Card Name | Card # | Rarity | Effect | Element | Card Type |
Cham | n401 | U | (FEROCIOUS FANGS) While this Ninja card is in your hand, if you don't have a 'Hikaru Tsuki' in play, this Ninja card gets +1 Entrance cost. Valid: This Ninja cannot be the user of Jutsu cards. | Fire | Ninja |
Kikki | n402 | C | (SCRATCHING ATTACK) Valid: When this Ninja is sent out to Battle and opposed, flip a Ninja Blade coin; if it's heads, the Head Ninja Battling against this Ninja's Team gets -1/+0 during the turn. Valid: This Ninja cannot be the user of Jutsu cards. | Fire | Ninja |
Ishidate | n403 | R | (PETRIFICATION) Valid: When this Ninja is sent out to Battle and opposed, you can place a Ninja Blade coin (symbolizing a Petrification coin on every Ninja Battling against this Ninja's Team. Valid: Ninjas with a Petrification coin cannot be healed exc | Earth | Ninja |
Kongo | n404 | R | (CONTINUOUS ATTACK) When this Ninja's Team wins a Victory, flip a Ninja Blade coin; if it's heads, give 1 Damage to 1 Ninja Battling against this Ninja's Team. | Earth | Ninja |
Karenbana | n405 | R | (DECEIVING FLOWER) When 1 of your opponent's Ninjas Battling against this Ninja's Team becomes the user of a Jutsu card, you can flip a Ninja Blade coin; if it's tails, negate that Jutsu card and move it to its original owner's hand. | Earth | Ninja |
Naruto Uzumaki & Shadow Clone | n406 | STSR | (MASTERING THE SECRETS OF THE RASENGAN) Valid: When this Ninja uses a Jutsu card that includes 'Rasengan' in its name, the cost of the Jutsu becomes 1 'Lightning'. | Fire/Lightning | Ninja |
Kunihisa | n407 | C | (CELEBRITY NINJUTSU) During the Mission Phase, if you have 6 or more cards in your hand, you can discard 2 cards from your hand. In that case, move 1 of your opponent's in-play Ninjas with an Entrance cost of 2 or less to your Village. At the end of tha | Fire | Ninja |
Agari Kaisen | n408 | U | (SECRET JUTSU OF THE CLAN) Valid: During your Mission Phase, you can designate an in-play Ninja name. In that case, this Ninja's name is treated as the same as the designated Ninja's during the turn. | Water | Ninja |
Sumaru | n409 | U | (POWER OF THE STAR) If this Ninja has a Meteorite coin, this Ninja cannot receive any Damage while it is Battling against 1 or more Ninjas with an Entrance cost of 2 or less. | Lightning | Ninja |
Hokuto | n410 | C | (FOR THE VILLAGE) During your Mission Phase, you can search for 1 'A Piece of Star' Mission card in the top 5 card of your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. | Wind | Ninja |
Mizura | n411 | C | (AFFECTED BODY) Valid: When this Ninja is sent out to Battle, give 1 Damage to this Ninja at the end of the turn. Valid: When this Ninja is discarded due to this Ninja's effect, or Showdown, draw 1 card. | Wind | Ninja |
Natsuhi | n412 | ST | (DECISION FOR THE VILLAGE) During your Mission Phase, you can discard your in-play 'A Piece of Star' Mission card. In that case, you can give 1 Damage to this Ninja and 1 of your opponent's Ninjas. | Lightning | Ninja |
Akahoshi | n413 | U | (AMBITION OF THE STAR) When this Ninja is put in play, you can move 1 Meteorite coin on your other in-play Ninjas to this Ninja. Valid: This Ninja cannot be discarded due to the effect of 'A Piece of Star' Mission card. | Wind | Ninja |
Sasuke Uchiha & Orochimaru | n414 | SR | (3 YEARS LATER) When your Turn Marker value becomes 9, you can move 1 of your opponent's in-play Ninjas to the bottom its original owner's Deck. After this effect is applied, you can discard 2 cards from your hand. In that case, move your Turn Marker do | Fire/Water | Ninja |
Sasuke Uchiha | n415 | STSR | (COMPLETE OPENING OF THE EYES) During the Exchange of Jutsu, you can discard 2 cards from your hand. In that case, negate and discard 1 Jutsu card being played. | Fire | Ninja |
Kabuto Yakushi | n416 | SR | (LOYAL RIGHT-HAND MAN) This Ninja and other Ninjas in this Ninja's Team with a Turn cost of 5 or more cannot receive any Damage by your opponent's effects. | Water | Ninja |
Genyumaru | n417 | U | (TEMPORARY VESSEL) Valid: Any 'Orochimaru' Ninja card in your hand gets -1 Entrance cost and -1 Hand cost. | Water | Ninja |
Naruto Uzumaki | n418 | SR | (GROWING POWER) Valid: When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, if this Ninja's Team wins a Victory or an Outstanding Victory that turn, you win 1 Battle Reward. | Lightning | Ninja |
Sakura Haruno | n419 | SR | (GROWING POWER) When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, this Ninja gets +2/-3 during that turn. | Wind | Ninja |
Shikamaru Nara | n420 | U | (SEND-OFF) While this Ninja is Battling, effect texts of every Ninja in this Ninja's Team cannot be negated by your opponent's effects. | Earth | Ninja |
Kakashi Hatake | n421 | ST | (GROWTH OF THE PUPIL) Valid: While this Ninja is Battling, other 'Leaf' Ninjas in this Ninja's Team with an Entrance cost of 4 or less cannot be affected by your opponent's Jutsu cards. | Fire | Ninja |
Jiraiya | n422 | R | (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. | Lightning | Ninja |
