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Naruto CCG / TCG<br>Collectible Card Game<B><BR>NINJA US CARD<br>SPOILER LIST<BR>NUS001 thru NUS124</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Naruto Uzumaki nUS001 C ( COMRADE'S DANGER) Valid: When this Ninja is sent out to Battle and opposed by your opponent's Ninja with a 'Water' or 'Fire' Symbol, you can send 1 of your opponent's in-play 'Permanent' Mission cards to it's owner's Chakra area. In that case, this Ni Lightning Ninja
Naruto Uzumaki nUS002 SR (OVERFLOWING POWER ) Valid: While this Ninja is Battling in injured status, this Ninja gets +X/+0. X = the Entrance cost of your opponent's Head Ninja Battling against this Ninja's Team. Valid: This Ninja cannot be removed from play by the effects of y Lightning Ninja
Sasuke Uchiha nUS003 R (CHIDORI FOR THE REVENGE) Valid: While this Ninja is Battling against your opponent's Ninja with a 'Fire' symbol, you can search for 1 'Chidori' Jutsu card in the top 5 cards of your Deck, show it to your opponent, and move it to your hand. Then, retur Fire Ninja
Sasuke Uchiha nUS004 C (POWER OF THE CURSE MARK) While you have 2 or less cards in your hand, this Ninja gets +2/+0. Fire Ninja
Sakura Haruno nUS005 U (DETERMINATION) When you place a Growth coin on 1 of your other Ninjas, place a Growth coin on this Ninja as well. Wind Ninja
Sakura Haruno nUS006 R (A DOUBLE PERSONALITY) During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. Wind Ninja
Sakura Haruno nUS006 R (alt art) (A DOUBLE PERSONALITY) During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck. Wind Ninja
Sakura Haruno nUS007 C (CONTROL OF CHAKRA) During your Mission Phase, you can exchange 2 cards in your Chakra area with 2 cards in your Discard Pile. Wind Ninja
Kakashi Hatake nUS008 R (INSTANT DETECTION) You can discard this in-play Ninja to negate 1 Jutsu being played and discard it. Fire Ninja
Kakashi Hatake nUS009 R (TEAM LEADER) When this Ninja's Team wins a Victory or an Outstanding Victory, you can put a Growth coin on 1 of your 'Genin' Ninjas with no Growth coins. Fire Ninja
Kiba Inuzuka nUS010 C (MAN BEAST CLONE) When this Ninja is put in play, you can search for 1 'Akamaru' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Fire Ninja
Kiba Inuzuka nUS010 R (alt art) (MAN BEAST CLONE) When this Ninja is put in play, you can search for 1 'Akamaru' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Fire Ninja
Shino Aburame nUS011 C (TRACKING) When this Ninja is sent out to the Battle, you can look at the top 3 cards of your opponent's Deck. Then, return them in any order you like to the top of their Deck. Wind Ninja
Hinata Hyuga nUS012 C (OINTMENT) At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can heal 1 of your injured 'Genin' Ninjas without 'Platoon'. Earth Ninja
Ino Yamanaka nUS013 C (FORMATION) During your opponent's Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as the Head Ninja during the turn. Earth Ninja
Shikamaru Nara nUS014 C (FORMATION) While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated. Earth Ninja
Shikamaru Nara nUS015 SR (FLEXIBILITY) While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Batt Earth Ninja
Choji Akimichi nUS016 C (FORMATION) When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling agaist this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn. Earth Ninja
Neji Hyuga nUS017 SR (DETECTION BY BYAKUGAN) During the Exchange of Jutsu, you can discard as many of your Chakras as you like. In that case, discard the same number of your opponent's Chakras as you discarded. Earth Ninja
Neji Hyuga nUS018 C (ANOTHER PERFECT DEFENSE) When this Ninja receives Damage, you can discard 1 card from your hand to reduce the Damage by 1. Earth Ninja
Rock Lee nUS019 U (LOTUS OF THE LEAF) When the effect of the 'Primary Lotus' Jutsu card that this Ninja used is applied, you can search for 1 'Hidden Lotus' Jutsu card in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck. Lightning Ninja
