Card Name | Card # | Rarity | Effect | Element | Card Type |
Naruto Uzumaki | nUS001 | C | ( COMRADE'S DANGER) Valid: When this Ninja is sent out to Battle and opposed by your opponent's Ninja with a 'Water' or 'Fire' Symbol, you can send 1 of your opponent's in-play 'Permanent' Mission cards to it's owner's Chakra area. In that case, this Ni | Lightning | Ninja |
Naruto Uzumaki | nUS002 | SR | (OVERFLOWING POWER ) Valid: While this Ninja is Battling in injured status, this Ninja gets +X/+0. X = the Entrance cost of your opponent's Head Ninja Battling against this Ninja's Team. Valid: This Ninja cannot be removed from play by the effects of y | Lightning | Ninja |
Sasuke Uchiha | nUS003 | R | (CHIDORI FOR THE REVENGE) Valid: While this Ninja is Battling against your opponent's Ninja with a 'Fire' symbol, you can search for 1 'Chidori' Jutsu card in the top 5 cards of your Deck, show it to your opponent, and move it to your hand. Then, retur | Fire | Ninja |
Sasuke Uchiha | nUS004 | C | (POWER OF THE CURSE MARK) While you have 2 or less cards in your hand, this Ninja gets +2/+0. | Fire | Ninja |
Sakura Haruno | nUS005 | U | (DETERMINATION) When you place a Growth coin on 1 of your other Ninjas, place a Growth coin on this Ninja as well. | Wind | Ninja |
Sakura Haruno | nUS006 | R | (A DOUBLE PERSONALITY) During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. | Wind | Ninja |
Sakura Haruno | nUS006 | R (alt art) | (A DOUBLE PERSONALITY) During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. | Wind | Ninja |
Sakura Haruno | nUS007 | C | (CONTROL OF CHAKRA) During your Mission Phase, you can exchange 2 cards in your Chakra area with 2 cards in your Discard Pile. | Wind | Ninja |
Kakashi Hatake | nUS008 | R | (INSTANT DETECTION) You can discard this in-play Ninja to negate 1 Jutsu being played and discard it. | Fire | Ninja |
Kakashi Hatake | nUS009 | R | (TEAM LEADER) When this Ninja's Team wins a Victory or an Outstanding Victory, you can put a Growth coin on 1 of your 'Genin' Ninjas with no Growth coins. | Fire | Ninja |
Kiba Inuzuka | nUS010 | C | (MAN BEAST CLONE) When this Ninja is put in play, you can search for 1 'Akamaru' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Fire | Ninja |
Kiba Inuzuka | nUS010 | R (alt art) | (MAN BEAST CLONE) When this Ninja is put in play, you can search for 1 'Akamaru' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Fire | Ninja |
Shino Aburame | nUS011 | C | (TRACKING) When this Ninja is sent out to the Battle, you can look at the top 3 cards of your opponent's Deck. Then, return them in any order you like to the top of their Deck. | Wind | Ninja |
Hinata Hyuga | nUS012 | C | (OINTMENT) At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can heal 1 of your injured 'Genin' Ninjas without 'Platoon'. | Earth | Ninja |
Ino Yamanaka | nUS013 | C | (FORMATION) During your opponent's Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as the Head Ninja during the turn. | Earth | Ninja |
Shikamaru Nara | nUS014 | C | (FORMATION) While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated. | Earth | Ninja |
Shikamaru Nara | nUS015 | SR | (FLEXIBILITY) While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Batt | Earth | Ninja |
Choji Akimichi | nUS016 | C | (FORMATION) When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling agaist this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn. | Earth | Ninja |
Neji Hyuga | nUS017 | SR | (DETECTION BY BYAKUGAN) During the Exchange of Jutsu, you can discard as many of your Chakras as you like. In that case, discard the same number of your opponent's Chakras as you discarded. | Earth | Ninja |
Neji Hyuga | nUS018 | C | (ANOTHER PERFECT DEFENSE) When this Ninja receives Damage, you can discard 1 card from your hand to reduce the Damage by 1. | Earth | Ninja |
Rock Lee | nUS019 | U | (LOTUS OF THE LEAF) When the effect of the 'Primary Lotus' Jutsu card that this Ninja used is applied, you can search for 1 'Hidden Lotus' Jutsu card in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck. | Lightning | Ninja |
