Card Name | Card # | Rarity | Effect | Element | Card Type |
Naruto Uzumaki | nC001 | U | (REMARKABLE GROWTH) Valid: Each Growth coin on this Ninja is treated as a Growth coin symbolizing +2/+2 instead of +1/+1. | Lightning | Ninja |
Sasuke Uchiha | nC002 | C | (AWAKENING) When this Ninja is put in play, place 1 Growth coin on it for each 'Sasuke Uchiha' in your Chakra area and Discard Pile. | Fire | Ninja |
Sakura Haruno | nC003 | U | (I'LL PROTECT THEM!) When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, this Ninja's Team and your opponent's Team Battling against this Ninja's Team perform a Mental Power Battle during the turn. | Wind | Ninja |
Shikamaru Nara | nC004 | C | (FAKE!) Valid: When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade coin; If it's heads and the effect of the Jutsu card is applied, move that Jutsu card to its original owner's hand instead. | Earth | Ninja |
Rock Lee | nC005 | C | (MIRACULOUS RECOVERY) Valid: When this Ninja is discarded as a result of the Showdown, flip a Ninja Blade coin; If it's heads, return this Ninja to your Village in injured status instead. | Lightning | Ninja |
Kakashi Hatake | nC006 | U | (THE MOST SKILLFUL NINJA IN THE LEAF VILLAGE) When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade coin; If it's heads, every Chakra discarded as the card's Jutsu cost is returned from your Discard Pile to your Chakra area. | Fire | Ninja |
Haku | nC007 | U | (SUPERHUMAN SPEED) When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn. | Water | Ninja |
Itachi Uchiha | nC008 | U | (RELENTLESS ATTACKS) If this Ninja's Team wins a Victory or an Outstanding Victory, flip a Ninja Blade coin; If it's heads, select up to 2 of the cards in your opponent's hand at random and discard them. | Fire | Ninja |
Naruto Uzumaki & Gamabunta | nC009 | SR | (ROLE REVERSAL) At the beginning of your turn, if you have no other Ninjas with an 'Oil' Combat Attribute besides this Ninja, flip a Ninja Blade coin; If it's tails, this Ninja cannot be sent out to Battle during the turn. | Lightning/Water | Ninja |
Sasuke Uchiha & Sakura Haruno | nC010 | R | (WHAT I SHOULD PROTECT) Valid: When this Ninja is changed to injured status as a result of the Showdown, you can discard 1 of your Battle Rewards. In that case, heal this Ninja and place 1 Growth coin on it. | Fire/Wind | Ninja |
Neji Hyuga & Tenten | nC011 | R | (RELIABLE COMPANION) While this Ninja's Team is Battling against your opponent's Team of 2 or more Ninjas, this Ninja gets +1/+1 during the turn. | Earth/Wind | Ninja |
Kakashi Hatake & Iruka Umino | nC012 | R | (WATCHING STUDENTS GROW) When this Ninja is sent out to Battle, all your in-play 'Leaf + Genin' Ninjas get +1/+1 during the turn. | Fire/Lightning | Ninja |
Asuma Sarutobi & Kurenai Yuhi | nC013 | R | (FIGHTING TOGETHER) While this Ninja is in your hand and you have 'Asuma Sarutobi' in play, this Ninja gets -1 Entrance cost. If this Ninja is put in play while you have 'Kurenai Yuhi' in play, place 1 Growth coin on this Ninja. | Earth/Wind | Ninja |
Jiraiya & Tsunade | nC014 | SR | (LIVING LEGENDS) The Power of every Ninja with an Entrance cost of 4 or less becomes 0/0 while they are Battling against this Ninja. | Lightning/Wind | Ninja |
Pakkun & Tonton | nC015 | C | (SPECIALISTS IN OLFACTORY DETECTION) Valid: When this Ninja is put in play, move up your Turn Marker by 1. | Lightning/Wind | Ninja |
Zabuza Momochi & Haku | nC016 | R | (TRAGIC BOND) Valid: While you have 'Haku' in your Chakra area, this Ninja cannot be the target of your opponent's Jutsu cards. | Water/Wind | Ninja |