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Naruto CCG / TCG<br>Collectible Cards<B><BR>JUTSU US CARD<br>SPOILER LIST<BR>JUS001 thru JUS094</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Shadow Clone Jutsu jUS001 SR Target: User Effect: You can discard as many cards you like from the top of your Deck. In that case, the target gets +1/+1 for each of the discarded cards during the turn. In addition, the target gets 'Clone status' during the turn. Lightning Jutsu
Harem Jutsu jUS002 SR Requirements: 'Male' + 'Clone status' Target: Every 'Male' Ninja Battling against the user Effect: The user becomes 'Female'. The target cannot become the user of Jutsu cards during this turn. Lightning Jutsu
Kunai jUS003 R Target: User Effect: The target gets +1/+1 during the turn. In addition, the next Jutsu card the target uses during the turn cannot be negated . Lightning Jutsu
Primary Lotus jUS004 R Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: If you have 4 or more cards in your hand, give 2 Damage to the target. If you have 3 or less cards in your hand, give 1 Damage to the target. Lightning Jutsu
Hidden Lotus jUS005 U Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target. Then, discard the user at the end of the turn. Lightning Jutsu
Leaf Hurricane jUS006 U Target: User Effect: The target gets +2/+0 during the turn. If the target has the 'Taijutsu' Combat Attribute, you can discard 1 Chakra to move this Jutsu card to your hand instead of your Chakra area after this effect is resolved. Lightning Jutsu
Lions Barrage jUS007 SR Requirements: 'Sasuke Uchiha' Target: 1 Ninja Battling against the user Effect: Give X Damage to the target. X (the Jutsu cost) can only be paid by Chakras with a 'Fire' symbol. Fire Jutsu
Sharingan Eye jUS008 SR Requirements: 'Sharingan Eye' Target: (1) User (2) 1 Ninja Battling against the user Effect: During this turn, if target (2) gets additonal Power by the effect of a Jutsu card, target (1) gets the same amount of additional Power during the turn Fire Jutsu
A Thousand Years of Death jUS009 C Target: 1 Ninja Effect: The target cannot win any Battle Rewards during this turn. Fire Jutsu
Water Clone Jutsu jUS010 R Target: User Effect: The user gets +X/+X during this turn. ? X = the number of cards with a 'Water' Symbol in your Chakra area. Water Jutsu
Water Style: Water Dragon Jutsu jUS011 SR Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Water Jutsu
Water Style: Water Shark Bomb Jutsu jUS012 C Requirements: 'Jonin' or higher Rank Target: 1 injured Ninja Battling against the user Effect: Discard the target. Water Jutsu
Parasitic Insect Jutsu jUS013 C Requirements: 'Insect' Combat Attribute Effect: look at the top 3 cards of your opponent's Deck and discard 1 of them of your choice. Return the rest in any order you like to the top of their Deck. Wind Jutsu
Puppet Master Jutsu jUS014 C Requirements: 'Manipulation' Combat Attribute Effect: Place this Jutsu card as a Ninja card with Power of 3/3 in any position in the user's Team. Send this Jutsu (Ninja) card to your Chakra area when it receives any Damage or at the end of the turn. Wind Jutsu
Gigantic Fan jUS015 U Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost Effect: Negate the target and discard it. Wind Jutsu
Earth Style: Headhunter Jutsu jUS016 U Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Change the target to injured status. Heal the target at the end of the turn. Earth Jutsu
Shadow Possession Jutsu jUS017 C Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: During this turn, the target's Power becomes the same as the user's. Earth Jutsu
Gentle Fist jUS018 C Requirements: 'Byakugan' Target: 1 Justu card being played Effect: Negate the target and discard it. Earth Jutsu
8 Trigrams Palms Rotation jUS019 R Requirements: 'Byakugan' + 'An Entrance cost of 2 or more' Target: Each of your Ninjas Effect: The target cannot receive any Damage from the effect of your opponent's Jutsu or Ninja's effect. Earth Jutsu
Expansion Jutsu jUS020 R Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +4/+0 during this turn. Earth Jutsu
Rasengan jUS021 C Requirements: 'The Fourth Hokage,' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card. Lightning Jutsu
Chidori jUS022 C Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card. Fire Jutsu
Water Style: Water Dragon Jutsu jUS023 U Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the user is 'The Second Hokage', move up to 3 cards in your Discard Pile to your Chakra area. Water Jutsu
