Card Name | Card # | Rarity | Effect | Element | Card Type |
Genjutsu | j401 | C | Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Effect: The Power of every Ninja Battling against the user with a Turn cost of 4 or less becomes 0/0 during this turn. | Fire | Jutsu |
Mission File | j402 | C | Effect: Discard 1 in-play Mission card. | Wind | Jutsu |
Detonating Clay "Eagle" | j403 | U | Requirements: 'Deidara' Target: Every Ninja Battling against the user Effect: Effect texts of the target are negated during this turn. Additionally, you can discard 1 of your Chakras after this effect is applied. In that case, move this Jutsu card to your | Earth | Jutsu |
Detonating Clay "Bird" | j404 | U | Requirements: 'Deidara' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. | Earth | Jutsu |
Detonating Clay "Spider" | j405 | U | Requirements: 'Deidara' Target: 1 Ninja Battling against the user Effect: The name of the target is changed to 'Spider' during this turn. Additionally, all of the target's Characteristics are negated during this turn. | Earth | Jutsu |
Detonating Clay "Signature Technique" | j406 | R | Requirements: 'Deidara' Target: Each of your opponent's Ninjas with 1 or more Bomb coins Effect: Give 1 Damage to the target for each 'Bomb' coin on them. | Earth | Jutsu |
Cleanup | j407 | U | Requirements: 'Zetsu' Target: User Effect: Remove X number of Ninja cards in your opponent's Discard Pile from game. In that case, the target gets +X/+X during this turn. | Earth | Jutsu |
Water Style: Exploding Water Shock Wave | j408 | U | Requirements: 'Jonin' or higher Rank Effect: Move any number of cards with a 'Water' Symbol from your Discard Pile to your Chakra area. At the end of this turn, discard all the cards in your Chakra area. | Water | Jutsu |
Water Prison Jutsu | j409 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling the user with an Entrance cost of 4 or less Effect: The Power of the target becomes 0/0. | Water | Jutsu |
Shark Skin | j410 | R | Requirements: 'Kisame Hoshigaki' Target: (1) 1 Jutsu card being used (2) The user of target (1) Effect: Negate target (1) and discard it. Additionally, give 1 Damage to target (2). | Water | Jutsu |
Impersonation Jutsu | j411 | U | Requirements: 'Akatsuki' Effect: Place this card in any of your Battling Teams in any position. This card becomes a copy of the user but has no effect texts. It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved | Water | Jutsu |
Explosive Blade | j412 | C | Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. | Earth | Jutsu |
Puppet Master Jutsu | j413 | U | Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 3 or more' Effect: Reveal the top 7 cards of your Deck and place any number of 'Puppet' Ninja cards among them in the user's Team in any position. Then, shuffle your Deck. | Wind | Jutsu |
Absolute Defense | j414 | U | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Each of your Ninjas Effect: The target cannot be affected by your opponent's Jutsu cards during this turn. | Wind | Jutsu |
Sand Prison | j415 | U | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. | Wind | Jutsu |
Sand Coffin | j416 | SR | Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: 1 Ninja Battling against the user Effect: Move the target to your Battle Reward area face down. | Wind | Jutsu |
Detoxification | j417 | C | Target: 1 of your Ninjas Effect: Remove any number of Ninja Blade coins of any kind from the target, if there is any. Additionally, you can heal the target. | Wind | Jutsu |
Deadly Poison | j418 | R | Requirements: 'Puppet Master' Target: 1 Ninja Battling against the user Effect: Place a Ninja Blade coin (symbolizing a 'Poison' coin) on the target. At the end of this turn, give 1 Damage to each Ninja for each 'Poison' coin on it. A Ninja with a Poison | Wind | Jutsu |
Emission of Chakra | j419 | R | Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more ' Target: 1 Jutsu card being used Effect: Negate the target and discard it. X = the Jutsu cost of the target. You can only discard cards with an 'Earth' Symbol for X. (If the target's Jutsu c | Earth | Jutsu |
Compound Jutsu | j420 | C | Requirements: 'Medicine' Combat Attribute Effect: Draw 3 cards. In that case, move 3 cards from your hand to the bottom of your Deck. | Wind | Jutsu |
8 Trigrams Air Palm | j421 | R | Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: 1 Ninja Battling against the user Effect: Move the target to its owner's hand. | Earth | Jutsu |
Arhat Fist | j422 | R | Requirements: 'Jirobo' + 'State 2' Target: 1 Ninja Battling against the user with lower Combat than the user Effect: Move the target to its owner's Chakra area. | Water | Jutsu |
Spider Bow: Fierce Rip | j423 | R | Requirements: 'Kidomaru' + 'State 2' Target: 1 Ninja Effect: Apply the following effect X times: Flip a Ninja Blade coin twice. If you get a heads at least once, give 1 Damage to the target. | Water | Jutsu |
Deadly Combination Attack | j424 | R | Requirements: 'Sakon' + 'State 2' or 'Ukon' + 'State 2' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times; If you get heads at least once, move the target to your Battle Reward area face down. | Water | Jutsu |
Demon Flute: Chains of Fantasia | j425 | U | Requirements: 'Tayuya' + 'State 2' Target: Every Ninja Battling against the user with a non-'Genjutsu' Combat Attribute Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn. | Water | Jutsu |
Threat of the Puppets | j426 | C | Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 3 or more' Effect: Place any number of 'Puppet' Ninja cards in the user's Team in any position from your hand, Chakra area and/or your Discard Pile. At the end of this turn, if those 'Pu | Wind | Jutsu |
