting) You can negate 1 Jutsu card being used by this Ninja and return it to your hand. Then, move 1 of the cards in your Discard Pile to your Chakra area. | Earth | Ninja |
Shikamaru Nara | n089 | ST | (Smarty pants) Valid: The value of this Ninja's 'Mental Power' is considered to be the same as the number of cards in your hand, +1. | Earth | Ninja |
Choji Akimichi | n090 | ST | (Human Sphere) Valid: This Ninja's Power cannot be changed by the effect of your opponent's Jutsu cards. | Earth | Ninja |
Kiba Inuzuka | n091 | ST | (Ninja Art of Beast Mimicry) When this Ninja is sent out to Battle and opposed, look at the cards in your opponent's hand. | Fire | Ninja |
Shino Aburame | n092 | C | (True Ace in the Hole) When this Ninja is put in play by the effect of 'Growth,' you can draw the bottom card from your Deck. | Wind | Ninja |
Hinata Hyuga | n093 | ST | (My Nindo) Valid: If this Ninja is in injured status and receives Damage, flip a Ninja Blade coin. If it's heads, negate the Damage. | Earth | Ninja |
Rock Lee | n094 | R | (Releasing the Gates) Valid: During the Exchange of Jutsu, you can discard X number of your Chakras. In that case, Ninja gets +X/+0 during the turn. Additionally, discard this Ninja at the end of the turn. | Lightning | Ninja |
Neji Hyuga | n095 | U | (Attack on Chakra Point) Valid: The Head Ninja Battling against this Ninja cannot be the user of Jutsu cards. | Earth | Ninja |
Tenten | n096 | C | (Never Missing the Target) This Ninja can use the 'Kunai' Jutsu card without paying its Jutsu cost. | Earth | Ninja |
Suzume | n097 | U | (Kunoichi Education) While this Ninja is Battling as a Blocker, this Ninja's Team and the Team Battling against it perform a Mental Power Battle. | Wind | Ninja |
Iyashi | n098 | C | (Medical Ninjutsu) Valid: When this Ninja is sent out to Attack, you can heal 1 of your Ninjas at the end of the turn. | Wind | Ninja |
Raido Namiashi | n099 | ST | None | Fire | Ninja |
Hayate Gekko | n100 | R | (Judgment) When another Ninja in this Ninja's Team is discarded as the result of the Showdown, send it to either the top or bottom of its original owner's Deck. | Fire | Ninja |
Jiraiya | n101 | SR | (Pervy Sage) While this Ninja is in your hand and your opponent's Village has a 'Female' Ninja that is not 'Genin,' this Ninja gets -1 Entrance cost. | Lightning | Ninja |
Gama | n102 | U | (Heteromorphy) Valid: This Ninja cannot be the user of Jutsu cards. Valid: If this Ninja is discarded after being in play, move it to the bottom of your Deck. | Lightning | Ninja |
Dosu Kinuta | n103 | C | (Sound Conduction) Valid: The Damage inflicted by this Ninja's Team at the Showdown cannot be reduced. | Water | Ninja |
Zaku Abumi | n104 | C | (Secret Weapon) Valid: If you have no cards in your hand when this Ninja is sent out to Battle, draw 1 card. | Water | Ninja |
Kin Tsuchi | n105 | U | (Hypnotic Sound) When you get a Ninja Blade coin flip effect by the effect of your own Jutsu card, draw 1 card. This effect can only be applied once per Ninja Blade coin flip effect. | Water | Ninja |
Yoroi Akado | n106 | U | (Chakra Absorption) When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras. | Water | Ninja |
Misumi Tsurugi | n107 | R | (Elasticity) Valid: During the Exchange of Jutsu, discard 1 of your Chakras to give this Ninja -1/+1 during the turn. This effect can be used up to twice per turn. | Water | Ninja |