Rock Lee nUS020 SR (HIGH SPEED MOVE) Valid: Jutsu cards used by this Ninja cannot be negated. Valid: This Ninja cannot be removed from play by the effects of your opponent's Ninjas or Jutsu cards. Lightning Ninja
Tenten nUS021 C (MASTER OF WEAPONS) Each time this Ninja becomes the user of Jutsu card with no specific Symbols, this Ninja gets +1/+1 during the turn. Earth Ninja
Might Guy nUS022 SR (BACKUP) While this Ninja is in your hand and your opponent has 1 or more Ninjas with a 'Fire' or 'Water' Symbol in play, this Ninja's Entrance cost and Hand cost gets -1. Lightning Ninja
Might Guy nUS023 R (UNIQUE TEACHING METHOD) While this Ninja is sent out to Battle in the same Team with 1 or more 'Genin' Ninjas, 1 of the 'Genin' Ninjas in this Ninja's Team can be the user of a 'Primary Lotus' Jutsu card ignoring the Requirements of the Jutsu. Lightning Ninja
Gaara of the Desert nUS024 R (POWER OF SHUKAKU) Each time the effect of a Jutsu that includes the 'Requirements: 'Sand' Combat Attribute' is applied, you can move 1 card with a 'Wind' Symbol in your Discard Pile to your Chakra area if there is any. Wind Ninja
Temari nUS025 C (WIN SCYTHE) When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area. Wind Ninja
Kankuro nUS026 C (PUPPET MASTER) When this Ninja is put in play, you can search for 1 'Puppet Master Jutsu' Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Wind Ninja
Jiraiya nUS027 R (INSTRUCTION OF THE HIDDEN TECHNIQUE) During your Mission Phase, if you have 'Naruto Uzumaki' in play, you can move 1 Jutsu card in your Discard Pile to your hand if there is any. Lightning Ninja
Jiraiya nUS027 R (alt art) (INSTRUCTION OF THE HIDDEN TECHNIQUE) During your Mission Phase, if you have 'Naruto Uzumaki' in play, you can move 1 Jutsu card in your Discard Pile to your hand if there is any. Lightning Ninja
Jiraiya nUS028 U (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Wind' or 'Fire' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). Lightning Ninja
Tsunade nUS029 U (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Water' or 'Earth' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). Wind Ninja
Orochimaru nUS030 U (A THREE - CORNERED BATTLE) When your opponent's Ninja becomes the user of a Jutsu with a 'Lightning' or 'Wind' Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol). Water Ninja
The Third Hokage nUS031 U (GUARDIAN OF THE VILLAGE) You can discard this Ninja. In that case, none of your Ninjas can receive Damage during the turn. Fire Ninja
Kabuto Yakushi nUS032 R (SPY) At the beginning of your Mission Phase, you can discard 1 of your Chakras to look at the top 3 cards of your opponent's Deck and move them back in any order you like to the top of their Deck. Water Ninja
Zabuza Momochi nUS033 C (BOND) When this Ninja is put in play, you can search for 1 'Haku' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Water Ninja
Zabuza Momochi nUS034 SR (ROAR OF THE OGRE) During the Exchange of Jutsu, this Ninja can get +5/+0 during the turn. In that case, discard this Ninja at the end of the turn. Water Ninja
Haku nUS035 R (CAMOUFLAGE) You can change 1 other Ninja in this Ninja's Team to injured status. In that case, that Ninja cannot be targeted by your opponent's Jutsu cards during the turn. Heal that injured Ninja at the end of the turn. Water Ninja
Haku nUS035 R (alt art) (CAMOUFLAGE) You can change 1 other Ninja in this Ninja's Team to injured status. In that case, that Ninja cannot be targeted by your opponent's Jutsu cards during the turn. Heal that injured Ninja at the end of the turn. Water Ninja
Haku nUS036 C (KEKKEI GENKAI: BLOODLINE TRAIT) This in-play Ninja cannot be targeted by your opponent's Mission cards. Water Ninja
