Card Name | Card # | Rarity | Effect | Element | Card Type |
Unexpected Result | mUS001 | R | Permanent (3) Effect: Any Ninjas that are put in play except by deployment are moved to the bottom of their original owner's Deck instead. | Lightning | Mission |
Desperate Forbidden Jutsu | mUS002 | R | Permanent (2) Target: 1 of your Ninjas Effect: Attach this Mission card to the target. The target gets +3/+3. When this card is removed from play, discard the target. | Lightning | Mission |
Late!! | mUS003 | C | Permanent (2) Effect: Any Ninja(s) with both a 'Fire' Symbol and an Entrance cost of 4 or more in your opponent's hand gets +1 Hand cost. This effect cannot be duplicated. | Lightning | Mission |
Hidden Chakra | mUS004 | R | Target: Any number of Ninjas in your Discard Pile Effect: Move the target to your Chakra area. At the end of the turn, discard all the Chakra in both player's Chakra areas. | Lightning | Mission |
Professor | mUS005 | U | Permanent (2) Effect: When your 'Jonin' or higher Rank Ninja(s) becomes the user of a Jutsu card with specific symbol(s) in its Jutsu cost during this turn, 1 of the cost can be paid by 'Fire' symbol instead. | Fire | Mission |
Ambitious Eyes | mUS006 | U | Target: 1 of your Ninjas with 'Sharingan Eye' Effect: If the target wins a Battle Reward during this turn, it becomes an Outstanding Battle Reward instead. | Fire | Mission |
Reliable Allies | mUS007 | C | Target: 1 of your 'Jonin' Ninjas Effect: The target gets +X/+X during the turn. X = the number of the Ninja cards in your Discard Pile. | Fire | Mission |
Split Personality | mUS008 | C | Target: 1 Ninja Effect: Flip a Ninja blade coin; If it's heads, heal the target. If it's tails, place a Growth coin on the target. | Water | Mission |
Orochimaru's Forbidden Jutsu | mUS009 | SR | Target: 1 Ninja in either player's Discard Pile Effect: Discard your in-play Ninjas so that the total Entrance cost of those Ninjas is equal to or more than the target's Entrance cost. Then, put the target in play in your Village if you do not already ha | Water | Mission |
Hidden Jutsu: Immortality Jutsu | mUS010 | C | Permanent (3) Effect: When your in-play 'Orochimaru' or in-play 'Kabuto Yakushi' is discarded, move it to your hand instead. | Water | Mission |
Two Man Squads | mUS011 | U | Counter Permanent (2) Effect: During each player's Organization Phase, they may only organize Teams of 2 Ninjas or less. | Water | Mission |
The Power of Shukaku | mUS012 | R | Effect: Flip a Ninja blade coin; If it's heads, move your Turn Marker up by 1. If it's tails, move your Turn Marker down by 1. | Wind | Mission |
Tsunade's Answer | mUS013 | R | Counter Permanent (3) Effect: At the beginning of your Turn, if your opponent has 1 or more 'Jonin' or higher Rank Ninjas with a 'Water' Symbol or 1 or more 'Permanent' Mission cards in play or both, draw 1 card. | Wind | Mission |
Internal Monster | mUS014 | U | Counter Target: 1 of your opponent's Ninjas Effect: The target must be sent out to Battle during this turn if possible. | Wind | Mission |
Well-Planned Mission | mUS015 | R | Permanent Effect: Draw 1 card at the end of the turn you played 1 or more Mission cards except this card. | Wind | Mission |
Cursed Fate | mUS016 | U | Counter Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The effect text of the target is negated. (If you attach this card to your opponent's Ninja, they control this card.) | Earth | Mission |
Rescue | mUS017 | C | Permanent (2) Effect: Any Ninja(s) with both a 'Water' Symbol and an Entrance cost of 4 or more in your opponent's hand gets +1 Hand cost. This effect cannot be duplicated. | Earth | Mission |
Skillful Tactics | mUS018 | U | Effect: Both players can look at all the cards in the opponent's hand, select any number of Mission or Jutsu cards among them and send the selected cards to the opponent's Chakra area. (The controller of this card gets to select first) | Earth | Mission |
Attack from the blind spot | mUS019 | C | Permanent (2) Effect: Each of your Ninjas with an Entrance cost of 4 or more cannot be Blocked by your opponent's Ninja(s) with an Entrance cost of 3 or less. | Earth | Mission |