Rock Lee | nUS020 | SR | (HIGH SPEED MOVE) Valid: Jutsu cards used by this Ninja cannot be negated. Valid: This Ninja cannot be removed from play by the effects of your opponent's Ninjas or Jutsu cards. | Lightning | Ninja |
Tenten | nUS021 | C | (MASTER OF WEAPONS) Each time this Ninja becomes the user of Jutsu card with no specific Symbols, this Ninja gets +1/+1 during the turn. | Earth | Ninja |
Might Guy | nUS022 | SR | (BACKUP) While this Ninja is in your hand and your opponent has 1 or more Ninjas with a 'Fire' or 'Water' Symbol in play, this Ninja's Entrance cost and Hand cost gets -1. | Lightning | Ninja |
Might Guy | nUS023 | R | (UNIQUE TEACHING METHOD) While this Ninja is sent out to Battle in the same Team with 1 or more 'Genin' Ninjas, 1 of the 'Genin' Ninjas in this Ninja's Team can be the user of a 'Primary Lotus' Jutsu card ignoring the Requirements of the Jutsu. | Lightning | Ninja |
Gaara of the Desert | nUS024 | R | (POWER OF SHUKAKU) Each time the effect of a Jutsu that includes the 'Requirements: 'Sand' Combat Attribute' is applied, you can move 1 card with a 'Wind' Symbol in your Discard Pile to your Chakra area if there is any. | Wind | Ninja |
Temari | nUS025 | C | (WIN SCYTHE) When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area. | Wind | Ninja |
Kankuro | nUS026 | C | (PUPPET MASTER) When this Ninja is put in play, you can search for 1 'Puppet Master Jutsu' Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Wind | Ninja |
Jiraiya | nUS027 | R | (INSTRUCTION OF THE HIDDEN TECHNIQUE) During your Mission Phase, if you have 'Naruto Uzumaki' in play, you can move 1 Jutsu card in your Discard Pile to your hand if there is any. | Lightning | Ninja |
Jiraiya | nUS027 | R (alt art) | (INSTRUCTION OF THE HIDDEN TECHNIQUE) During your Mission Phase, if you have 'Naruto Uzumaki' in play, you can move 1 Jutsu card in your Discard Pile to your hand if there is any. | Lightning | Ninja |
Jiraiya | nUS028 | U | (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Wind' or 'Fire' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). | Lightning | Ninja |
Tsunade | nUS029 | U | (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Water' or 'Earth' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). | Wind | Ninja |
Orochimaru | nUS030 | U | (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Lightning' or 'Wind' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). | Water | Ninja |
The Third Hokage | nUS031 | U | (GUARDIAN OF THE VILLAGE) You can discard this Ninja. In that case, none of your Ninjas can receive Damage during the turn. | Fire | Ninja |
Kabuto Yakushi | nUS032 | R | (SPY) At the beginning of your Mission Phase, you can discard 1 of your Chakras to look at the top 3 cards of your opponent's Deck and move them back in any order you like to the top of their Deck. | Water | Ninja |
Zabuza Momochi | nUS033 | C | (BOND) When this Ninja is put in play, you can search for 1 'Haku' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Water | Ninja |
Zabuza Momochi | nUS034 | SR | (ROAR OF THE OGRE) During the Exchange of Jutsu, this Ninja can get +5/+0 during the turn. In that case, discard this Ninja at the end of the turn. | Water | Ninja |
Haku | nUS035 | R | (CAMOUFLAGE) You can change 1 other Ninja in this Ninja's Team to injured status. In that case, that Ninja cannot be targeted by your opponent's Jutsu cards during the turn. Heal that injured Ninja at the end of the turn. | Water | Ninja |
Haku | nUS035 | R (alt art) | (CAMOUFLAGE) You can change 1 other Ninja in this Ninja's Team to injured status. In that case, that Ninja cannot be targeted by your opponent's Jutsu cards during the turn. Heal that injured Ninja at the end of the turn. | Water | Ninja |
Haku | nUS036 | C | (KEKKEI GENKAI: BLOODLINE TRAIT) This in-play Ninja cannot be targeted by your opponent's Mission cards. | Water | Ninja |