Itachi Uchiha nUS037 R (REQUIREMENTS FOR THE EMINENCE) When this Ninja is put in play, you can select and discard 1 of your opponent's in-play Ninjas with 'Sharingan Eye' if they have any. Fire Ninja
Kisame Hoshigaki nUS038 R (CHAKRA EATER SWORD) Each time a Jutsu that this Ninja used is resolved, you can select and discard up to 2 of your opponent's Chakra if there is any. Water Ninja
Naruto Uzumaki & Gamabunta nUS039 SR (REVERSED RELATIONSHIP) Valid: While you have no other Ninjas with an 'Oil' Combat Attribute besides this Ninja, you must discard 1 Chakra to send out this Ninja to Battle. Valid: This Ninja cannot be removed from play by the effects of your opponent's Lightning/Water Ninja
Shikamaru Nara & Asuma Sarutobi nUS040 SR (SHOGI MATCH) When this Ninja wins a Victory, an Outstanding Victory, or is removed from play, you can look at all of your opponent's Battle Rewards if there is any, select 1 card among them, and place it in you hand. Earth/Wind Ninja
The First Hokage nUS041 SR (GREAT FOUNDER OF THE LEAF) When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower. Earth Ninja
The Second Hokage nUS042 SR (GREAT LEADER OF THE LEAF) When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower. Water Ninja
Gaara of the Desert (Possessed Mode) nUS043 R (ASPECT OF THE MONSTER) Valid: This Ninja can only be put in play when you discard your in-play 'Gaara of the Desert' with 'An Entrance cost of 2 or lower' and 2 of your Chakra with a 'Wind' Symbol during your Mission Phase. When this Ninja becomes the Wind Ninja
Gaara of the Desert nUS044 U (CRUEL KILLER) Valid: When this Ninja is removed from play by the effect of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your other Ninjas in this Ninja's Team instead. In that case, this Ninja cannot be removed from play by th Wind Ninja
Itachi Uchiha nUS045 C (TRUE SUCCESSOR OF SHARINGAN EYE) All the effect texts of your opponent's in-play 'Sasuke Uchiha' and 'Kakashi Hatake' are negated. Fire Ninja
Jiraiya nUS046 U (THE ONES WHO STAND) Valid: When any of your Ninjas in this Ninja's Team receives Damage or is/are removed from play by the effects of your opponent's Ninja's effect, you can discard 2 of your Chakra. In that case, none of your Ninjas in this Ninja's Te Lightning Ninja
Konohamaru nUS047 C (PATH TO HOKAGE) Any 'Jonin' or higher Rank non-'Platoon' Ninja(s) with a 'Lightning' Symbol in your hand gets -1 Hand cost. Lightning Ninja
Pakkun nUS048 C (KEEN SENSE OF SMELL) Your opponent cannot use any counter Mission cards. Lightning Ninja
Tsunade nUS049 U (THE ONE WHO PROTECTS THE BIG TREE) Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja. Wind Ninja
Inochi Yamanaka & Ino Yamanaka nUS050 R (COMBINATION STRATEGY) During the Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn. Earth/Lightning Ninja
Tenten nUS051 C (THE ONLY GIRL IN THE GUY'S SQUAD) While the Head Ninja of this Ninja's Team is a 'Rock Lee' or a 'Neji Hyuga', the Head Ninja cannot receive any Damage by a Defeat in the Showdown. Earth Ninja
Temari nUS052 C (A SHUTOUT) Valid: Each of your opponent's Ninjas Battling against this Ninja cannot reduce or ignore the Jutsu cost when it become the user of Jutsu cards. ? Wind Ninja
Ino Yamanaka nUS053 U (CLOSE TEAMWORK) While this Ninja is in the same Team as 'Shikamaru Nara', Jutsu cards used by this Ninja cannot be negated. Earth Ninja
Sakura Haruno nUS054 U (DETERMINATION TO PROTECT) You can change this Ninja to injured status. In that case, this Ninja and all the other Ninjas in this Ninja's Team cannot be removed from play by the effects of your opponent's Ninjas or Jutsu cards during the turn. Wind Ninja
Orochimaru nUS055 R (SNAKE'S GLARE) While this Ninja is Battling, the Power of each Ninja in this Ninja's Team, including this Ninja, and each Ninja in the Team Battling against this Ninja become the original printed value and cannot be changed. Water Ninja
