Card Name | Card # | Rarity | Effect | Element | Card Type |
Ichiraku Noodle Shop | m401 | R | Effect: Draw 1 card. Then, heal 1 of your injured Ninjas, if there is any. | Lightning | Mission |
Chase | m402 | U | Permanent Effect: When a Ninja becomes a Stand-By Ninja during the Exchange of Jutsu, give 1 Damage to that Ninja. | Earth | Mission |
Creeping Up Dark Clouds | m403 | U | Permanent Effect: When an 'Akatsuki' Ninja is put in play, place 1 Growth coin it. | Fire/Water | Mission |
Agony of the Strong | m404 | C | Permanent Effect: Ninjas with 1 or more Hand costs get -2/-2. | Water | Mission |
Numbness | m405 | U | Permanent (3 Target: 1 Ninja Effect: Attach this card to the target and change it to injured status. While this card is attached, the target cannot be healed or changed to healthy status. (If you attach this card to your opponent's Ninja, they control thi | Earth | Mission |
Archrival | m406 | U | Counter Target: 1 of your opponent's Ninjas Effect: You can put in play 1 Ninja card from your hand with the same Entrance cost as the target. | Lightning | Mission |
Ultimate Two-Step Program | m407 | C | Effect: At the end of this turn, place 1 Growth coin on every Ninja in a Team that was Defeated or Completely Defeated this turn. | Lightning | Mission |
Invitation to the Evil | m408 | U | Counter Permanent Effect: While this Mission card is in play, your in-play 'The Four Sound Ninja' Ninjas and 'Kimimaro' get 'Jonin'. | Water | Mission |
Escape | m409 | C | Target: 1 of your in-play Ninjas Effect: Move the target to your hand. | Fire | Mission |
Apology | m410 | C | Permanent Effect: The Head Ninja of a Team that is Defeated in the Showdown receives 1 additional Damage. | Fire | Mission |
Long Awaited Reinforcements | m411 | R | Effect: Search for 1 Ninja card in your deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. At the end of the turn, if you didn't put in play a Ninja card with the same name as the Ninja card that you searched for this turn | Earth/Fire | Mission |
Mission of Capturing the Missing Pet "Tora" | m412 | R | Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it. | Lightning | Mission |
Lottery | m413 | C | Effect: Your opponent shuffles their Deck. Then, guess the number of Ninja cards in the top 5 cards from the top of your opponent's Deck. Then, reveal the top 5 cards of their Deck. If you get it correct, you win 2 Battle Rewards and discard the cards you | Fire | Mission |
Fulfilling the Quota | m414 | C | Effect: Discard your in-play 'Quota' Mission card. | Earth | Mission |
Buying Time | m415 | R | Permanent (3) Effect: Each time your opponent would win 1 or more Battle Rewards, reduce that number by 1. | Water | Mission |
Cruel Irony | m416 | C | Target: 1 of your opponent's Ninjas with an Entrance cost of 4 or less in a Team of only 1 Ninja Effect: Move the target to your Village. As long as the target is in your Village, it can neither be included in any other Teams nor be sent out to Attack. | Water | Mission |
Eliminating the Alliance | m417 | U | Permanent (3) Effect: Each player selects 1 symbol. At the end of each player's turn, the attacker for the turn discards 1 of their in-play Ninjas that does not have the symbol that they selected if they have any. | Wind | Mission |
Weak Remembrance | m418 | C | Effect: Move the player's Turn Marker with the lower value to the same value as that of the player with the Turn Marker with the higher value. | Lightning | Mission |
Uncovered Trick | m419 | C | Permanent Effect: During the Showdown, in the calculation of Team Power or Mental Team Power, use only the printed value of the Ninjas in that Team regardless of any other in-play effects. | Water/Wind | Mission |
Control of the Nine-Tailed | m420 | C | Permanent Effect: Players cannot put in play Ninjas with (OVERFLOWING CHAKRA) or (TAILED BEAST FORM) effect. | Earth/Water | Mission |
Ubiquitous | m421 | U | Effect: Put in play an 'Akatsuki' Ninja card from your hand. At the end of this turn, if it still remains in play, move it to your hand. | Earth/Water | Mission |
Evil Spirit | m422 | U | Permanent (3) Effect: During the Exchange of Jutsu, you can discard 3 of your Chakras with a 'Lightning Symbol'. In that case, you can negate and discard 1 Jutsu card being used. | Lightning | Mission |