Kabuto Yakushi | n108 | R | (Withdrawal) Valid: During your Mission Phase, you can move this Ninja to the top of the original owner's Deck. In that case, move 1 in-play 'Permanent' Mission card to its original owner's Chakra area. | Water | Ninja |
Kakashi Hatake | n109 | R | (Late Arrival) Valid: This Ninja can neither be included in any Teams nor be sent out to Battle during the turn it is put in play. | Fire | Ninja |
Might Guy | n110 | R | (Passionate Teacher) Valid: This Ninja can use Jutsu cards with 'Requirements: Rock Lee.' | Lightning | Ninja |
Akamaru | n111 | ST | (Ninja Art of Beast Mimicry) Valid: When this Ninja is in the same Team as 'Kiba Inuzuka' and is sent out to Attack, discard the top card of your opponent's Deck. | Fire | Ninja |
Gaara of the Desert | n112 | SR | (Overflowing Madness) When this Ninja's Team wins a Battle Reward or an Outstanding Battle reward, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward. | Wind | Ninja |
Kankuro | n113 | R | (Audacious Grin) Valid: All 'Puppet' Ninjas in this Ninja's Team gets +1/+1. | Wind | Ninja |
Temari | n114 | U | (Wind Charmer) In addition to paying the Jutsu cost, your opponent must discard 1 Chakra to make any Ninja(s) in this Ninja's Team the target of a Jutsu card.' | Wind | Ninja |
Naruto Uzumaki | n115 | U | (Self-Sacrificing Attack) If this Ninja's Team is Defeated, Completely Defeated, or draws, give 1 Damage to the Head Ninja that just Battled against this Ninja. | Lightning | Ninja |
Sasuke Uchiha | n116 | U | (Fire Style!) Valid: When this Ninja becomes the user of a Jutsu card with a 'Fire' symbol, it gets +1/+1 during the turn. | Fire | Ninja |
Gaara of the Desert | n117 | ST | (Sand Barrier) Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. | Wind | Ninja |
Naruto Uzumaki | n118 | U | (Last Minute Success) Valid: While this Ninja is in injured status, it's Combat Attribute becomes 'Oil.' | Lightning | Ninja |
Sasuke Uchiha | n119 | U | (Windmill of Shadows) Valid: If your opponent's Ninja uses a Jutsu card to negate a Jutsu card used by this Ninja, they must discard 2 Chakras in addition to paying their card's Jutsu cost. | Fire | Ninja |
Sakura Haruno | n120 | U | (A Sympathy Visit) When this Ninja is put in play, you can move the same number of cards in your Discard pile as your in-play injured Ninjas to the top of your Deck. Then, shuffle your Deck. | Wind | Ninja |
Ebisu | n121 | R | (Repeated Defeat) When this Ninja is put in play, draw 1 card. Valid: While your opponent has a 'Satoosa' or higher Rank Ninja in play, you cannot win any Battle Rewards even if this Nina's Team wins a Battle Reward or an Outstanding Battle Reward. | Wind | Ninja |
Hayate Gekko | n122 | R | (Detecting a Plan) During your opponent's Mission Phase, you can negate and discard 1 of the Mission cards being played. In that case, discard this Ninja at the end of the turn. | Fire | Ninja |
Kakashi Hatake | n123 | R | (Energizing the Brain) When this Ninja is put in play, flip a Ninja Blade coin. If it's heads, place a growth coin on this Ninja. | Fire | Ninja |
Asuma Sarutobi | n124 | U | (Barbecue) Valid: Draw 1 card for each of your Teams with only 'Genin' Ninja(s) that are sent out to Attack and are Defeated, Completely Defeated or Draw. | Earth | Ninja |
Hanabi Hyuga | n125 | C | (Daughter of the Main Branch) Valid: Any Ninja(s) with 'Byakugan' in your hand gets -1 Entrance cost. | Earth | Ninja |
