Card Name | Card # | Rarity | Effect | Element | Card Type |
Shadow Clone Jutsu | jUS001 | SR | Target: User Effect: You can discard as many cards you like from the top of your Deck. In that case, the target gets +1/+1 for each of the discarded cards during the turn. In addition, the target gets 'Clone status' during the turn. | Lightning | Jutsu |
Harem Jutsu | jUS002 | SR | Requirements: 'Male' + 'Clone status' Target: Every 'Male' Ninja Battling against the user Effect: The user becomes 'Female'. The target cannot become the user of Jutsu cards during this turn. | Lightning | Jutsu |
Kunai | jUS003 | R | Target: User Effect: The target gets +1/+1 during the turn. In addition, the next Jutsu card the target uses during the turn cannot be negated . | Lightning | Jutsu |
Primary Lotus | jUS004 | R | Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: If you have 4 or more cards in your hand, give 2 Damage to the target. If you have 3 or less cards in your hand, give 1 Damage to the target. | Lightning | Jutsu |
Hidden Lotus | jUS005 | U | Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target. Then, discard the user at the end of the turn. | Lightning | Jutsu |
Leaf Hurricane | jUS006 | U | Target: User Effect: The target gets +2/+0 during the turn. If the target has the 'Taijutsu' Combat Attribute, you can discard 1 Chakra to move this Jutsu card to your hand instead of your Chakra area after this effect is resolved. | Lightning | Jutsu |
Lions Barrage | jUS007 | SR | Requirements: 'Sasuke Uchiha' Target: 1 Ninja Battling against the user Effect: Give X Damage to the target. X (the Jutsu cost) can only be paid by Chakras with a 'Fire' symbol. | Fire | Jutsu |
Sharingan Eye | jUS008 | SR | Requirements: 'Sharingan Eye' Target: (1) User (2) 1 Ninja Battling against the user Effect: During this turn, if target (2) gets additonal Power by the effect of a Jutsu card, target (1) gets the same amount of additional Power during the turn | Fire | Jutsu |
A Thousand Years of Death | jUS009 | C | Target: 1 Ninja Effect: The target cannot win any Battle Rewards during this turn. | Fire | Jutsu |
Water Clone Jutsu | jUS010 | R | Target: User Effect: The user gets +X/+X during this turn. ? X = the number of cards with a 'Water' Symbol in your Chakra area. | Water | Jutsu |
Water Style: Water Dragon Jutsu | jUS011 | SR | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. | Water | Jutsu |
Water Style: Water Shark Bomb Jutsu | jUS012 | C | Requirements: 'Jonin' or higher Rank Target: 1 injured Ninja Battling against the user Effect: Discard the target. | Water | Jutsu |
Parasitic Insect Jutsu | jUS013 | C | Requirements: 'Insect' Combat Attribute Effect: look at the top 3 cards of your opponent's Deck and discard 1 of them of your choice. Return the rest in any order you like to the top of their Deck. | Wind | Jutsu |
Puppet Master Jutsu | jUS014 | C | Requirements: 'Manipulation' Combat Attribute Effect: Place this Jutsu card as a Ninja card with Power of 3/3 in any position in the user's Team. Send this Jutsu (Ninja) card to your Chakra area when it receives any Damage or at the end of the turn. | Wind | Jutsu |
Gigantic Fan | jUS015 | U | Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost Effect: Negate the target and discard it. | Wind | Jutsu |
Earth Style: Headhunter Jutsu | jUS016 | U | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Change the target to injured status. Heal the target at the end of the turn. | Earth | Jutsu |
Shadow Possession Jutsu | jUS017 | C | Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: During this turn, the target's Power becomes the same as the user's. | Earth | Jutsu |
Gentle Fist | jUS018 | C | Requirements: 'Byakugan' Target: 1 Justu card being played Effect: Negate the target and discard it. | Earth | Jutsu |
8 Trigrams Palms Rotation | jUS019 | R | Requirements: 'Byakugan' + 'An Entrance cost of 2 or more' Target: Each of your Ninjas Effect: The target cannot receive any Damage from the effect of your opponent's Jutsu or Ninja's effect. | Earth | Jutsu |