Dosu Kinuta nUS056 R (TARGETED PREY) If this Ninja is sent out to Attack as the Head Ninja, you can do the following after the Showdown. Select and give 1 Damage to 1 of your opponent's Ninjas that were sent out to Block as a Head Ninja during the turn. Water Ninja
Zaku Abumi nUS057 U (ABSORPTION OF THE DAMAGE) “While this Ninja is a Back Ninja, and the Head Ninja of this Ninja’s Team is a “Sound” only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent’s Jutsu or Water Ninja
Neji Hyuga nUS058 U (BETTER POWER OF INSIGHT THAN SHARINGAN EYE) Valid: While this Ninja is Battling, you can discard 1 of your Chakras with an 'Earth' symbol to negate and discard a Jutsu card with 'Requirements: Sharingan Eye' being used by your opponent's Ninja. Earth Ninja
Tsunade nUS059 SR (TASTELESS AND ODORLESS DRUG) When this Ninja is opposed, you can place 2 Ninja Blade coins (symbolizing a Drug coin) on 1 of your opponent's Ninjas Battling against this Ninja. Valid: A Ninja with a Drug coin cannot be sent out to Battle. A player who Wind Ninja
Tsunade & Katsuyu nUS060 SR (PROTECTION) Valid: Any Ninja in this Ninja's Team, including this Ninja, cannot be the target of your opponent's Jutsu cards and is unaffected by the effects of your opponent's Ninja cards. Earth/Wind Ninja
Itachi Uchiha nUS061 R (THE LIMITS OF MY ABILITY) At the beginning of your turn, you can discard your in-play 'Fugaku Uchiha' and 'Mikoto Uchiha'. In that case, you can search for 2 cards of your choice in your Deck, show them to your opponent, and place them in your hand. Th Fire Ninja
Kiba Inuzuka & Akamaru nUS062 R (OUTSTANDING SENSE OF SMELL) When this Ninja is sent out to Battle, reveal the top card of your Deck. If it is a Ninja card, place it in your hand and move 1 card from your hand to the bottom of your Deck. If it's not a Ninja card, move it back to the t Earth/Fire Ninja
Rock Lee nUS063 U (THE FIFTH GATE OPENED!) Valid: At the beginning of your turn, place a Ninja Blade coin (symbolizing a Gate coin) on this Ninja. For every Gate coin on this Ninja, this Ninja gets +1/+0. When you place the 5th Gate coin on this Ninja, discard this Ninja Lightning Ninja
Shino Aburame nUS064 U (TRACKING BY INSECTS) During the Exchange of Jutsu, if this Ninja is a Stand-By Ninja, you can place this Ninja in any position of any of your Battling Teams. Wind Ninja
Hinata Hyuga nUS065 U (RESOLUTION) When this Ninja is opposed, if the Team Power of this Ninja's Team is lower than the Team Battling against this Ninja's Team, this Ninja can use a Jutsu card with 'Requirements: Byakugan' without paying its Jutsu cost during the turn. Earth Ninja
Naruto Uzumaki & Sasuke Uchiha nUS066 SR (EXPLOSION OF THE ULTIMATE JUTSU) Valid: While this Ninja is Battling, you can reduce the cost of 1 “Rasengan” or 'Chidori' Jutsu card used by this Ninja by 1 “Lightning” or 1 'Fire'. Additionally, that Jutsu card cannot be negat Fire/Lightning Ninja
Naruto Uzumaki & Kiba Inuzuka nUS067 U (THE FELLOWS TO FIGHT TOGETHER) Valid: When you are the Attacker, at the beginning of the Battle Phase, you can move 1 of your in-play 'Ninja Dog' Ninjas or 1 of your in-play 'Ninja Toad' Ninjas into this Ninja's Team. Fire/Lightning Ninja
Naruto Uzumaki & Neji Hyuga nUS068 R (THE GENIUS AND THE KNUCKLEHEAD) If this Ninja is put in play by sending your in-play 'Naruto Uzumaki' to your Chakra area, you can send 1 of your opponent's Battle Rewards at random to your Chakra area face up. If this Ninja is put in play by sending y Earth/Lightning Ninja
Gaara of the Desert nUS069 U (FORMATION OF SAND) During your Mission Phase, you can select and move 1 card with a 'Wind' symbol in your Discard Pile to your Chakra area. Wind Ninja
Gaara of the Desert nUS070 STSR (SAND COFFIN) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' symbol. In that case, select 1 of your opponent's Ninjas. The selected Ninja cannot Block this Ninja's Team this turn. Wind Ninja