Hiashi Hyuga | n126 | R | (Secret Mark) Valid: You can discard 1 of your Chakras during your Mission Phase to make the Power of 1 of your opponent's Ninjas with 'Byakugan' 0/0 during the turn. This effect cannot be used against 'Main Branch' Ninjas. | Earth | Ninja |
Jiraiya | n127 | SR | (Releasing the Seal) At the beginning of your turn, you can discard 1 of the cards in your hand to place 1 growth coin on a Ninja with 'Growth' if it does not already have one. | Lightning | Ninja |
Gamabunta | n128 | SR | (Most Powerful Giant Toad) This Ninja cannot be deployed without using the Jutsu card 'Summoning Jutsu'. Valid: This Ninja can only be sent out to Battle with other Ninjas who also have the 'Oil' Combat Attribute in the same Team. | Lightning | Ninja |
The Fourth Hokage | n129 | SR | (Hero of the Village) Valid: At the beginning of your turn, you can give 1 Damage to this Ninja. In that case, heal all of your injured Ninjas except this Ninja. | Lightning | Ninja |
Baki | n130 | R | (Cleaning Up) If this Ninja is sent out to Attack, it gets the following effect during the turn: “Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas.” | Wind | Ninja |
Shibuki | n131 | C | (Coward) Valid: This Ninja cannot be sent out to Attack. | Water | Ninja |
Suien | n132 | U | (Easy Power) You can discard 1 of your Chakras. In that case, this Ninja gets +2/+2 during the turn. Additonally, at the end of the turn, place a Ninja Blade coin symbolizing -1/-1 on this Ninja . | Water | Ninja |
Murasame | n133 | U | (Special Wire) If this Ninja's Team wins a Victory or an Outstanding Victory, place a Ninja Blade coin symbolizing -1/-1 on 1 Ninja that just Battled against this Ninja. | Water | Ninja |
Kirisame | n134 | U | (Shrewd Man) While this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn. | Water | Ninja |
Hisame | n135 | C | (Smartest Ninja in the Hidden Rain Village) If this Ninja is the Head Ninja and this Ninja's Team is Completely Defeated, you can select 1 of your Stand-By Ninjas and discard it to negate the Damage to this Ninja. | Water | Ninja |
Naruto Uzumaki | n136 | U | ( Control of Power) Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn. | Lightning | Ninja |
Sasuke Uchiha | n137 | U | (Reason for the Late Arrival) While this Ninja is in your hand and neither player has any Battle Rewards, this Ninja gets +1 Entrance cost. | Fire | Ninja |
Shikamaru Nara | n138 | R | (IQ of 200 or higher) When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn. | Earth | Ninja |
Rock Lee | n139 | C | (Serious Injuries) This Ninja is put in play in injured status. When this Ninja is put in play, draw 1 card. | Lightning | Ninja |
Neji Hyuga | n140 | U | (Another Method for Absolute Protection) While this Ninja is Battling against your opponent's Team of only Ninjas with an Entrance cost of 2 or less, this Ninja cannot receive any Damage. | Earth | Ninja |
Hizashi Hyuga | n141 | C | (Why He Chose Death) You can discard this Ninja during your opponent's turn to prevent them from winning any Battle Rewards during the turn. | Earth | Ninja |
Izumo Kamizuki | n142 | C | (Spectator) While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas. | Lightning | Ninja |
Kotetsu Hagane | n143 | C | (Spectator) While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas. | Fire | Ninja |
Genma Shiranui | n144 | R | (Proctor for the Official Exam) At the beginning of your turn, if you have no Clients in your Village, you can search for 1 Client in your Deck and deploy it. Then, shuffle your Deck. | Fire | Ninja |