Whim | m423 | U | Target: 1 of your opponent's in-play Ninjas with an Entrance cost of 3 or less Effect: Flip a Ninja Blade coin; If it's heads, discard the target. | Fire | Mission |
Puppet Show | m424 | R | Effect: If you have 'Crow', 'Black Ant' and 'Salamander' in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck. | Wind | Mission |
Quota | m425 | U | Permanent (2) Effect: When this Mission card is removed from play before removing the last Ninja Blade coin from this Mission card, you win 3 Battle Rewards. This Mission card cannot be negated or removed from play by effects except the one of 'Fulfillin | Earth | Mission |
The Ones Wriggling in the Dark | m426 | C | Effect: Deploy 1 Ninja card with 'Ambush' from your Discard Pile. | Earth/Water | Mission |
Messenger | m427 | C | Permanent (2) Effect: Ninja cards in your hand get -1 Entrance cost. | Wind | Mission |
Eight Ninja Dogs | m428 | R | Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it. | Fire | Mission |
Sealing the Tailed Beast | m429 | U | Permanent (2) Effect: Players cannot put in play any Ninja cards. At the end of your opponent's Mission Phase, they draw 1 card. | Earth | Mission |
Threat of the Tailed Beasts | m430 | C | Effect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area. | Water | Mission |
Successive Kazekage | m431 | U | Effect: Apply one of the following effects according to the number of your in-play 'Satoosa' + 'Sand' Ninjas: 1+) Draw 3 cards 3+) You win 3 Battle Rewards. | Wind | Mission |
Detecting the Enemy | m432 | C | Permanent Effect: Players cannot put Ninjas in play by the effects of 'Ambush'. However, during your opponent's Mission Phase, your opponent can discard 2 of the cards in their hand to negate this effect during that turn. | Earth | Mission |
Unhealed Wound | m433 | R | Permanent Effect: At the end of each player's turn, if that player has 1 or more injured Ninjas, they must discard 1 of them. | Earth | Mission |
Bad Omen | m434 | U | Effect: Apply the following effect twice. Your opponent shuffles their Deck and reveals the top card of their Deck. If it's a Jutsu, Mission or a Client card, you win a Battle Reward. Then, return the revealed card to the top of their Deck. | Water | Mission |
Kazekage in Custody | m435 | C | Permanent (4) Effect: Satoosa Ninjas cannot be sent out to Battle. | Water | Mission |
Hidden Village of the Wind | m436 | R | Permanent Effect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play 'Sand' Ninjas: 3) Your 'Sand' Ninjas get +1/+1 during this turn and the next turn. 4) Draw 1 card. 5+) Your opponent must | Wind | Mission |
Long Awaited Reunion | m437 | C | Effect: During your Mission Phase, if your opponent has either 'Sasuke Uchiha' or 'Naruto Uzumaki' in play, you can search for the other one in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is | Fire/Lightning | Mission |
Overflowing Fighting Spirits | m438 | C | Permanent Effect: Your Head Ninjas get +1/+0 during the turn they are sent out to Battle and opposed. | Wind | Mission |
New Hokage Rock | m439 | C | Permanent Effect: Players can send out up to 4 Teams to Battle. | Fire | Mission |
Misunderstanding | m440 | U | Counter Target: 1 of your opponent's in-play Ninjas Effect: Move 1 Ninja card in your hand with an Entrance cost equal to the target's to your Chakra area. In that case, move the target to it's owner's Chakra area. | Wind | Mission |
Dark Ritual | m441 | U | Target: 1 Ninja Permanent (2) Effect: when this Mission card is removed from play, move the target to its owner's Chakra area. | Water | Mission |
Reinforcement from Sand | m442 | C | Effect: If your opponent has 2 or more Battle Rewards than you do when this Mission card's effect is applied, you can put in play 1 Ninja from your hand. The Entrance cost of that Ninja has to be equal to or less than the number of your opponent's in-play | Wind | Mission |
Substitute | m443 | R | Target: 1 of your Ninjas Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target. | Wind | Mission |
Tactic against Genjutsu | m444 | C | Permanent (4) Effect: Jutsu cards used by Ninjas with a 'Genjutsu' Combat Attribute are negated. | Earth | Mission |
Unstable Ground | m445 | R | Permanent (3) Effect: Every Ninja which does not have a 'Water' Symbol gets -2/-2. | Water | Mission |
Report | m446 | C | Effect: Search for 1 card in your Deck and move it to your Discard Pile. | Wind | Mission |