Tsunade | n423 | R | (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. | Wind | Ninja |
Konohamaru | n424 | U | (OUTCOME OF THE TRAINING) When this Ninja is put in play, you can draw 1 card. In that case move 1 card from your hand to the bottom of your Deck. | Lightning | Ninja |
Naruto Uzumaki | n425 | R | (AIMING FOR THE HOKAGE) Valid: When this Ninja is sent out to Battle in injured status, you can move the top card of your Deck to your Chakra area. | Lightning | Ninja |
Sasuke Uchiha | n426 | R | (BREAKING OFF THE CONNECTION) During the Exchange of Jutsu, you can change 1 of your other 'Leaf' Ninjas to injured status. In that case, this Ninja gets +2/+0 during that turn. | Fire | Ninja |
Kiba Inuzuka | n427 | ST | (STRONG BONDS) Valid: At the end of your turn, if you have an 'Akamaru' in healthy status in the same Team as this Ninja and this Ninja is injured, you can heal this Ninja. | Fire | Ninja |
Shino Aburame | n428 | C | (HIDDEN ATTACHMENT TO THE VICTORY ) Valid: When this Ninja is sent out to Battle and opposed, if this Ninja's Team Power is equal to the Team Power of the Team Battling against it, this Ninja gets +1/+1 during the turn. | Wind | Ninja |
Hinata Hyuga | n429 | C | (UNSHAKABLE RESOLUTION) Valid: When you get a tails during the Ninja Blade coin flip(s due to a Ninja Blade coin flip effect, you can discard this in-play Ninja. In that case, that result is considered to be heads instead. | Earth | Ninja |
Rock Lee | n430 | C | None | Lightning | Ninja |
Tenten | n431 | C | None | Earth | Ninja |
Neji Hyuga | n432 | C | None | Earth | Ninja |
Ino Yamanaka | n433 | U | (ALL MANNER OF ABUSE) When this Ninja is sent out to Battle and opposed, you can select 1 of your opponent's Ninjas Battling against this Ninja with 0 or less 'Mental Power'. In that case, that Ninja gets -1/-1 during that turn. | Earth | Ninja |
Choji Akimichi | n434 | C | (SOURCE OF THE POWER) When this Ninja is sent out to Attack, you can discard the top card of your Deck. In that case, this Ninja gets +1/+0 and cannot be affected by the effect of your opponent's Ninjas during that turn. | Earth | Ninja |
Akamaru | n435 | ST | (RELIABLE PARTNER) While you have a 'Kiba Inuzuka' in play, the original healthy status Power values of this Ninja and your 'Kiba Inuzuka' become 2/2. Valid: While your 'Kiba Inuzuka' is in the same Team as this Ninja, they cannot be affected by the eff | Fire | Ninja |
Iruka Umino | n436 | C | None | Lightning | Ninja |
Might Guy | n437 | C | None | Lightning | Ninja |
Asuma Sarutobi | n438 | C | None | Earth | Ninja |
Hayate Gekko | n439 | R | (SWIFT CARRIAGE) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja with an Entrance cost of 1 or less. | Fire | Ninja |
Anko Mitarashi | n440 | R | (AT THE RISK OF OWN LIFE) Valid: When this Ninja is discarded due to the Showdown, you can give 1 Damage to 1 Ninja that Battled against this Ninja that turn. | Lightning | Ninja |
Naruto Uzumaki & Sakura Haruno | n441 | SR | (UNEXPECTED GROWTH) Valid: While this Ninja is Battling against 1 or more Ninjas with a Turn cost of 4 or more, this Ninja gets +1/+1. | Lightning/Wind | Ninja |
Zaku Abumi | n442 | U | (ASSASSIN FROM THE SOUND) When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: 'Valid: At the end of your turn, you can change | Water | Ninja |
Dosu Kinuta | n443 | ST | (ASSASSIN FROM THE SOUND) When this Ninja is sent out to Battle, you can flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: 'Valid: At the end of your turn, you can give 1 Damage to 1 of your opponent's injured s | Water | Ninja |
Haku | n444 | U | (CREED) During the Exchange of Jutsu, you can discard this in-play Ninja. In that case, 1 of your Ninjas cannot receive Damage during that turn. | Water | Ninja |
Zabuza Momochi | n445 | SR | (BOTTOMLESS POWER) Valid: When this Ninja's Team is sent out to Attack, if this Ninja is in injured status, you can change this Ninja to healthy status. Valid: While this Ninja is in the same Team as 'Haku', this Ninja gets +1/+1. | Water | Ninja |
Kimimaro | n446 | R | (CURSED LIFE) Valid: This Ninja cannot receive any Damage by your opponent's effects. Valid: While this Ninja is in injured status, this Ninja gets 'State 2'. | Water | Ninja |
Orochimaru | n447 | ST | (PRESENCE) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less. | Water | Ninja |
Naruto Uzumaki | n448 | R | (INSENSITIVE) Valid: This Ninja's Team and the Team Battling against it cannot perform a Mental Power Battle. | Lightning | Ninja |
Sakura Haruno | n449 | R | (THE FEMALE MIND) While this Ninja is Battling against 1 or more 'Male' Ninjas with 'Mental Power' of 0 or less, this Ninja gets +1/+1. | Wind | Ninja |
Pakkun | n450 | C | (HIDDEN INTELLIGENCE) Valid: All your in-play Ninjas with no effect texts get +1/+1. | Lightning | Ninja |
Shizune | n451 | U | (MEDICAL KUNOICHI) During your Mission Phase, you can discard the top card of your Deck. In that case, heal 1 of your injured Ninjas. Additionally, this Ninja cannot be send out to Battle during that turn. | Wind | Ninja |
