Card Name | Card # | Rarity | Effect | Element | Card Type |
Ichiraku Noodle Shop | m001 | C | Target: 1 of your injured Ninjas Effect: Heal the target. | Lightning | Mission |
An Outcast's Dream | m002 | C | Permanent Effect: When your 'Naruto Uzumaki' Ninja gives Damage to your opponent's Ninjas, put a Ninja Blade coin symbolizing +1/+1 on 'Naruto Uzumaki'. | Lightning | Mission |
Leaf Headband | m003 | U | Target: 1 'Genin' Ninja in your Chakra area Effect: Move the target to your Village and put it in play. The Ninja is considered to be part of the '1 Ninja card per turn' restriction. | Lightning | Mission |
A Kind Teacher | m004 | ST | Target: Every card in both players' Discard Piles Effect: Move the target to each player's Deck. The Decks are then shuffled. | Lightning | Mission |
Disaster of the Nine-Tailed Fox Spirit | m005 | SR | Target: Every Ninja Effect: Give 1 Damage to the target. | Lightning | Mission |
Mission of Capturing the Missing Pet “Tora” | m006 | C | Effect: Draw 1 card. | Fire | Mission |
Make-Out Paradise | m007 | C | Target: 1 of your Ninjas Effect: When the target's Team wins an Outstanding Battle Reward or an Outstanding Victory during this turn, get an additional Battle Reward. | Fire | Mission |
An Accident | m008 | U | Target: Every Ninja Effect: The target cannot use Jutsu cards during this turn. | Fire | Mission |
Lone Avenger | m009 | C | Counter Target: 1 non-'Permanent' Mission card Effect: Negate the target and discard it. | Fire | Mission |
Exhaustion of Stamina | m010 | U | Target: Every card in both players' Chakra areas Effect: Discard the target. | Fire | Mission |
Bingo Book | m011 | C | Effect: Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, you can select 1 of the Ninjas, show it to your opponent, and place it in your hand. Return the rest of the cards to your Deck and shuffle it. | Water | Mission |
The Worst Client | m012 | C | Target: 1 of your Ninjas Effect: When the target is sent out to Battle during this turn, your opponent must send out a Team to block the target's Team, if possible. | Water | Mission |
Gato Transport | m013 | C | Permanent Effect: Both players must discard 1 card of their choice in their Chakra areas every time they send a Team out to Battle. | Water | Mission |
Intent to Kill | m014 | U | Target: All Teams with all 'Genin' or lower Rank Ninjas Effect: The target cannot be sent out to Battle during this turn. | Water | Mission |
Inner Sakura | m015 | U | Effect: Look at the top 4 cards of your Deck. Then, arrange the order of the 4 cards as you like and return them to the top of your Deck. Then, If you have 'Sakura Haruno' in play, draw 1 card. | Wind | Mission |
Browsing in a Bookstore | m016 | C | Effect: Look at all the cards in your opponent's hand. | Wind | Mission |
Three Man Squads | m017 | C | Effect: A Team with 3 Ninjas can only be blocked by another Team with 3 Ninjas during this turn. | Wind | Mission |
One Morning | m018 | R | Effect: Draw 2 cards. | Wind | Mission |
Failure | m019 | C | Target: 1 'Permanent' Mission card Effect: Discard the target. | Earth | Mission |
Ninja Academy | m020 | C | Target: 1 'Genin' Ninja in your hand Effect: Put the target in play. | Earth | Mission |
After the Battle | m021 | R | Target: All of your injured Ninjas Effect: Heal the target. | Earth | Mission |
Leaf Ninja Forces | m022 | C | Permanent Effect: Both players draw 1 extra card during their Start Phase. | Earth | Mission |
Battle of Clones | m023 | C | Permanent Target: 1 of your Ninjas Effect: The target gets 'Clone status'. When this card's effect is applied, put a Ninja Blade coin symbolizing 'Clone status' on the target. | Lightning | Mission |
Oath of Pain | m024 | C | Effect: Arrange the order of all the cards in your hand and return them to the bottom of your Deck. Then, draw the same number of cards from your Deck. | Lightning | Mission |
The Hero Appears! | m025 | U | Permanent Effect: All Ninjas in both players' hands with an Entrance cost of 1 or more get +1 Entrance cost. This effect cannot be duplicated. | Lightning | Mission |
The Most Unpredictable Ninja | m026 | C | Counter Target: 1 of your opponent's Ninjas Effect: The target must be sent out to Battle during this turn, if possible. | Lightning | Mission |
Blood of the Uchiha Clan | m027 | C | Permanent Target: 1 of your Ninjas Effect: The target gets 'Sharingan Eye'. When this card's effect is applied, put a Ninja Blade coin symbolizing 'Sharingan Eye' on the target. | Fire | Mission |
Coward | m028 | ST | Target: All Teams with 1 Ninja Effect: The target cannot block a Team with 6 or more Team Power during this turn. | Fire | Mission |