4 Times Faster | m447 | U | Effect: Look at all the cards in your opponent's hand. Then, you can move both player's Turn Marker up by 4. In that case, at the end of your opponent's next turn, move both player's Turn Marker down by 4. | Lightning | Mission |
Fellow and Loneliness | m448 | SR | Permanent (3) Effect: At the end of each turn, give 1 Damage to every Ninja in a Team of 2 or less Ninjas. | Lightning/Wind | Mission |
Losing Control of Chakra | m449 | C | Effect: Both players move the top 4 cards from their Deck to their Chakra area. At the end of this turn, discard all Chakras. | Lightning | Mission |
Eternal Rivalry | m450 | R | Effect: Put in play a 'Squad' Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that 'Squad' Ninja card in play. | Lightning | Mission |
Beginning of the New Chronicle | m451 | R | Effect: Put in play a 'Squad' Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that 'Squad' Ninja card in play. | Earth/Wind | Mission |
Corps in Black | m452 | U | Permanent Effect: Each time you put in play an 'Akatsuki' Ninja, your opponent must select 1 of their in-play Ninjas and discard it. | Earth/Water | Mission |
Successive Hokage | m453 | U | Effect: Apply one of the following effects according to the number of your in-play 'Satoosa' + 'Leaf' Ninjas: 1) Draw 2 cards. 2) Place a Growth coin on each of your Ninjas. 3+) You win 3 Battle Rewards. 5) You win the game | Fire/Lightning | Mission |
Sleeping in the Open | m454 | U | Permanent (2) Effect: Each time any of your injured Ninja are sent out to Battle, change those Ninjas to Healthy status. | Earth | Mission |
Rules for Medical Ninjas | m455 | R | Permanent Effect: During your Mission Phase, select one of the following effects and apply it according to the number of your in-play 'Medical' Ninjas. 3) Heal 1 of your injured Ninjas and put a Growth coin on it. 4+) Draw 1 card. 5+) Randomly selec | Water/Wind | Mission |
Search Party | m456 | C | Permanent (1) Effect: When this Mission card's effect is applied, search for 1 Ninja card in your Deck and remove it from game keeping it face up. Then, shuffle your Deck. When this Mission card is removed from play, move that removed from card to your ha | Wind | Mission |
Piggyback | m457 | C | Permanent Effect: Injured status Ninjas can only be sent out to Battle with 1 or more healthy status Ninjas. | Fire | Mission |
Filling Up the Open Spot | m458 | R | Effect: If you paid the Hand cost of this card with an 'Akatsuki' Ninja card, draw 3 cards. | Earth/Fire | Mission |
100% Hot-Blooded | m459 | C | Permanent Effect: Each time a Ninja with a 'Taijutsu' Combat Attribute is put in play, put a Grow coin on it. | Lightning | Mission |
Fellowship | m460 | C | Permanent Target: 1 of your 'Satoosa' Ninjas Effect: Attach this card to the target. During the Exchange of Jutsu, you can reveal X number of Ninja cards from your hand. In that case, the target gets +X/+X during the turn. | Wind | Mission |
Tears for a Friend | m461 | C | Permanent Effect: Each time 1 or more of your Ninjas are discarded due to the Showdown, remove from game 2 cards from the top of your opponent's Deck. | Fire | Mission |
Constricting Bind | m462 | U | Effect: Search for 1 'Orochimaru' or 'Sasuke Uchiha' Ninja card in your Deck, show it your opponent and place it in your hand. Then, shuffle your Deck. | Fire/Water | Mission |
Bad Dream | m463 | R | Permanent Effect: When this Mission card's effect is applied, if you only have 'Female' Ninjas, draw 2 cards. Your 'Female' Ninjas cannot be affected by the effects of your opponent's 'Male' Ninjas. ? | Earth/Wind | Mission |
Control by Fear | m464 | C | Permanent Effect: Players cannot move any cards from their Discard Pile to their hand or their Deck. | Earth/Wind | Mission |
Transmitter | m465 | U | Permanent (2) Effect: When this Mission card's effect is applied, search for 1 card in your Deck and remove it from game keeping it face up. Then, shuffle your Deck. When this Mission card is removed from play, move that removed from card to your hand. | Earth | Mission |
Lunchbox | m466 | U | Permanent (2) Effect: When this Mission card's effect is applied, draw 1 card. Your Ninjas get +1/+1. | Earth | Mission |
Shake Hands | m467 | U | Effect: Remove from game all the cards in each player's Discard Pile. Then, draw 1 card. | Fire/Wind | Mission |