Itachi Uchiha | nUS037 | R | (REQUIREMENTS FOR THE EMINENCE) When this Ninja is put in play, you can select and discard 1 of your opponent's in-play Ninjas with 'Sharingan Eye' if they have any. | Fire | Ninja |
Kisame Hoshigaki | nUS038 | R | (CHAKRA EATER SWORD) Each time a Jutsu that this Ninja used is resolved, you can select and discard up to 2 of your opponent's Chakra if there is any. | Water | Ninja |
Naruto Uzumaki & Gamabunta | nUS039 | SR | (REVERSED RELATIONSHIP) Valid: While you have no other Ninjas with an 'Oil' Combat Attribute besides this Ninja, you must discard 1 Chakra to send out this Ninja to Battle. Valid: This Ninja cannot be removed from play by the effects of your opponent's | Lightning/Water | Ninja |
Shikamaru Nara & Asuma Sarutobi | nUS040 | SR | (SHOGI MATCH) When this Ninja wins a Victory, an Outstanding Victory, or is removed from play, you can look at all of your opponent's Battle Rewards if there is any, select 1 card among them, and place it in you hand. | Earth/Wind | Ninja |
The First Hokage | nUS041 | SR | (GREAT FOUNDER OF THE LEAF) When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower. | Earth | Ninja |
The Second Hokage | nUS042 | SR | (GREAT LEADER OF THE LEAF) When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower. | Water | Ninja |
Gaara of the Desert (Possessed Mode) | nUS043 | R | (ASPECT OF THE MONSTER) Valid: This Ninja can only be put in play when you discard your in-play 'Gaara of the Desert' with 'An Entrance cost of 2 or lower' and 2 of your Chakra with a 'Wind' Symbol during your Mission Phase. When this Ninja becomes the | Wind | Ninja |
Gaara of the Desert | nUS044 | U | (CRUEL KILLER) Valid: When this Ninja is removed from play by the effect of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your other Ninjas in this Ninja's Team instead. In that case, this Ninja cannot be removed from play by th | Wind | Ninja |
Itachi Uchiha | nUS045 | C | (TRUE SUCCESSOR OF SHARINGAN EYE) All the effect texts of your opponent's in-play 'Sasuke Uchiha' and 'Kakashi Hatake' are negated. | Fire | Ninja |
Jiraiya | nUS046 | U | (THE ONES WHO STAND) Valid: When any of your Ninjas in this Ninja's Team receives Damage or is/are removed from play by the effects of your opponent's Ninja's effect, you can discard 2 of your Chakra. In that case, none of your Ninjas in this Ninja's Te | Lightning | Ninja |
Konohamaru | nUS047 | C | (PATH TO HOKAGE) Any 'Jonin' or higher Rank non-'Platoon' Ninja(s) with a 'Lightning' Symbol in your hand gets -1 Hand cost. | Lightning | Ninja |
Pakkun | nUS048 | C | (KEEN SENSE OF SMELL) Your opponent cannot use any counter Mission cards. | Lightning | Ninja |
Tsunade | nUS049 | U | (THE ONE WHO PROTECTS THE BIG TREE) Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja. | Wind | Ninja |
Inochi Yamanaka & Ino Yamanaka | nUS050 | R | (COMBINATION STRATEGY) During the Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn. | Earth/Lightning | Ninja |
Tenten | nUS051 | C | (THE ONLY GIRL IN THE GUY'S SQUAD) While the Head Ninja of this Ninja's Team is a 'Rock Lee' or a 'Neji Hyuga', the Head Ninja cannot receive any Damage by a Defeat in the Showdown. | Earth | Ninja |
Temari | nUS052 | C | (A SHUTOUT) Valid: Each of your opponent's Ninjas Battling against this Ninja cannot reduce or ignore the Jutsu cost when it become the user of Jutsu cards. ? | Wind | Ninja |
Ino Yamanaka | nUS053 | U | (CLOSE TEAMWORK) While this Ninja is in the same Team as 'Shikamaru Nara', Jutsu cards used by this Ninja cannot be negated. | Earth | Ninja |
Sakura Haruno | nUS054 | U | (DETERMINATION TO PROTECT) You can change this Ninja to injured status. In that case, this Ninja and all the other Ninjas in this Ninja's Team cannot be removed from play by the effects of your opponent's Ninjas or Jutsu cards during the turn. | Wind | Ninja |
Orochimaru | nUS055 | R | (SNAKE'S GLARE) While this Ninja is Battling, the Power of each Ninja in this Ninja's Team, including this Ninja, and each Ninja in the Team Battling against this Ninja become the original printed value and cannot be changed. | Water | Ninja |
