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Naruto CCG / TCG<br>Collectible Card Game<B><BR>NINJA CARD<br>SPOILER LIST<BR>N401 thru N600</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Cham n401 U (FEROCIOUS FANGS) While this Ninja card is in your hand, if you don't have a 'Hikaru Tsuki' in play, this Ninja card gets +1 Entrance cost. Valid: This Ninja cannot be the user of Jutsu cards. Fire Ninja
Kikki n402 C (SCRATCHING ATTACK) Valid: When this Ninja is sent out to Battle and opposed, flip a Ninja Blade coin; if it's heads, the Head Ninja Battling against this Ninja's Team gets -1/+0 during the turn. Valid: This Ninja cannot be the user of Jutsu cards. Fire Ninja
Ishidate n403 R (PETRIFICATION) Valid: When this Ninja is sent out to Battle and opposed, you can place a Ninja Blade coin (symbolizing a Petrification coin on every Ninja Battling against this Ninja's Team. Valid: Ninjas with a Petrification coin cannot be healed exc Earth Ninja
Kongo n404 R (CONTINUOUS ATTACK) When this Ninja's Team wins a Victory, flip a Ninja Blade coin; if it's heads, give 1 Damage to 1 Ninja Battling against this Ninja's Team. Earth Ninja
Karenbana n405 R (DECEIVING FLOWER) When 1 of your opponent's Ninjas Battling against this Ninja's Team becomes the user of a Jutsu card, you can flip a Ninja Blade coin; if it's tails, negate that Jutsu card and move it to its original owner's hand. Earth Ninja
Naruto Uzumaki & Shadow Clone n406 STSR (MASTERING THE SECRETS OF THE RASENGAN) Valid: When this Ninja uses a Jutsu card that includes 'Rasengan' in its name, the cost of the Jutsu becomes 1 'Lightning'. Fire/Lightning Ninja
Kunihisa n407 C (CELEBRITY NINJUTSU) During the Mission Phase, if you have 6 or more cards in your hand, you can discard 2 cards from your hand. In that case, move 1 of your opponent's in-play Ninjas with an Entrance cost of 2 or less to your Village. At the end of tha Fire Ninja
Agari Kaisen n408 U (SECRET JUTSU OF THE CLAN) Valid: During your Mission Phase, you can designate an in-play Ninja name. In that case, this Ninja's name is treated as the same as the designated Ninja's during the turn. Water Ninja
Sumaru n409 U (POWER OF THE STAR) If this Ninja has a Meteorite coin, this Ninja cannot receive any Damage while it is Battling against 1 or more Ninjas with an Entrance cost of 2 or less. Lightning Ninja
Hokuto n410 C (FOR THE VILLAGE) During your Mission Phase, you can search for 1 'A Piece of Star' Mission card in the top 5 card of your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. Wind Ninja
Mizura n411 C (AFFECTED BODY) Valid: When this Ninja is sent out to Battle, give 1 Damage to this Ninja at the end of the turn. Valid: When this Ninja is discarded due to this Ninja's effect, or Showdown, draw 1 card. Wind Ninja
Natsuhi n412 ST (DECISION FOR THE VILLAGE) During your Mission Phase, you can discard your in-play 'A Piece of Star' Mission card. In that case, you can give 1 Damage to this Ninja and 1 of your opponent's Ninjas. Lightning Ninja
Akahoshi n413 U (AMBITION OF THE STAR) When this Ninja is put in play, you can move 1 Meteorite coin on your other in-play Ninjas to this Ninja. Valid: This Ninja cannot be discarded due to the effect of 'A Piece of Star' Mission card. Wind Ninja
Sasuke Uchiha & Orochimaru n414 SR (3 YEARS LATER) When your Turn Marker value becomes 9, you can move 1 of your opponent's in-play Ninjas to the bottom its original owner's Deck. After this effect is applied, you can discard 2 cards from your hand. In that case, move your Turn Marker do Fire/Water Ninja
Sasuke Uchiha n415 STSR (COMPLETE OPENING OF THE EYES) During the Exchange of Jutsu, you can discard 2 cards from your hand. In that case, negate and discard 1 Jutsu card being played. Fire Ninja
Kabuto Yakushi n416 SR (LOYAL RIGHT-HAND MAN) This Ninja and other Ninjas in this Ninja's Team with a Turn cost of 5 or more cannot receive any Damage by your opponent's effects. Water Ninja
Genyumaru n417 U (TEMPORARY VESSEL) Valid: Any 'Orochimaru' Ninja card in your hand gets -1 Entrance cost and -1 Hand cost. Water Ninja
Naruto Uzumaki n418 SR (GROWING POWER) Valid: When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, if this Ninja's Team wins a Victory or an Outstanding Victory that turn, you win 1 Battle Reward. Lightning Ninja
Sakura Haruno n419 SR (GROWING POWER) When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, this Ninja gets +2/-3 during that turn. Wind Ninja
Shikamaru Nara n420 U (SEND-OFF) While this Ninja is Battling, effect texts of every Ninja in this Ninja's Team cannot be negated by your opponent's effects. Earth Ninja
Kakashi Hatake n421 ST (GROWTH OF THE PUPIL) Valid: While this Ninja is Battling, other 'Leaf' Ninjas in this Ninja's Team with an Entrance cost of 4 or less cannot be affected by your opponent's Jutsu cards. Fire Ninja
