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Naruto CCG / TCG<br>Collectible Card Game<B><BR>MISSION CARD<br>SPOILER LIST<BR>M401 thru M600</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Ichiraku Noodle Shop m401 R Effect: Draw 1 card. Then, heal 1 of your injured Ninjas, if there is any. Lightning Mission
Chase m402 U Permanent Effect: When a Ninja becomes a Stand-By Ninja during the Exchange of Jutsu, give 1 Damage to that Ninja. Earth Mission
Creeping Up Dark Clouds m403 U Permanent Effect: When an 'Akatsuki' Ninja is put in play, place 1 Growth coin it. Fire/Water Mission
Agony of the Strong m404 C Permanent Effect: Ninjas with 1 or more Hand costs get -2/-2. Water Mission
Numbness m405 U Permanent (3 Target: 1 Ninja Effect: Attach this card to the target and change it to injured status. While this card is attached, the target cannot be healed or changed to healthy status. (If you attach this card to your opponent's Ninja, they control thi Earth Mission
Archrival m406 U Counter Target: 1 of your opponent's Ninjas Effect: You can put in play 1 Ninja card from your hand with the same Entrance cost as the target. Lightning Mission
Ultimate Two-Step Program m407 C Effect: At the end of this turn, place 1 Growth coin on every Ninja in a Team that was Defeated or Completely Defeated this turn. Lightning Mission
Invitation to the Evil m408 U Counter Permanent Effect: While this Mission card is in play, your in-play 'The Four Sound Ninja' Ninjas and 'Kimimaro' get 'Jonin'. Water Mission
Escape m409 C Target: 1 of your in-play Ninjas Effect: Move the target to your hand. Fire Mission
Apology m410 C Permanent Effect: The Head Ninja of a Team that is Defeated in the Showdown receives 1 additional Damage. Fire Mission
Long Awaited Reinforcements m411 R Effect: Search for 1 Ninja card in your deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. At the end of the turn, if you didn't put in play a Ninja card with the same name as the Ninja card that you searched for this turn Earth/Fire Mission
Mission of Capturing the Missing Pet "Tora" m412 R Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it. Lightning Mission
Lottery m413 C Effect: Your opponent shuffles their Deck. Then, guess the number of Ninja cards in the top 5 cards from the top of your opponent's Deck. Then, reveal the top 5 cards of their Deck. If you get it correct, you win 2 Battle Rewards and discard the cards you Fire Mission
Fulfilling the Quota m414 C Effect: Discard your in-play 'Quota' Mission card. Earth Mission
Buying Time m415 R Permanent (3) Effect: Each time your opponent would win 1 or more Battle Rewards, reduce that number by 1. Water Mission
Cruel Irony m416 C Target: 1 of your opponent's Ninjas with an Entrance cost of 4 or less in a Team of only 1 Ninja Effect: Move the target to your Village. As long as the target is in your Village, it can neither be included in any other Teams nor be sent out to Attack. Water Mission
Eliminating the Alliance m417 U Permanent (3) Effect: Each player selects 1 symbol. At the end of each player's turn, the attacker for the turn discards 1 of their in-play Ninjas that does not have the symbol that they selected if they have any. Wind Mission
Weak Remembrance m418 C Effect: Move the player's Turn Marker with the lower value to the same value as that of the player with the Turn Marker with the higher value. Lightning Mission
Uncovered Trick m419 C Permanent Effect: During the Showdown, in the calculation of Team Power or Mental Team Power, use only the printed value of the Ninjas in that Team regardless of any other in-play effects. Water/Wind Mission
Control of the Nine-Tailed m420 C Permanent Effect: Players cannot put in play Ninjas with (OVERFLOWING CHAKRA) or (TAILED BEAST FORM) effect. Earth/Water Mission
Ubiquitous m421 U Effect: Put in play an 'Akatsuki' Ninja card from your hand. At the end of this turn, if it still remains in play, move it to your hand. Earth/Water Mission
Evil Spirit m422 U Permanent (3) Effect: During the Exchange of Jutsu, you can discard 3 of your Chakras with a 'Lightning Symbol'. In that case, you can negate and discard 1 Jutsu card being used. Lightning Mission