Meaning of "Friends" | m468 | C | Permanent Effect: Teams with only 1 Ninja cannot be sent out to Battle. | Wind | Mission |
Tenchi Bridge | m469 | C | Permanent (3) Effect: Teams with 3 or more Ninjas cannot be sent out to Attack. | Wind | Mission |
Releasing the Sealed Power | m470 | U | Target: 1 Ninja Effect: Remove from game X number of cards from the top of your Deck. In that case, move the target to the bottom of its owner's Deck. X = the target's Entrance cost times 2. | Lightning | Mission |
Compressed Chakra | m471 | C | Effect: If you have 'Naruto Uzumaki (Tailed Beast Mode)' with an Entrance cost of 5 or more, you can discard any number of your Chakras. In that case, give 1 Damage to 1 of your opponent's Ninjas for each 2 Chakras you discarded. | Lightning | Mission |
A Sign of Revival | m472 | U | Effect: Move up to 2 Ninja cards with 'Ambush' from your Discard Pile to your hand. | Water | Mission |
The best pair | m473 | C | Permanent Effect: Your Teams with only 2 Ninjas get +2 Team Power and Mental Power in the Showdown. | Water | Mission |
Hiding | m474 | U | Effect: Draw 1 card. Additionally, effect texts of Ninjas that do not have a 'Water' Symbol are negated during this turn and the next turn. | Water | Mission |
Check | m475 | U | Counter Effect: Your opponent draws 1 card. Your opponent cannot move their Turn Marker this turn. | Water/Wind | Mission |
Fateful Encounter | m476 | C | Permanent (3) Effect: When this Mission card's effect is applied, draw 1 card. Each time any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put in play 1 Ninja card from your hand. | Water | Mission |
Super Bushy Eyebrows | m477 | C | Permanent Effect: During your Mission Phase, if you have both 'Might Guy' and 'Rock Lee' in play, you can remove from game 1 of your opponent's injured status Ninjas. If you do, draw 1 card. | Lightning | Mission |
Ninja Info Cards | m478 | R | Permanent (2) Effect: During your Mission Phase, reveal the top or bottom card of your Deck. If it's a Ninja card, move it to your hand and shuffle your Deck. If not, return it and shuffle your Deck. | Water | Mission |
Pressure | m479 | R | Permanent (2) Effect: Ninjas with 0 or less Mental Power (including Ninjas with no Mental Power) cannot be sent out to Battle. | Earth/Wind | Mission |
Captivity | m480 | R | Target (1) 1 of your Ninjas Target (2) 1 of your opponent's Ninjas with the same Entrance cost as target (1)'s Effect: Remove from game both target (1) and (2). | Water | Mission |
Precious Student | m481 | C | Permanent (4) Effect: When this Mission card's effect is applied, draw 1 card. Each time any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put 1 Ninja card in play. | Lightning | Mission |
The Ones Who Have the Same Eyes | m482 | U | Permanent (3) Effect: During your Mission Phase, you can injure 1 of your Healthy status Ninjas. In that case, injure 1 of your opponent's healthy status Ninjas with the same Entrance cost. | Fire/Water | Mission |
Meaning of Life | m483 | C | Effect: Your opponent selects 1 symbol. Then, they discard 1 of their in-play Ninjas that do not have the symbol that they selected. | Water | Mission |
Impersonation | m484 | U | Permanent Target: 1 of your Ninjas Effect: Attach this card to the target and select 1 Ninja card in your opponent's Discard Pile. The target is considered to be the same Ninja as the selected Ninja. At the beginning of your turn, discard 1 of your Chakra | Fire/Water | Mission |
Medical Ninja | m485 | U | Effect: Your Teams with 1 or more 'Medical' Ninjas can only be blocked by Teams with 1 or more 'Medical' Ninjas this turn. | Water/Wind | Mission |
Sealing Barrier | m486 | R | Counter Effect: Designate a card name. Then, look at all the cards in your opponent's hand. If they have 1 or more cards with the designated cards among them, remove from game those cards, look through your opponent's Deck, and remove from game all the ca | Wind | Mission |
A New Squad | m487 | R | Permanent Effect: Each time you put in play a 'Squad' Ninja card, draw 2 cards. | Fire/Wind | Mission |
Surprise Training | m488 | C | Counter Effect: When your opponent deploys a Ninja this turn, you can deploy 1 Ninja with an Entrance cost equal to or less than the one of Ninja that your opponent deployed this turn. | Lightning | Mission |