Jiraiya n422 R (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. Lightning Ninja
Tsunade n423 R (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. Wind Ninja
Konohamaru n424 U (OUTCOME OF THE TRAINING) When this Ninja is put in play, you can draw 1 card. In that case move 1 card from your hand to the bottom of your Deck. Lightning Ninja
Naruto Uzumaki n425 R (AIMING FOR THE HOKAGE) Valid: When this Ninja is sent out to Battle in injured status, you can move the top card of your Deck to your Chakra area. Lightning Ninja
Sasuke Uchiha n426 R (BREAKING OFF THE CONNECTION) During the Exchange of Jutsu, you can change 1 of your other 'Leaf' Ninjas to injured status. In that case, this Ninja gets +2/+0 during that turn. Fire Ninja
Kiba Inuzuka n427 ST (STRONG BONDS) Valid: At the end of your turn, if you have an 'Akamaru' in healthy status in the same Team as this Ninja and this Ninja is injured, you can heal this Ninja. Fire Ninja
Shino Aburame n428 C (HIDDEN ATTACHMENT TO THE VICTORY ) Valid: When this Ninja is sent out to Battle and opposed, if this Ninja's Team Power is equal to the Team Power of the Team Battling against it, this Ninja gets +1/+1 during the turn. Wind Ninja
Hinata Hyuga n429 C (UNSHAKABLE RESOLUTION) Valid: When you get a tails during the Ninja Blade coin flip(s due to a Ninja Blade coin flip effect, you can discard this in-play Ninja. In that case, that result is considered to be heads instead. Earth Ninja
Rock Lee n430 C None Lightning Ninja
Tenten n431 C None Earth Ninja
Neji Hyuga n432 C None Earth Ninja
Ino Yamanaka n433 U (ALL MANNER OF ABUSE) When this Ninja is sent out to Battle and opposed, you can select 1 of your opponent's Ninjas Battling against this Ninja with 0 or less 'Mental Power'. In that case, that Ninja gets -1/-1 during that turn. Earth Ninja
Choji Akimichi n434 C (SOURCE OF THE POWER) When this Ninja is sent out to Attack, you can discard the top card of your Deck. In that case, this Ninja gets +1/+0 and cannot be affected by the effect of your opponent's Ninjas during that turn. Earth Ninja
Akamaru n435 ST (RELIABLE PARTNER) While you have a 'Kiba Inuzuka' in play, the original healthy status Power values of this Ninja and your 'Kiba Inuzuka' become 2/2. Valid: While your 'Kiba Inuzuka' is in the same Team as this Ninja, they cannot be affected by the eff Fire Ninja
Iruka Umino n436 C None Lightning Ninja
Might Guy n437 C None Lightning Ninja
Asuma Sarutobi n438 C None Earth Ninja
Hayate Gekko n439 R (SWIFT CARRIAGE) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja with an Entrance cost of 1 or less. Fire Ninja
Anko Mitarashi n440 R (AT THE RISK OF OWN LIFE) Valid: When this Ninja is discarded due to the Showdown, you can give 1 Damage to 1 Ninja that Battled against this Ninja that turn. Lightning Ninja
Naruto Uzumaki & Sakura Haruno n441 SR (UNEXPECTED GROWTH) Valid: While this Ninja is Battling against 1 or more Ninjas with a Turn cost of 4 or more, this Ninja gets +1/+1. Lightning/Wind Ninja
Zaku Abumi n442 U (ASSASSIN FROM THE SOUND) When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: 'Valid: At the end of your turn, you can change Water Ninja
Dosu Kinuta n443 ST (ASSASSIN FROM THE SOUND) When this Ninja is sent out to Battle, you can flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: 'Valid: At the end of your turn, you can give 1 Damage to 1 of your opponent's injured s Water Ninja
Haku n444 U (CREED) During the Exchange of Jutsu, you can discard this in-play Ninja. In that case, 1 of your Ninjas cannot receive Damage during that turn. Water Ninja
Zabuza Momochi n445 SR (BOTTOMLESS POWER) Valid: When this Ninja's Team is sent out to Attack, if this Ninja is in injured status, you can change this Ninja to healthy status. Valid: While this Ninja is in the same Team as 'Haku', this Ninja gets +1/+1. Water Ninja
Kimimaro n446 R (CURSED LIFE) Valid: This Ninja cannot receive any Damage by your opponent's effects. Valid: While this Ninja is in injured status, this Ninja gets 'State 2'. Water Ninja
Orochimaru n447 ST (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. Water Ninja
Naruto Uzumaki n448 R (INSENSITIVE) Valid: This Ninja's Team and the Team Battling against it cannot perform a Mental Power Battle. Lightning Ninja
Sakura Haruno n449 R (THE FEMALE MIND) While this Ninja is Battling against 1 or more 'Male' Ninjas with 'Mental Power' of 0 or less, this Ninja gets +1/+1. Wind Ninja
Pakkun n450 C (HIDDEN INTELLIGENCE) Valid: All your in-play Ninjas with no effect texts get +1/+1. Lightning Ninja