Power of the Youth | mUS020 | R | Permanent (2) Effect: If you only have Ninja(s) with an Entrance cost of 3 or less, you can send out more than 3 Teams to Attack. | Earth | Mission |
Combination | mUS021 | U | Permanent (2) Effect: Every Team with only 2 Ninjas gets +X Team Power. X = the total Entrance cost of both Ninjas in that Team divided by 2 (round down). | Lightning | Mission |
Disappointment | mUS022 | U | Permanent (2) Effect: Every time a Ninja is put in play, put a Ninja Blade coin symbolizing -1/-1 on it. | Lightning | Mission |
Tiny Reinforcer | mUS023 | C | Effect: During this turn, every time you successfully deploy a Ninja, you can put 1 Ninja in your Discard Pile into play that has an Entrance cost of X. X = the Entrance cost of the Ninja you deployed divided by 2 (round down). | Fire | Mission |
Punishment | mUS024 | U | Target: 1 of your opponent's Ninjas Effect: Change the target to injured status. Then, heal the target at the end of the turn. | Fire | Mission |
Pursuit | mUS025 | R | Effect: Designate a Ninja name. Then, look at all the cards in your opponent's hand and move all Ninja cards with the designated name among the cards face down in your Battle Reward area. | Water | Mission |
Anbu Days | mUS026 | U | Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The target's name is changed to 'Anbu' and it's printed Power becomes 4/2 (Healthy status) and 2/1 (Injured status). (If you attach this card to your opponent's Ninja, they control this | Fire | Mission |
Sudden Eruption | mUS027 | R | Permanent (2) Effect: Every 'Female' Ninja gets +3/+0. | Wind | Mission |
Solitude and Thirst | mUS028 | R | Target: Your 'Gaara of the Desert' Effect: Place X number of Growth coin(s) on the target. X = the number of your opponent's in-play Ninjas - the number of your in-play Ninjas. X cannot be less than 0. | Wind | Mission |
The Sound Ninja Five | mUS029 | U | Effect: Search for 1 'Kimimaro', 'Kidomaru' 'Jirobo' 'Tayuya' or 'Sakon' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. | Water | Mission |
Leaf Squad Organized! | mUS030 | R | Effect: Search the top 5 cards of your Deck for 1 each of 'Naruto Uzumaki'+'Genin', 'Neji Hyuga'+'Genin', 'Shikamaru Nara'+'Chunin' or lower Rank, 'Choji Akimichi'+'Genin' and 'Kiba Inuzuka'+'Genin' Ninja cards. Show them to your opponent and put them in | Earth/Lightning | Mission |
Bravado | mUS031 | C | Permanent (3) Effect: Designate a Jutsu card name. When this card is sent to your Chakra area, search your deck for one copy of the designated Jutsu card, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Lightning/Wind | Mission |
The 9th Match | mUS032 | U | Effect: Search for 1 'Gaara of the Desert' +'An Entrance cost of 2 or lower' or 'Rock Lee' Ninja card in your Deck or Discard Pile, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Lightning/Wind | Mission |
Take it again! | mUS033 | U | Permanent (3) Effect: Every time your opponent draws 1 or more cards due to their effect and its effect is applied successfully, that player randomlydiscards the same amount of cards. | Wind | Mission |
Incarnation of The Nine-Tailed Fox Spirit | mUS034 | U | Effect: Discard 9 cards from the top of your Deck. In that case, place this Mission card in your Village as a following Ninja: (Name: 'The Nine Tailed Fox Spirit' / Entrance cost: 9 / Hand cost: 1 / Power: 9/9 (Healthy and Injured status) / Characteristic | Lightning | Mission |
Forbidden Word | mUS035 | C | Effect: Designate a Jutsu or a Mission card name. Then, look at all the cards in your opponent's hand and discard all the cards with the designated name. | Earth | Mission |
Shadow of The Nine-Tailed Fox Spirit | mUS036 | R | Permanent (3) Target: Your 'Naruto Uzumaki' Effect: When the target's Team is Blocked, if the Team Power of the target is lower than the Team Battling against the target, the target gets +2/+0 during the turn. | Lightning | Mission |