Substitution by Insects | j427 | C | Requirements: 'Insect' Combat Attribute Target: Every Ninja in the user's Team Effect: Place 1 Ninja Blade coins (symbolizing a Insect Substitution coin) on the target. When the target would receive any Damage during this turn, you can remove 1 Insect Sub | Wind | Jutsu |
Concealed Weapon | j428 | U | Requirements: 'Puppet' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target. | Wind | Jutsu |
Gentle Fist Style: 8 Trigrams 64 Palms | j429 | R | Requirements: 'Byakugan' + 'Printed Entrance cost of 4 or more ' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Give 2 Damage to the target for each heads. | Earth | Jutsu |
Shadow Strangle Jutsu | j430 | U | Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Select one of the following and apply it. 1) The target's Power becomes 0/0 during this turn. 2) The target's Mental Power becomes 0 duri | Earth | Jutsu |
Poison Needles | j431 | U | Requirements: 'Chunin' or higher Rank Target: 1 injured Ninja Effect: Discard the target. | Wind | Jutsu |
Dispatch of Anbu | j432 | U | Requirements: ”Anbu' Effect: Place any number of 'Anbu' Ninja cards in the user's Team in any position from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play. | Fire | Jutsu |
Angry Fist | j433 | U | Requirements: ”Chunin' or higher Rank + 'Taijutsu' Combat Attribute Effect: If your opponent has 7 or more Battle rewards, discard 2 of them. If your opponent has 6 or less Battle rewards, discard 1 of them. | Lightning | Jutsu |
Striking Shadow Snake | j434 | U | Requirements: 'Special Jonin' or higher Rank Target: 1 of your opponent's Stand-By Ninjas Effect: Move the target to the user's Team in any position. At the end of this turn, If the target still remains in play, move it to your opponent's Village. | Water | Jutsu |
Reaper Death Seal | j435 | R | Requirements: 'The Third Hokage' or 'The Fourth Hokage' Effect: Look through your opponent's Deck, remove from game any number of cards among them, and your opponent wins up to the same amount of Battle Rewards. Then, your opponent shuffles their Deck. | Fire | Jutsu |
Shadow Clone Jutsu | j436 | R | Requirements: 'Naruto Uzumaki' + 'Clone Status' Effect: Multiply the user's printed Power value (both healthy and Injured status) by X during this turn. | Lightning | Jutsu |
Summoning Jutsu | j437 | C | Requirements: 'Oil' Combat Attribute Effect: Search for 1 'Ninja Toad' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that 'Ninja T | Lightning | Jutsu |
Playing Possum Jutsu | j438 | C | Requirements: 'Sand' Combat Attribute Effect: Search for 1 'Shukaku' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that 'Shukaku' | Wind | Jutsu |
Liquid Bullets | j439 | R | Requirements: "Gamabunta" Target: 1 Ninja Effect: Negate the effect texts of the target during this turn. Additionally, move the target to the bottom of its original owner's Deck. | Lightning | Jutsu |
Air Bullets | j440 | R | Requirements: 'Shukaku' Target: 1 Ninja Effect: Negate the effect texts of the target during this turn. Additionally, move the target to the bottom of its original owner's Deck. | Wind | Jutsu |
Sealing Jutsu: Fire Seal | j441 | C | Target: Every Ninja with a 'Fire' symbol Battling against the user Effect: The target becomes a Stand-by Ninja. | Earth | Jutsu |
Anbu Mask | j442 | U | Target: 1 Ninja Battling against the user Effect: The name of the target is changed to 'Anbu' during thisturn. Additionally, all of the target's Characteristics are negated during this turn. | Fire | Jutsu |
Knockout Blow | j443 | U | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Additionally, the target becomes a Stand-By Ninja. | Wind | Jutsu |
Opening the Byakugan | j444 | C | Requirements: 'Byakugan' Target: Every Ninja Battling against the user Effect: The effect texts of the target are negated during this turn. | Earth | Jutsu |
Wolf Fang Over Fang | j445 | C | Requirements: 'Double-Headed Wolf' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. | Fire | Jutsu |
Larch Dance | j446 | U | Requirements: 'Kimimaro' Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to 1 of your opponent's Ninjas for each heads. | Water | Jutsu |
Substitution by Puppet | j447 | R | Requirements: 'Manipulation' Combat Attribute Effect: Search for 1 'Puppet' Ninja card in your Deck and discard it. Then, shuffle your Deck. In that case, every Ninja in the user's Team, including the user, cannot be removed from play or receive Damage du | Wind | Jutsu |
Capture | j448 | C | Requirements: 'Puppet' Target: 1 Ninja with a printed Entrance cost of 4 or less Effect: Move the user and the target to the bottom of their owner's Deck. | Wind | Jutsu |
Fire Style: Fire Ball Jutsu | j449 | C | Effect: Discard 1 in-play Mission card or Client. | Fire | Jutsu |
Radio | j450 | C | Target: 1 of your Stand-By Ninjas Effect: Place the target in the user's Team in any position. | Wind | Jutsu |
A Thousand Years of Death | j451 | R | Requirements: 'A printed Entrance cost of 3 or more' Target: 1 Ninja Battling against the user Effect: Select 1 of the following and applies it: 1) Change the target to injured status. 2) Negate the target's effect texts during this turn. | Lightning | Jutsu |
Snatching the Weapon | j452 | C | Requirements: 'Chunin' or higher Rank Effect: Move 1 of your opponent's in-play Mission or Client cards to your Village. After it is moved to your Village, you control that card. | Lightning | Jutsu |