Gaara of the Desert | n145 | SR | (Analytical Mind) While this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power. | Wind | Ninja |
Temari | n146 | R | (Analytical Mind) When this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power. | Wind | Ninja |
Kazekage | n147 | R | (Request for a Delay) Valid: During your opponent's Mission Phase, you can discard this Ninja to skip the Battle Phase of the turn. | Wind | Ninja |
Kidomaru | n148 | R | (Impenetrable Barrier) You can organize a Team of 4 Ninjas with other 'The Four Sound Ninja' Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. | Water | Ninja |
Jirobo | n149 | R | (Impenetrable Barrier) You can organize a Team of 5 Ninjas with other 'The Four Sound Ninja' Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. | Water | Ninja |
Sakon | n150 | R | (Impenetrable Barrier) You can organize a Team of 6 Ninjas with other 'The Four Sound Ninja' Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. | Water | Ninja |
Tayuya | n151 | R | (Impenetrable Barrier) You can organize a Team of 7 Ninjas with other 'The Four Sound Ninja' Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. | Water | Ninja |
Kabuto Yakushi | n152 | SR | (Covert Operative) Valid: This Ninja cannot be the target of your opponent's Jutsu cards. | Water | Ninja |
The Nine-Tailed Fox Spirit | n153 | SR | (Old Disaster) When this Ninja is put in play, your opponent wins 2 Battle Rewards. | Lightning | Ninja |
Naruto Uzumaki | n154 | C | (Naruto's Ninja Technique Journal) This Ninja can be deployed even when you already have 'Naruto Uzumaki' in your Village. In that case, this Ninja is deployed in injured status and sent to your Chakra area at the end of the turn. | Lightning | Ninja |
Sasuke Uchiha | n155 | C | (Beyond the Limits) This Ninja can use the 'Chidori' Jutsu card without paying its Jutsu cost. | Fire | Ninja |
Shino Aburame | n156 | U | (Original Opponent) When this Ninja is sent out to Attack by itself, select 1 of your opponent's Teams. This Ninja's Team can only be blocked by the selected Team. | Wind | Ninja |
Aoba Yamashiro | n157 | C | None | Lightning | Ninja |
Asuma Sarutobi | n158 | U | (Instant Elimination) When this Ninja is put in play, discard every in-play 'Sound' Ninja with an Entrance cost of 2 or less. | Earth | Ninja |
Gen Aburame | n159 | U | (Detoxification) Valid: At the beginning of your turn, you can remove a Ninja Blade coin (symbolizing a Poison coin) from 1 of your Ninjas. | Wind | Ninja |
Inoichi Yamanaka | n160 | R | (Reunion of the Trio) Valid: This Ninja gets +1/+1 when it is in the same Team as a 'Jonin' Ninja with a 'Shadow' Combat Attribute and another 'Jonin' Ninja with a 'Food' Combat Attribute. | Earth | Ninja |
Shikaku Nara | n161 | R | (Reunion of the Trio) Valid: This Ninja gets +1/+1 when it is in the same Team as a 'Jonin' Ninja with a 'Mind' Combat Attribute and another 'Jonin' Ninja with a 'Food' Combat Attribute. | Earth | Ninja |
Choza Akimichi | n162 | R | (Reunion of the Trio) Valid: This Ninja gets +1/+1 when it is in the same Team as a 'Jonin' Ninja with a 'Mind' Combat Attribute and another 'Jonin' Ninja with a 'Shadow' Combat Attribute. | Earth | Ninja |
The Third Hokage | n163 | SR | (Addressing Past Wrongs) You can move 1 Ninja Battling against this Ninja to the bottom of its original owner's Deck. In that case, discard this Ninja. | Fire | Ninja |