Whim m423 U Target: 1 of your opponent's in-play Ninjas with an Entrance cost of 3 or less Effect: Flip a Ninja Blade coin; If it's heads, discard the target. Fire Mission
Puppet Show m424 R Effect: If you have 'Crow', 'Black Ant' and 'Salamander' in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck. Wind Mission
Quota m425 U Permanent (2) Effect: When this Mission card is removed from play before removing the last Ninja Blade coin from this Mission card, you win 3 Battle Rewards. This Mission card cannot be negated or removed from play by effects except the one of 'Fulfillin Earth Mission
The Ones Wriggling in the Dark m426 C Effect: Deploy 1 Ninja card with 'Ambush' from your Discard Pile. Earth/Water Mission
Messenger m427 C Permanent (2) Effect: Ninja cards in your hand get -1 Entrance cost. Wind Mission
Eight Ninja Dogs m428 R Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it. Fire Mission
Sealing the Tailed Beast m429 U Permanent (2) Effect: Players cannot put in play any Ninja cards. At the end of your opponent's Mission Phase, they draw 1 card. Earth Mission
Threat of the Tailed Beasts m430 C Effect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area. Water Mission
Successive Kazekage m431 U Effect: Apply one of the following effects according to the number of your in-play 'Satoosa' + 'Sand' Ninjas: 1+) Draw 3 cards 3+) You win 3 Battle Rewards. Wind Mission
Detecting the Enemy m432 C Permanent Effect: Players cannot put Ninjas in play by the effects of 'Ambush'. However, during your opponent's Mission Phase, your opponent can discard 2 of the cards in their hand to negate this effect during that turn. Earth Mission
Unhealed Wound m433 R Permanent Effect: At the end of each player's turn, if that player has 1 or more injured Ninjas, they must discard 1 of them. Earth Mission
Bad Omen m434 U Effect: Apply the following effect twice. Your opponent shuffles their Deck and reveals the top card of their Deck. If it's a Jutsu, Mission or a Client card, you win a Battle Reward. Then, return the revealed card to the top of their Deck. Water Mission
Kazekage in Custody m435 C Permanent (4) Effect: Satoosa Ninjas cannot be sent out to Battle. Water Mission
Hidden Village of the Wind m436 R Permanent Effect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play 'Sand' Ninjas: 3) Your 'Sand' Ninjas get +1/+1 during this turn and the next turn. 4) Draw 1 card. 5+) Your opponent must Wind Mission
Long Awaited Reunion m437 C Effect: During your Mission Phase, if your opponent has either 'Sasuke Uchiha' or 'Naruto Uzumaki' in play, you can search for the other one in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is Fire/Lightning Mission
Overflowing Fighting Spirits m438 C Permanent Effect: Your Head Ninjas get +1/+0 during the turn they are sent out to Battle and opposed. Wind Mission
New Hokage Rock m439 C Permanent Effect: Players can send out up to 4 Teams to Battle. Fire Mission
Misunderstanding m440 U Counter Target: 1 of your opponent's in-play Ninjas Effect: Move 1 Ninja card in your hand with an Entrance cost equal to the target's to your Chakra area. In that case, move the target to it's owner's Chakra area. Wind Mission
Dark Ritual m441 U Target: 1 Ninja Permanent (2) Effect: when this Mission card is removed from play, move the target to its owner's Chakra area. Water Mission
Reinforcement from Sand m442 C Effect: If your opponent has 2 or more Battle Rewards than you do when this Mission card's effect is applied, you can put in play 1 Ninja from your hand. The Entrance cost of that Ninja has to be equal to or less than the number of your opponent's in-play Wind Mission
Substitute m443 R Target: 1 of your Ninjas Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target. Wind Mission
Tactic against Genjutsu m444 C Permanent (4) Effect: Jutsu cards used by Ninjas with a 'Genjutsu' Combat Attribute are negated. Earth Mission
Unstable Ground m445 R Permanent (3) Effect: Every Ninja which does not have a 'Water' Symbol gets -2/-2. Water Mission
Report m446 C Effect: Search for 1 card in your Deck and move it to your Discard Pile. Wind Mission