Seesaw Battle | m029 | C | Target:1 of the cards in each player's Battle Reward areas Effect: Discard the target. | Fire | Mission |
Kakashi's Foresight | m030 | R | Permanent Effect: You can play up to 2 Mission cards per turn. | Fire | Mission |
Gathering Herbs | m031 | R | Effect: Both players draw 1 card. | Water | Mission |
The Worst for Last | m032 | U | Effect: If your opponent has 1 or more 'Jonin' Ninjas in play, put a 'Jonin' or lower Rank Ninja in play. This effect is included in the '1 Ninja card per turn' restriction. | Water | Mission |
Public Execution | m033 | C | Effect: Both players discard 1 card from their hand or from their in-play cards. | Water | Mission |
Unwanted Child | m034 | C | Target: Every card in your opponent's Battle Reward area Effect: Look at the target. If the cards include 1 or more 'Rogue Ninjas', select 1 and show it to your opponent and put it in your hand. | Water | Mission |
Look for the Red Four-Leaf Clover | m035 | C | Effect: Look at all the cards in your Deck. Select 1 Mission card of your choice and show it to your opponent. Then, shuffle your Deck and return the selected Mission card to the top of your Deck. | Wind | Mission |
Left Behind | m036 | C | Target: 1 of your opponent's Ninjas Effect: Remove the target from the Team. | Wind | Mission |
Specific Instruction | m037 | C | Counter Target: All of your Ninjas Effect: Organize the target into new Teams. | Wind | Mission |
Teachings of the Previous Hokage | m038 | C | Target: Every Team Effect: The target must be sent out to Battle during this turn, if possible. | Wind | Mission |
Small Act of Courage | m039 | C | Effect: Every Ninja in your hand that has an Entrance cost of 2 or less gets -1 Entrance cost during this turn. | Earth | Mission |
Shooting Star | m040 | ST | Permanent Target: 1 of your 'Genin' Ninjas Effect: The name of the target is considered to be the same as 'Shooting Star'. When this card's effect is applied, put a Ninja Blade coin symbolizing 'Shooting Star' on the target. When this card is removed aft | Earth | Mission |
Manji Battle Formation | m041 | C | Target: 1 of your Ninjas Effect: The target cannot receive any Damage during this turn, even if you lose the Battle (including both a Defeat and a Complete Defeat). | Earth | Mission |
Revival | m042 | U | Target: 1 Ninja in your Discard Pile Effect: Move the target back to the top of your Deck. | Earth | Mission |
Combat in Extreme Conditions | m043 | U | Effect: Move your Turn Marker up by 1. You cannot move the Turn Marker up during your End Phase of the turn you apply this effect. | Lightning | Mission |
Mission Refusal | m044 | C | Target: 1 Client Effect: Discard the target. | Lightning | Mission |
Broken Seal | m045 | R | Permanent Effect: You can discard 3 cards in your Chakra area at the beginning of your turn. Then, draw 1 card. | Lightning | Mission |
Preliminary Examination | m046 | C | Permanent Effect: All 'Genin' Ninjas can neither be included in any Teams nor be sent out to Battle during the turn they are put in play. | Fire | Mission |
Stay Out of This! | m047 | U | Counter Target: 1 Ninja of 'Chunin' or higher Rank being deployed Effect: Move the target back to its original owner's hand. Your opponent cannot deploy a Ninja with the same name as the target during this turn. | Fire | Mission |
Examination Rule | m048 | C | Permanent Effect: All Teams of only 1 'Chunin' or lower Rank Ninja cannot win any Battle Rewards. | Fire | Mission |
Surprise Attack | m049 | C | Target: 1 Ninja with the Entrance cost X Effect: Discard X number of your Battle Rewards to the original owner's Discard Pile and injure the target. (The minimum value of X is 1.) | Fire | Mission |
A Tool Called 'Ninja' | m050 | C | Target: (1) 1 of your in-play Ninjas (2) 1 of your injured Ninjas, except (1) Effect: Send target (1) to your Chakra area to heal target (2). | Water | Mission |
Appearance of Unknown Rivals | m051 | R | Permanent (3) Effect: Draw 1 card every time your opponent deploys a Ninja. This effect cannot be duplicated. | Water | Mission |
The End of the Demon | m052 | SR | Target: (1) 1 of your 'Chunin' or higher Rank Ninjas with a 'Water' symbol (2) 1 of your opponent's Ninjas or Clients Effect: Discard targets (1) and (2). | Water | Mission |
Written Test | m053 | U | Effect: All Teams perform a Mental Power Battle during this turn. | Wind | Mission |
Cheating Prevention | m054 | U | Effect: Teams with 2 or less Team Mental Power cannot be sent out to Battle during this turn. | Wind | Mission |