Secret Wood Style Jutsu: Deep Forest Creation jUS024 C Requirements: 'The First Hokage' Target: Every Ninja of your opponet being sent out to Battle Effect: The target becomes a Stand-By Ninja. In addition, the target cannot be sent out to Battle during the next turn. Earth Jutsu
Earth Style: Dark Swamp jUS025 C Target: 1 of your opponent's Head Ninjas Effect: In the calculation of the Team Power of the target's Team, apply the target's Support value instead of its Combat value during this turn. Lightning Jutsu
Guillotine Sword jUS026 C Requirements: 'Zabuza Momochi' Target: User Effect: The target gets +5/+0 during the turn. Water Jutsu
Ninja Art of Beast Mimicry: Man Beast Clone jUS027 R Requirements: 'Fang' Combat Attribute Target: 1 other Ninja with a 'Fang' Combat Attribute in the same Team as the user Effect: The current Combat of the target becomes the same value as the user's current Combat. In addition, in the calculation of the Te Fire Jutsu
Water Style: Giant Vortex Jutsu jUS028 U Requirements: 'Jonin' or higher Rank Target: X number of your opponent's Team(s) Battling against your Team(s) Effect: The target gets -X Team Power during this turn. Water Jutsu
Wind Style: Infinite Sand Storm Devastation jUS029 SR Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Injured Ninja Battling against the user Effect: Move the target to the bottom of its original owner's Deck. Wind Jutsu
Wind Style: Air Bullets jUS030 C Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Healthy Ninja Battling against the user Effect: Give 1 Damage to the target. Wind Jutsu
Combined Transformation jUS031 U Requirements: 'Naruto Uzumaki & Gamabunta' Effect: Place this Jutsu card as a Ninja with Power of 9/9 in any position in the user's Team. Send this Jutsu (Ninja) card to your Chakra area when it receives any Damage or at the end of the turn. Lightning Jutsu
Genjutsu: Infinite Darkness Jutsu jUS032 C Requirements: 'The First Hokage' Target: 1 Jutsu card being played Effect: The user of the target flips a coin twice: if they get tails both times, negate the target and discard it Earth Jutsu
Research jUS033 SR Effect: Select 1 of your opponent's in-play cards or 1 of the cards in your opponent's Discard Pile. Then, look at all the cards in your opponent's hand and discard the card(s) with the same name as the selected card. Wind Jutsu
Butterfly Bullet Bomb jUS034 R Requirements: 'Choji Akimichi' + 'Secret Pills' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Discard the user at the end of the turn. Earth Jutsu
Release of Chakra jUS035 SR Effect: Move 3 cards from your hand to your Chakra area. In that case, draw 4 cards. Lightning Jutsu
Digital Shrapnel jUS036 U Requirements: 'Kimimaro' Target: Every Injured Ninja Battling against the user Effect: Give 1 Damage to the target. Water Jutsu
Rasengan jUS037 R Requirements: 'The Fourth Hokage,' or 'Jiraiya' or 'Naruto Uzumaki'+'Clone Status' Target: User Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victoryn or an Outstanding Victory, give 1 Damage to 1 of your opponen Lightning Jutsu
Extraordinary Power jUS038 R Requirements: 'Tsunade' Target: User Effect: User gets +3/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory. Wind Jutsu
Wound Healing jUS039 R Requirements: 'Medicine' Combat Attribute Target: Every injured Ninja in the user's Team Effect: Heal the target. Water Jutsu
Summoning Jutsu: Blade Dance jUS040 C Requirements: 'Temari' Target: 1 Jutsu card being played by a Ninja with an Entrance cost of X or lower Effect: Negate the target and discard it. X = the number of your Chakra or less. Wind Jutsu
Flying Swallow jUS041 U Requirements: 'Asuma Sarutobi' Target: 1 of your opponent's Ninjas Battling against the user Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it. Earth Jutsu
High Speed Move Taijutsu jUS042 C Requirements: 'Rock Lee' or 'Might Guy' or 'Sasuke Uchiha' + 'Taijutsu' Combat Attribute Target: 1 Jutsu card being played Effect: Negate the target and discard it. Lightning Jutsu
Instant Killing jUS043 U Requirements: 'Asuma Sarutobi' Target: Every Ninja with lower Entrance cost than the user's Battling against the user Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it. Earth Jutsu
Ninja Art: Mitotic Regeneration jUS044 R Requirements: 'Tsunade' Target: Each of your Injured Ninjas Effect: Heal the target. Wind Jutsu
Toad Mouth Trap jUS045 R Requirements: 'Jiraiya' Target: Every Ninja in 1 of the Teams being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. Every Ninja that got heads becomes a Stand-By Ninja and cannot be sent out to Battle during the next turn. Lightning Jutsu
Paper Bomb jUS046 C Requirements: 'Chunin' or higher Rank Target: User and 1 Ninja Batting against the user Effect: Give 1 Damage to the target. Wind Jutsu