Monkey King Enma | n164 | SR | (Kongo Nyoi Staff) Valid: This Ninja can only be sent out to Battle when you have 'The Third Hokage' in play. | Fire | Ninja |
Pakkun | n165 | C | (Ninja Dog's Sense of Smell) When this Ninja is sent out to Attack and is not Blocked, you can select 1 of your Battling Teams. In that case, place the Ninja(s) in this Ninja's Team in the selected Battling Team as a Back Ninja(s). | Lightning | Ninja |
Orochimaru | n166 | SR | (Eternal Youth and Life) When this Ninja is discarded after being in play, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner's hand. | Water | Ninja |
The First Hokage | n167 | R | (The Hokage Level) Valid: When this Ninja becomes the user of a Jutsu card with the 'Earth' symbol, reduce 1 'Earth' in its Jutsu cost if there is one. | Water | Ninja |
The Second Hokage | n168 | R | (The Hokage Level) Valid: When this Ninja becomes the user of a Jutsu card with the 'Water' symbol, reduce 1 'Water' in its Jutsu cost if there is one. | Water | Ninja |
Kazekage | n169 | R | (Masterpiece) At the end of your opponent's turn, you can discard 1 card from your hand to return 1 'Sand' Ninja in your Discard Pile to the top of its original owner's Deck. | Wind | Ninja |
Kankuro | n170 | C | (First-Class Puppet Master) Valid: You can remove a Ninja Blade coin symbolizing +1/+1 from a 'Puppet' Ninja in the same Team as this Ninja. In that case, give 1 Damage to 1 Ninja Battling against this Ninja. | Wind | Ninja |
Crow | n171 | U | (Tactical Puppet) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. When this Ninja is put in play, place a Ninja Blade coin symbolizing +1/+1 on it. | Wind | Ninja |
Kakashi Hatake & Might Guy | n172 | SR | (The Most Powerful Pair of the Leaf Village) Valid: When this Ninja is sent out to Block, it gets +1/+1 during the turn. | Fire/Lightning | Ninja |
Naruto Uzumaki | n173 | U | Valid: When this Ninja is sent out to Battle and opposed by your opponent's Ninja with a 'Water' or 'Wind' Symbol, you can search for 1 'Summoning Jutsu' Jutsu card in the top 5 cards of your Deck, show it to your opponent and pla | Lightning | Ninja |
Sasuke Uchiha | n174 | U | (AVENGER) Valid: If your opponent wins any Battle Reward(s) while this Ninja is in injured status, you can heal this Ninja. | Fire | Ninja |
Gamakichi | n175 | C | (TOAD FAMILY) Valid: This Ninja cannot be the user of any Jutsu card. Valid: Any 'Ninja Toad' Ninja(s) in your hand gets -1 Entrance cost. | Lightning | Ninja |
Gamabunta | n176 | SR | (HONOR IN THE GANG WORLD) This Ninja cannot be put in play unless you have 1 or more Ninjas with the 'Oil' Combat Attribute in play. Valid: This Ninja cannot be removed from play by your opponent's effects. | Lightning | Ninja |
Shukaku | n177 | SR | (PERFECT POSSESSION) This Ninja can only be put in play by the effect of 'Gaara of the Desert (Possessed Mode)'. Valid: This Ninja cannot be removed from play by your opponent's effects. | Wind | Ninja |
Gaara of the Desert | n178 | C | (ALONE) Valid: This Ninja can only be in a Team with 'Sand' Ninja(s). | Wind | Ninja |
Gaara of the Desert (Possessed Mode) | n179 | R | (POSSESSED MODE) This Ninja cannot be put in play without using the 'Sand Cocoon' Jutsu card. Valid: You can send this Ninja to your Chakra area during your Mission Phase. In that case, put in play a 'Shukaku' from your hand to your Village. | Wind | Ninja |
Yashamaru | n180 | C | (SISTER'S MEMENTO) Valid: When your 'Gaara of the Desert' receives any Damage, you can reduce that Damage by 1. In that case, give 1 Damage to this Ninja. | Wind | Ninja |