Sharp Words | m055 | C | Permanent (3) Effect: The Attacker may only send out X Teams. X = the number of Nija Blade coins on this card. | Wind | Mission |
Pass Permit | m056 | U | Target: 1 of your Ninjas Effect: The target's Team cannot be blocked by a Team which includes a Ninja with a symbol different from the target. | Wind | Mission |
Forbidden Technique | m057 | C | Effect: Select 1 symbol. Jutsu cards with the selected symbol cannot be used during this turn. | Earth | Mission |
Broken Heart | m058 | C | Target: Both players' in-play 'Permanent' Mission cards Effect: Send the target to their original owner's Chakra area. | Earth | Mission |
First Chunin Exam | m059 | R | Permanent (2) Effect: All Teams perform a Mental Power Battle. | Earth | Mission |
Dreadful Scars | m060 | C | Permanent (2) Effect: All Ninjas are deployed in injured status. | Earth | Mission |
Konohamaru Ninja Squad Appears! | m061 | C | Permanent Effect: All 'Ninja Academy Students' Ninjas get +0/+1. | Earth | Mission |
No lunch | m062 | U | Permanent (1) Effect: Neither player can draw cards during their Start Phase. | Lightning | Mission |
All Nine Rookies Face Off | m063 | U | Effect: You may deploy an additional Ninja this turn if you have fewer in-play Ninjas than your opponent after deploying 1 Ninja. | Fire | Mission |
Survival Exercise | m064 | U | Effect: Both players move 1 'Genin' Ninja of their choice to the bottom of its original owner's Deck for every 3 'Genin' Ninjas in their Village. | Fire | Mission |
Picking Empty Cans | m065 | C | Target: 1 Ninja in your Discard Pile Effect: Send the target to your Chakra area. | Wind | Mission |
Weeding | m066 | C | Effect: Each player sends 1 or 2 cards (their choice) from the top of their Deck to their original owner's Chakra area. | Earth | Mission |
Heaven Scroll | m067 | C | Permanent Effect: You can discard this card and your 'Earth Scroll' Mission card at the beginning of your turn (both cards must be in play when you discard them). Then, get 2 Battle Rewards. | Lightning | Mission |
Beyond the Goal | m068 | C | Target: All your Ninjas Effect: When the target's Team wins a Battle Reward during this turn, heal all the Ninjas in the Team. | Lightning | Mission |
Sweet Tooth | m069 | C | Permanent Effect: You may discard 2 cards in your Chakra area with the same symbol at the beginning of your turn. Then, your opponent discards 1 card in their hand at random and draws 1 card. | Lightning | Mission |
Here Comes Second Test Proctor Anko Mitarashi! | m070 | R | Effect: Both players charge all cards in their hand to their Chakra area and then draw cards until they have 3 cards in their hand. | Lightning | Mission |
Curse Mark Out of Control | m071 | R | Permanent (3) Target: 1 Ninja Effect: The target gets +1/+1. The target's Team cannot win any Battle Rewards. When this card is put in play, place a Ninja Blade coin symbolizing this effect on the target. | Fire | Mission |
Revive, Sharingan! | m072 | C | Effect: Discard all cards in your hand (unless there are none). Then, search for 1 Ninja with 'Sharingan Eye' in your Deck and show it to your opponent. Then, place it in your hand and shuffle your Deck. | Fire | Mission |
Survival in the Forest of Death | m073 | R | Permanent (2) Effect: If a player sends out at least 1 Team to Battle, give 1 Damage to 1 of their Ninjas at the end of the turn. This effect cannot be duplicated. | Fire | Mission |
Striking a Deal | m074 | R | Target: (1) X number of your Battle Rewards (2) X number of your Ninjas Effect: Discard target (1) to the original owner's Discard Pile and heal target (2). | Water | Mission |
Observer | m075 | C | Effect: Select 1 symbol. All cards in your Chakra area are considered to have the selected symbol in addition to their original symbols during this turn. | Water | Mission |
Image of Death | m076 | C | Counter Target: Every Ninja Effect: The target cannot be sent out to Battle during this turn. | Water | Mission |
Ninja Poem Titled "Ninja Opportunity" | m077 | C | Counter Effect: Your opponent cannot include Ninjas with different symbols in the same Team during this turn. | Wind | Mission |
Lucky! | m078 | C | Target: 1 of your opponent's Battle Rewards Effect: Flip a Ninja Blade coin; if it's heads, discard the target. If it's tails, your opponent draws 1 card. | Wind | Mission |
The Fastest Ones | m079 | R | Permanent Effect: You win the game when you win a total of 9 Battle Rewards instead of 10. This effect cannot be applied to your opponent. This card cannot be played if you have 5 or more Battle Rewards. | Wind | Mission |
Sakura's Decision | m080 | SR | Target: 1 of your healthy 'Female' Ninjas Effect: Injure the target. Then, draw the same number of cards as the target's 'Mental Power'. | Wind | Mission |