4 Times Faster m447 U Effect: Look at all the cards in your opponent's hand. Then, you can move both player's Turn Marker up by 4. In that case, at the end of your opponent's next turn, move both player's Turn Marker down by 4. Lightning Mission
Fellow and Loneliness m448 SR Permanent (3) Effect: At the end of each turn, give 1 Damage to every Ninja in a Team of 2 or less Ninjas. Lightning/Wind Mission
Losing Control of Chakra m449 C Effect: Both players move the top 4 cards from their Deck to their Chakra area. At the end of this turn, discard all Chakras. Lightning Mission
Eternal Rivalry m450 R Effect: Put in play a 'Squad' Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that 'Squad' Ninja card in play. Lightning Mission
Beginning of the New Chronicle m451 R Effect: Put in play a 'Squad' Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that 'Squad' Ninja card in play. Earth/Wind Mission
Corps in Black m452 U Permanent Effect: Each time you put in play an 'Akatsuki' Ninja, your opponent must select 1 of their in-play Ninjas and discard it. Earth/Water Mission
Successive Hokage m453 U Effect: Apply one of the following effects according to the number of your in-play 'Satoosa' + 'Leaf' Ninjas: 1) Draw 2 cards. 2) Place a Growth coin on each of your Ninjas. 3+) You win 3 Battle Rewards. 5) You win the game Fire/Lightning Mission
Sleeping in the Open m454 U Permanent (2) Effect: Each time any of your injured Ninja are sent out to Battle, change those Ninjas to Healthy status. Earth Mission
Rules for Medical Ninjas m455 R Permanent Effect: During your Mission Phase, select one of the following effects and apply it according to the number of your in-play 'Medical' Ninjas. 3) Heal 1 of your injured Ninjas and put a Growth coin on it. 4+) Draw 1 card. 5+) Randomly selec Water/Wind Mission
Search Party m456 C Permanent (1) Effect: When this Mission card's effect is applied, search for 1 Ninja card in your Deck and remove it from game keeping it face up. Then, shuffle your Deck. When this Mission card is removed from play, move that removed from card to your ha Wind Mission
Piggyback m457 C Permanent Effect: Injured status Ninjas can only be sent out to Battle with 1 or more healthy status Ninjas. Fire Mission
Filling Up the Open Spot m458 R Effect: If you paid the Hand cost of this card with an 'Akatsuki' Ninja card, draw 3 cards. Earth/Fire Mission
100% Hot-Blooded m459 C Permanent Effect: Each time a Ninja with a 'Taijutsu' Combat Attribute is put in play, put a Grow coin on it. Lightning Mission
Fellowship m460 C Permanent Target: 1 of your 'Satoosa' Ninjas Effect: Attach this card to the target. During the Exchange of Jutsu, you can reveal X number of Ninja cards from your hand. In that case, the target gets +X/+X during the turn. Wind Mission
Tears for a Friend m461 C Permanent Effect: Each time 1 or more of your Ninjas are discarded due to the Showdown, remove from game 2 cards from the top of your opponent's Deck. Fire Mission
Constricting Bind m462 U Effect: Search for 1 'Orochimaru' or 'Sasuke Uchiha' Ninja card in your Deck, show it your opponent and place it in your hand. Then, shuffle your Deck. Fire/Water Mission
Bad Dream m463 R Permanent Effect: When this Mission card's effect is applied, if you only have 'Female' Ninjas, draw 2 cards. Your 'Female' Ninjas cannot be affected by the effects of your opponent's 'Male' Ninjas. ? Earth/Wind Mission
Control by Fear m464 C Permanent Effect: Players cannot move any cards from their Discard Pile to their hand or their Deck. Earth/Wind Mission
Transmitter m465 U Permanent (2) Effect: When this Mission card's effect is applied, search for 1 card in your Deck and remove it from game keeping it face up. Then, shuffle your Deck. When this Mission card is removed from play, move that removed from card to your hand. Earth Mission
Lunchbox m466 U Permanent (2) Effect: When this Mission card's effect is applied, draw 1 card. Your Ninjas get +1/+1. Earth Mission
Shake Hands m467 U Effect: Remove from game all the cards in each player's Discard Pile. Then, draw 1 card. Fire/Wind Mission