Naruto Uzumaki | n452 | U | (SPECIAL SUITS) Valid: While this Ninja is Battling against 1 or more Ninjas with a 'Taijutsu' Combat Attribute, this Ninja gets -1/-1. | Lightning | Ninja |
Itachi Uchiha | n453 | SR | (GOAL) During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, this Ninja and 1 Ninja Battling against this Ninja become Stand-By Ninjas. | Fire | Ninja |
Kisame Hoshigaki | n454 | SR | (COLD-BLOODED) During your Mission Phase, if you have 3 or less Chakras, you can select and move 1 card with a 'Water' symbol in your Discard Pile to your Chakra area. At the end of your turn, if your opponent has 3 or more Chakras in their Chakra area, | Water | Ninja |
Naruto Uzumaki & Gamabunta | n455 | SR | (STRANGE RELATIONSHIP) Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas or Jutsu cards. Valid: When this Ninja is sent out to Battle, you can move the top card of your Deck to your Chakra area. | Lightning/Water | Ninja |
Zabuza Momochi | n456 | R | (BLADE OF THE OGRE) When this Ninja is put in play, if you have a 'Haku' Ninja card with 'Ambush' in your Chakra area or Discard Pile, put it in play. Valid: While this Ninja is in the same Team as 'Haku', this Ninja cannot be affected by the effects of | Water | Ninja |
Sakon | n457 | U | (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin | Water | Ninja |
Jirobo | n458 | U | (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin | Water | Ninja |
Tayuya | n459 | U | (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin | Water | Ninja |
Kidomaru | n460 | U | (RELEASING THE CURSED MARK) This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of 'Ambush', place a Ninja Blade coin (symbolizing a 'State 2' coin on it. Valid: While this Ninja has a 'State 2' coin it, this Nin | Water | Ninja |
Kankuro | n461 | SR | (TACTICIAN) When this Ninja is deployed, you can search for 1 'Puppet' Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. Then, shuffle your Deck. Valid: During the Exchange of Jutsu, you can place 1 'Puppet' Ninja car | Wind | Ninja |
Temari | n462 | R | (BOLDNESS AND SPLENDOR) When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja gets +1/+0 during the turn. When this Ninja is sent out to Block, you can discard 1 of your Chakras. In that case, this Ninja gets | Wind | Ninja |
Yura | n463 | C | (THE BRAIN OF THE SAND) Every 'Sand' Ninja card in your hand gets -1 Hand cost. | Wind | Ninja |
Baki | n464 | U | (QUICK REACTION) At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams. | Wind | Ninja |
The Fifth Kazekage | n465 | SR | (GUARD WITH THE SAND) Valid: During the Exchange of Jutsu, if this Ninja is Battling as a Blocker, you can discard 1 of your Chakras with a 'Wind' Symbol. In that case, every Ninja in this Ninja's Team, including this Ninja, cannot be affected by your o | Wind | Ninja |
Naruto Uzumaki | n466 | U | (WILL POWER) At the end of your turn, if this Ninja is in healthy status, you can change it to injured status. | Lightning | Ninja |
Sakura Haruno | n467 | R | (CURE) Valid: During the Mission Phase, you can discard 1 of your Chakras. In that case, remove 1 Ninja Blade coin of any kind from 1 of your in-play Ninjas. | Wind | Ninja |
Iruka Umino | n468 | U | (TEACHER) When this Ninja is put in play, all of your other in-play 'Leaf' Ninjas get +1/+1 during the turn. | Lightning | Ninja |
Konohamaru | n469 | C | (ROOKIE OF THE LEAF) Valid: While you have 'Udon' and/or 'Moegi' in play, this Ninja gets +2/+0. | Lightning | Ninja |
Moegi | n470 | C | (ROOKIE OF THE LEAF) Valid: While you have 'Udon' and/or 'Konohamaru' in play, this Ninja gets +1/+1. | Wind | Ninja |
Udon | n471 | C | (ROOKIE OF THE LEAF) Valid: While you have 'Konohamaru' and/or 'Moegi' in play, this Ninja gets +0/+2. | Earth | Ninja |
Ebisu | n472 | C | (SUPERVISOR) Teams that include 'Moegi', 'Udon' and/or 'Konohamaru' get +1 Team Power. | Wind | Ninja |
Kakashi Hatake | n473 | SR | (DETECTION OF THE MOVEMENT) During the Exchange of Jutsu, when any Ninja in this Ninja's Team, including this Ninja, becomes the target of your opponent's Jutsu card, you can discard 2 of your Chakras with a 'Fire' Symbol. In that case, negate and disca | Fire | Ninja |
Might Guy | n474 | R | (EIGHT INNER GATES) Valid: If this Ninja becomes the user of 1 or more Jutsu cards that include 'Requirements: 'Taijutsu'' and/or 'Requirements: 'Might Guy'' in their 'Requirements' and this Ninja's Team wins a Victory or an Outstanding Victory during t | Lightning | Ninja |
Rock Lee | n475 | R | (EXPERT OF TAIJUTSU) Valid: Each time this Ninja becomes the user of a Jutsu card with 'Requirements: 'Taijutsu'' and/or 'Requirements: Rock Lee', this Ninja gets +1/+1 during the turn. | Lightning | Ninja |
Neji Hyuga | n476 | U | (KEKKEIGENKAI) Each time this Ninja becomes the user of a Jutsu card that includes ''Byakugan' and/or 'Neji Hyuga' in its 'Requirements', your opponent must select and discard 1 of the cards in their hand. | Earth | Ninja |
Tenten | n477 | U | (MASTER OF WEAPONS) Other Ninjas with a 'Weapon' Combat Attribute in this Ninja's Team get +1/+1. | Earth | Ninja |