Giant Shuriken | j453 | U | Requirements: 'A printed Entrance cost of 3 or more' Target: 1 Ninja Effect: Give 1 Damage to the target. | Lightning | Jutsu |
Multi Shadow Clone Taijutsu | j454 | U | Requirements: 'Clone Status' Target: 1 Ninja Battling against the user Effect: When this Ninja's Team wins a Victory, an Outstanding Victory or Draws, give 2 Damage to the target. | Lightning | Jutsu |
Copy Ninjutsu | j455 | C | Requirements: 'Sharingan Eye' Effect: Select 1 Jutsu card in your Chakra area or Discard Pile and move it to your hand. | Fire | Jutsu |
Mirror Reflection Jutsu | j456 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja with a printed Entrance cost of 3 or less Effect: The target's printed Power (both healthy and injured status) becomes 0/0 during the turn. | Water | Jutsu |
Button Hook Entry | j457 | C | Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: Every Head Ninja of your opponent's Teams being sent out to Battle Effect: Change the target to injured status. | Wind | Jutsu |
Detonating Clay 'Centipede' | j458 | C | Requirements: 'Deidara' Effect: If your opponent's Turn Maker is 6 or higher, move it down by 3. If it's 5 or less, move it down by 2. | Earth | Jutsu |
Mangekyo Sharingan | j459 | SR | Requirements: 'Kakashi Hatake' or 'Itachi Uchiha' Target: 1 of your opponent's Ninjas Effect: Negate the effect of the target during this turn. Additionally, remove the target from the game. Then, place a Ninja Blade coin symbolizing -2/-2 on the user at | Fire | Jutsu |
Water Style: Five Hungry Sharks | j460 | SR | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 5 times. Give X Damage to the target and discard up to X number of your opponent's Chakras. X = the number of heads you got during the flips. | Water | Jutsu |
Five-Seal Barrier | j461 | U | Requirements: 'Jonin' or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja. | Water | Jutsu |
Sealing Jutsu: Nine Phantom Dragons | j462 | C | Requirements: 'Akatsuki' Effect: If you have 2 or more 'Akatsuki' Ninjas in play, discard up to 2 of your opponent's Battle Rewards. | Water | Jutsu |
Simultaneous Attacks | j463 | U | Target: Each of your Head Ninjas being sent out to Battle Effect: The target gets +2/+0 during this turn. | Earth | Jutsu |
Assault Blade | j464 | R | Requirements: 'A printed Entrance cost of 4 or more' Target: 1 of your opponent's Ninjas Effect: Flip a Ninja Blade coin twice; If you get a heads only once, change the target to injured status. If you get a heads twice, move the target to its owner's Ch | Wind | Jutsu |
Medical Ninjutsu | j465 | U | Requirements: 'Medicine' Combat Attribute Target: 1 of your injured Ninjas Effect: Heal the target. Additionally, move up to 3 cards from your Discard Pile to the top of your Deck in any order. | Wind | Jutsu |
Iron Sand: Scattered Showers | j466 | C | Requirements: 'The 3rd Kazekage' Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -2/-2 on the target. | Wind | Jutsu |
Iron Sand: Unleash! | j467 | C | Requirements: 'The 3rd Kazekage' Target: Each of your opponent's Ninjas with 1 or more Ninja Blade coins symbolizing -2/-2 on it Effect: Give 1 Damage to the target. | Wind | Jutsu |
Body Manipulation | j468 | C | Requirements: 'Manipulation' Combat Attribute + 'Printed Entrance cost of 4 or more' Target: 1 of your Ninjas Effect: Place a Ninja Blade coin (symbolizing a Puppet coin) on the target. | Wind | Jutsu |
Concealed Weapon | j469 | C | Requirements: 'Puppet' Target: User Effect: The target gets +X/+X during this turn. X = the number of your in-play 'Puppet' Ninjas and Ninjas with 1 or more 'Puppet' coins on them. | Wind | Jutsu |
Chakra Shield | j470 | C | Requirements: 'Puppet' Effect: Your opponent cannot win any Battle Rewards this turn. | Wind | Jutsu |
Poison Smoke | j471 | U | Requirements: 'Puppet' Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -1/-1 on the target. | Wind | Jutsu |
Power of the Cursed Blood | j472 | C | Requirements: 'Sasuke Uchiha' + 'A printed Entrance cost of 4 or more' or 'Itachi Uchiha Effect: Move your opponent's Turn Marker down by 2. | Fire | Jutsu |
8 Trigrams Palms Rotation | j473 | C | Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. | Earth | Jutsu |
Scope | j474 | C | Effect: Reveal the top 5 cards of your opponent's Deck. If there are 3 or more Ninja cards among them, discard those Ninja cards and return the rest if there are any. Then, your opponent shuffles their Deck. Otherwise, return them to their Deck and they s | Earth | Jutsu |
Fire Style: Fire Ball Jutsu | j475 | U | Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's injured Ninjas Effect: Discard the target. | Fire | Jutsu |
Illusion by Genjutsu | j476 | U | Requirements: 'Genjutsu' Combat Attribute Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less Effect: The target's Power becomes 0/0 during this turn. | Fire | Jutsu |
A Treasure Puppet | j477 | U | Requirements: 'Sasori' Effect: Search for 1 'The 3rd Kazekage' Ninja card in your Deck and place it in the user's Team in any position. Then, shuffle your Deck. | Wind | Jutsu |
Continuous Firing of Poison Needles | j478 | R | Requirements: 'Sasori' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads. | Wind | Jutsu |
Hallucination by Genjutsu | j479 | R | Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Target: 1 Ninja Battling against the user with an Entrance cost of 4 or less Effect: During the Showdown this turn, in the calculation of the Team Power, the target's Power value is subtra | Fire | Jutsu |