Motto jUS047 U Requirements: 'Jiraiya' Target: Every Ninja with both a 'Water' Symbol and an Entrance cost of 4 or lower Battling against the user Effect: The Power of the target becomes 0/0 during the turn. Lightning Jutsu
Rapid Movement jUS048 C Target: User Effect: Move the user to any of your Battling Teams in any position. Fire Jutsu
Additional Blow jUS049 C Requirements: 'Taijutsu' Combat Attribute Target: 1 Ninja Battling against the user Effect: The next time the target receives any Damage during this turn, give 1 additional Damage to the target when Damage is applied. Earth Jutsu
Thinking Mode jUS050 C Requirements: “Mental Power” of 1 or more Effect: Look at all the cards in your opponent's hand. Then, draw a card. Earth Jutsu
Unexpected Attack jUS051 U Target: User Effect: The user gets +2/+2 during the turn. This Jutsu card can be used even when it is in your Discard Pile. In that case, move this Jutsu card to the bottom of your Deck instead after the effect is applied. Lightning Jutsu
Multiple Attacks jUS052 U Requirements: Blocker's Ninja Target: Every Head Ninja of your opponent's Teams being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. Give 1 Damage to every Ninja that got heads. Earth Jutsu
One Last Punch jUS053 C Requirements: Injured Ninja Effect: Double the user's original injured printed Combat value. Discard the user after the Showdown. Lightning Jutsu
Fire Style: Fireball Jutsu jUS054 U Target: Every Ninja with a 'Water' Symbol Battling against the user Effect: Give 1 Damage to the target. Fire Jutsu
Tsukuyomi jUS055 R Requirements: 'Itachi Uchiha' Target: 1 Ninja Battling against the user Effect: Shuffle the target into your opponent's hand. Then, reveal a card from your opponent's hand at random until a card with the same name is revealed. Then, return the target to Fire Jutsu
Tsukuyomi jUS055 R (SILVER) Requirements: 'Itachi Uchiha' Target: 1 Ninja Battling against the user Effect: Shuffle the target into your opponent's hand. Then, reveal a card from your opponent's hand at random until a card with the same name is revealed. Then, return the target to Fire Jutsu
Threat jUS056 C Requirements: 'Neji Hyuga' Target: 1 Ninja with 1 or less Entrance cost Effect: The Power of the target becomes 0/0 during the turn. Earth Jutsu
Food Pills jUS057 U Target: User Effect: The user gets +2/+2 during the turn. Additionally, during this turn, the user cannot receive any Damage except during the Showdown. Fire Jutsu
Sexy Jutsu jUS058 U Requirements: 'Male' Target: Every 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female' during this turn. The target's Mental Power becomes 0 during this turn. Lightning Jutsu
Food Pills jUS059 U Target: User Effect: The user gets +2/+2 during this turn. Additionally, if the target is in injured status at the end of this turn, heal the target. Fire Jutsu
Attack to the Weakest Point jUS060 R Target: 1 of the Ninjas with the lowest original printed Entrance cost in the Team Battling against the user Effect: Change the target to injured status. Lightning Jutsu
Sealing Jutsu: Fire Seal jUS061 U Effect: Look at all the cards in your opponent's hand and select and discard 1 Jutsu card with a 'Fire' symbol, if they have any. Earth Jutsu
Byakugan jUS062 R Requirements: 'Byakugan' Effect: Discard up to X number of cards in your opponent's hand at random. X = the number of cards with an 'Earth' symbol in your Chakra area. The maximum value of X is 2. Earth Jutsu
Absent-Mindedness jUS063 U Target: User Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. Additionally, the target gets -2/-2during this turn. Earth Jutsu
8 Trigrams Palms Rotation jUS064 SR Requirements: 'Byakugan' + 'An Entrance cost of 4 or more' Target: (1) Every Ninja in the user's Team (2) Every Ninja Battling against the user Effect: Target (1) cannot be the target of your opponent's Jutsu cards during thi Earth Jutsu
Chidori jUS065 R Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, give 1 Damage to 1 of your opponent's Healthy Stand-By Ninj Fire Jutsu
Lightning Blade jUS066 SR Requirements: 'Kakashi Hatake' Target: 1 Ninja Battling against the user Effect: If your opponent has 5 or more Battle rewards, discard the target. If your opponent has 4 or less Battle rewards, give 1 Damage to the target. Additionally, the user gets +X/ Fire Jutsu
Double Knock Out jUS067 U Target: 'User' Effect: During this turn, the next time that the target receives any Damage by your opponent's Jutsu cards, the user of those Jutsu cards receive the same amount of Damage. Additionally, the next time that the target receives any Damage by Wind Jutsu