Earth Scroll | m081 | C | Permanent Effect: You may discard this card and your 'Heaven Scroll' Mission card at the beginning of your turn (both cards must be in play when you discard them). Then, draw 2 cards. | Earth | Mission |
Securing Food | m082 | C | Permanent (1) Effect: No Ninjas can be sent out to Battle. | Earth | Mission |
Promise from the Past | m083 | U | Effect: Look at the top 5 cards of your Deck. If there are 1 or more 'Female' Ninjas among the cards, select 1 'Female' Ninja of your choice, show it to your opponentand and place it in your hand. Then, return the rest to your Deck and shuffle it. | Earth | Mission |
Starving | m084 | C | Permanent Effect: Both players give 1 Damage to 1 of their Ninjas if they have 2 or less cards in their hand at the end of their turn. This effect cannot be duplicated. | Earth | Mission |
Quick Wit | m085 | C | ( Control of Power) Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck. In that case, this Ninja gets +1/+0 during the turn. This effect can be used up to 3 times per turn. | Lightning | Mission |
The Opposites Rule | m086 | C | (Reason for the Late Arrival) While this Ninja is in your hand and neither player has any Battle Rewards, this Ninja gets +1 Entrance cost. | Lightning | Mission |
Preliminaries to the Third Exam | m087 | R | (IQ of 200 or higher) When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn. | Lightning | Mission |
Great Ninja | m088 | R | Target: 1 Ninja in your Chakra area Effect: Move the target to your Village. The target is discarded at the end of this turn. However, you cannot select a Ninja as target if another Ninja in your Village has the same name. | Lightning | Mission |
Make-Out Violence | m089 | U | Target: 1 of your Ninjas Effect: Place X number of Ninja Blade coins symbolizing +1/+1 on the target. X = the number of 'Make-Out Paradise' Mission cards in your Chakra area. | Fire | Mission |
Copying Ability | m090 | C | Permanent Effect: You can add the following effect to your 'Sharingan Eye' Jutsu card: 'Effect: The user gets 1 of the characteristics of another of your in-play Ninjas during this turn.' | Fire | Mission |
Acute Sense of Smell | m091 | C | Permanent (2) Effect: Your opponent must play the game showing you all the cards in their hand. | Fire | Mission |
Tide of the Deadly Combat | m092 | R | Target: (1) Every healthy Ninja (2) Every injured Ninja Effect: Injure target (1). Heal target (2). | Fire | Mission |
Sacrifice | m093 | C | Permanent Effect: Every Mission card in both players' hands gets +1 Entrance cost. | Water | Mission |
Mischief of Darkness | m094 | U | Permanent Effect: Every Mission card in both players' hands gets -1 Entrance cost. | Water | Mission |
Forbidden Use | m095 | U | Effect: Your opponent cannot use any Mission cards during the next turn. | Water | Mission |
Spy of the Hidden Sound Village | m096 | R | Effect: Draw 2 cards. While this card is in your Chakra area, the original owner of this card cannot deploy any Ninjas. | Water | Mission |
Fateful Pairings | m097 | C | Effect: Both player shuffle their Decks. | Wind | Mission |
Situation Assessment | m098 | R | Permanent (2) Effect: All your Ninjas get +1 'Mental Power.' | Wind | Mission |
Chunin Exam Rule | m099 | C | Permanent Effect: Change the number of Battle Rewards required to win the game to 12. This card cannot be used if your opponent has 5 or more Battle Rewards. | Wind | Mission |
Electronic Scoreboard | m100 | C | Target: (1) 1 of your Ninjas (2) 1 of your opponent's Ninjas Effect: During this turn, if target (1) is sent out to Attack by itself, target (2) must block target (1), if possible. | Wind | Mission |
Important Advice | m101 | C | Permanent Effect: Every Ninja gets -1/-1. This effect cannot be duplicated. | Earth | Mission |
Ointment | m102 | C | Counter Target: 1 of your injured Ninjas Effect: Heal the target. | Earth | Mission |
Insightful Eye | m103 | C | Permanent Effect: You can add the following effect to the 'Byakugan' Jutsu card: 'Effect: Look at the top 4 cards of your Deck and return them in any order you like.' | Earth | Mission |
Main Branch and Cadet Branch | m104 | U | Target: (1) 1 of your Ninjas (2) 1 Ninja with the same name as target (1) Effect: Return Target (1) to its original owner's hand. Then, move target (2) to the top of its original owner's Deck. | Earth | Mission |
Retaliation | m105 | U | Target: 1 Jutsu card in your Discard Pile Effect: Move the target to the top of your Deck. | Earth | Mission |