Perfect Defense | j480 | R | Requirements: 'Salamander' or 'Manipulation' Combat Attribute Effect: If the user is 'Salamander', your Ninjas cannot be affected by your opponent's effects during this turn. Otherwise, search for 1 'Salamander' Ninja card in your Deck and discard it. In | Wind | Jutsu |
Continuous Shuriken Attacks | j481 | C | Target: Every Ninja Battling against the user Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target. | Lightning | Jutsu |
Water Style: Exploding Water Shock Wave | j482 | R | Requirements: 'Jonin' or higher Rank Effect: Every Ninja without a 'Water' Symbol gets -2/-2 during this turn. | Water | Jutsu |
Clean Hit | j483 | R | Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: 1 Ninja Battling against the user Effect: If the target's Combat is lower than the user's, discard the target. Otherwise, flip a Ninja Blade coin: If it's heads, discard the tar | Wind | Jutsu |
Clay Clone | j484 | C | Requirements: 'Deidara' Target: User Effect: The target cannot be affected by your opponent's effects during this turn. | Earth | Jutsu |
Shadow Clone Jutsu | j485 | U | Requirements: 'Naruto Uzumaki' Effect: This card becomes a copy of the user but has no effect texts. Place this card in any of your Battling Teams in any position in injured status. When it receives any Damage or the user would be removed from play, move | Lightning | Jutsu |
Genjutsu: Sylvan Fetters | j486 | R | Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Effect: During the Showdown of this turn, exchange the Team Power of the user's Team and the Team Battling against it. | Wind | Jutsu |
Crescent Moon Dance | j487 | C | Requirements: 'Special Jonin' or higher Rank Target: Every injured Ninja Battling against the user Effect: Give 1 Damage to target. | Fire | Jutsu |
Human Boulder | j488 | C | Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +2/+2 during this turn. Additionally, the target cannot be affected by your opponent's Jutsu cards during this turn. | Earth | Jutsu |
Genjutsu Negation | j489 | U | Target: 1 Jutsu card being used by a Ninja with a 'Genjutsu' Combat Attribute Effect: Negate the target and move it to its owner's Chakra area. | Lightning | Jutsu |
Ino-Shika-Cho Formation! | j490 | R | Requirements: 'Shikamaru Nara' or 'Ino Yamanaka' or 'Choji Akimichi' Effect: If you have 'Shikamaru Nara', 'Ino Yamanaka' and 'Choji Akimichi' in the user's Team, regardless of the result of the Showdown, the user's Team wins an Outstanding Victory instea | Earth | Jutsu |
Trap | j491 | C | Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. | Water | Jutsu |
Spinning Kick | j492 | C | Target: User Effect: The target gets 'Taijutsu' Combat Attribute during this turn. Additionally, the target gets +3/+0 during this turn. | Lightning | Jutsu |
Demon Illusion: Death Mirage Jutsu | j493 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja. | Fire | Jutsu |
Detonating Clay 'Signature Technique' | j494 | R | Requirements: 'Deidara' Target: Each of your opponent's Stand-By Ninjas Effect: Change the target to injured status. | Earth | Jutsu |
Rasengan | j495 | SR | Requirements: 'Naruto Uzumaki' +'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. If 1 or more of the targets are discarded due to the Damage from this Jutsu card, you win | Lightning | Jutsu |
Art of Ink Mist | j496 | U | Requirements: 'Brush' Combat Attribute Target: 1 Jutsu card being used Effect: Negate the target and move it to the top of its owner's Deck. | Lightning | Jutsu |
Ninja Art: Super Beast Scroll | j497 | R | Requirements: 'Brush' Combat Attribute Target: 1 Ninja Effect: Move the target to its owner's hand. | Lightning | Jutsu |
Fire Style: Phoenix Flower Jutsu | j498 | R | Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Negate the effect texts of target and give 1 Damage to the target. | Fire | Jutsu |
Clone Explosion | j499 | R | Requirements: 'Deidara' Target: Every Ninja of your opponent with 4 or less printed Entrance cost Effect: During this turn, if the user is discarded due to the Showdown, discard the target. | Earth | Jutsu |
Water Style: Water Shark Bomb Jutsu | j500 | SR | Requirements: 'Jonin' or higher Rank Target: 1 Jutsu card being used Effect: Change the effect of the taregt to the following: Remove from game the user. | Water | Jutsu |
Detonating Kunai | j501 | C | Requirements: 'Chunin' or higher Rank or 'Weapon' Combat Attribute Target: 1 Ninja Battling against the user Effect: If the target does not become the user of a Jutsu card during this turn, move the target to the top of its owner's Deck at the end of the | Earth | Jutsu |
Sealing Jutsu: Breaking the Lion's Roar | j502 | SR | Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja battling against the user Effect: Remove from game the target. Additionally, look through your opponent's Deck, and remove from game all the Ninja cards with t | Wind | Jutsu |
Flamethrower | j503 | U | Requirements: 'Sasori' Target: Every Ninja of your opponent with 4 or less printed Entrance cost Effect: Give 1 Damage to the target. | Wind | Jutsu |
Secret White Move: Chikamatsu's Ten Puppets | j504 | R | Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, re | Wind | Jutsu |
Partial Expansion Jutsu | j505 | U | Requirements: 'Chunin' or higher Rank + 'Food' Combat Attribute Target: 1 Ninja Battling against the user Effect: Negate the effect texts of the target and change it to injured status. | Earth | Jutsu |
Ninja Art: Shadow stitching | j506 | SR | Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Jutsu card being used Effect: Change the effect of the taregt to the following: Discard the user. | Earth | Jutsu |