Temari nUS071 R (Optimistic Idea) During your Mission Phase, you can discard 2 of your Chakras with a 'Wind' symbol. In that case, select and discard 1 in-play 'Permanent' Mission card. Wind Ninja
Gamakichi nUS072 C (THE FIRST-BORN SON OF THE GAMA CLAN) During your Mission Phase, you can discard 2 of your Battle Rewards. In that case, you can put 1 'Ninja Toad' Ninja in your hand in play ignoring the Entrance requirements. Valid: This Ninja cannot be the user of J Lightning Ninja
Kabuto Yakushi nUS073 U Water Ninja
Kabuto Yakushi nUS074 ST (INFORMATION SOURCES) At the end of your turn, you can reveal the top card of your Deck. In that case, place it in your hand and move 1 of the cards in your hand to the bottom of your Deck. Water Ninja
Kankuro nUS075 U (FEAR OF THE PUPPETS) During your Mission Phase, you can discard 2 of your Chakras. In that case, you can search for 1 'Puppet' Ninja card in your Deck, show it to your opponent and place it in your hand. Wind Ninja
Sakura Haruno nUS076 ST (TOUGHNESS) Valid: While this Ninja is Battling in injured status and receives any Damage, flip a Ninja Blade coin twice; if you get heads at least once, negate the Damage. Wind Ninja
Tsunade nUS077 ST (EXPERT OF MEDICAL NINJUTSU) At the beginning of your turn or at the end of your turn, you can discard 1 of your Chakras with a 'Wind' symbol. In that case, heal 1 of your injured Ninjas. Wind Ninja
Kisame Hoshigaki nUS078 STSR (BIG SWARD 'SHARK SKIN') When this Ninja is sent out to Attack and opposed, you can select and discard 1 of your opponent's Chakras. If this Ninja is sent out to Attack and not opposed, you can select and discard up to 2 of your opponent's Chakras at th Water Ninja
Naruto Uzumaki & Gamakichi nUS079 C (SON'S FAVOR) Valid: Any 'Ninja Toad' Ninja(s) in your hand gets -3 Entrance cost. Valid: Every in-play 'Ninja Toad' Ninja except this Ninja gets +1/+1. Lightning/Wind Ninja
Kimimaro nUS080 U (FOR THE MISSION TO ACCOMPLISH) When this Ninja is put in play, you can move any number of 'Four Sound Ninja' Ninja cards in your Discard Pile and/or in your Chakra area to the top of your Deck in any order you like. Water Ninja
Itachi Uchiha nUS081 R (THE WEAKNESS OF THE STRONG> At the beginning of your turn, you can select 1 of your opponent's in-play Ninjas with an Entrance cost of 6 or more. In that case, all the effect texts of the selected Ninja are negated during the turn and the next turn. Fire Ninja
Neji Hyuga nUS082 C (RADIATION OF CHAKRA FROM ALL OVER THE BODY) When this Ninja becomes the user of a Jutsu card, you can pay its Jutsu cost from your hand in addition to your Chakra area. Earth Ninja
The Third Hokage nUS083 SR (ADAMANTINE NYOI) During your Mission Phase, you can discard 2 of your Chakras. In that case, search for 1 'Monkey King Enma' Ninja card in your Deck, show it to your opponent and place it in your hand. During the Exchange of Jutsu, you can discard 1 ' Fire Ninja
Neji Hyuga & Hizashi Hyuga nUS084 R (DECOY OF THE MAIN BRANCH) This Ninja can use the '8 Trigrams Palms Rotation' Jutsu card or 'Gentle Fist Style: 8 Trigrams 64 Palms' Jutsu card without paying its Jutsu cost. Valid: This Ninja cannot be affected by any of your opponent's Mission cards. Earth/Wind Ninja
Kurenai Yuhi nUS085 ST (WITS AND BEAUTY) When this Ninja is put in play, you can discard 2 cards with a 'Wind' symbol from your Chakra area. In that case, place 1 Growth coin on this Ninja. Wind Ninja
Dotou Kazahana nUS086 U (GREAT AMBITION) While this Ninja is Battling, this Ninja gets +X/+X. X = the number of cards with a 'Water' symbol in your Chakra area. The maximum value of X is 5. (Even if you have 6 or more cards with a 'Water' symbol in your Chakra area, X cannot b Water Ninja
Choji Akimichi nUS087 C (Chubby) When this Ninja is sent out to Attack, it gets +1/+0 during the turn. Earth Ninja
