Card Name | Card # | Rarity | Effect | Element | Card Type |
Group Lesson | m601 | R | Effect: Move up to 3 cards with a Lightning Symbol in your Discard Pile to your Chakra area. Additionally, if you have a "Naruto Uzumaki" in play, draw 2 cards. | Lightning | Mission |
Messenger Ninjas | m602 | U | Effect: If you have 1 or more "Messenger Ninja" Ninja cards in your Discard Pile, draw 3 cards. | Lightning | Mission |
Lullaby | m603 | U | Permanent (3) Effect: Ninjas with an Entrance cost of 1 or less cannot be sent out to Battle or moved to the Battlefield. | Lightning | Mission |
Showy Entrance | m604 | U | Permanent Effect: When you deploy a Ninja card, place a "Showy Entrance" coin on it. During your Mission Phase, you can remove a total of 3 "Showy Entrance" coins from your in-play Ninjas. In that case, move 1 of your opponent's Battle Rewards to your han?? | Earth/Wind | Mission |
Tracking Mission | m605 | C | Permanent Target: 1 of your "Genin" Ninjas Effect: When this Mission card's effect is applied, attach this Mission card to the target. While this Mission card is attached, the target gets the following effect text: During the Exchange of Jutsu, you can p??? | Lightning/Wind | Mission |
Clear Tone Carries in the Sunset | m606 | C | Permanent Effect: When 1 of your Ninjas with a "Genjutsu" Combat Attribute is removed from play, place a Growth coin on 1 of your Ninjas with a "Genjutsu" Combat Attribute. | Fire | Mission |
Picture of Their Dreams | m607 | C | Permanent (2) Effect: During your Mission Phase, you can apply the following effect: Each player reveals the top card of their Deck. If they are the same card type, you can move your Turn Marker up 1. Then, return them to the top of their owner's Deck. | Wind | Mission |
My First Fellow | m608 | C | Permanent (2) Target: 1 of your Ninjas Effect: Each time the target is sent out to Attack with 2 or more other "Chunin" and/or "Genin" Ninjas, you can place 1 Growth coin on each Ninja in the target's Team if they don't have any. | Lightning/Wind | Mission |
Favor to Ask | m609 | U | Permanent (2) Effect: During your Mission Phase, have your opponent choose 1 of the following and you apply it: 1) Your opponent chooses 1 of their healthy status Ninjas and changes it to injured status. 2) Your opponent chooses 1 of their Teams. In that ??? | Fire/Lightning | Mission |
Visiting Kakashi in the Hospital | m610 | U | Target: (1) All of your injured Ninjas (2) All of your opponent's injured Ninjas. Effect: Heal target (1) or (2). Ninjas that were healed due to this effect cannot be sent out to Battle this turn. | Earth | Mission |
Narrow Escape | m611 | R | Counter Target: 1 �Squad" Ninja that was put in play this turn Effect: Remove the target from game. | Fire/Wind | Mission |
Seeing Through Distance | m612 | U | Permanent Effect: During your Mission Phase, you can look at X number of cards from the top of your Deck and return them in any order. Additionally, if you have 3 or more Ninjas with "Byakugan" in play, draw 1 card. X = the number of your in-play Ninjas w??? | Earth | Mission |
A Gift from a Friend | m613 | U | Permanent (2) Effect: At the end of the turn that 1 or more of your Ninjas were discarded, you can put 1 �Jonin� + �Sharingan Eye� Ninja card in play from your hand. | Fire | Mission |
Pressing | m614 | R | Effect: Have your opponent choose 1 of the following and you apply it: 1) Draw 2 cards. 2) Your opponent discards 2 cards from their hand. | Wind | Mission |
Imaginary Monster | m615 | C | Permanent (2) Effect: If you have "Yakumo Kurama" and/or "Uroko" in play, put this Mission card in play as a Ninja card that has the following: * Entrance cost of 3 and Hand cost of 1 * No characteristics and effect texts * 4/4 (healthy status) 3/3 (injur??? | Wind | Mission |
Last Message | m616 | U | Permanent (3) Target: 1 of your injured status Ninja Effect: When this Mission card's effect is applied, attach this Mission card to the target. While this Mission card is attached, the target must be sent out to Battle and can only be sent out to Battle ??? | Fire/Lightning | Mission |
Efficient Training | m617 | SR | Permanent Effect: Ninjas with �Clone Status� and your Ninja cards with �Clone Status� can be put in play, or moved into your Village or Battlefield, even if you already have 1 or more Ninjas with the same name in play. When you put a Ninja card with "Clon??? | Lightning | Mission |
Efficient Training | m617 | SR (B&G) | Permanent Effect: Ninjas with �Clone Status� and your Ninja cards with �Clone Status� can be put in play, or moved into your Village or Battlefield, even if you already have 1 or more Ninjas with the same name in play. When you put a Ninja card with "Clon??? | Lightning | Mission |
Determination of Men | m618 | SR | Effect: Select up to 3 of your "Male" only Ninjas. Then, remove those Ninjas from their Teams. During this turn, those selected Ninjas cannot be Teamed with any other Ninja(s), and must be sent out to Battle, if possible. At the end of this turn, draw 1 c??? | Fire | Mission |
Determination of Men | m618 | SR (B&G) | Effect: Select up to 3 of your "Male" only Ninjas. Then, remove those Ninjas from their Teams. During this turn, those selected Ninjas cannot be Teamed with any other Ninja(s), and must be sent out to Battle, if possible. At the end of this turn, draw 1 c??? | Fire | Mission |
Water Style: Waterfall Basin Jutsu | m619 | C | Effect: Move up to 4 cards with a Water Symbol in your Discard Pile to your Chakra area. | Earth/Water | Mission |
Reconnoitering Party | m620 | C | Effect: Reveal up to X number of cards from the top of your Deck and return them in any order. Then, draw 1 card. X = the number of your in-play Ninjas with a Lightning Symbol. | Lightning | Mission |