Reanimation Jutsu | j507 | U | Requirements: 'Medicine' Combat Attribute + 'Printed Entrance cost of 4 or more' Effect: Remove from game the user. In that case, put in play 1 Ninja card from your Discard Pile and place it in the same place as the user was. | Wind | Jutsu |
Secret Red Move: Performance of a Hundred Puppets | j508 | R | Requirements: 'Sasori' Target: Every Ninja Battling against the user Effect: Discard X number of Ninja cards from your hand. In that case, give X Damage to the target and draw X number of cards. | Wind | Jutsu |
Critical Wound | j509 | C | Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: If the target still remains in play at the end of this turn, move it to its owner's hand. | Wind | Jutsu |
Getting Ready | j510 | U | Requirements: 'Sharingan Eye' Effect: Draw 3 cards. Then, remove from game 3 cards from your hand. | Fire | Jutsu |
Sense of Fear | j511 | SR | Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Target: Every Ninja Battling against the user with lower Entrance cost than the user's Effect: Change the target to injured status and it becomes a Stand-By Ninja. The target cannot be sent out to Bat | Fire | Jutsu |
Assimilation | j512 | C | Requirements: 'Tree' Combat Attribute Target: User Effect: During this turn and next turn, when the target becomes the user of a Jutsu card, you can pay its cost with Chakras with an 'Earth' Symbol regardless of the original cost of that Jutsu card. | Earth | Jutsu |
Tricky Move | j513 | C | Target: 1 Ninja Battling against the user Effect: Discard a total of X number of Mission cards from your Village and/or your hand. In that case, give X Damage to the target. | Lightning | Jutsu |
Ninja Art: Super Beast Scroll "Rat" | j514 | U | Requirements: 'Brush' Combat Attribute Effect: Reveal the top 5 cards of your opponent's Deck and remove from game 1 of them. Then, look at all the cards in your opponent's hand. If there are 1 or more cards with the same name, remove from game those card | Lightning | Jutsu |
Wood Style Transformation | j515 | C | Requirements: 'Tree' Combat Attribute Target: User Effect: During this turn and the next turn, the target can use any Jutsu card regardless of the Jutsu card's Requirements. | Earth | Jutsu |
Striking Multi Shadow Snakes Jutsu | j516 | U | Requirements: 'Snake' Combat Attribute Target (1) Your opponent's Team Battling against this Ninja's Team Target (2) 1 of your opponent's Team in their Village Effect: Switch positions of target (1) and (2). | Water | Jutsu |
Formation! | j517 | R | Requirements: 'Chunin' or higher Rank Effect: Select one of the following effects and apply it according to the number of your in-play 'Permanent' Mission cards. 1) Give 1 Damage to 1 Ninja Battling against the user. 2+) Negate 1 Jutsu card being used | Earth | Jutsu |
Revealing the True Face | j518 | C | Target: 1 Ninja Effect: The target's Power and Mental Power are changed to their original printed value and cannot be changed during this turn. | Water | Jutsu |
Earth Style: Rending Piercing Fang | j519 | SR | Requirements: Printed Entrance cost of 4 or more Target: 1 Ninja Battling against the user Effect: Reveal the top 3 cards of your Deck. If there are 2 or more Ninja cards among them, remove from game those Ninja cards and remove from game the target. Then | Earth | Jutsu |
Ultimate Art | j520 | U | Requirements: 'Deidara' Effect: Select 1 of the following and apply it: 1) Search for any number of Jutsu cards with 'Detonating Clay' in their names in the top 7 cards of your Deck, show them to your opponent and place them in your hand. Then, shuffle yo | Earth | Jutsu |
Ten Thousand Snakes Wave | j521 | U | Requirements: 'Snake' Combat Attribute Target: Every Ninja of your opponent with an Entrance cost of 3 or less Effect: Move them to their owner's Chakra area. | Water | Jutsu |
Wood Style Jutsu: Wooden Lock Wall | j522 | C | Requirements: 'Tree' Combat Attribute Target: Each of your Ninjas Effect: The target cannot be affected by the effects of your opponent's Ninja and Jutsu cards during this turn. | Earth | Jutsu |
Wood Clone Jutsu | j523 | C | Requirements: 'Tree' Combat Attribute Target: User Effect: Double the Power and Mental Power of the user during this turn. | Earth | Jutsu |
Summoning Jutsu: Triple Rashomon | j524 | R | Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: 1Jutsu card being used Effect: Remove from game the target. Additionally, look through your opponent's Deck and hand, and remove from game all the Jutsu cards with the same name as the target's. I | Water | Jutsu |
Chakra Cannon | j525 | U | Requirements: 'Naruto Uzumaki (Tailed Beast Mode)' + 'An Entrance cost of 5 or more' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Ninjas that are discarded by the effect of Jutsu card are removed from game instead. | Lightning | Jutsu |
Thunder Funeral: Feast of Lightning | j526 | U | Requirements: 'Thunderbolt' Combat Attribute Target: 1 Ninja Battling against the user Effect: Remove from game the target. Then, discard X number of your opponent's Chakras. X = the target's printed Entrance cost. | Water | Jutsu |
Unique Skill | j527 | U | Requirements: 'Genjutsu' Combat Attribute Effect: Select 1 of the following and apply it: 1) Negate the effect text of 1 Ninja Battling against the user. 2) Every Ninja in the user's Team cannot be affected by your opponent's effects during this turn. | Water | Jutsu |
Razor Chain | j528 | C | Requirements: 'Chunin' or higher Rank or 'Weapon' Combat Attribute Target: Every Back Ninja Battling against the user Effect: The target becomes a Stand-By Ninjas. If the user's Team wins a Victory or an Outstanding Victory this turn, give 1 Damage to the | Water | Jutsu |