Meaning of "Friends" m468 C Permanent Effect: Teams with only 1 Ninja cannot be sent out to Battle. Wind Mission
Tenchi Bridge m469 C Permanent (3) Effect: Teams with 3 or more Ninjas cannot be sent out to Attack. Wind Mission
Releasing the Sealed Power m470 U Target: 1 Ninja Effect: Remove from game X number of cards from the top of your Deck. In that case, move the target to the bottom of its owner's Deck. X = the target's Entrance cost times 2. Lightning Mission
Compressed Chakra m471 C Effect: If you have 'Naruto Uzumaki (Tailed Beast Mode)' with an Entrance cost of 5 or more, you can discard any number of your Chakras. In that case, give 1 Damage to 1 of your opponent's Ninjas for each 2 Chakras you discarded. Lightning Mission
A Sign of Revival m472 U Effect: Move up to 2 Ninja cards with 'Ambush' from your Discard Pile to your hand. Water Mission
The best pair m473 C Permanent Effect: Your Teams with only 2 Ninjas get +2 Team Power and Mental Power in the Showdown. Water Mission
Hiding m474 U Effect: Draw 1 card. Additionally, effect texts of Ninjas that do not have a 'Water' Symbol are negated during this turn and the next turn. Water Mission
Check m475 U Counter Effect: Your opponent draws 1 card. Your opponent cannot move their Turn Marker this turn. Water/Wind Mission
Fateful Encounter m476 C Permanent (3) Effect: When this Mission card's effect is applied, draw 1 card. Each time any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put in play 1 Ninja card from your hand. Water Mission
Super Bushy Eyebrows m477 C Permanent Effect: During your Mission Phase, if you have both 'Might Guy' and 'Rock Lee' in play, you can remove from game 1 of your opponent's injured status Ninjas. If you do, draw 1 card. Lightning Mission
Ninja Info Cards m478 R Permanent (2) Effect: During your Mission Phase, reveal the top or bottom card of your Deck. If it's a Ninja card, move it to your hand and shuffle your Deck. If not, return it and shuffle your Deck. Water Mission
Pressure m479 R Permanent (2) Effect: Ninjas with 0 or less Mental Power (including Ninjas with no Mental Power) cannot be sent out to Battle. Earth/Wind Mission
Captivity m480 R Target (1) 1 of your Ninjas Target (2) 1 of your opponent's Ninjas with the same Entrance cost as target (1)'s Effect: Remove from game both target (1) and (2). Water Mission
Precious Student m481 C Permanent (4) Effect: When this Mission card's effect is applied, draw 1 card. Each time any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put 1 Ninja card in play. Lightning Mission
The Ones Who Have the Same Eyes m482 U Permanent (3) Effect: During your Mission Phase, you can injure 1 of your Healthy status Ninjas. In that case, injure 1 of your opponent's healthy status Ninjas with the same Entrance cost. Fire/Water Mission
Meaning of Life m483 C Effect: Your opponent selects 1 symbol. Then, they discard 1 of their in-play Ninjas that do not have the symbol that they selected. Water Mission
Impersonation m484 U Permanent Target: 1 of your Ninjas Effect: Attach this card to the target and select 1 Ninja card in your opponent's Discard Pile. The target is considered to be the same Ninja as the selected Ninja. At the beginning of your turn, discard 1 of your Chakra Fire/Water Mission
Medical Ninja m485 U Effect: Your Teams with 1 or more 'Medical' Ninjas can only be blocked by Teams with 1 or more 'Medical' Ninjas this turn. Water/Wind Mission
Sealing Barrier m486 R Counter Effect: Designate a card name. Then, look at all the cards in your opponent's hand. If they have 1 or more cards with the designated cards among them, remove from game those cards, look through your opponent's Deck, and remove from game all the ca Wind Mission
A New Squad m487 R Permanent Effect: Each time you put in play a 'Squad' Ninja card, draw 2 cards. Fire/Wind Mission
Surprise Training m488 C Counter Effect: When your opponent deploys a Ninja this turn, you can deploy 1 Ninja with an Entrance cost equal to or less than the one of Ninja that your opponent deployed this turn. Lightning Mission