Pretty Please! | mUS037 | C | Effect: If your opponent has a 'Irresistible!' Mission card in their Village when you play this card, you can select 1 of the following effects and apply it. (1) Look at all of your opponent's Battle Rewards if there are any, select up to 3 cards among th | Earth/Wind | Mission |
Irresistible! | mUS038 | C | Permanent (3) Effect: When this card is played, this card is moved to your opponent's Village. While in their Village, your opponent controls this card. | Earth/Wind | Mission |
Raid of Akatsuki | mUS039 | U | Effect: Search for 1 'Itachi Uchiha' or 'Kisame Hoshigaki' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. | Fire/Water | Mission |
Youthful Appearance | mUS040 | U | Effect: Search for 1 'The First Hokage' or 'The Second Hokage' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. | Earth/Water | Mission |
As Equals | mUS041 | U | Effect: Remove all Ninja Blade coins of any kind on every in-play Ninja and Client. | Fire/Lightning | Mission |
Binding Threads of the Revenge | mUS042 | R | Effect: If you have either 'Sasuke Uchiha' or 'Itachi Uchiha' in play, and the other one in your Discard Pile or in your Chakra area, move up to 1 copy of the the one that is currently in your Discard Pile or in your Chakra area to your hand. | Fire | Mission |
Prompt Instruction | mUS043 | R | Effect: You can deploy up to 2 Ninjas this turn. | Earth | Mission |
Temptation | mUS044 | R | Permanent (2) Effect: The effect texts of every 'Male' Ninja are negated. | Earth | Mission |
Wrong Person | mUS045 | C | Target: 1 Mission card with 'Permanent (X)' that is attached to 1 of your in-play Ninjas Effect: Attach the target to 1 of your other in-play Ninjas. | Lightning/Wind | Mission |
Prohibition of Sharingan Eye | mUS046 | C | Permanent (3) Effect: No Ninjas can be the user of Jutsu cards with 'Requirements: Sharingan Eye'. | Wind | Mission |
Announcement of the Pairing | mUS047 | R | Target: 1 of your Teams Effect: Your opponent can organize their Teams. If the target is sent out to Attack this turn, you select your opponent's Blocking Team for the target and send it out if possible. | Earth/Wind | Mission |
Reaction of the Power | mUS048 | C | Effect: Your opponent can organize their Teams. If any Ninja's current Power is higher than its original printed value, that Ninja cannot be sent out to Battle during this turn. | Fire | Mission |
The Power of Hatred | mUS049 | U | Permanent (2) Target: Every injured Ninja Effect: The target gets +2/+1. | Fire | Mission |
Things to Protect | mUS050 | R | Permanent (2) Target: Each of your in-play 'Leaf' Ninjas Effect: While you have 1 or more 'The First Hokage' or 'The Second Hokage' Ninja cards in your Discard Pile, the target gets +1/+1 and +1 Mental Power. | Earth/Water | Mission |
The Light and the Darkness | mUS051 | U | Target: Every in-play 'Naruto Uzumaki' with no Growth coins and 'Gaara of the Desert' with no Growth coins Effect: Place 2 Growth coins on the target. | Lightning/Wind | Mission |
From the Teacher to the pupil | mUS052 | U | Permanent Effect: Each Growth coin on your non-platoon 'Leaf' + 'Genin' Ninja(s) in the same Team as 1 or more 'Leaf' + 'Jonin' is treated as a Growth coin symbolizing +2/+2. | Earth/Fire | Mission |
The Path to Hokage | mUS053 | R | Permanent (2) Target: 1 of your in-play 'Genin' Ninjas Effect: Select 1 Combat Attribute. While this card is in play, the Combat Attribute of the target becomes the same Combat Attribute as you selected. | Lightning/Wind | Mission |
Promotion to Chunin | mUS054 | U | Permanent (2) Target: 1 of your non-platoon 'Chunin' Ninjas Effect: When you are the Attacker, at the beginning of the Battle Phase, you may move the target into any of your Teams. | Earth | Mission |
The Last Bite | mUS055 | U | Permanent Effect: At the end of your turn, if you don't have any cards in your Chakra area, you can select and move 1 card in your Discard Pile to your Chakra area. | Earth | Mission |