Dosu Kinuta | nUS056 | R | (TARGETED PREY) If this Ninja is sent out to Attack as the Head Ninja, you can do the following after the Showdown. Select and give 1 Damage to 1 of your opponent's Ninjas that were sent out to Block as a Head Ninja during the turn. | Water | Ninja |
Zaku Abumi | nUS057 | U | (ABSORPTION OF THE DAMAGE) “While this Ninja is a Back Ninja, and the Head Ninja of this Ninja’s Team is a “Sound” only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent’s Jutsu or | Water | Ninja |
Neji Hyuga | nUS058 | U | (BETTER POWER OF INSIGHT THAN SHARINGAN EYE) Valid: While this Ninja is Battling, you can discard 1 of your Chakras with an 'Earth' symbol to negate and discard a Jutsu card with 'Requirements: Sharingan Eye' being used by your opponent's Ninja. | Earth | Ninja |
Tsunade | nUS059 | SR | (TASTELESS AND ODORLESS DRUG) When this Ninja is opposed, you can place 2 Ninja Blade coins (symbolizing a Drug coin) on 1 of your opponent's Ninjas Battling against this Ninja. Valid: A Ninja with a Drug coin cannot be sent out to Battle. A player who | Wind | Ninja |
Tsunade & Katsuyu | nUS060 | SR | (PROTECTION) Valid: Any Ninja in this Ninja's Team, including this Ninja, cannot be the target of your opponent's Jutsu cards and is unaffected by the effects of your opponent's Ninja cards. | Earth/Wind | Ninja |
Itachi Uchiha | nUS061 | R | (THE LIMITS OF MY ABILITY) At the beginning of your turn, you can discard your in-play 'Fugaku Uchiha' and 'Mikoto Uchiha'. In that case, you can search for 2 cards of your choice in your Deck, show them to your opponent, and place them in your hand. Th | Fire | Ninja |
Kiba Inuzuka & Akamaru | nUS062 | R | (OUTSTANDING SENSE OF SMELL) When this Ninja is sent out to Battle, reveal the top card of your Deck. If it is a Ninja card, place it in your hand and move 1 card from your hand to the bottom of your Deck. If it's not a Ninja card, move it back to the t | Earth/Fire | Ninja |
Rock Lee | nUS063 | U | (THE FIFTH GATE OPENED!) Valid: At the beginning of your turn, place a Ninja Blade coin (symbolizing a Gate coin) on this Ninja. For every Gate coin on this Ninja, this Ninja gets +1/+0. When you place the 5th Gate coin on this Ninja, discard this Ninja | Lightning | Ninja |
Shino Aburame | nUS064 | U | (TRACKING BY INSECTS) During the Exchange of Jutsu, if this Ninja is a Stand-By Ninja, you can place this Ninja in any position of any of your Battling Teams. | Wind | Ninja |
Hinata Hyuga | nUS065 | U | (RESOLUTION) When this Ninja is opposed, if the Team Power of this Ninja's Team is lower than the Team Battling against this Ninja's Team, this Ninja can use a Jutsu card with 'Requirements: Byakugan' without paying its Jutsu cost during the turn. | Earth | Ninja |
Naruto Uzumaki & Sasuke Uchiha | nUS066 | SR | (EXPLOSION OF THE ULTIMATE JUTSU) Valid: While this Ninja is Battling, you can reduce the cost of 1 “Rasengan” or 'Chidori' Jutsu card used by this Ninja by 1 “Lightning” or 1 'Fire'. Additionally, that Jutsu card cannot be negat | Fire/Lightning | Ninja |
Naruto Uzumaki & Kiba Inuzuka | nUS067 | U | (THE FELLOWS TO FIGHT TOGETHER) Valid: When you are the Attacker, at the beginning of the Battle Phase, you can move 1 of your in-play 'Ninja Dog' Ninjas or 1 of your in-play 'Ninja Toad' Ninjas into this Ninja's Team. | Fire/Lightning | Ninja |
Naruto Uzumaki & Neji Hyuga | nUS068 | R | (THE GENIUS AND THE KNUCKLEHEAD) If this Ninja is put in play by sending your in-play 'Naruto Uzumaki' to your Chakra area, you can send 1 of your opponent's Battle Rewards at random to your Chakra area face up. If this Ninja is put in play by sending y | Earth/Lightning | Ninja |
Gaara of the Desert | nUS069 | U | (FORMATION OF SAND) During your Mission Phase, you can select and move 1 card with a 'Wind' symbol in your Discard Pile to your Chakra area. | Wind | Ninja |
Gaara of the Desert | nUS070 | STSR | (SAND COFFIN) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' symbol. In that case, select 1 of your opponent's Ninjas. The selected Ninja cannot Block this Ninja's Team this turn. | Wind | Ninja |