Jonins' Intervention | m106 | ST | Effect: When any of your Ninjas are discarded after being in play during this turn, you can move 1 'Jonin' Ninja from your hand to your Village. | Fire | Mission |
Temptation of Power | m107 | ST | Effect: Discard 1 Ninja in your hand to search for 1 non-'Leaf' Ninja in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Water | Mission |
Wish | m108 | ST | Target: X number of the cards in your Discard Pile Effect: Move the target to the top of your Deck in any order you like. This effect can be used only when you have 1 or more 'Female' Ninjas in play. X = the number of your Chakras. | Wind | Mission |
Kunoichi Battle | m109 | U | Effect: Only 'Female' Ninjas can be sent out to Battle during this turn. Your opponent can organize Teams when this card is played. | Earth | Mission |
The Gift of Perseverance | m110 | C | Target: Your 'Rock Lee' Effect: Place 1 growth coin on the target. | Lightning | Mission |
For someone precious to you | m111 | U | Target: 1 of your opponent's 'Rogue Ninjas' Effect: Move the target to your Village unless you already have a Ninja with the same name as the target. Return the target to its original owner's Village at the end of the turn. | Water | Mission |
Difference in Levels | m112 | C | Permanent Effect: All Ninjas of the highest Rank that are currently in play get +1/+1. This effect cannot be duplicated. | Water | Mission |
Skillful Coordination | m113 | C | Permanent Effect: During the Exchange of Jutsu, you can discard the top card of your Deck to change the position of the Ninjas in 1 of your Teams. | Water | Mission |
Four Man Squads | m114 | ST | Permanent Effect: You can organize Teams with 4 Ninjas. | Fire | Mission |
Unhealed Wound | m115 | U | Permanent Effect: No Ninja can be healed. | Lightning | Mission |
Power of the Nine-Tailed Fox Spirit | m116 | C | Permanent Effect: You can charge Chakra during the Exchange of Jutsu. | Lightning | Mission |
Legacy of the Hero | m117 | C | Permanent Effect: If any of your Ninjas are discarded after being in play, they are sent to their original owner's Chakra area instead of the Discard Pile. | Lightning | Mission |
Toad Sage | m118 | R | Effect: You can show 1 'Ninja Toad' Ninja in your hand to your opponent and move it to the bottom of your Deck to draw 3 cards. | Lightning | Mission |
Teaching a Secret Technique | m119 | R | Effect: Search for 1 'Sasuke Uchiha' with 'Growth' in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. This effect cannot be used unless you have 'Sasuke Uchiha' in play. | Fire | Mission |
Complete Victory | m120 | C | Permanent Effect: If your Team wins an Outstanding Victory by a difference of 8 or more in Team Power, discard every Ninja Battling against the Team. | Fire | Mission |
Continue the Mission | m121 | C | Permanent (1) Effect: Neither player can deploy any Ninjas. This card cannot be used during the turn in which a Ninja has been deployed. | Fire | Mission |
Hot Spring | m122 | U | Target: Every injured Ninja Effect: Heal the target. | Water | Mission |
Coward | m123 | U | Permanent (3) Effect: When your opponent uses a Mission card, the value of your opponent's Turn Marker is considered to be reduced by X. X = the number of Ninja Blade coins on this card. | Water | Mission |
A Grain of Courage | m124 | C | Counter Target: 1 of your Ninjas Effect: During this turn, if the target is the only Ninja sent out to block, none of the Attacker's Teams can win any Battle Rewards. | Water | Mission |
Secret Conspiracy | m125 | R | Effect: You can use any number of Mission cards during this turn. | Water | Mission |
Double Knockdown | m126 | U | Permanent Effect: Your Ninjas cannot receive any Damage by a draw. | Wind | Mission |
Ebisu Again | m127 | C | Target: 1 of your opponent's Clients Effect: Move the target to your Village if you do not have a Client in play in your Village. | Wind | Mission |
Disarmament | m128 | ST | Counter Effect: The player with the most in-play Ninjas moves 2 Ninjas to their original owner's hand. The player with less in-play Ninjas moves 1 Ninja to the original owner's hand. | Wind | Mission |
The Hyuga Lineage | m129 | U | Effect: If you have 'Neji Hyuga' in play, you can search for 1 Jutsu card with 'Requirements: 'Byakugan'' in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Earth | Mission |
A Flower that Carries a Wish | m130 | C | Target: Any number of your injured Ninjas Effect: Move the target to the bottom of the original owner's Deck to move every Ninja in your hand with the same name as the target to your Village. | Earth | Mission |