Expansion Jutsu | jUS020 | R | Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +4/+0 during this turn. | Earth | Jutsu |
Rasengan | jUS021 | C | Requirements: 'The Fourth Hokage,' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card. | Lightning | Jutsu |
Chidori | jUS022 | C | Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card. | Fire | Jutsu |
Water Style: Water Dragon Jutsu | jUS023 | U | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the user is 'The Second Hokage', move up to 3 cards in your Discard Pile to your Chakra area. | Water | Jutsu |
Secret Wood Style Jutsu: Deep Forest Creation | jUS024 | C | Requirements: 'The First Hokage' Target: Every Ninja of your opponet being sent out to Battle Effect: The target becomes a Stand-By Ninja. In addition, the target cannot be sent out to Battle during the next turn. | Earth | Jutsu |
Earth Style: Dark Swamp | jUS025 | C | Target: 1 of your opponent's Head Ninjas Effect: In the calculation of the Team Power of the target's Team, apply the target's Support value instead of its Combat value during this turn. | Lightning | Jutsu |
Guillotine Sword | jUS026 | C | Requirements: 'Zabuza Momochi' Target: User Effect: The target gets +5/+0 during the turn. | Water | Jutsu |
Ninja Art of Beast Mimicry: Man Beast Clone | jUS027 | R | Requirements: 'Fang' Combat Attribute Target: 1 other Ninja with a 'Fang' Combat Attribute in the same Team as the user Effect: The current Combat of the target becomes the same value as the user's current Combat. In addition, in the calculation of the Te | Fire | Jutsu |
Water Style: Giant Vortex Jutsu | jUS028 | U | Requirements: 'Jonin' or higher Rank Target: X number of your opponent's Team(s) Battling against your Team(s) Effect: The target gets -X Team Power during this turn. | Water | Jutsu |
Wind Style: Infinite Sand Storm Devastation | jUS029 | SR | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Injured Ninja Battling against the user Effect: Move the target to the bottom of its original owner's Deck. | Wind | Jutsu |
Wind Style: Air Bullets | jUS030 | C | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Healthy Ninja Battling against the user Effect: Give 1 Damage to the target. | Wind | Jutsu |
Combined Transformation | jUS031 | U | Requirements: 'Naruto Uzumaki & Gamabunta' Effect: Place this Jutsu card as a Ninja with Power of 9/9 in any position in the user's Team. Send this Jutsu (Ninja) card to your Chakra area when it receives any Damage or at the end of the turn. | Lightning | Jutsu |
Genjutsu: Infinite Darkness Jutsu | jUS032 | C | Requirements: 'The First Hokage' Target: 1 Jutsu card being played Effect: The user of the target flips a coin twice: if they get tails both times, negate the target and discard it | Earth | Jutsu |
Research | jUS033 | SR | Effect: Select 1 of your opponent's in-play cards or 1 of the cards in your opponent's Discard Pile. Then, look at all the cards in your opponent's hand and discard the card(s) with the same name as the selected card. | Wind | Jutsu |
Butterfly Bullet Bomb | jUS034 | R | Requirements: 'Choji Akimichi' + 'Secret Pills' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Discard the user at the end of the turn. | Earth | Jutsu |
Release of Chakra | jUS035 | SR | Effect: Move 3 cards from your hand to your Chakra area. In that case, draw 4 cards. | Lightning | Jutsu |
Digital Shrapnel | jUS036 | U | Requirements: 'Kimimaro' Target: Every Injured Ninja Battling against the user Effect: Give 1 Damage to the target. | Water | Jutsu |
Rasengan | jUS037 | R | Requirements: 'The Fourth Hokage,' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victoryn or an Outstanding Victory, give 1 Damage to 1 of your opponen | Lightning | Jutsu |
Extraordinary Power | jUS038 | R | Requirements: 'Tsunade' Target: User Effect: User gets +3/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory. | Wind | Jutsu |
Wound Healing | jUS039 | R | Requirements: 'Medicine' Combat Attribute Target: Every injured Ninja in the user's Team Effect: Heal the target. | Water | Jutsu |