Temari | nUS071 | R | (Optimistic Idea) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' symbol. In that case, select and discard 1 in-play 'Permanent' Mission card. | Wind | Ninja |
Gamakichi | nUS072 | C | (THE FIRST-BORN SON OF THE GAMA CLAN) During your Mission Phase, you can discard 2 of your Battle Rewards. In that case, you can put 1 'Ninja Toad' Ninja in your hand in play ignoring the Entrance requirements. Valid: This Ninja cannot be the user of J | Lightning | Ninja |
Kabuto Yakushi | nUS073 | U | | Water | Ninja |
Kabuto Yakushi | nUS074 | ST | (INFORMATION SOURCES) At the end of your turn, you can reveal the top card of your Deck. In that case, place it in your hand and move 1 of the cards in your hand to the bottom of your Deck. | Water | Ninja |
Kankuro | nUS075 | U | (FEAR OF THE PUPPETS) During your Mission Phase, you can discard 2 of your Chakras. In that case, you can search for 1 'Puppet' Ninja card in your Deck, show it to your opponent and place it in your hand. | Wind | Ninja |
Sakura Haruno | nUS076 | ST | (TOUGHNESS) Valid: While this Ninja is Battling in injured status and receives any Damage, flip a Ninja Blade coin twice; if you get heads at least once, negate the Damage. | Wind | Ninja |
Tsunade | nUS077 | ST | (EXPERT OF MEDICAL NINJUTSU) At the beginning of your turn or at the end of your turn, you can discard 1 of your Chakras with a 'Wind' symbol. In that case, heal 1 of your injured Ninjas. | Wind | Ninja |
Kisame Hoshigaki | nUS078 | STSR | (BIG SWARD 'SHARK SKIN') When this Ninja is sent out to Attack and opposed, you can select and discard 1 of your opponent's Chakras. If this Ninja is sent out to Attack and not opposed, you can select and discard up to 2 of your opponent's Chakras at th | Water | Ninja |
Naruto Uzumaki & Gamakichi | nUS079 | C | (SON'S FAVOR) Valid: Any 'Ninja Toad' Ninja(s) in your hand gets -3 Entrance cost. Valid: Every in-play 'Ninja Toad' Ninja except this Ninja gets +1/+1. | Lightning/Wind | Ninja |
Kimimaro | nUS080 | U | (FOR THE MISSION TO ACCOMPLISH) When this Ninja is put in play, you can move any number of 'Four Sound Ninja' Ninja cards in your Discard Pile and/or in your Chakra area to the top of your Deck in any order you like. | Water | Ninja |
Itachi Uchiha | nUS081 | R | (THE WEAKNESS OF THE STRONG> At the beginning of your turn, you can select 1 of your opponent's in-play Ninjas with an Entrance cost of 6 or more. In that case, all the effect texts of the selected Ninja are negated during the turn and the next turn. | Fire | Ninja |
Neji Hyuga | nUS082 | C | (RADIATION OF CHAKRA FROM ALL OVER THE BODY) When this Ninja becomes the user of a Jutsu card, you can pay its Jutsu cost from your hand in addition to your Chakra area. | Earth | Ninja |
The Third Hokage | nUS083 | SR | (ADAMANTINE NYOI) During your Mission Phase, you can discard 2 of your Chakras. In that case, search for 1 'Monkey King Enma' Ninja card in your Deck, show it to your opponent and place it in your hand. During the Exchange of Jutsu, you can discard 1 ' | Fire | Ninja |
Neji Hyuga & Hizashi Hyuga | nUS084 | R | (DECOY OF THE MAIN BRANCH) This Ninja can use the '8 Trigrams Palms Rotation' Jutsu card or 'Gentle Fist Style: 8 Trigrams 64 Palms' Jutsu card without paying its Jutsu cost. Valid: This Ninja cannot be affected by any of your opponent's Mission cards. | Earth/Wind | Ninja |
Kurenai Yuhi | nUS085 | ST | (WITS AND BEAUTY) When this Ninja is put in play, you can discard 2 cards with a 'Wind' symbol from your Chakra area. In that case, place 1 Growth coin on this Ninja. | Wind | Ninja |
Dotou Kazahana | nUS086 | U | (GREAT AMBITION) While this Ninja is Battling, this Ninja gets +X/+X. X = the number of cards with a 'Water' symbol in your Chakra area. The maximum value of X is 5. (Even if you have 6 or more cards with a 'Water' symbol in your Chakra area, X cannot b | Water | Ninja |