Itachi Uchiha | n478 | SR | (ABSOLUTE GENJUTSU WORLD) Valid: Jutsu cards used by this Ninja cannot be negated by the effects of Jutsu cards used by Ninjas that do not have a 'Genjutsu' Combat Attribute or by the effects of Ninjas that do not have a 'Genjutsu' Combat Attribute. | Fire | Ninja |
Kisame Hoshigaki | n479 | R | (INEXHAUSTIBLE POWER) When this Ninja is sent out to Battle and opposed, the Head Ninja Battling against this Ninja's Team gets -X/+0. X = the value of that Ninja's current status Support value. | Water | Ninja |
Deidara | n480 | SR | (PLASTIC ARTS) During your Mission Phase, you can place a Ninja Blade coin ( (symbolizing a Bomb coin on 1 of your opponent's in-play Ninjas. Valid: During the Exchange of Jutsu, you can discard 2 of your Chakras with an 'Earth' Symbol. In that case, g | Earth | Ninja |
Sasori | n481 | SR | (LEGENDARY PUPPET CREATOR) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin on 1 of your Ninjas. Valid: At the beginning of your Battle Phase, you can p | Wind | Ninja |
Zetsu | n482 | SR | (MYSTERIOUS EXISTENCE) During your Mission Phase, you can select 3 Ninja cards from your Discard Pile or your opponent's Discard Pile, and remove them from game. In that case, place a Growth coin on this Ninja. The maximum number of Growth coins due to | Earth | Ninja |
Gaara of the Desert | n483 | U | (DIGNITY) This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 1 or less. | Wind | Ninja |
Crow | n484 | U | (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' | Wind | Ninja |
Black Ant | n485 | U | (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' | Wind | Ninja |
Salamander | n486 | U | (LIFELESS WARRIOR) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation' | Wind | Ninja |
Ebizo | n487 | U | (FISHING) When this Ninja is put in play, you can select 1 of the 'Puppet' Ninja cards from your Chakra area and/or Discard Pile and put it in play. | Wind | Ninja |
Chiyo | n488 | R | (RETIRED MASTER) When this Ninja is put in play, you can search for 1 'Puppet' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Wind | Ninja |
Cipher Corps | n489 | U | (DECODING THE CODE) During your Mission Phase, reveal the top card of your Deck. If that card has an 'Earth' Symbol, place it in your hand. In that case, discard 1 card from your hand. If not, return it to the top of your Deck. | Earth | Ninja |
Naruto Uzumaki | n490 | C | None | Lightning | Ninja |
Sakura Haruno | n491 | C | None | Wind | Ninja |
Rock Lee | n492 | U | (HOT-BLOODED MIND) Valid: While you have 1 or more Ninjas in injured status in this Ninja's Team except this Ninja, this Ninja gets +1/+1. | Lightning | Ninja |
Hinata Hyuga | n493 | C | None | Earth | Ninja |
Naruto Uzumaki & Gaara of the Desert | n494 | SR | (UNTIL THE DAY THE DREAM COMES TRUE) Valid: When this Ninja would be removed from play during the Battle Phase, you can discard 1 of your Chakras with a 'Lightning' Symbol and another one with a 'Wind' Symbol. In that case, move this Ninja to your Villa | Lightning/Wind | Ninja |
Temari & Kankuro | n495 | SR | (MENACE OF THE SAND) When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate this effect by discarding 2 cards from their hand. | Earth/Wind | Ninja |
Sasuke Uchiha | n496 | U | (COMPETITIVENESS) When this Ninja is sent out to Battle and opposed, if the Team Power of this Ninja's Team is equal to or lower than that of your opponent's Team Battling against it, this Ninja gets +1/+0 during the turn. | Fire | Ninja |
Naruto Uzumaki | n497 | U | (FOR THE FELLOWS) Valid: When this Ninja is deployed, you can place a Growth coin on 1 of your other Ninjas. | Lightning | Ninja |
Kiba Inuzuka | n498 | C | (ANIMAL MIMICRY) Your other in-play 'Animal' Ninjas get +1/+1. | Fire | Ninja |
Ninja Dog Squad | n499 | C | (SUMMON) During your Mission Phase, you can move this in-play Ninja to your Chakra area. In that case, put 1 'Ninja Dog Squad (All Gathered' Ninja card in play from your hand. | Lightning | Ninja |
Hinata Hyuga & Hiashi Hyuga | n500 | U | (SUCCESSORS OF THE CLAN) Valid: During your Mission Phase, if you have 1 or more other Ninjas with 'Byakugan' in play, you can move 1 Jutsu card that includes 'Byakugan' and/or 'Hinata Hyuga' in its 'Requirements' in your Chakra area or Discard Pile to | Earth/Wind | Ninja |
Sasori & Kisame Hoshigaki | n501 | SR | (SWIRLING AMBITION) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja. Valid: At the end of your turn, you can give 1 Damage to 1 of your opponent's Ninjas with the lowest Entrance cost. | Water/Wind | Ninja |
Itachi Uchiha & Deidara | n502 | SR | (EXPERTS OF DANGEROUS JUTSU) This Ninja's Team cannot be Blocked by a Team with only 1 Ninja. At the end of your turn, you can change 1 of your opponent's Ninjas to injured status. | Earth/Fire | Ninja |
Double Headed Wolf | n503 | R | (OVERFLOWING WILDNESS) This Ninja can only be put in play by discarding both an in-play 'Kiba Inuzuka' and in-play 'Akamaru' during your Mission Phase. (The Entrance cost needs to be met. Valid: When this Ninja's Team wins a Victory or an Outstanding Vi | Fire | Ninja |