Challenging Again | m131 | C | Permanent (4) Effect: Every time you flip a Ninja Blade coin, you can ignore the result and flip it again. If you need to flip a coin more than once, you can only redo one of the flips. This effect can only be applied once per 'Ninja Blade coin flip effec | Earth | Mission |
Disgrace of the Village | m132 | U | Permanent (4) Effect: Every time your opponent flips a Ninja Blade coin, the result is considered be tails regardless of the result. If they need to flip a coin more than once, only 1 of the results of your choice is considered to be tails. This effect ca | Earth | Mission |
Secret Path | m133 | C | Target: 1 of your Ninjas Effect: Flip a Ninja Blade coin; if it's heads, the target's Team cannot be blocked during this turn while the target remains the only Ninja in it's Team. | Lightning | Mission |
Pledge of Victory | m134 | C | Permanent Effect: When any of your Ninjas are sent out to Attack, you can move the top card of your Deck to your Chakra area. | Lightning | Mission |
Power for Change | m135 | R | Target: (1) 1 of your 'Naruto Uzumaki' Ninja cards in play (2) Every growth coin on your Ninjas Effect: Move target (2) onto target (1). | Lightning | Mission |
Combo of 16 Hits | m136 | U | Effect: If any Ninja in your Team(s) uses 3 or more Jutsu cards during this turn, that Ninja's Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle. | Fire | Mission |
Detection | m137 | C | Target: 1 of your in-play 'Permanent' Mission cards Effect: Return the target to its original owner's Deck. Then, shuffle the Deck. | Fire | Mission |
High-Speed Body | m138 | R | Permanent Effect: If you have 1 or more Ninjas with 'Sharingan Eye' in play, you can discard 1 card from your hand at the beginning of your turn to draw 1 card. | Fire | Mission |
Dancing Leaves...!! | m139 | U | Effect: If you give a 'Sasuke Uchiha' in your hand a +2 Entrance cost and deploy it or put it in play by the effect of 'Growth' during this turn, draw 3 cards. | Fire | Mission |
Incomplete Activation | m140 | C | Permanent Effect: Each player must pay 1 additional Chakra of their choice every time their Ninja uses a Jutsu card. | Water | Mission |
Scheming | m141 | U | Effect: Everytime your Team(s) wins 1 or more Battle Rewards during this turn, discard the same number of your opponent's Battle Rewards instead. | Water | Mission |
Abduction | m142 | U | Target: 1 of your opponent's 'Genin' or lower Rank Ninjas Effect: Move the target to your Village unless you already have a Ninja with the same name as the target. If the target is still in play, return it to your opponent's Village at the end of the tur | Water | Mission |
Measuring the Limits | m143 | U | Effect: Only 1 of your opponent's Ninjas can use up to 1 Jutsu card during this turn. | Wind | Mission |
Changes in Pairings | m144 | U | Target: 1 of your opponent's Ninjas Effect: The target's Team cannot be sent out to Battle during this turn. | Wind | Mission |
Depression | m145 | C | Permanent (2) Target: 1 Ninja Effect: Attach this card to the target to give it -1/-1. (If you attach this card to your opponent's Ninja, they control this card.) | Wind | Mission |
The Official Exam Begins! | m146 | U | Effect: Your opponent can organize their Teams. Only 'Genin' Ninjas can be sent out to Battle during this turn. | Wind | Mission |
Aftereffects | m147 | C | Permanent Target: 1 injured Ninja Effect: Attach this card to the target. The target cannot be healed. (If you attach this card to your opponent's Ninja, they control this card.) | Earth | Mission |
You Got Me! | m148 | U | Counter Target: 1 of your Ninjas Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, negate all Damage it gives in the Showdown. Then, place 1 growth coin on the target. | Earth | Mission |
Hidden Capacity | m149 | C | Permanent (3) Target: 1 of your Ninjas Effect: Attach this card to the target. The original Mental Power of the target becomes 0. Place a Ninja Blade coin symbolizing +1 Mental Power on the target at the end of each of your turns. | Earth | Mission |
Caged Bird | m150 | U | Counter Permanent (2) Target: 1 Ninja Effect: Attach this card to the target. The target cannot be sent out to Battle. (If you attach this card to your opponent's Ninja, they control this card.) | Earth | Mission |
Broken Seal | m151 | R | Permanent Effect: No Jutsu card with the word 'seal' in its name can be used. | Lightning | Mission |
Pad | m152 | C | Effect: Draw the same number of cards as the number of all in-play 'Ninja Dog' Ninjas. | Lightning | Mission |
Best Rival | m153 | U | Permanent (2) Effect: When a Team with both 'Kakashi Hatake' and 'Might Guy' is sent out to Battle and opposed, that Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle. | Lightning | Mission |