Sonic Attack | j529 | C | Requirements: 'Sound' Combat Attribute Effect: Your opponent discards 1 card from their hand and cannot draw any cards during their next turn. | Water | Jutsu |
Super-Sonic Slicing Wave | j530 | C | Requirements: 'Sound' Combat Attribute Target: Every Ninja Battling against the user Effect: In the Showdown of this turn, apply the target's injured status Power regardless its current status. | Water | Jutsu |
Stealing Chakra | j531 | R | Requirements: 'Sound' Ninja Target: 1 Jutsu card being used Effect: Negate the target and move it to its owner's hand. Then, discard X number of your opponent's Chakras. X = the user's Entrance cost. | Water | Jutsu |
Twining Limbs | j532 | C | Target (1) The Head Ninja Battling against the user Target (2) 1 of the Back Ninjas Battling against the user Effect: Change positions of target (1) and (2). | Water | Jutsu |
Bone Transformation | j533 | C | Requirements: 'Kimimaro' Target: 1 Ninja Effect: Discard 1 Mission card from your hand. In that case, give 1 Damage to the user. | Water | Jutsu |
Bone Guard | j534 | C | Requirements: 'Kimimaro' Target: 1 Jutsu card being used Effect: Discard 1 Jutsu card from your hand. In that case, negate the target and remove it from game. | Water | Jutsu |
Supplement of Energy | j535 | U | Target: User Effect: Heal the user. Then place a Growth coin on it. | Wind | Jutsu |
Wood Style Jutsu: Four Pillars Prison Jutsu | j536 | U | Requirements: 'Tree' Combat Attribute Target: Every Ninja of your opponent being sent out to Battle Effect: The target becomes a Stand-By Ninja. | Earth | Jutsu |
Visual Jutsu | j537 | R | Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: The Power of the target becomes 0/0 during this turn and the Mental Power of the target becomes 0 during this turn. | Fire | Jutsu |
Giant Rasengan | j538 | R | Requirements: 'Naruto Uzumaki' + 'Printed Entrance cost of 3 or more' Target: X number of Ninjas Battling against the user Effect: Remove from game the target. X can only be paid by Chakras with a 'Lightning' Symbol. | Lightning | Jutsu |
Crow Clone Jutsu | j539 | R | Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Effect: Remove from game 3 cards from the top of your opponent's Deck for each Ninja Battling against the user. | Fire | Jutsu |
Long Sword Shark Skin | j540 | U | Requirements: 'Kisame Hoshigaki' Target: 1 Ninja Battling against the user Effect: Remove from game the target. If you do, discard up to 3 of your opponent's Chakras. | Water | Jutsu |
Tongfa | j541 | R | Requirements: 'Weapon' Combat Attribute + 'Chunin' or higher Rank Target: Every Back Ninja Battling against the user Effect: Support of the target cannot be added to the Team Power during the Showdown of this turn. Additionally, if you have a 'Master of | Earth | Jutsu |
Dynamic Action | j542 | C | Requirements: 'Taijutsu' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +X/+X during this turn. X = the user's Entrance cost. | Lightning | Jutsu |
Storm by Rasengan | j543 | C | Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Back Ninja Battling against the user Effect: Discard the target. | Lightning | Jutsu |
Destructive Swing | j544 | R | Requirements: 'Nine-Tailed Fox Spirit' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Additionally, switch the positions of the target in any way you like. | Lightning | Jutsu |
Fast Capture | j545 | C | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user with printed Entrance cost of 4 or less Effect: Move the target to its owner's Chakra area. | Water | Jutsu |
Power of Sharingan | j546 | C | Requirements: 'Sharingan Eye' Effect: Look at all the cards in your opponent's hand and discard up to 2 Jutsu cards among them. | Fire | Jutsu |
Fire Style: Fire Ball Jutsu | j547 | C | Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, the user can use 'Fire Style: Fire Ball Jutsu' cards without paying their costs during this turn. | Fire | Jutsu |
Burst of Lightning Blade | j548 | U | Requirements: 'Kakashi Hatake' Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, the user can use the next Jutsu card with a 'Fire' Symbol without paying its cost during this turn. | Fire | Jutsu |
Assault of Snakes | j549 | R | Requirements: 'Jonin' or higher Rank Effect: Search for X number of 'Snake' Ninja cards in your Deck and put them in play in your Village. You can only discard Chakras with a 'Water' Symbol for X. | Water | Jutsu |
Ecdysis | j550 | C | Requirements: 'Orochimaru' or 'Snake' Combat Attribute Target: User Effect: Search 1 Ninja card with the same name as the target in your Deck and discard it. In that case, the target cannot be removed from play during this turn. Additionally, if the targe | Water | Jutsu |
Sand Arm | j551 | U | Requirements: 'Sand' Combat Attribute + 'Printed Entrance cost of 5 or more' Target: 1 of your opponent's Ninjas Effect: Injure the target and place it the Team Battling against the user in any position. If the user's Team wins a Victory or an Outstanding | Wind | Jutsu |
Giant Sand Shield | j552 | U | Requirements: 'Sand' Combat Attribute + 'Printed Entrance cost of 5 or more' Target: Every one of your Ninjas Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, all Teams skip the Showdown of this turn. | Wind | Jutsu |
Heaven Kick of Pain | j553 | U | Requirements: 'Tsunade' Target: (1) 1 Ninja Battling against the user (2) Other Ninjas in the same Team as target (1). Effect: Give 2 Damage to target (1) and 1 Damage to target (2). | Wind | Jutsu |