Shizune n451 U (MEDICAL KUNOICHI) During your Mission Phase, you can discard the top card of your Deck. In that case, heal 1 of your injured Ninjas. Additionally, this Ninja cannot be send out to Battle during that turn. Wind Ninja
Naruto Uzumaki n452 U (SPECIAL SUITS) Valid: While this Ninja is Battling against 1 or more Ninjas with a 'Taijutsu' Combat Attribute, this Ninja gets -1/-1. Lightning Ninja
Itachi Uchiha n453 SR (GOAL) During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, this Ninja and 1 Ninja Battling against this Ninja become Stand-By Ninjas. Fire Ninja
Kisame Hoshigaki n454 SR (COLD-BLOODED) During your Mission Phase, if you have 3 or less Chakras, you can select and move 1 card with a 'Water' symbol in your Discard Pile to your Chakra area. At the end of your turn, if your opponent has 3 or more Chakras in their Chakra area, Water Ninja
Naruto Uzumaki & Gamabunta n455 SR (STRANGE RELATIONSHIP) Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas or Jutsu cards. Valid: When this Ninja is sent out to Battle, you can move the top card of your Deck to your Chakra area. Lightning/Water Ninja
Zabuza Momochi n456 R (BLADE OF THE OGRE) When this Ninja is put in play, if you have a 'Haku' Ninja card with 'Ambush' in your Chakra area or Discard Pile, put it in play. Valid: While this Ninja is in the same Team as 'Haku', this Ninja cannot be affected by the effects of Water Ninja
Sakon n457 U (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin Water Ninja
Jirobo n458 U (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin Water Ninja
Tayuya n459 U (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin Water Ninja
Kidomaru n460 U (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin Water Ninja
Kankuro n461 SR (TACTICIAN) When this Ninja is deployed, you can search for 1 'Puppet' Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. Then, shuffle your Deck. Valid: During the Exchange of Jutsu, you can place 1 'Puppet' Ninja car Wind Ninja
Temari n462 R (BOLDNESS AND SPLENDOR) When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja gets +1/+0 during the turn. When this Ninja is sent out to Block, you can discard 1 of your Chakras. In that case, this Ninja gets Wind Ninja
Yura n463 C (THE BRAIN OF THE SAND) Every 'Sand' Ninja card in your hand gets -1 Hand cost. Wind Ninja
Baki n464 U (QUICK REACTION) At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams. Wind Ninja
The Fifth Kazekage n465 SR (GUARD WITH THE SAND) Valid: During the Exchange of Jutsu, if this Ninja is Battling as a Blocker, you can discard 1 of your Chakras with a 'Wind' Symbol. In that case, every Ninja in this Ninja's Team, including this Ninja, cannot be affected by your o Wind Ninja
Naruto Uzumaki n466 U (WILL POWER) At the end of your turn, if this Ninja is in healthy status, you can change it to injured status. Lightning Ninja
Sakura Haruno n467 R (CURE) Valid: During the Mission Phase, you can discard 1 of your Chakras. In that case, remove 1 Ninja Blade coin of any kind from 1 of your in-play Ninjas. Wind Ninja
Iruka Umino n468 U (TEACHER) When this Ninja is put in play, all of your other in-play 'Leaf' Ninjas get +1/+1 during the turn. Lightning Ninja
Konohamaru n469 C (ROOKIE OF THE LEAF) Valid: While you have 'Udon' and/or 'Moegi' in play, this Ninja gets +2/+0. Lightning Ninja
Moegi n470 C (ROOKIE OF THE LEAF) Valid: While you have 'Udon' and/or 'Konohamaru' in play, this Ninja gets +1/+1. Wind Ninja
Udon n471 C (ROOKIE OF THE LEAF) Valid: While you have 'Konohamaru' and/or 'Moegi' in play, this Ninja gets +0/+2. Earth Ninja
Ebisu n472 C (SUPERVISOR) Teams that include 'Moegi', 'Udon' and/or 'Konohamaru' get +1 Team Power. Wind Ninja
Kakashi Hatake n473 SR (DETECTION OF THE MOVEMENT) During the Exchange of Jutsu, when any Ninja in this Ninja's Team, including this Ninja, becomes the target of your opponent's Jutsu card, you can discard 2 of your Chakras with a 'Fire' Symbol. In that case, negate and disca Fire Ninja
Might Guy n474 R (EIGHT INNER GATES) Valid: If this Ninja becomes the user of 1 or more Jutsu cards that include 'Requirements: 'Taijutsu'' and/or 'Requirements: 'Might Guy'' in their 'Requirements' and this Ninja's Team wins a Victory or an Outstanding Victory during t Lightning Ninja
Rock Lee n475 R (EXPERT OF TAIJUTSU) Valid: Each time this Ninja becomes the user of a Jutsu card with 'Requirements: 'Taijutsu'' and/or 'Requirements: Rock Lee', this Ninja gets +1/+1 during the turn. Lightning Ninja
Neji Hyuga n476 U (KEKKEIGENKAI) Each time this Ninja becomes the user of a Jutsu card that includes ''Byakugan' and/or 'Neji Hyuga' in its 'Requirements', your opponent must select and discard 1 of the cards in their hand. Earth Ninja
Tenten n477 U (MASTER OF WEAPONS) Other Ninjas with a 'Weapon' Combat Attribute in this Ninja's Team get +1/+1. Earth Ninja