Kiba Inuzuka & Akamaru | n504 | U | (THE FANG OF THE LEAF) While this Ninja is in the same Team as 1 or more other 'Animal' Ninjas, this Ninja gets +2/+2. | Earth/Fire | Ninja |
Kotetsu Hagane | n505 | C | (ILLUSION) Valid: While this Ninja is in the same Team as 1 or more other Ninjas with a 'Genjutsu' Combat Attribute, this Ninja gets +1/+1. | Lightning | Ninja |
Kurenai Yuhi | n506 | U | (BIG SISTER) While you only have 'Female' Ninjas in play, your other 'Female' Ninjas get +1/+1. | Wind | Ninja |
Genma Shiranui | n507 | C | (HIDDEN PASSION) Valid: When this Ninja is discarded due to the Showdown, you can discard 1 in-play Permanent Mission card or Client. | Fire | Ninja |
Hayate Gekko | n508 | U | (A SPY) Players cannot put Ninjas in play by the effects of 'Ambush'. | Fire | Ninja |
Hanabi Hyuga | n509 | C | (BOND OF FAMILY) When this Ninja is deployed, you can search for 1 'Hinata Hyuga' Ninja card in your Deck and place it in your hand. Then, shuffle your Deck. | Earth | Ninja |
Kankuro | n510 | U | (SKILLFUL MANIPULATION OF PUPPETS) During your Mission Phase, you can search for 1 'Puppet' Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it. | Wind | Ninja |
Shino Aburame | n511 | R | (INSECT WARRIORS) When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin in play with the following: '[Power: 0/0 (Healthy and Injured status] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negate | Wind | Ninja |
Ninja Dog Squad (All Gathered | n512 | C | None | Lightning | Ninja |
Neji Hyuga | n513 | C | (SEALING THE ANILITIES) When this Ninja is sent out to Battle and opposed, you can place 1 Ninja Blade coin (symbolizing a Negation coin on 1 Ninja Battling against this Ninja. Valid: Effect texts of Ninjas with 1 or more Negation coins are negated. | Earth | Ninja |
Inoichi Yamanaka | n514 | R | (AS A FATHER) Valid: During your opponent's Mission Phase, if you have 'Ino Yamanaka' in play, you can discard 2 of your Chakras with an 'Earth' Symbol. In that case, your opponent skips their Organization Phase of that turn. | Earth | Ninja |
Shikaku Nara | n515 | R | (AS A FATHER) While you have 'Shikamaru Nara' in play, this Ninja gets 'Mental Power: 4'. While this Ninja is Battling in the same Team as 'Shikamaru Nara', this Ninja's Team and the Team Battling against it perform a Mental Power Battle. | Earth | Ninja |
Choza Akimichi | n516 | R | (AS A FATHER) When this Ninja is sent out to Attack, this Ninja gets +1/+0 during the turn. Valid: When this Ninja is send out to Battle in injured status while you have 'Choji Akimichi' in play, change this Ninja to healthy status. | Earth | Ninja |
Gen Aburame | n517 | R | (AS A FATHER) Valid: While you have 'Shino Aburame' in play, your opponent cannot draw or exchange cards due to their effects. | Wind | Ninja |
Hiashi Hyuga | n518 | R | (THE HEAD OF THE CLAN) Valid: When this Ninja is sent out to Battle while you have another Ninja with 'Byakugan' in play, you can select 1 of the cards in your opponent's hand at random and remove it from game keeping it face down. In that case, return | Earth | Ninja |
Choji Akimichi | n519 | C | (QUEST FOR THE FOOD) Valid: When this Ninja is put in play, you can move 1 card in your Discard Pile to your Chakra area. | Earth | Ninja |
Deidara | n520 | U | None | Earth | Ninja |
Sasori | n521 | U | None | Wind | Ninja |
Naruto Uzumaki (Tailed Beast Mode) | n522 | SR | (TAILED BEAST FORM) Valid: At the end of your turn, discard all in-play Ninjas with an Entrance cost of 1 or less. Valid: This Ninja cannot be affected by your opponent's effects. Valid: This Ninja must be sent out to Battle, if possible. | Lightning | Ninja |
Sakura Haruno | n523 | R | (PROTECTION AGAINST POISON) Valid: This Ninja cannot receive any Damage or be changed to injured status by the effects of your opponent's. | Wind | Ninja |
Naruto Uzumaki | n524 | PR | (MASTERING THE HIDDEN TECHNIQUE) Valid: When this Ninja is sent out to Attack, you can search for 1 Jutsu card that includes 'Rasengan' in its name and/or 'Requirements: 'Naruto Uzumaki'' in the top 5 cards of your Deck, show it to your opponent, and pl | Lightning | Ninja |
Gaara of the Desert | n525 | PR | (GUARDIAN OF THE VILLAGE) Each of your Teams gets +2 Team Power and +2 Team Mental Power during your opponent's turns. | Wind | Ninja |
Kakashi Hatake | n526 | PR | (THE EYE THAT SEES THROUGH EVERYTHING) During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn and the next turn. | Fire | Ninja |
Kakashi Hatake | n527 | R | (A NEW TECHNIQUE) During your Mission Phase, you can change this Ninja to injured status. In that case, change 1 of your opponent's Ninjas to injured status. Then, place a Ninja Blade coin symbolizing an Exhaust coin on this Ninja. Valid: While this Nin | Fire | Ninja |
Kiba Inuzuka | n528 | R | (ANIMAL INSTINCT) When this Ninja is deployed, you can put in play 1 'Ninja Dog' Ninja card from your Chakra area. | Fire | Ninja |