Invitation to the Darkness m489 U Target: 1 of your opponent's ”Genin' Ninjas Effect: Move the target to the bottom of its owner's Deck. Water Mission
Picture Book m490 C Counter Target: 1 Permanent Mission card being played Effect: Change the effect text of the target to the following: Discard 1 card from your hand. At end of this turn, discard this Mission card. Earth/Wind Mission
Discord m491 C Permanent Effect: The effect texts of Ninjas in a Team that includes Ninjas with different Symbols are negated. (If a Ninja has 2 or more different Symbols, that player selects 1 of them.) Earth/Wind Mission
Secret Meeting m492 C Permanent (3) Effect: When this Mission card's effect is applied, select even or odd number. Ninjas with unselected number Entrance cost cannot be sent out to Battle. (0 is considered to be an even number. Ninjas with no Entrance cost cannot be sent out t Water Mission
Commemorative Photo m493 U Permanent Effect: When this Mission card's effect is applied, draw 1 card. Players cannot discard any cards from their Deck due to their effects during the Exchange of Jutsu. Fire/Wind Mission
Pledge under a Starlit Sky m494 C Effect: If you paid the Hand cost of this card with a 'Respective Dreams' Mission card, you win 1 Battle Reward. Earth/Wind Mission
Respective Dreams m495 C Effect: If you paid the Hand cost of this card with a 'Pledge under a Starlit Sky' Mission card, move 2 cards from your opponent's Battle Reward area to your hand. Earth/Wind Mission
Underground Organization m496 U Permanent Effect: Each time you put in play 1 or more 'Anbu' and/or 'Root' Ninjas, remove from game the top 4 cards of your opponent's Deck. Fire Mission
Advisors m497 U Effect: Search for up to 1 copy of each 'Homura Mitomon' and 'Koharu Utatane' Ninja card and, show them(it) to your opponent and place them(it) in your hand. Then, shuffle your Deck. While this Mission card in your Chakra area, your 'Homura Mitomon' and ' Earth Mission
Prelude to the End m498 U Effect: Select 1 of the following and apply it: 1) Move all 'The End of the Demon' Mission cards in your Discard Pile to your hand. 2) Search for up to 3 copies of 'The End of the Demon' Mission cards in your Deck, show them(it) to your opponent and plac Water Mission
Intellectual Strategy m499 R Permanent (3) Effect: All Teams perform a Mental Power Battle. Earth/Wind Mission
Leaf Academy m500 U Permanent Effect: During your Mission Phase, you can apply one of the following effects according to the number of Growth coins on your in-play 'Leaf' Ninjas: 4+) Draw 1 card. 5+) Place a Growth coin on 1 of your Ninjas. 8+) You win 1 Battle Reward. 1 Fire/Lightning Mission
Reunion of Destiny m501 C Target: Your 'Sasuke Uchiha' or 'Naruto Uzumaki' Effect: If you selected your 'Sasuke Uchiha' as the target, the target's Team can only be blocked by a Team that includes 'Naruto Uzumaki' during this turn. If you selected your 'Naruto Uzumaki' as the tar Fire/Lightning Mission
Betrayal m502 R Counter Permanent (2) Target: (1) 1 of your Ninjas ????? (2) 1 of your opponent's Ninjas with an Entrance cost equal to or lower Entrance cost of that of target (1)'s Effect: When this Mission card's effect is applied, remove target (1) from game. In that Water Mission
Sacrifice m503 C Permanent Effect: During your Mission Phase, you can discard 1 of your in-play Ninjas with an Entrance cost of 3 or more. In that case, move down your opponent's Turn Marker by 1. Water Mission
Target of the Vengeance m504 C Target: 1 of your opponent's Ninjas Effect: Remove 4 Ninja cards that include 'Uchiha' in their names from game from your Village, and/or Chakra area. In that case, move the target to the bottom of its owner's Deck. Fire Mission
Lack of Sensitivity m505 R Target: (1) 1 of your injured 'Female' only Ninjas (2) 1 of your opponent's healthy 'Male' Ninja Effect: Change target (1) to healthy status and change target (2) to injured status. Wind Mission
Luxurious Meal m506 C Effect: Move up to 2 cards from your Discard Pile to your Chakra area and draw 1 card. Earth Mission
Temporary Squad m507 C Permanent (2) Effect: Your Teams can include as many Ninjas as you like. Earth Mission