Itachi Uchiha n478 SR (ABSOLUTE GENJUTSU WORLD) Valid: Jutsu cards used by this Ninja cannot be negated by the effects of Jutsu cards used by Ninjas that do not have a 'Genjutsu' Combat Attribute or by the effects of Ninjas that do not have a 'Genjutsu' Combat Attribute. Fire Ninja
Kisame Hoshigaki n479 R (INEXHAUSTIBLE POWER) When this Ninja is sent out to Battle and opposed, the Head Ninja Battling against this Ninja's Team gets -X/+0. X = the value of that Ninja's current status Support value. Water Ninja
Deidara n480 SR (PLASTIC ARTS) During your Mission Phase, you can place a Ninja Blade coin ( (symbolizing a Bomb coin on 1 of your opponent's in-play Ninjas. Valid: During the Exchange of Jutsu, you can discard 2 of your Chakras with an 'Earth' Symbol. In that case, g Earth Ninja
Sasori n481 SR (LEGENDARY PUPPET CREATOR) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin on 1 of your Ninjas. Valid: At the beginning of your Battle Phase, you can p Wind Ninja
Zetsu n482 SR (MYSTERIOUS EXISTENCE) During your Mission Phase, you can select 3 Ninja cards from your Discard Pile or your opponent's Discard Pile, and remove them from game. In that case, place a Growth coin on this Ninja. The maximum number of Growth coins due to Earth Ninja
Gaara of the Desert n483 U (DIGNITY) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 1 or less. Wind Ninja
Crow n484 U (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' Wind Ninja
Black Ant n485 U (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' Wind Ninja
Salamander n486 U (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' Wind Ninja
Ebizo n487 U (FISHING) When this Ninja is put in play, you can select 1 of the 'Puppet' Ninja cards from your Chakra area and/or Discard Pile and put it in play. Wind Ninja
Chiyo n488 R (RETIRED MASTER) When this Ninja is put in play, you can search for 1 'Puppet' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Wind Ninja
Cipher Corps n489 U (DECODING THE CODE) During your Mission Phase, reveal the top card of your Deck. If that card has an 'Earth' Symbol, place it in your hand. In that case, discard 1 card from your hand. If not, return it to the top of your Deck. Earth Ninja
Naruto Uzumaki n490 C None Lightning Ninja
Sakura Haruno n491 C None Wind Ninja
Rock Lee n492 U (HOT-BLOODED MIND) Valid: While you have 1 or more Ninjas in injured status in this Ninja's Team except this Ninja, this Ninja gets +1/+1. Lightning Ninja
Hinata Hyuga n493 C None Earth Ninja
Naruto Uzumaki & Gaara of the Desert n494 SR (UNTIL THE DAY THE DREAM COMES TRUE) Valid: When this Ninja would be removed from play during the Battle Phase, you can discard 1 of your Chakras with a 'Lightning' Symbol and another one with a 'Wind' Symbol. In that case, move this Ninja to your Villa Lightning/Wind Ninja
Temari & Kankuro n495 SR (MENACE OF THE SAND) When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate this effect by discarding 2 cards from their hand. Earth/Wind Ninja
Sasuke Uchiha n496 U (COMPETITIVENESS) When this Ninja is sent out to Battle and opposed, if the Team Power of this Ninja's Team is equal to or lower than that of your opponent's Team Battling against it, this Ninja gets +1/+0 during the turn. Fire Ninja
Naruto Uzumaki n497 U (FOR THE FELLOWS) Valid: When this Ninja is deployed, you can place a Growth coin on 1 of your other Ninjas. Lightning Ninja
Kiba Inuzuka n498 C (ANIMAL MIMICRY) Your other in-play 'Animal' Ninjas get +1/+1. Fire Ninja
Ninja Dog Squad n499 C (SUMMON) During your Mission Phase, you can move this in-play Ninja to your Chakra area. In that case, put 1 'Ninja Dog Squad (All Gathered' Ninja card in play from your hand. Lightning Ninja
Hinata Hyuga & Hiashi Hyuga n500 U (SUCCESSORS OF THE CLAN) Valid: During your Mission Phase, if you have 1 or more other Ninjas with 'Byakugan' in play, you can move 1 Jutsu card that includes 'Byakugan' and/or 'Hinata Hyuga' in its 'Requirements' in your Chakra area or Discard Pile to Earth/Wind Ninja
Sasori & Kisame Hoshigaki n501 SR (SWIRLING AMBITION) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja. Valid: At the end of your turn, you can give 1 Damage to 1 of your opponent's Ninjas with the lowest Entrance cost. Water/Wind Ninja
Itachi Uchiha & Deidara n502 SR (EXPERTS OF DANGEROUS JUTSU) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja. At the end of your turn, you can change 1 of your opponent's Ninjas to injured status. Earth/Fire Ninja
Double Headed Wolf n503 R (OVERFLOWING WILDNESS) This Ninja can only be put in play by discarding both an in-play 'Kiba Inuzuka' and in-play 'Akamaru' during your Mission Phase. (The Entrance cost needs to be met. Valid: When this Ninja's Team wins a Victory or an Outstanding Vi Fire Ninja