Shino Aburame | n529 | R | (QUIET) When this Ninja is deployed, you can shuffle all the cards in your opponent's Chakra area into their Deck. In that case, move the same amount of cards from the top of your opponent's Deck to their Chakra area. | Wind | Ninja |
Hinata Hyuga | n530 | U | (SHYNESS) When this Ninja is put in play, if you have 'Naruto Uzumaki' in play, draw 1 card. | Earth | Ninja |
Ino Yamanaka | n531 | U | (STRANGER?) Your opponent's Ninjas get -1/-1 during the turn they are put in play. | Earth | Ninja |
Choji Akimichi | n532 | U | (POWERFUL SUPPORT) When this Ninja is sent out to Attack, you can discard 1 of your Chakras with an 'Earth' Symbol. In that case, this Ninja gets +2/+2 during the turn. | Earth | Ninja |
Kotetsu Hagane | n533 | U | (GOOD ASSISTANT) While this Ninja is Battling as a Back Ninja and is in the same Team as 'Izumo Kamizuki', the Head Ninja of this Ninja's Team cannot be affected by the effects of your opponent's Jutsu cards. | Fire | Ninja |
Izumo Kamizuki | n534 | U | (GOOD ASSISTANT) While this Ninja is Battling as a Back Ninja and is in the same Team as 'Kotestu Hagane', the Head Ninja of this Ninja's Team cannot receive any Damage due to Showdown. | Lightning | Ninja |
Kidomaru | n535 | C | (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, you can flip a Ninja Blade coin twice; if you get heads both times, you win 1 Battle Reward. | Water | Ninja |
Jirobo | n536 | C | (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, you can discard 1 of your opponent's Chakras and draw 1 card. | Water | Ninja |
Sakon | n537 | C | (ELITE OF THE SOUND) During your Mission Phase, if you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play and don't have 'Ukon' in play, you can search for 1 'Ukon' Ninja card in your Deck, and put it in play. Then, shuffle your Deck. | Water | Ninja |
Tayuya | n538 | C | (ELITE OF THE SOUND) While you have 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, each of your opponent's Ninjas gets -1/-1. | Water | Ninja |
Chiyo | n539 | SR | (RICH EXPERIENCE) During your Mission Phase, you can discard 1 of your Chakras with a 'Wind' Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas with an Entrance cost of 3 or less. Valid: During the Exchange o | Wind | Ninja |
Father and Mother | n540 | U | (LIFELESS WARRIORS) Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a 'Manipulation' Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a 'Manipulation | Wind | Ninja |
Deidara | n541 | U | (DANGEROUS ARTIST) Valid: When this Ninja is discarded due to the Showdown, you can place 1 Bomb coin on each of your opponent's Ninjas and search for 1 'Deidara' Ninja card with (DANGEROUS ARTIST) effect, show it to your opponent and place it in your | Earth | Ninja |
Sasori | n542 | SR | (THE BEST TOY) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' Symbol. In that case, select 1 Ninja card in your Discard Pile and deploy it. At the end of that turn, if that Ninja card still remains in play, remove it from gam | Wind | Ninja |
The 3rd Kazekage | n543 | SR | (CORROSION BY SAND IRON) At the end of the turn this Ninja is sent out to Battle, place a Ninja Blade coin symbolizing -2/-2 on every Ninja that Battled against this Ninja. This Ninja card can only be put in play while you have 'Sasori' in play. | Wind | Ninja |
Sasori (Puppet Mode) | n544 | SR | (SUPREME WORK OF ART) When 1 or more of your opponent's Ninjas are injured due to Damage from this Ninja's Team, place a Poison coin on those Ninjas. Valid: This Ninja can only be put in play by removing from game 1 'Sasori' Ninja card with an Entrance | Wind | Ninja |
Hanabi Hyuga | n545 | C | (SPECIAL EDUCATION) Valid: While this Ninja is Battling against 1 or more Ninjas with 1 or less Entrance cost, this Ninja gets +1/+1. | Earth | Ninja |
Neji Hyuga | n546 | U | (UNASSAILABLE) During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn. | Earth | Ninja |
Sasuke Uchiha | n547 | C | None | Fire | Ninja |
Sasuke Uchiha | n548 | SR | (COLD HEADED) When this Ninja is sent out to Battle, you can give 1 Damage to 1 of your other Ninjas. In that case, select and give 1 Damage to 1 of your opponent's Ninjas with equal to or lower printed Entrance cost than that Ninja's. | Water | Ninja |
Neji Hyuga & Hinata Hyuga | n549 | R | (EMINENT CLAN) Valid: At the end of your opponent's turn, if they have 4 or more cards in their hand, they must discard until they have 3 or less cards in their hand. | Earth/Wind | Ninja |
Sasuke Uchiha & Orochimaru | n550 | SR | (AMBITION AND DESIRE) When this Ninja is put in play, move your opponent's Turn Marker to 0. | Fire/Water | Ninja |
Shino Aburame & Kiba Inuzuka | n551 | R | (REUNION) During your Mission Phase, you can discard a Ninja card from your hand. In that case, draw 2 cards and move 1 card from your hand to the bottom of your Deck. | Fire/Wind | Ninja |
Sasori & Deidara | n552 | R | (MADNESS) At the end of your Organization Phase, you can discard 3 of your Chakras. In that case, discard each Ninja in a Team of only 1 Ninja. | Fire/Wind | Ninja |