The Priestess Who Seals the Evil m508 ST Effect: Remove from game 1 of your 'Priestess' Ninjas or 'Priestess' Clients. In that case, move 1 of your opponent's Ninjas to the bottom of its owner's Deck. Lightning/Wind Mission
Beyond the Time m509 C Target: Your 'Shion' Effect: If you don't have 'Naruto Uzumaki' in play, remove the target from game. In that case, put a 'Naruto Uzumaki & Shion' Ninja card in play from your Reinforcement Deck. Lightning/Wind Mission
Changed Prophecy m510 C Effect: Select a player. Then, move all the cards in the selected player's hand to the bottom of the owner's Deck. Then, that player draws the same number of cards that were moved minus one. Earth Mission
Competition m511 R Counter Permanent Effect: When a player deploys a Ninja card with an Entranc cost of 6 or more, that player gets 2 Battle Rewards and draws 2 cards. Then, move this Mission card to your Chakra area. This Mission card cannot be played if your Turn Marker i Lightning Mission
Retiring Character m512 R Target: 1 of your Ninjas Effect: Move the target to your hand. Then, put it in play. Earth/Lightning Mission
Surprise Attack from a Mysterious Enemy m513 R Counter Effect: Your opponent must select and discard 1 of their in-play Ninjas. Earth Mission
Powerless m514 C Counter Permanent (2) Target: 1 Ninja Effect: Attach this card to the target. The printed Power of the target becomes 0/0. (If you attach this to your opponent's Ninja, they control this card.) Lightning Mission
Punishment m515 U Permanent Effect: If a player searches for any cards in their Deck, that player cannot move their Turn Marker up at the end of that turn. Additionally, that player cannot draw any cards at the beginning of their next turn. Earth/Fire Mission
Not Again m516 U Permanent Effect: Ninjas that were sent out to Battle cannot be sent out to Battle during the next turn they were sent out. Fire Mission
Cold Eyes m517 U Permanent (3) Effect: When a player sends out 1 or more Teams that include 2 or more 'Male' Ninjas to Battle, that player must discard 1 card from their hand if they have any. Earth/Wind Mission
Heart-to-Heart Communication m518 C Permanent Effect: Players cannot search for any cards in their Deck or put in play Ninja cards except by deploying them. Earth/Lightning Mission
Weird Picture Book m519 U Counter Effect: If your opponent searches 1 or more cards in their Deck during this turn, remove those cards from game instead. Earth/Lightning Mission
Fake Smile m520 R Effect: Select 1 Ninja card from your hand, place it in your Village keeping it face down, and declare if that Ninja card has 1 or more Hand cost or not. Then, your opponent guesses if that's correct or not and then reveal that card. If your opponent gues Lightning Mission
Internal Trouble m521 U Permanent Effect: At the end of each player's turn, if a Team has 4 or more Ninjas in it, that player must remove Ninjas in that Team from game until they have 3 or less Ninjas in that Team. Fire Mission
Secret Mission m522 U Effect: Discard X number of cards from the top of your opponent's Deck. X = the number of cards in your opponent's hand. Fire Mission
Buddy System m523 R Permanent (3) Effect: Teams with 2 or more different Symbols cannot be sent out to Battle. (If a Ninja card has 2 or more Symbols, that player can select one of them.) Earth/Lightning Mission
Search for a Member m524 U Effect: Move 1 Ninja card from your Chakra area or Discard Pile to your hand. Earth/Lightning Mission
A Tail m525 C Permanent (4) Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, place 1 of your Stand-By Ninjas in any of your Battling Teams in any position. Earth Mission
Necklace of the First Hokage m526 U Permanent Target: (1) 1 of your opponent's Ninjas (2) Your in-play 'Yamato' or 'The First Hokage' Effect: Target (1) and (2) cannot be sent out to Battle. When target (1) and/or (2) are(is) removed from play, move this Mission card to its Ow Earth Mission
Master of the Weapons m527 R Permanent Effect: During your Mission Phase, if your opponent has 2 or more Ninjas in play than you do, you can deploy 1 Ninja card with a 'Weapon' Combat Attribute. That Ninja card is not counted towards the 1 Ninja per turn. This effect cannot be duplic Earth/Wind Mission