Kiba Inuzuka & Akamaru n504 U (THE FANG OF THE LEAF) While this Ninja is in the same Team as 1 or more other 'Animal' Ninjas, this Ninja gets +2/+2. Earth/Fire Ninja
Kotetsu Hagane n505 C (ILLUSION) Valid: While this Ninja is in the same Team as 1 or more other Ninjas with a 'Genjutsu' Combat Attribute, this Ninja gets +1/+1. Lightning Ninja
Kurenai Yuhi n506 U (BIG SISTER) While you only have 'Female' Ninjas in play, your other 'Female' Ninjas get +1/+1. Wind Ninja
Genma Shiranui n507 C (HIDDEN PASSION) Valid: When this Ninja is discarded due to the Showdown, you can discard 1 in-play Permanent Mission card or Client. Fire Ninja
Hayate Gekko n508 U (A SPY) Players cannot put Ninjas in play by the effects of 'Ambush'. Fire Ninja
Hanabi Hyuga n509 C (BOND OF FAMILY) When this Ninja is deployed, you can search for 1 'Hinata Hyuga' Ninja card in your Deck and place it in your hand. Then, shuffle your Deck. Earth Ninja
Kankuro n510 U (SKILLFUL MANIPULATION OF PUPPETS) During your Mission Phase, you can search for 1 'Puppet' Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it. Wind Ninja
Shino Aburame n511 R (INSECT WARRIORS) When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin in play with the following: '[Power: 0/0 (Healthy and Injured status] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negate Wind Ninja
Ninja Dog Squad (All Gathered n512 C None Lightning Ninja
Neji Hyuga n513 C (SEALING THE ANILITIES) When this Ninja is sent out to Battle and opposed, you can place 1 Ninja Blade coin (symbolizing a Negation coin on 1 Ninja Battling against this Ninja. Valid: Effect texts of Ninjas with 1 or more Negation coins are negated. Earth Ninja
Inoichi Yamanaka n514 R (AS A FATHER) Valid: During your opponent's Mission Phase, if you have 'Ino Yamanaka' in play, you can discard 2 of your Chakras with an 'Earth' Symbol. In that case, your opponent skips their Organization Phase of that turn. Earth Ninja
Shikaku Nara n515 R (AS A FATHER) While you have 'Shikamaru Nara' in play, this Ninja gets 'Mental Power: 4'. While this Ninja is Battling in the same Team as 'Shikamaru Nara', this Ninja's Team and the Team Battling against it perform a Mental Power Battle. Earth Ninja
Choza Akimichi n516 R (AS A FATHER) When this Ninja is sent out to Attack, this Ninja gets +1/+0 during the turn. Valid: When this Ninja is send out to Battle in injured status while you have 'Choji Akimichi' in play, change this Ninja to healthy status. Earth Ninja
Gen Aburame n517 R (AS A FATHER) Valid: While you have 'Shino Aburame' in play, your opponent cannot draw or exchange cards due to their effects. Wind Ninja
Hiashi Hyuga n518 R (THE HEAD OF THE CLAN) Valid: When this Ninja is sent out to Battle while you have another Ninja with 'Byakugan' in play, you can select 1 of the cards in your opponent's hand at random and remove it from game keeping it face down. In that case, return Earth Ninja
Choji Akimichi n519 C (QUEST FOR THE FOOD) Valid: When this Ninja is put in play, you can move 1 card in your Discard Pile to your Chakra area. Earth Ninja
Deidara n520 U None Earth Ninja
Sasori n521 U None Wind Ninja
Naruto Uzumaki (Tailed Beast Mode) n522 SR (TAILED BEAST FORM) Valid: At the end of your turn, discard all in-play Ninjas with an Entrance cost of 1 or less. Valid: This Ninja cannot be affected by your opponent's effects. Valid: This Ninja must be sent out to Battle, if possible. Lightning Ninja
Sakura Haruno n523 R (PROTECTION AGAINST POISON) Valid: This Ninja cannot receive any Damage or be changed to injured status by the effects of your opponent's. Wind Ninja
Naruto Uzumaki n524 PR (MASTERING THE HIDDEN TECHNIQUE) Valid: When this Ninja is sent out to Attack, you can search for 1 Jutsu card that includes 'Rasengan' in its name and/or 'Requirements: 'Naruto Uzumaki'' in the top 5 cards of your Deck, show it to your opponent, and pl Lightning Ninja
Gaara of the Desert n525 PR (GUARDIAN OF THE VILLAGE) Each of your Teams gets +2 Team Power and +2 Team Mental Power during your opponent's turns. Wind Ninja
Kakashi Hatake n526 PR (THE EYE THAT SEES THROUGH EVERYTHING) During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn and the next turn. Fire Ninja
Kakashi Hatake n527 R (A NEW TECHNIQUE) During your Mission Phase, you can change this Ninja to injured status. In that case, change 1 of your opponent's Ninjas to injured status. Then, place a Ninja Blade coin symbolizing an Exhaust coin on this Ninja. Valid: While this Nin Fire Ninja
Kiba Inuzuka n528 R (ANIMAL INSTINCT) When this Ninja is deployed, you can put in play 1 'Ninja Dog' Ninja card from your Chakra area. Fire Ninja