Nadare Roga | n181 | U | (POWER OF THE ARMOR) When this Ninja is sent out to Battle, you can select and discard 1 of your Chakras with a 'Water' symbol. In that case, this Ninja gets +1/+1 during the turn. | Water | Ninja |
Mizore Fuyukuma | n182 | U | (POWER OF THE ARMOR) When this Ninja is sent out to Battle, you can select and discard 1 of your Chakras with a 'Water' symbol. In that case, this Ninja gets +1/+0 during the turn. | Water | Ninja |
Fubuki Kakuyoku | n183 | U | (POWER OF THE ARMOR) When this Ninja is sent out to Battle, you can select and discard 1 of your Chakras with a 'Water' symbol. In that case, this Ninja gets +0/+1 during the turn. | Water | Ninja |
Dotou Kazahana | n184 | U | (LATEST TECHNIQUE ARMOR) While a 'Chakra Armor' Mission card is attached to this Ninja, this Ninja gets +4/+4. | Water | Ninja |
Kakashi Hatake | n185 | C | (THE PAST IN 10 YEARS AGO) Valid: Every 'Kakashi Hatake' in your hand gets 'Growth'. | Fire | Ninja |
Naruto Uzumaki & Iruka Umino | n186 | U | None | Fire/Lightning | Ninja |
Naruto Uzumaki | n187 | U | (Legacy from the Fourth Hokage) When this Ninja is put in play, draw 1 card. Valid: Every 'Akatsuki' Ninja in your opponent's hand gets -1 Entrance cost. | Lightning | Ninja |
Sasuke Uchiha | n188 | C | (Memory of Despair) Valid: During the turn that this Ninja is moved to your Chakra area by the effect of 'Growth,' every 'Itachi Uchiha' in your hand gets -2 Entrance cost. | Fire | Ninja |
Sakura Haruno | n189 | U | (Errand) When this Ninja is sent out to Battle, draw 1 card. Then, move 1 of the cards in your hand to the top of your Deck. | Wind | Ninja |
St. Simon | n190 | C | None | Water | Ninja |
Anbu | n191 | R | (Revenge) Valid: While you have 1 or more 'Special Jonin' or higher Rank Ninjas in your Discard Pile, this Ninja gets +1/+1. | Wind | Ninja |
Kakashi Hatake | n192 | STSR | (Sharingan vs. Sharingan) While this Ninja is in your hand, if your opponent has 1 or more 'Akatsuki' Ninjas in their Village, this Ninja can be put in play and placed in any Team of your choice during their Mission Phase. | Fire | Ninja |
Might Guy | n193 | R | (Countermeasure against the Sharingan) Valid: While your opponent has 1 or more Ninjas with 'Sharingan Eye' in play, this Ninja gets +1/+1. | Lightning | Ninja |
Asuma Sarutobi | n194 | U | (Reliable Comrade) Valid: While this Ninja is in the same Team as 'Kurenai Yuhi,' it gets +1/+0. | Earth | Ninja |
Kurenai Yuhi | n195 | U | (Reliable Comrade) Valid: While this Ninja is in the same Team as 'Asuma Sarutobi,' it gets +0/+1. | Wind | Ninja |
Tsume Inuzuka | n196 | U | (Combination) Valid: When this Ninja is sent out to Battle with an 'Animal' Ninja in the same Team, it gets +1/+1 during the turn. | Fire | Ninja |
Kuromaru | n197 | U | (Partner) If you have 'Tsume Inuzuka' in play, this Ninja is not included in the '1 Ninja per turn' restriction. Valid: This Ninja cannot be sent out to Battle by itself. | Fire | Ninja |
Ninja Toad | n198 | C | (Heteromorphy) Valid: This Ninja cannot be the user of Jutsu cards. Valid: If this Ninja is discarded after being in play, move it to the bottom of your Deck instead. | Lightning | Ninja |
Homura Mitomon | n199 | R | (Senior Adviser) Valid: All your in-play 'Leaf' Ninjas get +1/+0. | Earth | Ninja |
Koharu Utatane | n200 | R | (Senior Adviser) Valid: All your in-play 'Leaf' Ninjas get +0/+1. | Earth | Ninja |