Inherited Kekkei Genkai m528 C Permanent Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, select 1 of your Ninjas with “Byakugan”. The selected Ninja’s printed Combat and Support values are switched during that turn and the next Earth Mission
Dummy m529 U Permanent Effect: When 1 of your Ninjas would be removed from play by the effects of your opponent's Ninja cards, you can remove from game 1 Ninja card with an Entrance cost equal to or higher that that of that Ninja's from your hand or Discard Pile. In t Water Mission
Member List m530 R Effect: Designate a number. Then, look at all the cards in your opponent's hand and discard any Ninjas cards with the designated number Entrance cost from game. Water Mission
Impatient Feeling m531 U Permanent Effect: The Attacker for the turn must send at least 1 Team out to Attack if possible. Fire Mission
Earth Style: Hidden Mole Jutsu m532 C Permanent Effect: During the Exchange of Jutsu, you can make 1 of your Battling Ninjas a Stand-By Ninja. In that case, at the end of that turn, you can organize your Teams. Earth Mission
Jealousy m533 C Permanent (1) Effect: Your opponent cannot draw any cards. Wind Mission
Bashfulness m534 SR Counter Target: 1 Ninja with an Entrance cost of 4 or more that was just deployed Effect: Move the target to the top of its original owner's Deck. Earth Mission
Deep-Rooted Organization m535 R Effect: Discard X number of cards from the top of both players' Deck. X = the number of your opponent's Turn Marker. Fire Mission
Deeply Cut Wound m536 U Permanent Effect: When your opponent searches for any card(s), you can reveal a 'The Nine-Tailed Fox Spirit' Ninja card or 'Naruto Uzumaki (Tailed Beast Mode)' from your hand. In that case, remove that searched card(s) from game instead. Then, search your Lightning Mission
Approaching Shadow of a Snake m537 R Permanent (2) Effect: Your opponent cannot move their Turn Marker during the turn they deploy 1 or more Ninjas. Water Mission
Crying in Vain m538 R Permanent (4) Effect: When your opponent puts a Ninja card in play except by deploying it, remove it from game instead. Water Mission
The Power to Seal the Disaster m539 U Permanent Effect: During the Mission Phase, you can discard 1 of your Chakras with an 'Earth' Symbol. In that case, you can negate the effect texts of 1 of your opponent's Ninjas during that turn and the next turn. Earth Mission
Not Another Step m540 R Counter Permanent (3) Effect: When your opponent sends any Teams out to Attack, you can deploy 1 'Anbu' Ninja from your hand and place it in any of your Teams. Fire Mission
Firm Union m541 U Permanent EEffect: During your Mission Phase, if you have 8 or more “Leaf” Ninjas, you can select 1 of the following and apply it: (1) Move 1 of your opponent’s Battle Rewards to your hand (2) You win 1 Battle Reward This effect cannot Earth/Lightning Mission
Will of the Third Hokage m542 C Permanent (3) Effect: While you have 1 or more 'Satoosa' Ninja cards in your Discard Pile, the effect texts of your opponent's Ninjas are negated. Fire Mission
Sharpening the Blade m543 C Permanent Effect: Your Ninjas with a 'Weapon' Combat Attribute get the following effect text: When any Ninja Battling against this Ninja's Team receives any Damage due to the Showdown, remove it from game after Damage is applied, even if that Damage is re Water Mission
Big Help m544 C Effect: Reveal the bottom 5 cards of your Deck. If there are 1 or more 'Ninja Toad' Ninja cards among them, select 1 of them and put in play. Then, return the rest and shuffle your Deck. Lightning Mission
Leaf Hospital m545 SR Permanent Effect: During your Mission Phase, you can change 1 of your injured 'Medical' Ninjas to healthy status. This effect cannot be duplicated. Water/Wind Mission
Destiny of the Clan m546 U Permanent (3) Effect: When a Ninja with a 'Byakugan' is deployed, draw 1 card. Earth Mission
Approaching Showdown m547 SR Permanent (2) Effect: Only Ninjas with no Hand cost can be sent out to Battle. Earth/Lightning Mission