Shino Aburame n529 R (QUIET) When this Ninja is deployed, you can shuffle all the cards in your opponent's Chakra area into their Deck. In that case, move the same amount of cards from the top of your opponent's Deck to their Chakra area. Wind Ninja
Hinata Hyuga n530 U (SHYNESS) When this Ninja is put in play, if you have 'Naruto Uzumaki' in play, draw 1 card. Earth Ninja
Ino Yamanaka n531 U (STRANGER?) Your opponent's Ninjas get -1/-1 during the turn they are put in play. Earth Ninja
Choji Akimichi n532 U (POWERFUL SUPPORT) When this Ninja is sent out to Attack, you can discard 1 of your Chakras with an 'Earth' Symbol. In that case, this Ninja gets +2/+2 during the turn. Earth Ninja
Kotetsu Hagane n533 U (GOOD ASSISTANT) While this Ninja is Battling as a Back Ninja and is in the same Team as 'Izumo Kamizuki', the Head Ninja of this Ninja's Team cannot be affected by the effects of your opponent's Jutsu cards. Fire Ninja
Izumo Kamizuki n534 U (GOOD ASSISTANT) While this Ninja is Battling as a Back Ninja and is in the same Team as 'Kotestu Hagane', the Head Ninja of this Ninja's Team cannot receive any Damage due to Showdown. Lightning Ninja
Kidomaru n535 C (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, you can flip a Ninja Blade coin twice; if you get heads both times, you win 1 Battle Reward. Water Ninja
Jirobo n536 C (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, you can discard 1 of your opponent's Chakras and draw 1 card. Water Ninja
Sakon n537 C (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play and don't have 'Ukon' in play, you can search for 1 'Ukon' Ninja card in your Deck, and put it in play. Then, shuffle your Deck. Water Ninja
Tayuya n538 C (ELITE OF THE SOUND) While you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, each of your opponent's Ninjas gets -1/-1. Water Ninja
Chiyo n539 SR (RICH EXPERIENCE) During your Mission Phase, you can discard 1 of your Chakras with a 'Wind' Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas with an Entrance cost of 3 or less. Valid: During the Exchange o Wind Ninja
Father and Mother n540 U (LIFELESS WARRIORS) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation Wind Ninja
Deidara n541 U (DANGEROUS ARTIST) Valid: When this Ninja is discarded due to the Showdown, you can place 1 Bomb coin on each of your opponent's Ninjas and search for 1 'Deidara' Ninja card with (DANGEROUS ARTIST) effect, show it to your opponent and place it in your Earth Ninja
Sasori n542 SR (THE BEST TOY) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' Symbol. In that case, select 1 Ninja card in your Discard Pile and deploy it. At the end of that turn, if that Ninja card still remains in play, remove it from gam Wind Ninja
The 3rd Kazekage n543 SR (CORROSION BY SAND IRON) At the end of the turn this Ninja is sent out to Battle, place a Ninja Blade coin symbolizing -2/-2 on every Ninja that Battled against this Ninja. This Ninja card can only be put in play while you have 'Sasori' in play. Wind Ninja
Sasori (Puppet Mode) n544 SR (SUPREME WORK OF ART) When 1 or more of your opponent's Ninjas are injured due to Damage from this Ninja's Team, place a Poison coin on those Ninjas. Valid: This Ninja can only be put in play by removing from game 1 'Sasori' Ninja card with an Entrance Wind Ninja
Hanabi Hyuga n545 C (SPECIAL EDUCATION) Valid: While this Ninja is Battling against 1 or more Ninjas with 1 or less Entrance cost, this Ninja gets +1/+1. Earth Ninja
Neji Hyuga n546 U (UNASSAILABLE) During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn. Earth Ninja
Sasuke Uchiha n547 C None Fire Ninja
Sasuke Uchiha n548 SR (COLD HEADED) When this Ninja is sent out to Battle, you can give 1 Damage to 1 of your other Ninjas. In that case, select and give 1 Damage to 1 of your opponent's Ninjas with equal to or lower printed Entrance cost than that Ninja's. Water Ninja
Neji Hyuga & Hinata Hyuga n549 R (EMINENT CLAN) Valid: At the end of your opponent's turn, if they have 4 or more cards in their hand, they must discard until they have 3 or less cards in their hand. Earth/Wind Ninja
Sasuke Uchiha & Orochimaru n550 SR (AMBITION AND DESIRE) When this Ninja is put in play, move your opponent's Turn Marker to 0. Fire/Water Ninja
Shino Aburame & Kiba Inuzuka n551 R (REUNION) During your Mission Phase, you can discard a Ninja card from your hand. In that case, draw 2 cards and move 1 card from your hand to the bottom of your Deck. Fire/Wind Ninja
Sasori & Deidara n552 R (MADNESS) At the end of your Organization Phase, you can discard 3 of your Chakras. In that case, discard each Ninja in a Team of only 1 Ninja. Fire/Wind Ninja
Ino Yamanaka n553 U (GET WELL SOON GIFT) When this Ninja is sent out to Attack in the same Team with 1 or more injured Ninjas, you can heal 1 of them. Earth Ninja