Summoning Jutsu: Blade Dance | jUS040 | C | Requirements: 'Temari' Target: 1 Jutsu card being played by a Ninja with an Entrance cost of X or lower Effect: Negate the target and discard it. X = the number of your Chakra or less. | Wind | Jutsu |
Flying Swallow | jUS041 | U | Requirements: 'Asuma Sarutobi' Target: 1 of your opponent's Ninjas Battling against the user Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it. | Earth | Jutsu |
High Speed Move Taijutsu | jUS042 | C | Requirements: 'Rock Lee' or 'Might Guy' or 'Sasuke Uchiha' + 'Taijutsu' Combat Attribute Target: 1 Jutsu card being played Effect: Negate the target and discard it. | Lightning | Jutsu |
Instant Killing | jUS043 | U | Requirements: 'Asuma Sarutobi' Target: Every Ninja with lower Entrance cost than the user's Battling against the user Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it. | Earth | Jutsu |
Ninja Art: Mitotic Regeneration | jUS044 | R | Requirements: 'Tsunade' Target: Each of your Injured Ninjas Effect: Heal the target. | Wind | Jutsu |
Toad Mouth Trap | jUS045 | R | Requirements: 'Jiraiya' Target: Every Ninja in 1 of the Teams being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. Every Ninja that got heads becomes a Stand-By Ninja and cannot be sent out to Battle during the next turn. | Lightning | Jutsu |
Paper Bomb | jUS046 | C | Requirements: 'Chunin' or higher Rank Target: User and 1 Ninja Batting against the user Effect: Give 1 Damage to the target. | Wind | Jutsu |
Motto | jUS047 | U | Requirements: 'Jiraiya' Target: Every Ninja with both a 'Water' Symbol and an Entrance cost of 4 or lower Battling against the user Effect: The Power of the target becomes 0/0 during the turn. | Lightning | Jutsu |
Rapid Movement | jUS048 | C | Target: User Effect: Move the user to any of your Battling Teams in any position. | Fire | Jutsu |
Additional Blow | jUS049 | C | Requirements: 'Taijutsu' Combat Attribute Target: 1 Ninja Battling against the user Effect: The next time the target receives any Damage during this turn, give 1 additional Damage to the target when Damage is applied. | Earth | Jutsu |
Thinking Mode | jUS050 | C | Requirements: “Mental Power” of 1 or more Effect: Look at all the cards in your opponent's hand. Then, draw a card. | Earth | Jutsu |
Unexpected Attack | jUS051 | U | Target: User Effect: The user gets +2/+2 during the turn. This Jutsu card can be used even when it is in your Discard Pile. In that case, move this Jutsu card to the bottom of your Deck instead after the effect is applied. | Lightning | Jutsu |
Multiple Attacks | jUS052 | U | Requirements: Blocker's Ninja Target: Every Head Ninja of your opponent's Teams being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. Give 1 Damage to every Ninja that got heads. | Earth | Jutsu |
One Last Punch | jUS053 | C | Requirements: Injured Ninja Effect: Double the user's original injured printed Combat value. Discard the user after the Showdown. | Lightning | Jutsu |
Fire Style: Fireball Jutsu | jUS054 | U | Target: Every Ninja with a 'Water' Symbol Battling against the user Effect: Give 1 Damage to the target. | Fire | Jutsu |
Tsukuyomi | jUS055 | R | Requirements: 'Itachi Uchiha' Target: 1 Ninja Battling against the user Effect: Shuffle the target into your opponent's hand. Then, reveal a card from your opponent's hand at random until a card with the same name is revealed. Then, return the target to | Fire | Jutsu |
Tsukuyomi | jUS055 | R (SILVER) | Requirements: 'Itachi Uchiha' Target: 1 Ninja Battling against the user Effect: Shuffle the target into your opponent's hand. Then, reveal a card from your opponent's hand at random until a card with the same name is revealed. Then, return the target to | Fire | Jutsu |
Threat | jUS056 | C | Requirements: 'Neji Hyuga' Target: 1 Ninja with 1 or less Entrance cost Effect: The Power of the target becomes 0/0 during the turn. | Earth | Jutsu |
Food Pills | jUS057 | U | Target: User Effect: The user gets +2/+2 during the turn. Additionally, during this turn, the user cannot receive any Damage except during the Showdown. | Fire | Jutsu |