Kunoichi vs Kunoichi | mUS056 | U | Permanent (2) Effect: While your Team with only 'Female' Ninja(s) is Battling, the effect texts of any 'Male' Ninja in your opponent's Team Battling against that Team are negated. Additionally, effect texts of any 'Female' Ninjas in that Team cannot be ne | Earth | Mission |
Absolute Obedience | mUS057 | R | Permanent (3) Target: Each of your Ninjas with 'Proctor' Effect: If the target is discarded due to the Showdown, after the Showdown, select and give 1 Damage to 1 Ninja that just Battled against the target's Team during that turn. | Earth | Mission |
The Final Tournament Started! | mUS058 | R | Counter Effect: During this turn, only 'Genin' only Ninjas can be sent out to Battle. | Earth | Mission |
Elimination | mUS059 | C | Permanent (3) Effect: At the end of each player's turn, that player must select and give 1 Damage to 1 of their in-play Ninjas with 'Mental Power' of 0 or less if they have any. | Earth/Lightning | Mission |
Rising Gate | mUS060 | U | Permanent (2) Effect: Cards in a player's Chakra area cannot be discarded by the opponent's effects. | Wind | Mission |
No Talent Whatsoever! | mUS061 | R | Permanent (2) Target: 1 of your opponent's Ninjas Effect: After this card is played, if the target does not become the user of a Jutsu card before this Mission card is sent to your Chakra area by removing the last Ninja Blade coin on it, discard the targe | Lightning | Mission |
I Will Protect You Until I Die | mUS062 | C | Permanent (2) Effect: Each of your Teams gets +1 Team Power and +1 Mental Power while it is Battling as a Blocker. | Lightning | Mission |
Faith Between the Teacher and the Student | mUS063 | U | Effect: If you have either 'Rock Lee' or 'Might Guy' in play, and the other one in your Discard Pile or in your Chakra area, move up to 1 copy of the one that is currently in your Discard Pile or in your Chakra area to your hand. | Lightning | Mission |
Check Book | mUS064 | C | Effect: If you have 6 or more cards in your Chakra area, discard 5 of them and draw 3 cards. | Wind | Mission |
Millionaire | mUS065 | U | Effect: This Mission card can only be played when you have 5 or more cards in your Chakra area. Discard X number of your Chakras. In that case, flip a Ninja Blade X times. Draw 1 card for each heads you got during the flip(s). The maximum value of X is 4. | Wind | Mission |
Blowout | mUS066 | U | Permanent (2) Effect: If 5 or more of your Chakras are discarded on a single occasion, select and move 2 of the cards in your Discard Pile to your hand at the end of the turn. | Wind | Mission |
Separation | mUS067 | R | Permanent (2) Target: 1 of your opponent's Ninjas Effect: Your opponent organizes a Team with only the target. Then, attach this card to the target and place 2 Growth coins on the target. After this card is attached, your opponent controls this card. Whil | Wind | Mission |
Settling the Fight | mUS068 | C | Permanent (3) Effect: Every Team with only 1 Ninja Battling against the opponent's Team with only 1 Ninja skips the Showdown. | Wind | Mission |
Legendary Sitting Duck | mUS069 | C | Permanent (3) Effect: Every time your opponent flips a Ninja Blade coin(s) on a single occasion, each result is considered to be tails. | Wind | Mission |
Important Things | mUS070 | R | Target: 1 of your Ninjas Effect: Discard X number of your Battle Rewards. In that case, place X number of Ninja Blade coin(s) symbolizing 'Mental Power +2' on the target. The maximum number of X is 2. | Wind | Mission |
Ominousness | mUS071 | C | Counter Permanent (3) Effect: At the end of each player's turn, that player flips a Ninja Blade coin. If it's tails, that player must select and give 1 Damage to 1 of their in-play Ninjas if they have any. | Fire | Mission |
Phobia | mUS072 | U | Counter Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. If the target's Team is opposed by a Team with 1 or more injured Ninjas, the target's Team gets -3 Team Power during the turn. (If you attach this card to your opponent's Ninja, | Wind | Mission |