Stormy Battle | m154 | U | Permanent (4) Effect: Every Attacking Team that has a Ninja with an Entrance cost of 8 or more can only be blocked by another Team that has a Ninja with an Entrance cost of 8 or more. | Lightning | Mission |
Ominous Presentiment | m155 | U | Permanent (3) Effect: If a player discard a Ninja with an Entrance cost of 6 or more as the result of the Showdown, then that player loses the game at the end of the turn. If both players discard a Ninja with an Entrance cost of 6 or more as a result of t | Fire | Mission |
A-Ranked Mission | m156 | U | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target. If the target wins a Victory or an Outstanding Victory, win 1 Battle Reward. | Fire | Mission |
The End of the Mortal Combat | m157 | R | Effect: Each player must discard their in-play Ninja with the highest Entrance cost. (If a player has 2 or more Ninjas that have the highest Entrance cost, that player selects and discards 1 of them.) | Fire | Mission |
The One Who Inherits and Entrusts the Will | m158 | R | Effect: If all of your in-play Ninjas are 'Leaf' Ninjas and you have 2 or less cards in your hand, draw card(s) until you have 3 cards in your hand. | Fire | Mission |
Research into Forbidden Jutsu | m159 | U | Target: Every Jutsu card in your Discard Pile Effect: Return the target to its original owner's Deck. Then, shuffle the Deck. | Water | Mission |
Collapse of the Hidden Leaf Village | m160 | R | Permanent (3) Effect: Every in-play 'Leaf' Ninja gets -1/-1. | Water | Mission |
Loss of All Techniques | m161 | C | Permanent (4) Target: 1 Ninja Effect: Attach this card to the target. The target cannot be the user of Jutsu cards. (If you attach this card to your opponent's Ninja, they control this card.) | Wind | Mission |
The Name "Gaara" | m162 | C | Target: (1) Your 'Gaara of the Desert' (2) X number of your in-play Ninjas Effect: Discard target (2) to place X number of Ninja Blade coin(s) symbolizing +1/+1 on target (1). | Wind | Mission |
Basic Platoon | m163 | U | Effect: Search for 1 'Platoon' Ninja in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Wind | Mission |
Holding the Enemy Back | m164 | C | Counter Target: 1 of your opponent's Ninjas Effect: If the target is sent out to Attack this turn, the target's Team is considered to be a Battling Team during the Showdown. | Wind | Mission |
Love | m165 | C | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target. The target cannot receive 2 or more Damage except as a result of the Showdown. | Earth | Mission |
Decoy | m166 | C | Counter Target: 1 of your Ninjas Effect: The target's Team can block 2 of your opponent's Teams during this turn. (The blocked Teams combine their Team Powers in the Showdown.) | Earth | Mission |
Reason for Their Highest Renown | m167 | C | Target: (1) 1 of your Ninjas with 'Byakugan' (2) All your opponent's non-'Leaf' Ninjas with an Entrance cost of X or less Effect: Change target (2) to injured status. X = Target (1)'s Entrance cost - 2 | Earth | Mission |
Another Tracker | m168 | C | Effect: Move 1 'Jonin' Ninja in your hand to your Village. | Earth | Mission |
Special Suits | m169 | U | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target. The target can be the user of Jutsu cards with 'Requirements: Rock Lee'. | Lightning | Mission |
Chakra Armor | m170 | C | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target. The target gets +1/+1 while this card is attached. | Water | Mission |
Delivery | m171 | U | Effect: If your opponent has 6 or more Battle Rewards, you can draw 2 cards. | Wind | Mission |
Hidden Past | m172 | U | Target: Each of your opponent's Battle Rewards Effect: Look at the target. You can select 1 card among them and move it to your hand. In that case, send 1 of the cards in your hand to your opponent's Battle Reward area. | Wind | Mission |
Farewell | m173 | U | Permanent Effect: Each player draws 1 card at the end of the turn that 1 or more of their own in-play Ninjas are discarded due to Damage. This effect cannot be duplicated. | Earth | Mission |
Research Tour | m174 | U | Effect: Look at the top 3 cards of your Deck. Then, return them to the top or bottom of your Deck in any order. | Lightning | Mission |
No Interest | m175 | U | Target: 1 'Counter' Mission card being played Effect: Negate and discard the target. (You can play this Mission during your turn even if you have already played a Mission during that turn.) | Lightning | Mission |
Too Much Baggage | m176 | C | Permanent (3) Effect: Neither player can send out any Teams to Attack while they have 4 or more cards in their hand. | Lightning | Mission |