Sexy Jutsu | jUS058 | U | Requirements: 'Male' Target: Every 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female' during this turn. The target's Mental Power becomes 0 during this turn. | Lightning | Jutsu |
Food Pills | jUS059 | U | Target: User Effect: The user gets +2/+2 during this turn. Additionally, if the target is in injured status at the end of this turn, heal the target. | Fire | Jutsu |
Attack to the Weakest Point | jUS060 | R | Target: 1 of the Ninjas with the lowest original printed Entrance cost in the Team Battling against the user Effect: Change the target to injured status. | Lightning | Jutsu |
Sealing Jutsu: Fire Seal | jUS061 | U | Effect: Look at all the cards in your opponent's hand and select and discard 1 Jutsu card with a 'Fire' symbol, if they have any. | Earth | Jutsu |
Byakugan | jUS062 | R | Requirements: 'Byakugan' Effect: Discard up to X number of cards in your opponent's hand at random. X = the number of cards with an 'Earth' symbol in your Chakra area. The maximum value of X is 2. | Earth | Jutsu |
Absent-Mindedness | jUS063 | U | Target: User Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. Additionally, the target gets -2/-2during this turn. | Earth | Jutsu |
8 Trigrams Palms Rotation | jUS064 | SR | Requirements: 'Byakugan' + 'An Entrance cost of 4 or more' Target: (1) Every Ninja in the user's Team (2) Every Ninja Battling against the user Effect: Target (1) cannot be the target of your opponent's Jutsu cards during thi | Earth | Jutsu |
Chidori | jUS065 | R | Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, give 1 Damage to 1 of your opponent's Healthy Stand-By Ninj | Fire | Jutsu |
Lightning Blade | jUS066 | SR | Requirements: 'Kakashi Hatake' Target: 1 Ninja Battling against the user Effect: If your opponent has 5 or more Battle rewards, discard the target. If your opponent has 4 or less Battle rewards, give 1 Damage to the target. Additionally, the user gets +X/ | Fire | Jutsu |
Double Knock Out | jUS067 | U | Target: 'User' Effect: During this turn, the next time that the target receives any Damage by your opponent's Jutsu cards, the user of those Jutsu cards receive the same amount of Damage. Additionally, the next time that the target receives any Damage by | Wind | Jutsu |
Blade Manipulation Jutsu | jUS068 | C | Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's Ninjas with an original printed Entrance cost of 1 or less Effect: Give 1 Damage to the target. | Wind | Jutsu |
Preparation for the Victory | jUS069 | C | Effect: Move 2 cards in your Discard Pile to your Chakra area. | Wind | Jutsu |
Subjective | jUS070 | R | Target: 1 Jutsu card being used with 'Target: 1 Ninja' Effect: Change the target of the target to another applicable target. The effect of the target is applied only to the new target. | Wind | Jutsu |
Super Genius | jUS071 | U | Target: User Effect: The target gets +3 Mental Power during this turn and the next turn. | Wind | Jutsu |
Awakening of the Monster | jUS072 | U | Requirements: 'Gaara of the Desert' + 'An Entrance cost of 2 or more' Effect: Move the user to your Chakra area. In that case, put 1 'Shukaku' Ninja card from your hand in play in the same Team and in the same position as the user was ignoring the Entranc | Wind | Jutsu |
Sacrifice | jUS073 | U | Target: (1) User (2) 1 Ninja in the same Team as the user except target (1) Effect: During this turn, while target (1) is in play, if target (2) would receive any Damage, give that Damage to target (1) instead. | Water | Jutsu |
Intake of Chakra | jUS074 | ST | Effect: Select and discard X number of your opponent's Chakras. | Water | Jutsu |
Outsmarting the Opponent | jUS075 | U | Effect: If your opponent draws 1 or more cards by the effect of their Jutsu cards and its effect is applied successfully during this turn, randomly select and discard the same amount of cards from your opponent's hand. | Water | Jutsu |