Ino Yamanaka | n553 | U | (GET WELL SOON GIFT) When this Ninja is sent out to Attack in the same Team with 1 or more injured Ninjas, you can heal 1 of them. | Earth | Ninja |
Anko Mitarashi | n554 | R | (CHASE) If this Ninja is sent out to Attack, this Ninja's Team can only be Blocked by a Team of 2 or less Ninjas during the turn. | Lightning | Ninja |
Jiraiya | n555 | C | (LEGENDARY PERVY SAGE) Valid: This Ninja cannot be included in a Team with a Ninja with 2 or less Entrance cost. | Lightning | Ninja |
Shizune | n556 | R | (OBSERVATION) When this Ninja is sent out to Block, you can move 1 of the cards in your Chakra area to the top of your Deck. | Wind | Ninja |
Rock Lee | n557 | U | None | Lightning | Ninja |
Orochimaru | n558 | U | (EAGER DESIRE) When this Ninja's Team wins an Outstanding Victory, move your opponent's Turn Marker down by 1. | Water | Ninja |
Naruto Uzumaki | n559 | U | (RAPID GROWTH) Valid: When this Ninja's Team wins an Outstanding Victory, move your Turn Marker up by 1. | Lightning | Ninja |
Neji Hyuga | n560 | SR | (SEEING THROUGH THE WALL) During your Mission Phase, you can discard 1 of your Chakras. In that case, look at the top 3 cards of your opponent's Deck, discard 1 of them and return the rest in any order. | Earth | Ninja |
Hinata Hyuga | n561 | U | (STRONG SPIRIT) When this Ninja is deployed, you can search for 1 'Hinata Hyuga' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. | Earth | Ninja |
Tenten | n562 | R | (SPLENDID ATTACK) When this Ninja is sent out to Attack, you can discard 1 card from your hand. In that case, this Ninja gets +2/+2 during the turn. | Earth | Ninja |
Naruto Uzumaki | n563 | U | (LEARNING A NEW TECHNIQUE) Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Lightning Symbol. In that case, search for 1 'Rasengan' Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffl | Lightning | Ninja |
Sasuke Uchiha | n564 | U | (LEARNING A NEW TECHNIQUE) Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Fire Symbol. In that case, search for 1 'Chidori' Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your | Fire | Ninja |
Rock Lee | n565 | R | (DESPERATE BATTLE) During your Mission Phase, you can select 1 of your opponent's in-play Ninjas with 1 or less Entrance cost. In that case, discard that Ninja and this Ninja. | Lightning | Ninja |
Naruto Uzumaki | n566 | U | (TAIJUTSU COMBINATION) Valid: While this Ninja is Battling as a Back Ninja, if the Head Ninja of this Ninja's Team has a 'Taijutsu' Combat Attribute, this Ninja gets +0/+X. X = the value of this Ninja's Combat. | Lightning | Ninja |
Kakashi Hatake (Anbu Days) | n567 | U | (MYSTERIOUS CORPS) When this Ninja is put in play, put in play an 'Anbu' Ninja card from your Chakra area or Discard Pile. | Fire | Ninja |
Neji Hyuga | n568 | U | (COOLNESS AND PASSION) While this Ninja card is in your hand, if you have no Ninja cards in play, or only have injured status Ninja(s) in play, this Ninja card gets -1 Entrance cost. Valid: When this Ninja is sent out to Block, this Ninja gets +2/+0 dur | Earth | Ninja |
Temari | n569 | R | (STRONG WIND) When this Ninja is put in play, you can move 1 of your opponent's Battle Rewards to your Chakra area. | Wind | Ninja |
Tsunade | n570 | U | (HANDICAP) When this Ninja is sent out to Attack, you can give -2 Team Power and -2 Team Mental Power to this Ninja's Team. In that case, this Ninja gets the following effect during the turn: 'Valid: When this Ninja's Team wins a Victory or an Outstandi | Wind | Ninja |
Rock Lee | n571 | U | (LOOPY FIST) Valid: During the Mission Phase, you can flip a Ninja Blade coin; If it's heads, double the original Combat value (both healthy and injured status) of this Ninja during the turn. If it's tails, the original Combat value (both healthy and i | Lightning | Ninja |
Kakashi Hatake & Might Guy | n572 | R | (WIPE OUT ATTACK) During your Mission Phase, you can discard X number of your Chakras. In that case, you can discard X number of your opponent's in-play Ninjas with an Entrance cost of 1 or less. | Fire/Lightning | Ninja |
Kakashi Hatake & Pakkun | n573 | R | (EXCELLENT COMBINATION) When this Ninja is put in play, discard the top 6 cards of your opponent's Deck. | Fire/Lightning | Ninja |
Kiba Inuzuka & Akamaru | n574 | R | (THE WHITE GUARDIAN AND THE MASTER) While this Ninja is Battling as a Back Ninja, the Head Ninja of this Ninja's Team cannot be affected by your opponent's effects. | Earth/Fire | Ninja |
Naruto Uzumaki | n575 | C | (AMAZING GROWTH) Valid: During the turn 1 or more other Ninjas are put in play, this Ninja gets +1/+0. | Lightning | Ninja |
Neji Hyuga | n576 | R | (ALERT) If this Ninja is sent out to Battle, during the Exchange of Jutsu of that turn, you can move other Ninjas in this Ninjas Team to your other Battling Teams in any position. | Earth | Ninja |
Tenten | n577 | U | (ATTACK IN WAVES) During the Exchange of Jutsu, you can move 1 Jutsu card which includes 'Weapon Combat Attribute' in their 'Requirements' from your hand to your Chakra area. In that case, you can give 1 Damage to 1 Ninja Battling against this Ninja wit | Earth | Ninja |