Overlapping Images | mUS073 | U | Target: 1 of your Ninjas Effect: Select 1 Ninja card with an Entrance cost of 4 or less in your Discard Pile. If you don't have a Ninja with the same name as the selected Ninja in play, the target is considered to be the same Ninja during this turn. | Lightning | Mission |
Broke | mUS074 | C | Counter Permanent (2) Effect: Every time your opponent draws 1 or more cards due to their effect and its effect is applied successfully, randomly select and discard the same amount of cards from your opponent's hand. | Water | Mission |
Death | mUS075 | U | Permanent (2) Target: 1 of your opponent's in-play Ninjas Effect: At the end of each of your opponent's turns, If the target was not sent out to Battle during that turn, give 1 Damage to the target. | Fire | Mission |
Putting off the Promise | mUS076 | C | Target: 1 in-play Permanent (X) Mission card Effect: Flip a Ninja Blade coin; If it's heads, place 2 Ninja Blade coins on the target. If it's tails, place 1 Ninja Blade coin on the target. | Fire | Mission |
A Shadow in the Moonlight | mUS077 | U | Effect: Reveal the top 4 cards of your Deck. Then, select 1 Ninja card among the cards, if there is any, show it to your opponent, and place it in your hand. Then, return the rest and shuffle your Deck. | Fire | Mission |
Impatience | mUS078 | C | Target: Every injured Ninja Effect: Your opponent may organize their Teams. The target cannot be sent out to Battle during this turn. | Fire | Mission |
Acquaintance | mUS079 | C | Permanent (1) Effect: Your opponent may organize their Teams when you play this Mission card. Teams with 2 or more different symbols cannot be sent out to Battle. (When a player organizes their Teams, a Ninja with 2 or more symbols is treated as a Ninja w | Lightning/Water | Mission |
Deal Behind the Scenes | mUS080 | U | Effect: Discard 2 cards from your hand. In that case, select and move up to 2 of your opponent's Battle Rewards to your hand. | Water/Wind | Mission |
Wipe Out | mUS081 | U | Target: Every Ninja Effect: Discard every Permanent (X) Mission cards attached to the target. | Water | Mission |
Waiting for the Arrival | mUS082 | U | Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. If the target is discarded while this card is attached, move the target, in Healthy status, to the opponent's Village instead. If that player already has a Ninja(s) with the same name i | Water | Mission |
Rejection | mUS083 | C | Permanent (2) Effect: Ninjas that are being sent out to Battle cannot become Stand-By Ninjas during the Exchange of Jutsu. | Wind | Mission |
Getting Scent of the Hostility | mUS084 | C | Permanent (2) Effect: Positions of Ninjas in any Teams cannot be changed by the opponent's effects. | Water/Wind | Mission |
Stubborn | mUS085 | U | Permanent Effect: Each player can have 2 or more Clients in play in their Village. | Water/Wind | Mission |
Just Like Drifting Clouds | mUS086 | R | Permanent (2) Effect: During your mission phase, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. In that case, shuffle your Deck and draw 1 card. | Fire | Mission |
Hyuga Way | mUS087 | C | Permanent (3 Effect: Your Ninjas with a 'Byakugan' cannot be affected by the effects of your opponent's Jutsu cards. | Earth | Mission |
Power of the Seven Swordsmen of the Mist | mUS088 | C | Permanent Target: 1 of your 'Jonin' or higher Rank Ninjas Effect: Attach this Mission card to the target. While this Mission card is attached, the target can use Jutsu cards with a 'Requirements: 'Thunderbolt' Combat Attribute'. | Water | Mission |
Time Stands Still | mUS089 | U | Permanent (X Effect: Players cannot move their Turn Marker. | Wind | Mission |
Unexpected Result | mUS090 | U | Effect: Search for 1 'Gamatatsu' or 1 'Gamakichi' Ninja card in your Deck and put it in play. Then, shuffle your Deck. | Lightning | Mission |
Scum Recipe | mUS091 | C | Effect: Search for any number of 'Ichiraku Noodle Shop' Mission cards, show them(it to your opponent, place them(it in your hand. Then, shuffle your Deck. | Lightning | Mission |
Rich Knowledge | mUS092 | U | Effect: Shuffle your Deck, designate a card type for each of the top 2 cards of your Deck and reveal them. If both of them are the same card type you designated, move them to your hand. If not, discard them. | Earth | Mission |