Invisible Attack | jUS076 | U | Target: 1 of your Jutsu cards being used with 'Target: 1 Ninja Battling against the user' Effect: Change the target of the target to 'Target: 1 Ninja' and select the new applicable target of the target The effect of the target is applied only to the new | Water | Jutsu |
Water Style: Giant Vortex Jutsu | jUS077 | R | Requirements: 'Jonin' or higher Rank Target: Every Stand-By Ninja in 1 of your opponent's Teams Effect: Move the target back to its original owner's hand. This effect is negated if the user's Team is not opposed. | Water | Jutsu |
Clematis Dance: Flower | jUS078 | C | Requirements: 'Kimimaro' + 'State 2' Target: User Effect: The target gets +5/+0 during this turn. Aldditionally, if the target's Team wins a Victory or an Outstanding Victory this turn, you win 1 Battle Reward. | Water | Jutsu |
Paper Bomb | jUS079 | U | Target: 1 Ninja Effect: Change the target to injured status at the end of this turn. | Earth | Jutsu |
Gentle Fist Style: 8 Trigrams 64 Palms | jUS080 | U | Requirements: 'Neji Hyuga' or 'Byakugan'+'An Entrance cost of 4 or more' Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, and your opponent shuffles their Dec | Earth | Jutsu |
Irregular Attack | jUS081 | C | Requirements: 'Magic' Combat Attribute Effect: During this turn, in the calculation of the Team Power of the user's Team and the Team Battling against it, the Head Ninja uses its Support value, and the Back Ninjas use their Combata value. | Earth | Jutsu |
Night Attack | jUS082 | C | Target: User Effect: The user gets +2/+2 during this turn. This Jutsu card can be used even when it is in your Chakra area. | Fire | Jutsu |
Flying Knee | jUS083 | U | Effect: Look at all the cards in your opponent's hand, select 1 of them and move it to their Chakra area. | Wind | Jutsu |
Surprise Attack in the Dark | jUS084 | C | Effect: Select 1 Jutsu card in your Discard Pile and move it to your hand. | Earth | Jutsu |
Emergency Evacuation | jUS085 | U | Target: Every Ninja in the User's Team Effect: The target becomes a Stand-By Ninja. | Wind | Jutsu |
Restoration of the Memory | jUS086 | U | Requirements: 'Medicine' Combat Attribute Effect: Look at your opponent's Battle Rewards. You can move any number of them to your hand. In that case, move the same amount of cards from your hand to your opponent's Battle Reward area. | Wind | Jutsu |
Moving Under Water | jUS087 | U | Effect: Search for 1 Jutsu card with a 'Water' symbol in the top 5 cards of your Deck, show it to your opponent and place it in your hand. Then, return the rest and shuffle your Deck. | Water | Jutsu |
Toad Sword | jUS088 | U | Requirements: 'Gamabunta' Target: 1 Ninja Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. | Lightning | Jutsu |
Sonic Speed Attack | jUS089 | U | Requirements: 'Might Guy' Target: 1 Ninja Battling against the user Effect: If the target is in healthy status, change it to injured status. If the target is in injured status, discard it. | Lightning | Jutsu |
Armed Puppet | jUS090 | C | Requirements: 'Puppet' Effect: Every Ninja that receives any Damage from the user's Team this turn is discarded after that Damage is applied, even if that Damage is reduced to 0. This effect is negated if the Damage is negated. | Wind | Jutsu |
Counter by the Sharingan Eye | jUS091 | U | Requirements: 'Sharingan Eye' Target: (1) 1 of your opponent's Jutsu cards being used (2) User Effect: Pay the Jutsu cost of target (1). In that case, apply the effect of target (1) making target (2) as a user of target (1). However, 'requirem | Fire | Jutsu |
Power of the Sharingan Eye | jUS092 | U | Requirements: 'Sharingan Eye' Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, and your opponent shuffles their Deck. | Fire | Jutsu |
Smoke Pellet | jUS093 | U | Target: User Effect: The target cannot be affected by your opponent's Jutsu cards during this turn. | Fire | Jutsu |
Unguarded Moment | jUS094 | U | Target: 1 Ninja Battling against the user Effect: Compare the target's current status printed Combat and Support value. The target's Combat and Support values are considered to be the same value as the lower of the two during this turn. | Wind | Jutsu |