Anko Mitarashi n554 R (CHASE) If this Ninja is sent out to Attack, this Ninja's Team can only be Blocked by a Team of 2 or less Ninjas during the turn. Lightning Ninja
Jiraiya n555 C (LEGENDARY PERVY SAGE) Valid: This Ninja cannot be included in a Team with a Ninja with 2 or less Entrance cost. Lightning Ninja
Shizune n556 R (OBSERVATION) When this Ninja is sent out to Block, you can move 1 of the cards in your Chakra area to the top of your Deck. Wind Ninja
Rock Lee n557 U None Lightning Ninja
Orochimaru n558 U (EAGER DESIRE) When this Ninja's Team wins an Outstanding Victory, move your opponent's Turn Marker down by 1. Water Ninja
Naruto Uzumaki n559 U (RAPID GROWTH) Valid: When this Ninja's Team wins an Outstanding Victory, move your Turn Marker up by 1. Lightning Ninja
Neji Hyuga n560 SR (SEEING THROUGH THE WALL) During your Mission Phase, you can discard 1 of your Chakras. In that case, look at the top 3 cards of your opponent's Deck, discard 1 of them and return the rest in any order. Earth Ninja
Hinata Hyuga n561 U (STRONG SPIRIT) When this Ninja is deployed, you can search for 1 'Hinata Hyuga' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Earth Ninja
Tenten n562 R (SPLENDID ATTACK) When this Ninja is sent out to Attack, you can discard 1 card from your hand. In that case, this Ninja gets +2/+2 during the turn. Earth Ninja
Naruto Uzumaki n563 U (LEARNING A NEW TECHNIQUE) Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Lightning Symbol. In that case, search for 1 'Rasengan' Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffl Lightning Ninja
Sasuke Uchiha n564 U (LEARNING A NEW TECHNIQUE) Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Fire Symbol. In that case, search for 1 'Chidori' Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Fire Ninja
Rock Lee n565 R (DESPERATE BATTLE) During your Mission Phase, you can select 1 of your opponent's in-play Ninjas with 1 or less Entrance cost. In that case, discard that Ninja and this Ninja. Lightning Ninja
Naruto Uzumaki n566 U (TAIJUTSU COMBINATION) Valid: While this Ninja is Battling as a Back Ninja, if the Head Ninja of this Ninja's Team has a 'Taijutsu' Combat Attribute, this Ninja gets +0/+X. X = the value of this Ninja's Combat. Lightning Ninja
Kakashi Hatake (Anbu Days) n567 U (MYSTERIOUS CORPS) When this Ninja is put in play, put in play an 'Anbu' Ninja card from your Chakra area or Discard Pile. Fire Ninja
Neji Hyuga n568 U (COOLNESS AND PASSION) While this Ninja card is in your hand, if you have no Ninja cards in play, or only have injured status Ninja(s) in play, this Ninja card gets -1 Entrance cost. Valid: When this Ninja is sent out to Block, this Ninja gets +2/+0 dur Earth Ninja
Temari n569 R (STRONG WIND) When this Ninja is put in play, you can move 1 of your opponent's Battle Rewards to your Chakra area. Wind Ninja
Tsunade n570 U (HANDICAP) When this Ninja is sent out to Attack, you can give -2 Team Power and -2 Team Mental Power to this Ninja's Team. In that case, this Ninja gets the following effect during the turn: 'Valid: When this Ninja's Team wins a Victory or an Outstandi Wind Ninja
Rock Lee n571 U (LOOPY FIST) Valid: During the Mission Phase, you can flip a Ninja Blade coin; If it's heads, double the original Combat value (both healthy and injured status) of this Ninja during the turn. If it's tails, the original Combat value (both healthy and i Lightning Ninja
Kakashi Hatake & Might Guy n572 R (WIPE OUT ATTACK) During your Mission Phase, you can discard X number of your Chakras. In that case, you can discard X number of your opponent's in-play Ninjas with an Entrance cost of 1 or less. Fire/Lightning Ninja
Kakashi Hatake & Pakkun n573 R (EXCELLENT COMBINATION) When this Ninja is put in play, discard the top 6 cards of your opponent's Deck. Fire/Lightning Ninja
Kiba Inuzuka & Akamaru n574 R (THE WHITE GUARDIAN AND THE MASTER) While this Ninja is Battling as a Back Ninja, the Head Ninja of this Ninja's Team cannot be affected by your opponent's effects. Earth/Fire Ninja
Naruto Uzumaki n575 C (AMAZING GROWTH) Valid: During the turn 1 or more other Ninjas are put in play, this Ninja gets +1/+0. Lightning Ninja
Neji Hyuga n576 R (ALERT) If this Ninja is sent out to Battle, during the Exchange of Jutsu of that turn, you can move other Ninjas in this Ninjas Team to your other Battling Teams in any position. Earth Ninja
Tenten n577 U (ATTACK IN WAVES) During the Exchange of Jutsu, you can move 1 Jutsu card which includes 'Weapon Combat Attribute' in their 'Requirements' from your hand to your Chakra area. In that case, you can give 1 Damage to 1 Ninja Battling against this Ninja wit Earth Ninja