Invitation to the Darkness | m489 | U | Target: 1 of your opponent's ”Genin' Ninjas Effect: Move the target to the bottom of its owner's Deck. | Water | Mission |
Picture Book | m490 | C | Counter Target: 1 Permanent Mission card being played Effect: Change the effect text of the target to the following: Discard 1 card from your hand. At end of this turn, discard this Mission card. | Earth/Wind | Mission |
Discord | m491 | C | Permanent Effect: The effect texts of Ninjas in a Team that includes Ninjas with different Symbols are negated. (If a Ninja has 2 or more different Symbols, that player selects 1 of them.) | Earth/Wind | Mission |
Secret Meeting | m492 | C | Permanent (3) Effect: When this Mission card's effect is applied, select even or odd number. Ninjas with unselected number Entrance cost cannot be sent out to Battle. (0 is considered to be an even number. Ninjas with no Entrance cost cannot be sent out t | Water | Mission |
Commemorative Photo | m493 | U | Permanent Effect: When this Mission card's effect is applied, draw 1 card. Players cannot discard any cards from their Deck due to their effects during the Exchange of Jutsu. | Fire/Wind | Mission |
Pledge under a Starlit Sky | m494 | C | Effect: If you paid the Hand cost of this card with a 'Respective Dreams' Mission card, you win 1 Battle Reward. | Earth/Wind | Mission |
Respective Dreams | m495 | C | Effect: If you paid the Hand cost of this card with a 'Pledge under a Starlit Sky' Mission card, move 2 cards from your opponent's Battle Reward area to your hand. | Earth/Wind | Mission |
Underground Organization | m496 | U | Permanent Effect: Each time you put in play 1 or more 'Anbu' and/or 'Root' Ninjas, remove from game the top 4 cards of your opponent's Deck. | Fire | Mission |
Advisors | m497 | U | Effect: Search for up to 1 copy of each 'Homura Mitomon' and 'Koharu Utatane' Ninja card and, show them(it) to your opponent and place them(it) in your hand. Then, shuffle your Deck. While this Mission card in your Chakra area, your 'Homura Mitomon' and ' | Earth | Mission |
Prelude to the End | m498 | U | Effect: Select 1 of the following and apply it: 1) Move all 'The End of the Demon' Mission cards in your Discard Pile to your hand. 2) Search for up to 3 copies of 'The End of the Demon' Mission cards in your Deck, show them(it) to your opponent and plac | Water | Mission |
Intellectual Strategy | m499 | R | Permanent (3) Effect: All Teams perform a Mental Power Battle. | Earth/Wind | Mission |
Leaf Academy | m500 | U | Permanent Effect: During your Mission Phase, you can apply one of the following effects according to the number of Growth coins on your in-play 'Leaf' Ninjas: 4+) Draw 1 card. 5+) Place a Growth coin on 1 of your Ninjas. 8+) You win 1 Battle Reward. 1 | Fire/Lightning | Mission |
Reunion of Destiny | m501 | C | Target: Your 'Sasuke Uchiha' or 'Naruto Uzumaki' Effect: If you selected your 'Sasuke Uchiha' as the target, the target's Team can only be blocked by a Team that includes 'Naruto Uzumaki' during this turn. If you selected your 'Naruto Uzumaki' as the tar | Fire/Lightning | Mission |
Betrayal | m502 | R | Counter Permanent (2) Target: (1) 1 of your Ninjas ????? (2) 1 of your opponent's Ninjas with an Entrance cost equal to or lower Entrance cost of that of target (1)'s Effect: When this Mission card's effect is applied, remove target (1) from game. In that | Water | Mission |
Sacrifice | m503 | C | Permanent Effect: During your Mission Phase, you can discard 1 of your in-play Ninjas with an Entrance cost of 3 or more. In that case, move down your opponent's Turn Marker by 1. | Water | Mission |
Target of the Vengeance | m504 | C | Target: 1 of your opponent's Ninjas Effect: Remove 4 Ninja cards that include 'Uchiha' in their names from game from your Village, and/or Chakra area. In that case, move the target to the bottom of its owner's Deck. | Fire | Mission |
Lack of Sensitivity | m505 | R | Target: (1) 1 of your injured 'Female' only Ninjas (2) 1 of your opponent's healthy 'Male' Ninja Effect: Change target (1) to healthy status and change target (2) to injured status. | Wind | Mission |
Luxurious Meal | m506 | C | Effect: Move up to 2 cards from your Discard Pile to your Chakra area and draw 1 card. | Earth | Mission |
Temporary Squad | m507 | C | Permanent (2) Effect: Your Teams can include as many Ninjas as you like. | Earth | Mission |