Chakra Thread | j554 | C | Requirements: 'Manipulation' Combat Attribute Effect: Place 1 'Puppet' Ninja card in the user's Team in any position from your Chakra area or your Discard Pile. | Wind | Jutsu |
Leaf Hurricane | j555 | C | Requirement: 'Taijutsu' Combat Attribute Effect: Put 1 Ninja card with a 'Taijutsu' Combat Attribute in play in any position in the user's Team from your Chakra area. At the end of the turn, if that Ninja still remains in play, move it to your hand. | Lightning | Jutsu |
Priestess's Bell | j556 | U | Effect: If you have a 'Priestess' Ninja or 'Priestess' Client in play, all Teams skip the Showdown of this turn. Additionally, your opponent cannot win any Battle Rewards this turn. | Lightning | Jutsu |
Chocolate Bomb!! | j557 | C | Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: 1 Ninja Effect: If the user is in injured status, remove the target from game. If not, change the target to injured status. | Lightning | Jutsu |
Hidden Lotus | j558 | U | Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: Every Ninja Battling against the user Effect: Change the target to injured status. Additionally, if the user is injured status, the target becomes a Stand-By Ninja. | Lightning | Jutsu |
Super Chakra Rasengan | j559 | C | Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Ninja Battling against the user Effect: If you have a 'Priestess' Ninja or 'Priestess' Client in play, move the target to the bottom of its owner's Deck in | Lightning | Jutsu |
Shadow Mirror Body Transfer Art | j560 | U | Effect: If you have 'Taruho' in play, you can remove it from game. In that case, put 1 Ninja card from your hand in play and place it in any of your Teams in any position. | Lightning | Jutsu |
Monstrous Warriors | j561 | U | Requirements: 'Quartet' Effect: Search for 1 Ninja card with (THE QUARTET) effect in your Deck, show it to your opponent and place it in the user's Team in any position. Then, shuffle your Deck. | Earth/Lightning | Jutsu |
Water Style: Surface Slicer | j562 | C | Requirements: 'Quartet' Target: 1 Jutsu card being used Effect: Negate the target and move it to the top of its owner's Deck. Additionally, if the user is 'Shizuku', discard the top card of your opponent's Deck. | Lightning/Water | Jutsu |
Combination Ninjutsu | j563 | C | Requirements: 'Quartet' Target: 1 Ninja Effect: If you have 2 or more other Ninjas with (THE QUARTET) effect in the user's Team, give 2 Damage to the target. | Fire/Lightning | Jutsu |
Chakra Infusion | j564 | R | Requirements: 'Dark Medical' Target: Every one of your Ninjas with (THE QUARTET) effect Effect: Heal the target and place 1 Growth coin on it. Additionally, if the user is 'Kusuna', the target gets +2/+2 during this turn. | Lightning | Jutsu |
Wind Style: Divine Down-Current | j565 | R | Requirements: 'Quartet' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Additionally, if the user is 'Setsuna', move this Jutsu card to your hand. | Lightning | Jutsu |
Earth Style: Petrifying Jutsu | j566 | R | Requirements: 'Quartet' Target: Every one of your Ninjas with (THE QUARTET) effect Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, if the user is 'Gitai', the target gets +3/+3. | Lightning | Jutsu |
Youth at Full Power! | j567 | C | Requirements: 'Taijutsu' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +X/+X and +X Mental Power where X is the number of your in-play Ninjas with a 'Taijutsu' Combat Attribute. Additionally, the target cannot be affected | Lightning | Jutsu |
Nine-Tail's Cloak | j568 | U | Requirements: 'Naruto' Uzumaki' + 'Printed Entrance cost of 3 or more' Target: User Effect: Place 2 Ninja Blade coins (symbolizing 'Nine-Tail's Cloak' coins) on the target. When the user would be removed from play, remove 1 Mysterious coin from it instead | Lightning | Jutsu |
Great Leaf Flash | j569 | C | Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: Every Back Ninja Battling against the user Effect: Move the target to their Chakra area. | Lightning | Jutsu |
Radiant Energy | j570 | U | Requirements: 'The Nine-Tailed Fox Spirit' or 'Tailed Beast Form' Target: 1 Ninja Effect: Give X Damage to the target. X = the number of your opponent's Battle Rewards. | Lightning | Jutsu |
Ninja Art: Super Beast Scroll "Falcon" | j571 | U | Requirements: 'Brush' Combat Attribute Target: User Effect: The user becomes a Stand-By Ninja. Additionally, during your next turn, the target's Team cannot be Blocked. | Lightning | Jutsu |
Ninja Art: Super Beast Scroll "Snake" | j572 | R | Requirements: 'Sai' Target: Every Ninja Battling against the user Effect: The target cannot become the user of Jutsu cards during this turn. Additionally, if the target receives any Damage during this turn, it is moved its owner's Chakra area instead. | Lightning | Jutsu |
Snake Sword | j573 | R | Requirements: 'Orochimaru' or 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: 1 Ninja Battling against the user Effect: Move the target to their Chakra area. This Jutsu card cannot be affected by your opponent's Jutsu cards. | Water | Jutsu |
Mulitple Striking Shadow Snake | j574 | C | Requirements: 'Orochimaru' or 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: Every Ninja Battling against the user with a printed Entrance cost lower than that of the user's Effect: Move the target to the bottom of their Deck. This Jutsu | Water | Jutsu |
Chidori Stream | j575 | U | Requirements: 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: The Power of the target becomes 0/0 during this turn and the Mental Power of the target becomes 0 during this turn. Additionally, | Water | Jutsu |