Choji Akimichi | nUS087 | C | (Chubby) When this Ninja is sent out to Attack, it gets +1/+0 during the turn. | Earth | Ninja |
The Third Hokage | nUS088 | U | (Village Governor) At the beginning of your turn, you can discard 1 card in your Chakra area to heal 1 of your injured Ninjas. | Fire | Ninja |
Iruka Umino | nUS089 | R | (Scapegoat) Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. In that case, Give 1 Damage to this Ninja. | Lightning | Ninja |
Sasuke Uchiha | nUS090 | C | (Open Your Eyes!) This Ninja cannot be affected by any of your opponent's Jutsu cards that target it and have a printed Jutsu cost of 2 or less (specific symbols are counted as 1 as well). | Fire | Ninja |
Haku | nUS091 | SR | (Kekkei Genkai:Bloodline Trait) Valid: Jutsu cards used by this Ninja cannot be negated. | Water | Ninja |
Sakura Haruno | nUS092 | U | (Determination) During the Exchange of Jutsu, you can injure this Ninja. In that case, this Ninja gets +2/+2 during the turn. | Wind | Ninja |
Temujin | nUS093 | R | (UNKNOWN POWER) Valid: This Ninja cannot receive any Damage from your opponent's Jutsu cards. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. | Fire | Ninja |
Haido | nUS094 | U | (FAKE UTOPIA) At the end of the turn this Ninja is put in play, you can search for 1 'Haido (Transformed' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Earth | Ninja |
Haido's Soldier | nUS095 | U | (EMOTIONLESS SOLDIER) Valid: When this Ninja is discarded due to the Showdown or by your opponent's effects, you can search for 1 'Haido's Soldier' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Val | Earth | Ninja |
Kamira | nUS096 | R | (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +0/+1 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. | Earth | Ninja |
Ranke | nUS097 | R | (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +2/+0 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. | Earth | Ninja |
Fugai | nUS098 | R | (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +1/+1 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. | Earth | Ninja |
Temujin | nUS099 | U | (HEALING POWER BY THE STONE) Valid: During the Exchange of Jutsu, you can discard 1 card with a 'Fire' symbol from your hand. In that case, heal this Ninja. This effect can be used as many times as you like. Valid: This Ninja cannot be affected by the e | Fire | Ninja |
Haido (Transformed) | nUS100 | R | (HEALING POWER BY THE STONE) This Ninja cannot be put in play except by sending your in-play 'Haido' with an Entrance cost of 1 to your Chakra area. Valid: During the Exchange of Jutsu, you can discard 1 card with an 'Earth' symbol from your hand. In t | Earth | Ninja |
Sasuke Uchiha | nUS101 | U | (FIRM DETERMINATION) While this Ninja is Battling against your opponent's Team of only Ninjas with an Entrance cost of 1 or less, this Ninja cannot receive any Damage except due the result of the Showdown. | Fire | Ninja |
Ino Yamanaka | nUS102 | C | (LEADERSHIP) Valid: The Head Ninja in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas. | Earth | Ninja |
Shukaku | nUS103 | SR | (FORMIDABLE MONSTER) Valid: When this Ninja is put in play, discard every card in both players' Chakra areas. During the turn and the next turn that this Ninja is put in play, you cannot charge or move any cards to your Chakra area. Valid: This Ninja ca | Wind | Ninja |
Naruto Uzumaki | nUS104 | C | (FOR ??? NAME 'HOKAGE') Valid: This Ninja cannot receive any Damage by the effects of your opponent's Ninjas. | Lightning | Ninja |
Hinata Hyuga | nUS105 | U | (FOR THE ONE I CARE FOR) Valid: When this Ninja is put in play, you can select and put 1 'Naruto Uzumaki' Ninja card with an Entrance cost of 0 in your Discard Pile in play in injured status. | Earth | Ninja |
Kurenai Yuhi | nUS106 | R | (EXPERT OF GENJUTSU) While this Ninja is Battling, all Ninjas in this Ninja's Team and all Ninjas Battling against this Ninja's Team get -1/-1. This effect is not applied to Ninjas with a 'Genjutsu' Combat Attribute. | Wind | Ninja |