Shikamaru Nara n578 SR (PROCTOR) While this Ninja is in the same Team with 1 or more other 'Proctor' Ninjas, this Ninja's Team and the Team Battling against it perform a Mental Power Battle. Valid: Your other in-play 'Proctor' Ninjas get +2 Mental Power. Earth Ninja
Sakura Haruno n579 ST (FIRST AID TREATMENT) When any Ninja in this Ninja's Team, including this Ninja would receive X Damage, you can discard X number of your Chakra times 2. In that case, negate that Damage. Wind Ninja
Kakashi Hatake n580 ST (SET UP) During your opponent's Mission Phase, you can discard 1 of your Chakras with a 'Fire' Symbol. In that case, the maximum number of Jutsu cards your opponent's Ninjas can use that turn is 1. Fire Ninja
Itachi Uchiha n581 ST (MYSTERIOUS CORPS) Your 'Anbu' Ninjas get +1/+1. Fire Ninja
Rock Lee n582 ST (SPEED OF LIGHTNING) When this Ninja is put in play, move your Turn Marker up by 1. At the end of that turn, flip a Ninja Blade coin; if it's tails, move your Turn Marker down by 1. Lightning Ninja
Ninja Dog Squad (All Gathered) n583 ST (HOWL) When this Ninja is sent out to Attack, you can search for 1 'Ninja Dog' Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it. Fire Ninja
The 5th Kazekage n584 ST (HERO OF THE VILLAGE) This Ninja card can be deployed from your Discard Pile by discarding your in-play 'Chiyo'. Valid: While this Ninja is Battling in the same Team with 2 or more 'Leaf' Ninjas, this Ninja gets +0/+2. Wind Ninja
Jiraiya n585 ST (FOR THE NEXT GENERATION) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Naruto Uzumaki' in play, you can draw 2 cards. Lightning Ninja
The 5th Hokage n586 ST (FOR THE NEXT GENERATION) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Sakura Haruno' in play, you can draw 2 cards. Wind Ninja
Orochimaru n587 ST (FOR MY DESIRE) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Sasuke Uchiha' in play, draw 2 cards. Water Ninja
Naruto Uzumaki n588 STSR (FOR THE COMRADE) Valid: When this Ninja is sent out to Attack and opposed, this Ninja gets +X/+0 during the turn. X = the number of Ninjas in the Team that opposed this Ninja's Team that turn. Valid: This effect cannot be negated. Lightning Ninja
Sasuke Uchiha n589 STSR (FOR THE AIM) When this Ninja is sent out to Attack, you can discard 1 of your in-play Ninjas. In that case, this Ninja gets +2/+2 during the turn. Valid: This Ninja is considered to have 'Jonin'. Water Ninja
Kakashi Hatake & Might Guy n590 U (PIGGYBACK) Valid: During the Exchange of Jutsu, you can place up to 2 of your Stand-By injured status Ninjas in this Ninjas Team in any position. Fire/Lightning Ninja
Naruto Uzumaki (Tailed Beast Mode) n591 SR (TAILED BEAST FORM) During your Mission Phase, if this Ninja is in injured status, you can give 1 Damage to 1 Injured status Ninjas. Valid: This Ninja cannot be affected by your opponent's effects. Valid: This Ninja must be sent out to Battle, if possible. Lightning Ninja
Naruto Uzumaki n592 C (INVITE) Valid: During your opponent's Mission Phase, you can place 1 of your Ninjas from other Teams in this Ninjas Team in any position. Lightning Ninja
Sakura Haruno n593 C (NEW MEMBER) Your Ninjas except this Ninja get +1/+1 during the turn they are put in play. Wind Ninja
Sai n594 R (ENVOY FROM THE ROOT) When this Ninja is put in play, remove from game all the cards in each player's Discard Pile and each in-play Clients. Valid: Players cannot put in play any Client cards. Lightning Ninja
Ino Yamanaka n595 C (PRESSING) When this Ninja is put in play, you can reveal the top card of your Deck. If it's a Ninja card, move it to your hand. If not, return it to the top or bottom of your Deck. Earth Ninja
Shikamaru Nara n596 C (I GOT YOUR BACK) While this Ninja is Battling as an Attacker, the Head Ninja of this Ninja's Team cannot receive any Damage in the Showdown. Earth Ninja
Choji Akimichi n597 C (RELIABLE COMRADE) During your Mission Phase if your opponent has 5 or more Battle Rewards, you can put in play this Ninja card from your hand. When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja cannot be Earth Ninja
Yamato n598 R (GENE OF DESTINY) While your opponent has 1 or more Ninjas with (OVERFLOWING CHAKRA) or (TAILED BEAST FORM) effect in play, they cannot win or get any Battle Rewards. Valid: This Ninja can become the user of Jutsu cards with 'Requirements: The Firs Earth Ninja
Shizune n599 C (GOOD NEWS) Your Ninjas cannot receive any Damage or be changed to injured status due to your opponent's Ninja's effects. Wind Ninja
Danzo n600 R (HARD-LINER) When this Ninja is put in play, your opponent moves all the cards in their hand to the bottom of their Deck in any order. Then, they draw the same number of cards that they moved to the bottom of their Deck due to this effect minus one. Fire Ninja


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