The Priestess Who Seals the Evil | m508 | ST | Effect: Remove from game 1 of your 'Priestess' Ninjas or 'Priestess' Clients. In that case, move 1 of your opponent's Ninjas to the bottom of its owner's Deck. | Lightning/Wind | Mission |
Beyond the Time | m509 | C | Target: Your 'Shion' Effect: If you don't have 'Naruto Uzumaki' in play, remove the target from game. In that case, put a 'Naruto Uzumaki & Shion' Ninja card in play from your Reinforcement Deck. | Lightning/Wind | Mission |
Changed Prophecy | m510 | C | Effect: Select a player. Then, move all the cards in the selected player's hand to the bottom of the owner's Deck. Then, that player draws the same number of cards that were moved minus one. | Earth | Mission |
Competition | m511 | R | Counter Permanent Effect: When a player deploys a Ninja card with an Entranc cost of 6 or more, that player gets 2 Battle Rewards and draws 2 cards. Then, move this Mission card to your Chakra area. This Mission card cannot be played if your Turn Marker i | Lightning | Mission |
Retiring Character | m512 | R | Target: 1 of your Ninjas Effect: Move the target to your hand. Then, put it in play. | Earth/Lightning | Mission |
Surprise Attack from a Mysterious Enemy | m513 | R | Counter Effect: Your opponent must select and discard 1 of their in-play Ninjas. | Earth | Mission |
Powerless | m514 | C | Counter Permanent (2) Target: 1 Ninja Effect: Attach this card to the target. The printed Power of the target becomes 0/0. (If you attach this to your opponent's Ninja, they control this card.) | Lightning | Mission |
Punishment | m515 | U | Permanent Effect: If a player searches for any cards in their Deck, that player cannot move their Turn Marker up at the end of that turn. Additionally, that player cannot draw any cards at the beginning of their next turn. | Earth/Fire | Mission |
Not Again | m516 | U | Permanent Effect: Ninjas that were sent out to Battle cannot be sent out to Battle during the next turn they were sent out. | Fire | Mission |
Cold Eyes | m517 | U | Permanent (3) Effect: When a player sends out 1 or more Teams that include 2 or more 'Male' Ninjas to Battle, that player must discard 1 card from their hand if they have any. | Earth/Wind | Mission |
Heart-to-Heart Communication | m518 | C | Permanent Effect: Players cannot search for any cards in their Deck or put in play Ninja cards except by deploying them. | Earth/Lightning | Mission |
Weird Picture Book | m519 | U | Counter Effect: If your opponent searches 1 or more cards in their Deck during this turn, remove those cards from game instead. | Earth/Lightning | Mission |
Fake Smile | m520 | R | Effect: Select 1 Ninja card from your hand, place it in your Village keeping it face down, and declare if that Ninja card has 1 or more Hand cost or not. Then, your opponent guesses if that's correct or not and then reveal that card. If your opponent gues | Lightning | Mission |
Internal Trouble | m521 | U | Permanent Effect: At the end of each player's turn, if a Team has 4 or more Ninjas in it, that player must remove Ninjas in that Team from game until they have 3 or less Ninjas in that Team. | Fire | Mission |
Secret Mission | m522 | U | Effect: Discard X number of cards from the top of your opponent's Deck. X = the number of cards in your opponent's hand. | Fire | Mission |
Buddy System | m523 | R | Permanent (3) Effect: Teams with 2 or more different Symbols cannot be sent out to Battle. (If a Ninja card has 2 or more Symbols, that player can select one of them.) | Earth/Lightning | Mission |
Search for a Member | m524 | U | Effect: Move 1 Ninja card from your Chakra area or Discard Pile to your hand. | Earth/Lightning | Mission |
A Tail | m525 | C | Permanent (4) Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, place 1 of your Stand-By Ninjas in any of your Battling Teams in any position. | Earth | Mission |
Necklace of the First Hokage | m526 | U | Permanent Target: (1) 1 of your opponent's Ninjas (2) Your in-play 'Yamato' or 'The First Hokage' Effect: Target (1) and (2) cannot be sent out to Battle. When target (1) and/or (2) are(is) removed from play, move this Mission card to its Ow | Earth | Mission |
Master of the Weapons | m527 | R | Permanent Effect: During your Mission Phase, if your opponent has 2 or more Ninjas in play than you do, you can deploy 1 Ninja card with a 'Weapon' Combat Attribute. That Ninja card is not counted towards the 1 Ninja per turn. This effect cannot be duplic | Earth/Wind | Mission |