Choji Akimichi | nUS107 | C | (EXPANDED BODY) Valid: While this Ninja is in play, The Entrance cost of this Ninja is considered to be 3. This effect cannot be negated. | Earth | Ninja |
Haku | nUS108 | R | (SELF-SACRIFICE) Valid: While this Ninja is Battling, when any other Ninja in this Ninja's Team with a 'Water' symbol receives any Damage except due to the Showdown, you can negate the Damage. In that case, give the same amount of Damage to this Ninja. | Water | Ninja |
The Third Hokage & Monkey King Enma | nUS109 | R | (BOND OF RELIANCE) Valid: When this Ninja is removed from play by your opponent's effects, you can select and put 1 'The Third Hokage' Ninja card in your Discard Pile or Chakra area in play in injured status in the same position as this Ninja. | Fire | Ninja |
Jiraiya & Gamabunta | nUS110 | R | (BOND OF RELIANCE) Valid: When this Ninja is removed from play by your opponent's effects, you can select and put 1 'Jiraiya' Ninja card in your Discard Pile or Chakra area in play in injured status in the same position as this Ninja in the same positio | Lightning | Ninja |
Shino Aburame | nUS111 | C | (BACKUP) When this Ninja is sent out to Attack and opposed, you can place this Ninja in any of your other Teams being sent out to Battle in any position. | Wind | Ninja |
Gaara of the Desert (Possessed Mode) | nUS112 | R | (DEFINITION OF THE STRONGEST) This Ninja cannot be put in play except by sending your in-play 'Gaara of the Desert' with an Entrance cost of 2 or more to your Chakra area during your Mission Phase. Valid: At the end of your turn, if this Ninja is in in | Wind | Ninja |
Hanabi Hyuga & Hiashi Hyuga | nUS113 | C | (STRICT DISCIPLINE) When you win a Normal Battle Reward or an Outstanding Battle Reward due to this Ninja's Team, your opponent must select 1 of the cards in their hand and discard it. | Earth/Wind | Ninja |
Asuma Sarutobi | nUS114 | U | (FOLLOW UP) When this Ninja is sent out to Attack and opposed, you can place this Ninja in any of your other Teams being sent out to Battle in any position. | Earth | Ninja |
Might Guy | nUS115 | U | (RELEASING THE POWER) Valid: When your in-play 'Rock Lee', 'Neji Hyuga' and/or 'Tenten' is discarded, place 1 Growth coin on this Ninja. | Lightning | Ninja |
Kakashi Hatake | nUS116 | R | (ELITE SQUAD WITH NO FACE) While this Ninja card is in your hand, when any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put this Ninja in play. | Fire | Ninja |
Kimimaro | nUS117 | U | (KEKKEIGENKAI) When this Ninja is sent out to Battle, you can search for 1 Jutsu card with a 'Requirements: 'Kimimaro'' in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. In that case, return the rest and shuffle your | Water | Ninja |
Kankuro | nUS118 | C | (TRICK) Valid: When this Ninja is discarded due to the Showdown, you can move this Ninja to its original owner's hand instead. In that case, search for 1 'Puppet' Ninja card in your Deck and put it in play. Then, shuffle your Deck. | Wind | Ninja |
Kakashi Hatake & Might Guy | nUS119 | U | (ETERNAL RIVALRY) Valid: At the beginning of your turn, if this Ninja is in injured status, heal this Ninja. | Fire/Lightning | Ninja |
Choji Akimichi | nUS120 | C | (POWER OF THE MOST SECRET PILLS) Valid: When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, this Ninja gets 'Secret Pill' during the turn. | Earth | Ninja |
Temari | nUS121 | C | (Analysis OF THE SITUATION) During your Mission Phase, you can discard 1 of your Chakras. In that case, look at all the cards in your opponent's hand. | Wind | Ninja |
Naruto Uzumaki | nUS122 | SR | (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'The Final Valley Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. | Lightning | Ninja |
Sasuke Uchiha | nUS123 | SR | (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'The Final Valley' Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. | Fire | Ninja |
Kimimaro | nUS124 | SR | (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'Power of State 2' Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. | Water | Ninja |