Threat of the State 2 m548 R Permanent Effect: While this card is in play, the name of this card is considered to be “Power of State 2”. When this Mission’s effect is applied, if you have another in-play “Power of State 2” Mission card, you can search Water Mission
Leaf Police Force m549 ST Effect:You can search for 1 'The Symbol of the Proud Clan' Mission card or 1 Ninja card with ( LEAF POLICE FORCE) effect in your Deck show it to your opponent and place it in your hand. Then, shuffle your Deck. Fire Mission
Succeeded Will of Fire m585 R Effect: If all of your Ninjas are "Leaf" and you have 3 or less cards in your hand, draw until you have 4 cards in your hand. Fire/Lightning Mission
Beauty and Intelligence m586 R Effect: If you have 4 or more �Female� Ninjas with 1 or more Growth coins, draw 2 cards. If not, if you have 4 or more in-play �Female� Ninjas, each with a mental Power of 1 or more, place a Growth coin on each of them that have no Growth coin on them. Earth/Wind Mission
Chakra Paper m587 C Permanent Effect: When this Mission card's effect is applied, designate a Symbol. In that case, cards in your hand and Chakra area are considered to have that Symbol in addition to the one(s) they have already. Earth/Fire Mission
Earth Style: Rampart of Flowing Soil m588 C Permanent (3) Effect: Each Ninja in a Team with only Ninjas with an Earth Symbol cannot be affected by the effects of your opponent's Jutsu cards. Earth Mission
BBQ House "Barbe-Q" m589 C Permanent (3) Effect: At the end of the turn that your opponent wins or gets 1 or more Battle Rewards, they discard 1 card from their hand. Earth Mission
Recollection m590 C Effect: Exchange all the cards in your hand with the same amount of cards from the bottom of your Deck. Then, draw 1 card. Lightning Mission
Restricted Jutsu m591 U Permanent (4) Effect: When this Mission card's effect is applied, designate a name of a Jutsu card. In that case, Jutsu cards with the same name cannot be used. Water Mission
Tears of Determination m592 R Effect: Draw 3 cards. In that case, your opponent gets 2 Battle Rewards. Wind Mission
Shogi Match m593 SR Effect: During this turn, all Teams perform a Mental Power Battle. Players must send their Teams out to Battle if possible. At the end of this turn, draw 1 card for each of your Teams that won a Victory or an Outstanding Victory this turn. Earth Mission
Shogi Match m593 SR (B&G) Effect: During this turn, all Teams perform a Mental Power Battle. Players must send their Teams out to Battle if possible. At the end of this turn, draw 1 card for each of your Teams that won a Victory or an Outstanding Victory this turn. Earth Mission
A Snake Hiding in the Dark m594 R Permanent (3) Effect: During your Mission Phase, you can reveal the top 2 cards of your Deck. If either or both of them have a Water Symbol, you can move it(one of them) to your Chakra area. If not, or you decide not to, return them and shuffle your Deck. Water Mission
Infiltration m595 C Effect: Reveal up to 7 cards from the top of your opponent's Deck and look at all the cards in your opponent's hand. If there are 1 or more cards in common, select 1 of them and discard all the cards that have the same name as the selected card. Then, ret??? Earth/Wind Mission
Reconfirmation of the Mission m596 R Counter Effect: Discard all in-play Permanent Missions and/or Clients. If 2 or more cards are discarded due to this effect, draw 2 cards. Fire Mission
Skeleton Key m597 U Effect: Look at all the cards in your opponent's Battle Reward area. Move any number of them to your hand. In that case, move the same amount of cards from your hand to your opponent's Battle Reward area face down. Earth Mission
Smile of the Two m598 C Counter Effect: Move both players' Turn Marker up by 1. Lightning/Wind Mission
Retreat m599 C Permanent Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, select 1 of your Battling Teams and move it to your Village. Water Mission
Fire Temple m600 R Permanent Effect: Each time your opponent puts 1 or more Ninja cards in play except by deploying them, draw 1 card. Fire Mission


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