Shikamaru Nara | n578 | SR | (PROCTOR) While this Ninja is in the same Team with 1 or more other 'Proctor' Ninjas, this Ninja's Team and the Team Battling against it perform a Mental Power Battle. Valid: Your other in-play 'Proctor' Ninjas get +2 Mental Power. | Earth | Ninja |
Sakura Haruno | n579 | ST | (FIRST AID TREATMENT) When any Ninja in this Ninja's Team, including this Ninja would receive X Damage, you can discard X number of your Chakra times 2. In that case, negate that Damage. | Wind | Ninja |
Kakashi Hatake | n580 | ST | (SET UP) During your opponent's Mission Phase, you can discard 1 of your Chakras with a 'Fire' Symbol. In that case, the maximum number of Jutsu cards your opponent's Ninjas can use that turn is 1. | Fire | Ninja |
Itachi Uchiha | n581 | ST | (MYSTERIOUS CORPS) Your 'Anbu' Ninjas get +1/+1. | Fire | Ninja |
Rock Lee | n582 | ST | (SPEED OF LIGHTNING) When this Ninja is put in play, move your Turn Marker up by 1. At the end of that turn, flip a Ninja Blade coin; if it's tails, move your Turn Marker down by 1. | Lightning | Ninja |
Ninja Dog Squad (All Gathered) | n583 | ST | (HOWL) When this Ninja is sent out to Attack, you can search for 1 'Ninja Dog' Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it. | Fire | Ninja |
The 5th Kazekage | n584 | ST | (HERO OF THE VILLAGE) This Ninja card can be deployed from your Discard Pile by discarding your in-play 'Chiyo'. Valid: While this Ninja is Battling in the same Team with 2 or more 'Leaf' Ninjas, this Ninja gets +0/+2. | Wind | Ninja |
Jiraiya | n585 | ST | (FOR THE NEXT GENERATION) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Naruto Uzumaki' in play, you can draw 2 cards. | Lightning | Ninja |
The 5th Hokage | n586 | ST | (FOR THE NEXT GENERATION) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Sakura Haruno' in play, you can draw 2 cards. | Wind | Ninja |
Orochimaru | n587 | ST | (FOR MY DESIRE) At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have 'Sasuke Uchiha' in play, draw 2 cards. | Water | Ninja |
Naruto Uzumaki | n588 | STSR | (FOR THE COMRADE) Valid: When this Ninja is sent out to Attack and opposed, this Ninja gets +X/+0 during the turn. X = the number of Ninjas in the Team that opposed this Ninja's Team that turn. Valid: This effect cannot be negated. | Lightning | Ninja |
Sasuke Uchiha | n589 | STSR | (FOR THE AIM) When this Ninja is sent out to Attack, you can discard 1 of your in-play Ninjas. In that case, this Ninja gets +2/+2 during the turn. Valid: This Ninja is considered to have 'Jonin'. | Water | Ninja |
Kakashi Hatake & Might Guy | n590 | U | (PIGGYBACK) Valid: During the Exchange of Jutsu, you can place up to 2 of your Stand-By injured status Ninjas in this Ninjas Team in any position. | Fire/Lightning | Ninja |
Naruto Uzumaki (Tailed Beast Mode) | n591 | SR | (TAILED BEAST FORM) During your Mission Phase, if this Ninja is in injured status, you can give 1 Damage to 1 Injured status Ninjas. Valid: This Ninja cannot be affected by your opponent's effects. Valid: This Ninja must be sent out to Battle, if possible. | Lightning | Ninja |
Naruto Uzumaki | n592 | C | (INVITE) Valid: During your opponent's Mission Phase, you can place 1 of your Ninjas from other Teams in this Ninjas Team in any position. | Lightning | Ninja |
Sakura Haruno | n593 | C | (NEW MEMBER) Your Ninjas except this Ninja get +1/+1 during the turn they are put in play. | Wind | Ninja |
Sai | n594 | R | (ENVOY FROM THE ROOT) When this Ninja is put in play, remove from game all the cards in each player's Discard Pile and each in-play Clients. Valid: Players cannot put in play any Client cards. | Lightning | Ninja |
Ino Yamanaka | n595 | C | (PRESSING) When this Ninja is put in play, you can reveal the top card of your Deck. If it's a Ninja card, move it to your hand. If not, return it to the top or bottom of your Deck. | Earth | Ninja |
Shikamaru Nara | n596 | C | (I GOT YOUR BACK) While this Ninja is Battling as an Attacker, the Head Ninja of this Ninja's Team cannot receive any Damage in the Showdown. | Earth | Ninja |
Choji Akimichi | n597 | C | (RELIABLE COMRADE) During your Mission Phase if your opponent has 5 or more Battle Rewards, you can put in play this Ninja card from your hand. When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja cannot be | Earth | Ninja |
Yamato | n598 | R | (GENE OF DESTINY) While your opponent has 1 or more Ninjas with (OVERFLOWING CHAKRA) or (TAILED BEAST FORM) effect in play, they cannot win or get any Battle Rewards. Valid: This Ninja can become the user of Jutsu cards with 'Requirements: The Firs | Earth | Ninja |
Shizune | n599 | C | (GOOD NEWS) Your Ninjas cannot receive any Damage or be changed to injured status due to your opponent's Ninja's effects. | Wind | Ninja |
Danzo | n600 | R | (HARD-LINER) When this Ninja is put in play, your opponent moves all the cards in their hand to the bottom of their Deck in any order. Then, they draw the same number of cards that they moved to the bottom of their Deck due to this effect minus one. | Fire | Ninja |