The Third Hokage nUS088 U (Village Governor) At the beginning of your turn, you can discard 1 card in your Chakra area to heal 1 of your injured Ninjas. Fire Ninja
Iruka Umino nUS089 R (Scapegoat) Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. In that case, Give 1 Damage to this Ninja. Lightning Ninja
Sasuke Uchiha nUS090 C (Open Your Eyes!) This Ninja cannot be affected by any of your opponent's Jutsu cards that target it and have a printed Jutsu cost of 2 or less (specific symbols are counted as 1 as well). Fire Ninja
Haku nUS091 SR (Kekkei Genkai:Bloodline Trait) Valid: Jutsu cards used by this Ninja cannot be negated. Water Ninja
Sakura Haruno nUS092 U (Determination) During the Exchange of Jutsu, you can injure this Ninja. In that case, this Ninja gets +2/+2 during the turn. Wind Ninja
Temujin nUS093 R (UNKNOWN POWER) Valid: This Ninja cannot receive any Damage from your opponent's Jutsu cards. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Fire Ninja
Haido nUS094 U (FAKE UTOPIA) At the end of the turn this Ninja is put in play, you can search for 1 'Haido (Transformed' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Earth Ninja
Haido's Soldier nUS095 U (EMOTIONLESS SOLDIER) Valid: When this Ninja is discarded due to the Showdown or by your opponent's effects, you can search for 1 'Haido's Soldier' Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Val Earth Ninja
Kamira nUS096 R (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +0/+1 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Earth Ninja
Ranke nUS097 R (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +2/+0 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Earth Ninja
Fugai nUS098 R (TRANSFORMATION) When this Ninja is sent out to Battle in the same Team with another Ninja with a 'Magic' Combat Attribute, this Ninja gets +1/+1 during the turn. Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Earth Ninja
Temujin nUS099 U (HEALING POWER BY THE STONE) Valid: During the Exchange of Jutsu, you can discard 1 card with a 'Fire' symbol from your hand. In that case, heal this Ninja. This effect can be used as many times as you like. Valid: This Ninja cannot be affected by the e Fire Ninja
Haido (Transformed) nUS100 R (HEALING POWER BY THE STONE) This Ninja cannot be put in play except by sending your in-play 'Haido' with an Entrance cost of 1 to your Chakra area. Valid: During the Exchange of Jutsu, you can discard 1 card with an 'Earth' symbol from your hand. In t Earth Ninja
Sasuke Uchiha nUS101 U (FIRM DETERMINATION) While this Ninja is Battling against your opponent's Team of only Ninjas with an Entrance cost of 1 or less, this Ninja cannot receive any Damage except due the result of the Showdown. Fire Ninja
Ino Yamanaka nUS102 C (LEADERSHIP) Valid: The Head Ninja in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas. Earth Ninja
Shukaku nUS103 SR (FORMIDABLE MONSTER) Valid: When this Ninja is put in play, discard every card in both players' Chakra areas. During the turn and the next turn that this Ninja is put in play, you cannot charge or move any cards to your Chakra area. Valid: This Ninja ca Wind Ninja
Naruto Uzumaki nUS104 C (FOR ??? NAME 'HOKAGE') Valid: This Ninja cannot receive any Damage by the effects of your opponent's Ninjas. Lightning Ninja
Hinata Hyuga nUS105 U (FOR THE ONE I CARE FOR) Valid: When this Ninja is put in play, you can select and put 1 'Naruto Uzumaki' Ninja card with an Entrance cost of 0 in your Discard Pile in play in injured status. Earth Ninja
Kurenai Yuhi nUS106 R (EXPERT OF GENJUTSU) While this Ninja is Battling, all Ninjas in this Ninja's Team and all Ninjas Battling against this Ninja's Team get -1/-1. This effect is not applied to Ninjas with a 'Genjutsu' Combat Attribute. Wind Ninja
Choji Akimichi nUS107 C (EXPANDED BODY) Valid: While this Ninja is in play, The Entrance cost of this Ninja is considered to be 3. This effect cannot be negated. Earth Ninja