Inherited Kekkei Genkai | m528 | C | Permanent Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, select 1 of your Ninjas with “Byakugan”. The selected Ninja’s printed Combat and Support values are switched during that turn and the next | Earth | Mission |
Dummy | m529 | U | Permanent Effect: When 1 of your Ninjas would be removed from play by the effects of your opponent's Ninja cards, you can remove from game 1 Ninja card with an Entrance cost equal to or higher that that of that Ninja's from your hand or Discard Pile. In t | Water | Mission |
Member List | m530 | R | Effect: Designate a number. Then, look at all the cards in your opponent's hand and discard any Ninjas cards with the designated number Entrance cost from game. | Water | Mission |
Impatient Feeling | m531 | U | Permanent Effect: The Attacker for the turn must send at least 1 Team out to Attack if possible. | Fire | Mission |
Earth Style: Hidden Mole Jutsu | m532 | C | Permanent Effect: During the Exchange of Jutsu, you can make 1 of your Battling Ninjas a Stand-By Ninja. In that case, at the end of that turn, you can organize your Teams. | Earth | Mission |
Jealousy | m533 | C | Permanent (1) Effect: Your opponent cannot draw any cards. | Wind | Mission |
Bashfulness | m534 | SR | Counter Target: 1 Ninja with an Entrance cost of 4 or more that was just deployed Effect: Move the target to the top of its original owner's Deck. | Earth | Mission |
Deep-Rooted Organization | m535 | R | Effect: Discard X number of cards from the top of both players' Deck. X = the number of your opponent's Turn Marker. | Fire | Mission |
Deeply Cut Wound | m536 | U | Permanent Effect: When your opponent searches for any card(s), you can reveal a 'The Nine-Tailed Fox Spirit' Ninja card or 'Naruto Uzumaki (Tailed Beast Mode)' from your hand. In that case, remove that searched card(s) from game instead. Then, search your | Lightning | Mission |
Approaching Shadow of a Snake | m537 | R | Permanent (2) Effect: Your opponent cannot move their Turn Marker during the turn they deploy 1 or more Ninjas. | Water | Mission |
Crying in Vain | m538 | R | Permanent (4) Effect: When your opponent puts a Ninja card in play except by deploying it, remove it from game instead. | Water | Mission |
The Power to Seal the Disaster | m539 | U | Permanent Effect: During the Mission Phase, you can discard 1 of your Chakras with an 'Earth' Symbol. In that case, you can negate the effect texts of 1 of your opponent's Ninjas during that turn and the next turn. | Earth | Mission |
Not Another Step | m540 | R | Counter Permanent (3) Effect: When your opponent sends any Teams out to Attack, you can deploy 1 'Anbu' Ninja from your hand and place it in any of your Teams. | Fire | Mission |
Firm Union | m541 | U | Permanent EEffect: During your Mission Phase, if you have 8 or more “Leaf” Ninjas, you can select 1 of the following and apply it: (1) Move 1 of your opponent’s Battle Rewards to your hand (2) You win 1 Battle Reward This effect cannot | Earth/Lightning | Mission |
Will of the Third Hokage | m542 | C | Permanent (3) Effect: While you have 1 or more 'Satoosa' Ninja cards in your Discard Pile, the effect texts of your opponent's Ninjas are negated. | Fire | Mission |
Sharpening the Blade | m543 | C | Permanent Effect: Your Ninjas with a 'Weapon' Combat Attribute get the following effect text: When any Ninja Battling against this Ninja's Team receives any Damage due to the Showdown, remove it from game after Damage is applied, even if that Damage is re | Water | Mission |
Big Help | m544 | C | Effect: Reveal the bottom 5 cards of your Deck. If there are 1 or more 'Ninja Toad' Ninja cards among them, select 1 of them and put in play. Then, return the rest and shuffle your Deck. | Lightning | Mission |
Leaf Hospital | m545 | SR | Permanent Effect: During your Mission Phase, you can change 1 of your injured 'Medical' Ninjas to healthy status. This effect cannot be duplicated. | Water/Wind | Mission |
Destiny of the Clan | m546 | U | Permanent (3) Effect: When a Ninja with a 'Byakugan' is deployed, draw 1 card. | Earth | Mission |
Approaching Showdown | m547 | SR | Permanent (2) Effect: Only Ninjas with no Hand cost can be sent out to Battle. | Earth/Lightning | Mission |