Tragic Clan | m177 | U | Target: Every Ninja with 'Sharingan Eye' Effect: Return the target to its original owner's hand. This effect cannot be applied to 'Itachi Uchiha.' | Fire | Mission |
Fratricide | m178 | R | Target: X number of your in-play Ninjas Effect: Move the target to its original owner's Chakra area to draw X number of cards. | Fire | Mission |
Mysterious Small Organization | m179 | C | Effect: Every 'Akatsuki' Ninja in your hand gets -1 Entrance cost during this turn. | Fire | Mission |
Catch-Out | m180 | ST | Counter Target: 1 Mission card being played Effect: Negate and discard the target. | Fire | Mission |
Unexpected Visitor | m181 | C | Counter Target: 1 of your opponent's Ninjas Effect: The target cannot be included in a Team of 2 or more Ninjas during this turn. | Water | Mission |
Huge Difference in Ability | m182 | R | Permanent Effect: Your Ninjas are unaffected by any Jutsu card's used by your opponent's Ninjas of lower rank. | Water | Mission |
Assassination of the Kazekage | m183 | R | Target: 1 'Satoosa' or 'Sannin' or higher Rank Ninja Effect: Return the target to the top of its original owner's Deck. | Water | Mission |
Hex Crystal | m184 | C | Effect: Flip a Ninja Blade coin. If it's heads, you win 1 Battle Reward. If it's tails, your opponent wins 1 Battle Reward. | Wind | Mission |
Coronation Ceremony | m185 | C | Permanent Target: 1 of your Clients Effect: Attach this card to the target to give -1 Entrance cost to every Ninja in your hand. This effect cannot be duplicated. | Wind | Mission |
The Adventures of Princess Gale | m186 | U | Target: 1 of your Clients Effect: The target is also considered to be a Ninja with 'Power: 4/4' during this turn. Remove the target from its Team and move it to its original owner's Village as a Stand-By Ninja when it receives any Damage or at the end of | Wind | Mission |
3 Don'ts for Ninjas | m187 | C | Permanent (2) Effect: Neither player can perform both of the following actions but only one of them per turn: 'Deploy a Ninja' or 'Use a Mission card.' | Wind | Mission |
Unbridgeable Gap | m188 | C | Target: 1 'Permanent (X)' Mission card Effect: Place a Ninja Blade coin on the target. | Earth | Mission |
Recovery of the Village | m189 | R | Permanent (3) Effect: While your opponent has 7 or more Battle Rewards, the Entrance cost of every Ninja in your hand becomes 0. | Earth | Mission |
Festival | m190 | R | Permanent (3) Effect: Both players can use up to 2 Mission cards per turn. | Earth | Mission |
Focus | m191 | C | Effect: During this turn, you can use only up to 1 Jutsu card. If you use a Jutsu card during this turn and its effect is applied successfully, select and move 3 of the cards in your Discard Pile to your Chakra area at the end of the turn. | Lightning | Mission |
Playing Catch | m192 | U | Effect: Your opponent can draw 2 cards. If they choose to draw 2 cards, you also draw 2 cards. If they do not, you draw 1 card. | Lightning | Mission |
Three-Cornered Deadlock | m193 | R | Effect: Each player can search for 1 'Ninja Toad,' 'Snake,' or 'Slug' Ninja in their Deck, show it to the other player, and place it in their hand. Then, shuffle both Decks. | Lightning | Mission |
Fifty-Fifty Chance | m194 | R | Target: 1 injured Ninja Effect: Flip a Ninja Blade coin. If it's heads, heal the target. If it's tails, discard it. | Lightning | Mission |
Request for Taking Office | m195 | U | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target. While this card is attached, the target's Rank is also treated as 'Satoosa'. | Fire | Mission |
Necklace that Invites Death | m196 | C | Target: 1 of your Ninjas Effect: Flip a Ninja Blade coin. If it's heads, place 1 growth coin on the target. If it's tails, move the target to your Chakra area. | Fire | Mission |
The Haze Ninja Trio | m197 | C | Effect: Each player must select 1 of their Chakras, if they have any, and discard it. | Fire | Mission |
Make-Out Bar | m198 | U | Target: Every 'Male' Ninja Effect: The target gets -1/-1 during this turn. | Water | Mission |
Bargaining Chip | m199 | C | Effect: Each player can return 1 of the Ninjas in their Discard Pile to its original owner's hand. This Mission cannot be played if your opponent has no Ninjas in their Discard Pile. | Water | Mission |
Sign of Conspiracy | m200 | R | Permanent (X) Target: 1 'Genin' Ninja Effect: Attach this card to the target. When there are no Ninja Blade coins left on this card, move the target to the opponent's Village. (If you attach this card to your opponent's Ninja, they control this card.) X = | Water | Mission |