Haku nUS108 R (SELF-SACRIFICE) Valid: While this Ninja is Battling, when any other Ninja in this Ninja's Team with a 'Water' symbol receives any Damage except due to the Showdown, you can negate the Damage. In that case, give the same amount of Damage to this Ninja. Water Ninja
The Third Hokage & Monkey King Enma nUS109 R (BOND OF RELIANCE) Valid: When this Ninja is removed from play by your opponent's effects, you can select and put 1 'The Third Hokage' Ninja card in your Discard Pile or Chakra area in play in injured status in the same position as this Ninja. Fire Ninja
Jiraiya & Gamabunta nUS110 R (BOND OF RELIANCE) Valid: When this Ninja is removed from play by your opponent's effects, you can select and put 1 'Jiraiya' Ninja card in your Discard Pile or Chakra area in play in injured status in the same position as this Ninja in the same positio Lightning Ninja
Shino Aburame nUS111 C (BACKUP) When this Ninja is sent out to Attack and opposed, you can place this Ninja in any of your other Teams being sent out to Battle in any position. Wind Ninja
Gaara of the Desert (Possessed Mode) nUS112 R (DEFINITION OF THE STRONGEST) This Ninja cannot be put in play except by sending your in-play 'Gaara of the Desert' with an Entrance cost of 2 or more to your Chakra area during your Mission Phase. Valid: At the end of your turn, if this Ninja is in in Wind Ninja
Hanabi Hyuga & Hiashi Hyuga nUS113 C (STRICT DISCIPLINE) When you win a Normal Battle Reward or an Outstanding Battle Reward due to this Ninja's Team, your opponent must select 1 of the cards in their hand and discard it. Earth/Wind Ninja
Asuma Sarutobi nUS114 U (FOLLOW UP) When this Ninja is sent out to Attack and opposed, you can place this Ninja in any of your other Teams being sent out to Battle in any position. Earth Ninja
Might Guy nUS115 U (RELEASING THE POWER) Valid: When your in-play 'Rock Lee', 'Neji Hyuga' and/or 'Tenten' is discarded, place 1 Growth coin on this Ninja. Lightning Ninja
Kakashi Hatake nUS116 R (ELITE SQUAD WITH NO FACE) While this Ninja card is in your hand, when any of your in-play Ninjas receive any Damage by the effect of your opponent's Ninjas, you can put this Ninja in play. Fire Ninja
Kimimaro nUS117 U (KEKKEIGENKAI) When this Ninja is sent out to Battle, you can search for 1 Jutsu card with a 'Requirements: 'Kimimaro'' in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. In that case, return the rest and shuffle your Water Ninja
Kankuro nUS118 C (TRICK) Valid: When this Ninja is discarded due to the Showdown, you can move this Ninja to its original owner's hand instead. In that case, search for 1 'Puppet' Ninja card in your Deck and put it in play. Then, shuffle your Deck. Wind Ninja
Kakashi Hatake & Might Guy nUS119 U (ETERNAL RIVALRY) Valid: At the beginning of your turn, if this Ninja is in injured status, heal this Ninja. Fire/Lightning Ninja
Choji Akimichi nUS120 C (POWER OF THE MOST SECRET PILLS) Valid: When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, this Ninja gets 'Secret Pill' during the turn. Earth Ninja
Temari nUS121 C (Analysis OF THE SITUATION) During your Mission Phase, you can discard 1 of your Chakras. In that case, look at all the cards in your opponent's hand. Wind Ninja
Naruto Uzumaki nUS122 SR (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'The Final Valley Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. Lightning Ninja
Sasuke Uchiha nUS123 SR (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'The Final Valley' Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. Fire Ninja
Kimimaro nUS124 SR (OVERFLOWING CHAKRA) Valid: At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the 'Power of State 2' Mission card in play. Valid: This Ninja cannot be affected by your opponent's effects. Water Ninja


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