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Naruto CCG / TCG<br>Collectible Card Game<B><BR>MISSION CARD<br>SPOILER LIST<BR>M601 thru M620</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Group Lesson m601 R Effect: Move up to 3 cards with a Lightning Symbol in your Discard Pile to your Chakra area. Additionally, if you have a "Naruto Uzumaki" in play, draw 2 cards. Lightning Mission
Messenger Ninjas m602 U Effect: If you have 1 or more "Messenger Ninja" Ninja cards in your Discard Pile, draw 3 cards. Lightning Mission
Lullaby m603 U Permanent (3) Effect: Ninjas with an Entrance cost of 1 or less cannot be sent out to Battle or moved to the Battlefield. Lightning Mission
Showy Entrance m604 U Permanent Effect: When you deploy a Ninja card, place a "Showy Entrance" coin on it. During your Mission Phase, you can remove a total of 3 "Showy Entrance" coins from your in-play Ninjas. In that case, move 1 of your opponent's Battle Rewards to your han?? Earth/Wind Mission
Tracking Mission m605 C Permanent Target: 1 of your "Genin" Ninjas Effect: When this Mission card's effect is applied, attach this Mission card to the target. While this Mission card is attached, the target gets the following effect text: During the Exchange of Jutsu, you can p??? Lightning/Wind Mission
Clear Tone Carries in the Sunset m606 C Permanent Effect: When 1 of your Ninjas with a "Genjutsu" Combat Attribute is removed from play, place a Growth coin on 1 of your Ninjas with a "Genjutsu" Combat Attribute. Fire Mission
Picture of Their Dreams m607 C Permanent (2) Effect: During your Mission Phase, you can apply the following effect: Each player reveals the top card of their Deck. If they are the same card type, you can move your Turn Marker up 1. Then, return them to the top of their owner's Deck. Wind Mission
My First Fellow m608 C Permanent (2) Target: 1 of your Ninjas Effect: Each time the target is sent out to Attack with 2 or more other "Chunin" and/or "Genin" Ninjas, you can place 1 Growth coin on each Ninja in the target's Team if they don't have any. Lightning/Wind Mission
Favor to Ask m609 U Permanent (2) Effect: During your Mission Phase, have your opponent choose 1 of the following and you apply it: 1) Your opponent chooses 1 of their healthy status Ninjas and changes it to injured status. 2) Your opponent chooses 1 of their Teams. In that ??? Fire/Lightning Mission
Visiting Kakashi in the Hospital m610 U Target: (1) All of your injured Ninjas (2) All of your opponent's injured Ninjas. Effect: Heal target (1) or (2). Ninjas that were healed due to this effect cannot be sent out to Battle this turn. Earth Mission
Narrow Escape m611 R Counter Target: 1 �Squad" Ninja that was put in play this turn Effect: Remove the target from game. Fire/Wind Mission
Seeing Through Distance m612 U Permanent Effect: During your Mission Phase, you can look at X number of cards from the top of your Deck and return them in any order. Additionally, if you have 3 or more Ninjas with "Byakugan" in play, draw 1 card. X = the number of your in-play Ninjas w??? Earth Mission
A Gift from a Friend m613 U Permanent (2) Effect: At the end of the turn that 1 or more of your Ninjas were discarded, you can put 1 �Jonin� + �Sharingan Eye� Ninja card in play from your hand. Fire Mission
Pressing m614 R Effect: Have your opponent choose 1 of the following and you apply it: 1) Draw 2 cards. 2) Your opponent discards 2 cards from their hand. Wind Mission
Imaginary Monster m615 C Permanent (2) Effect: If you have "Yakumo Kurama" and/or "Uroko" in play, put this Mission card in play as a Ninja card that has the following: * Entrance cost of 3 and Hand cost of 1 * No characteristics and effect texts * 4/4 (healthy status) 3/3 (injur??? Wind Mission
Last Message m616 U Permanent (3) Target: 1 of your injured status Ninja Effect: When this Mission card's effect is applied, attach this Mission card to the target. While this Mission card is attached, the target must be sent out to Battle and can only be sent out to Battle ??? Fire/Lightning Mission
Efficient Training m617 SR Permanent Effect: Ninjas with �Clone Status� and your Ninja cards with �Clone Status� can be put in play, or moved into your Village or Battlefield, even if you already have 1 or more Ninjas with the same name in play. When you put a Ninja card with "Clon??? Lightning Mission
Efficient Training m617 SR (B&G) Permanent Effect: Ninjas with �Clone Status� and your Ninja cards with �Clone Status� can be put in play, or moved into your Village or Battlefield, even if you already have 1 or more Ninjas with the same name in play. When you put a Ninja card with "Clon??? Lightning Mission
Determination of Men m618 SR Effect: Select up to 3 of your "Male" only Ninjas. Then, remove those Ninjas from their Teams. During this turn, those selected Ninjas cannot be Teamed with any other Ninja(s), and must be sent out to Battle, if possible. At the end of this turn, draw 1 c??? Fire Mission
Determination of Men m618 SR (B&G) Effect: Select up to 3 of your "Male" only Ninjas. Then, remove those Ninjas from their Teams. During this turn, those selected Ninjas cannot be Teamed with any other Ninja(s), and must be sent out to Battle, if possible. At the end of this turn, draw 1 c??? Fire Mission
Water Style: Waterfall Basin Jutsu m619 C Effect: Move up to 4 cards with a Water Symbol in your Discard Pile to your Chakra area. Earth/Water Mission
Reconnoitering Party m620 C Effect: Reveal up to X number of cards from the top of your Deck and return them in any order. Then, draw 1 card. X = the number of your in-play Ninjas with a Lightning Symbol. Lightning Mission


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