Sickle Chain | j576 | C | Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +3/+3 during this turn. Additionally, if you have a 'Master of the Weapons' Mission card in play, the target gets +2/+2 during this turn. | Earth | Jutsu |
Weapon Control! Tensasai | j577 | C | Requirements: 'Weapon' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Additionally, if you have a 'Master of the Weapons' Mission card in play, give 1 Damage to the target. | Earth | Jutsu |
Antidote | j578 | C | Requirements: 'Medicine' Combat Attribute Effect: Heal the user and it cannot be affected by the effects of your opponent's Ninja and Jutsu cards during this turn. Additionally, if you have 1 or more other Ninja with a 'Medicine' Combat Attribute, heal al | Wind | Jutsu |
8 Trigrams Hazan Strike | j579 | U | Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user Effect: Switch the positions of the target in any way you like. | Earth | Jutsu |
Fist of Anger | j580 | C | Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Effect: If the user is injured, move 1 Ninja Battling against the user to it's owner's Chakra area. If not, move 1 Ninja Battling against the user with printed Entrance cost equal to or | Wind | Jutsu |
Cherry Blossom Impact | j581 | C | Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: Every Ninja Battling against the user with printed Entrance cost equal to or lower than that of the user's Effect: The target becomes a Stand-By Ninja and give 1 Damage to it. | Wind | Jutsu |
Detonating Clay | j582 | U | Requirements: 'Deidara' Target: 2 of your opponent's Ninjas Effect: Give 1 Damage to the target. | Earth | Jutsu |
Gentle Fist | j583 | U | Requirements: 'Byakugan' Target: Every Back Ninja Battling against the user Effect: The target gets +0/-2 and -2 Mental Power during this turn. | Earth | Jutsu |
Emergency Meeting | j584 | U | Requirements: 'Mental Power' of 2 or more Effect: The user's Team and the Team Battling against it perform a Mental Power Battle during this turn. | Earth | Jutsu |
Giving Ones Best | j585 | R | Requirements: 'Taijutsu' Combat Attribute Target: User Effect: If you paid the cost of this Jutsu with 1 or more Ninja cards with a 'Taijutsu' Combat Attribute, the user gets +X/+X during the turn where X is the healthy status Combat value of 1 of them of | Lightning | Jutsu |
Thousand Arms Manipulation | j586 | U | Requirements: 'Iron' Combat Attribute Effect: Place a total of 6 Ninja Blade coins symbolizing -2/-2 coins on your opponent's Ninjas in any way you like. | Wind | Jutsu |
Wood Style: Four Pillars House Jutsu | j587 | SR | Requirements: 'Tree' Combat Attribute Effect: Move up to 2 Mission cards from your Discard Pile to your hand. | Earth | Jutsu |
Massive Iron Sand Attack | j588 | C | Requirements: 'Iron' Combat Attribute Target: Every Ninja with 2 or more -2/-2 coins Effect: Remove the target from game. | Wind | Jutsu |
Kamui | j589 | C | Requirements: 'Kakashi Hatake' or 'Itachi Uchiha' Target: 1 Ninja Effect: Place the target in your Battle Reward area face down. | Fire | Jutsu |
8 Trigrams Air Palm | j590 | R | Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user with printed Entrance cost equal to or lower than that of the user's Effect: Change the target to injured status. | Earth | Jutsu |
Glare of Snake | j591 | C | Effect: During your opponent's next turn, if your opponent deploys a Ninja card, they cannot move their Turn Marker up at the end of that turn. | Water | Jutsu |
Power of the Evil | j592 | C | Requirements: 'Nine-Tailed Fox Spirit' Effect: If the user's Team is Battling, regardless of the result of the Battle, the user's Team wins an Outstanding Victory during the Showdown of this turn instead. | Lightning | Jutsu |
Special Power | j593 | C | Requirements: 'Sasuke Uchiha' + Printed Entrance cost of 4 or more' Effect: Randomly select 1 of the cards in your opponent's hand and place it in your Battle Reward area face down. | Water | Jutsu |
Sealing the Evil | j594 | R | Requirements: 'Tree' Combat Attribute Target: 1 Ninja Effect: Move the target to the bottom of its owner's Deck. | Earth | Jutsu |
Ink Clone Jutsu | j595 | C | Requirements: 'Brush' Combat Attribute Target: User Effect: Move the target to the top of its owner's Deck. In that case, draw 3 cards from the bottom your Deck. | Lightning | Jutsu |
Running on the Water | j596 | R | Target: Every Ninja in the user's Team Effect: The target cannot be affected by the effects of your opponent's Jutsu cards that do not have a 'Water' Symbol during this turn. | Water | Jutsu |
Stock | j597 | U | Requirements: 'Medicine' Combat Attribute Effect: Select one of the followings and apply it: (1) Search for 1 Ninja card in your Deck and move it to your Discard Pile. (2) Search for 1 Ninja card in your opponent's Deck and move it to their Discard Pile. | Water | Jutsu |
Chakra Knife | j598 | C | Requirements: 'Medicine' Combat Attribute Target: 1 Ninja Effect: Change the target to injured status. | Water | Jutsu |
Wood Style: Domed Wall | j599 | C | Requirements: 'Tree' Combat Attribute Target: Every one of your Ninjas Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, all Teams skip the Showdown of this turn. | Earth | Jutsu |
Revival of the Dead | j600 | R | Requirements: 'Orochimaru' Effect: If you paid the cost of this Jutsu with a 'Summoning Jutsus: Reanimation' Jutsu card, or 'Orochimaru's Forbidden Jutsu' Mission card, place up to 2 Ninja cards from your Discard Pile and/or your opponent's Discard Pile a | Water | Jutsu |