Ghost Panic | mUS093 | R | Permanent (2 Effect: Select 1 Ninja card with a Water symbol in your Discard Pile and put it in play. When this Mission card is removed from play, if that Ninja still remains in play, discard that Ninja. | Water | Mission |
Distinction | mUS094 | U | Effect: Select and reveal 2 of your opponent's Battle Rewards. If they are different card types, discard them. If they are the same card types, your opponent wins 1 Battle Reward. | Earth | Mission |
Shadow of the Nine-Tailed Fox Spirit | mUS095 | C | Permanent Effect: Any 'The Nine-Tailed Fox Spirit' Ninja cards in your hand gets -2 Entrance cost. Additionally, the effect text of any 'The Nine-Tailed Fox Spirit' Ninja cards in your hand is negated. This Mission card cannot be affected by your opponen | Lightning | Mission |
Symbol of the Evil | mUS096 | C | Permanent Effect: Any 'Manda' Ninja cards in your hand gets -2 Entrance cost. Additionally, the effect text of your in-play 'Manda' is negated. This Mission card cannot be affected by your opponent's effects. | Water | Mission |
Organizing Teams | mUS097 | U | Permanent (3 Effect: You can organize your Teams at the beginning of your opponent's Battle Phase. | Wind | Mission |
Deleted Record | mUS098 | U | Effect: Discard the top 3 cards of your opponent's Deck. | Fire | Mission |
Tragedy | mUS099 | C | Effect: Select 1 of your opponent's healthy status Ninjas, if they have any, and change it to injured status. Then, your opponent selects 1 of your healthy status Ninjas, if you have any, and changes it to injured status. | Fire | Mission |
A Vicious Reception | mUS100 | C | Counter Permanent (3 Effect: During your opponent's turn, each of your Teams which have Ninjas with only a 'Water' symbol get +1 Team Power. | Water | Mission |
World of Genjutsu | mUS101 | U | Permanent (2 Effect: Any Ninja without the 'Genjutsu' Combat Attribute cannot be the user of Jutsu cards with a Jutsu cost of 2 or more. (Each specific symbol in the Jutsu cost also counts as 1. | Fire/Wind | Mission |
Toe to Toe | mUS102 | U | Permanent (3 Effect: Effect texts of Ninjas cannot be negated. | Fire/Lightning | Mission |
Blown in the Wind | mUS103 | C | Effect: Select 1 of the Permanent Mission cards in your Discard Pile or your Chakra area and move it to your hand. | Wind | Mission |
Burnished Blades | mUS104 | U | Permanent (3 Effect: Each of your Ninjas with a 'Weapon' Combat Attribute gets +1/+1. | Earth/Water | Mission |
Deep Ambition | mUS105 | U | Permanent (3 Effect: Every in-play 'Leaf' Ninjas gets -1/-1. | Fire/Water | Mission |
Repose of the Warriors | mUS106 | C | Permanent (2 Effect: Teams with 2 or more 'Genin' only Ninjas cannot be sent out to Battle. | Fire | Mission |
Symbol of the Rogue Ninja | mUS107 | R | Effect: Search for 1 'Rogue' Ninja card in your Deck and put it in play. Then, shuffle your Deck. | Fire/Water | Mission |
I'm Coming to You | mUS108 | C | Target: 1 Ninja Effect: If the target is sent out to Attack this turn, you can select 1 of your opponent's Ninjas. In that case, if the target is Blocked, it can only be Blocked by the selected Ninja's Team. | Lightning | Mission |
Curse Sealing | mUS109 | U | Permanent (3 Target: 1 Ninja or 1 Permanent Mission card Effect: Attach this Mission card to the target. While this Mission card is attached, the effect text of the target is negated. (If you attach this card to your opponent's card, they control this car | Fire | Mission |
Weight Training | mUS110 | C | Permanent (2 Target: 1 Ninja Effect: Place a -3/-3 coin on the target. When this Mission card is removed from play, that -3/-3 coin is changed to +3/+3 coin. (If you attach this card to your opponent's card, they control this card. | Lightning | Mission |
The Squad 7 | mUS111 | U | Permanent (3 Effect: During your Mission Phase, you can change 1 of your healthy Ninjas to injured status. In that case, heal 1 of your injured Ninjas. | Fire/Water | Mission |