Threat of the State 2 | m548 | R | Permanent Effect: While this card is in play, the name of this card is considered to be “Power of State 2”. When this Mission’s effect is applied, if you have another in-play “Power of State 2” Mission card, you can search | Water | Mission |
Leaf Police Force | m549 | ST | Effect:You can search for 1 'The Symbol of the Proud Clan' Mission card or 1 Ninja card with ( LEAF POLICE FORCE) effect in your Deck show it to your opponent and place it in your hand. Then, shuffle your Deck. | Fire | Mission |
Succeeded Will of Fire | m585 | R | Effect: If all of your Ninjas are "Leaf" and you have 3 or less cards in your hand, draw until you have 4 cards in your hand. | Fire/Lightning | Mission |
Beauty and Intelligence | m586 | R | Effect: If you have 4 or more �Female� Ninjas with 1 or more Growth coins, draw 2 cards. If not, if you have 4 or more in-play �Female� Ninjas, each with a mental Power of 1 or more, place a Growth coin on each of them that have no Growth coin on them. | Earth/Wind | Mission |
Chakra Paper | m587 | C | Permanent Effect: When this Mission card's effect is applied, designate a Symbol. In that case, cards in your hand and Chakra area are considered to have that Symbol in addition to the one(s) they have already. | Earth/Fire | Mission |
Earth Style: Rampart of Flowing Soil | m588 | C | Permanent (3) Effect: Each Ninja in a Team with only Ninjas with an Earth Symbol cannot be affected by the effects of your opponent's Jutsu cards. | Earth | Mission |
BBQ House "Barbe-Q" | m589 | C | Permanent (3) Effect: At the end of the turn that your opponent wins or gets 1 or more Battle Rewards, they discard 1 card from their hand. | Earth | Mission |
Recollection | m590 | C | Effect: Exchange all the cards in your hand with the same amount of cards from the bottom of your Deck. Then, draw 1 card. | Lightning | Mission |
Restricted Jutsu | m591 | U | Permanent (4) Effect: When this Mission card's effect is applied, designate a name of a Jutsu card. In that case, Jutsu cards with the same name cannot be used. | Water | Mission |
Tears of Determination | m592 | R | Effect: Draw 3 cards. In that case, your opponent gets 2 Battle Rewards. | Wind | Mission |
Shogi Match | m593 | SR | Effect: During this turn, all Teams perform a Mental Power Battle. Players must send their Teams out to Battle if possible. At the end of this turn, draw 1 card for each of your Teams that won a Victory or an Outstanding Victory this turn. | Earth | Mission |
Shogi Match | m593 | SR (B&G) | Effect: During this turn, all Teams perform a Mental Power Battle. Players must send their Teams out to Battle if possible. At the end of this turn, draw 1 card for each of your Teams that won a Victory or an Outstanding Victory this turn. | Earth | Mission |
A Snake Hiding in the Dark | m594 | R | Permanent (3) Effect: During your Mission Phase, you can reveal the top 2 cards of your Deck. If either or both of them have a Water Symbol, you can move it(one of them) to your Chakra area. If not, or you decide not to, return them and shuffle your Deck. | Water | Mission |
Infiltration | m595 | C | Effect: Reveal up to 7 cards from the top of your opponent's Deck and look at all the cards in your opponent's hand. If there are 1 or more cards in common, select 1 of them and discard all the cards that have the same name as the selected card. Then, ret??? | Earth/Wind | Mission |
Reconfirmation of the Mission | m596 | R | Counter Effect: Discard all in-play Permanent Missions and/or Clients. If 2 or more cards are discarded due to this effect, draw 2 cards. | Fire | Mission |
Skeleton Key | m597 | U | Effect: Look at all the cards in your opponent's Battle Reward area. Move any number of them to your hand. In that case, move the same amount of cards from your hand to your opponent's Battle Reward area face down. | Earth | Mission |
Smile of the Two | m598 | C | Counter Effect: Move both players' Turn Marker up by 1. | Lightning/Wind | Mission |
Retreat | m599 | C | Permanent Effect: During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, select 1 of your Battling Teams and move it to your Village. | Water | Mission |
Fire Temple | m600 | R | Permanent Effect: Each time your opponent puts 1 or more Ninja cards in play except by deploying them, draw 1 card. | Fire | Mission |