Blade Manipulation Jutsu jUS068 C Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's Ninjas with an original printed Entrance cost of 1 or less Effect: Give 1 Damage to the target. Wind Jutsu
Preparation for the Victory jUS069 C Effect: Move 2 cards in your Discard Pile to your Chakra area. Wind Jutsu
Subjective jUS070 R Target: 1 Jutsu card being used with 'Target: 1 Ninja' Effect: Change the target of the target to another applicable target. The effect of the target is applied only to the new target. Wind Jutsu
Super Genius jUS071 U Target: User Effect: The target gets +3 Mental Power during this turn and the next turn. Wind Jutsu
Awakening of the Monster jUS072 U Requirements: 'Gaara of the Desert' + 'An Entrance cost of 2 or more' Effect: Move the user to your Chakra area. In that case, put 1 'Shukaku' Ninja card from your hand in play in the same Team and in the same position as the user was ignoring the Entranc Wind Jutsu
Sacrifice jUS073 U Target: (1) User (2) 1 Ninja in the same Team as the user except target (1) Effect: During this turn, while target (1) is in play, if target (2) would receive any Damage, give that Damage to target (1) instead. Water Jutsu
Intake of Chakra jUS074 ST Effect: Select and discard X number of your opponent's Chakras. Water Jutsu
Outsmarting the Opponent jUS075 U Effect: If your opponent draws 1 or more cards by the effect of their Jutsu cards and its effect is applied successfully during this turn, randomly select and discard the same amount of cards from your opponent's hand. Water Jutsu
Invisible Attack jUS076 U Target: 1 of your Jutsu cards being used with 'Target: 1 Ninja Battling against the user' Effect: Change the target of the target to 'Target: 1 Ninja' and select the new applicable target of the target The effect of the target is applied only to the new Water Jutsu
Water Style: Giant Vortex Jutsu jUS077 R Requirements: 'Jonin' or higher Rank Target: Every Stand-By Ninja in 1 of your opponent's Teams Effect: Move the target back to its original owner's hand. This effect is negated if the user's Team is not opposed. Water Jutsu
Clematis Dance: Flower jUS078 C Requirements: 'Kimimaro' + 'State 2' Target: User Effect: The target gets +5/+0 during this turn. Aldditionally, if the target's Team wins a Victory or an Outstanding Victory this turn, you win 1 Battle Reward. Water Jutsu
Paper Bomb jUS079 U Target: 1 Ninja Effect: Change the target to injured status at the end of this turn. Earth Jutsu
Gentle Fist Style: 8 Trigrams 64 Palms jUS080 U Requirements: 'Neji Hyuga' or 'Byakugan'+'An Entrance cost of 4 or more' Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, and your opponent shuffles their Dec Earth Jutsu
Irregular Attack jUS081 C Requirements: 'Magic' Combat Attribute Effect: During this turn, in the calculation of the Team Power of the user's Team and the Team Battling against it, the Head Ninja uses its Support value, and the Back Ninjas use their Combata value. Earth Jutsu
Night Attack jUS082 C Target: User Effect: The user gets +2/+2 during this turn. This Jutsu card can be used even when it is in your Chakra area. Fire Jutsu
Flying Knee jUS083 U Effect: Look at all the cards in your opponent's hand, select 1 of them and move it to their Chakra area. Wind Jutsu
Surprise Attack in the Dark jUS084 C Effect: Select 1 Jutsu card in your Discard Pile and move it to your hand. Earth Jutsu
Emergency Evacuation jUS085 U Target: Every Ninja in the User's Team Effect: The target becomes a Stand-By Ninja. Wind Jutsu
Restoration of the Memory jUS086 U Requirements: 'Medicine' Combat Attribute Effect: Look at your opponent's Battle Rewards. You can move any number of them to your hand. In that case, move the same amount of cards from your hand to your opponent's Battle Reward area. Wind Jutsu
Moving Under Water jUS087 U Effect: Search for 1 Jutsu card with a 'Water' symbol in the top 5 cards of your Deck, show it to your opponent and place it in your hand. Then, return the rest and shuffle your Deck. Water Jutsu
Toad Sword jUS088 U Requirements: 'Gamabunta' Target: 1 Ninja Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. Lightning Jutsu
Sonic Speed Attack jUS089 U Requirements: 'Might Guy' Target: 1 Ninja Battling against the user Effect: If the target is in healthy status, change it to injured status. If the target is in injured status, discard it. Lightning Jutsu
Armed Puppet jUS090 C Requirements: 'Puppet' Effect: Every Ninja that receives any Damage from the user's Team this turn is discarded after that Damage is applied, even if that Damage is reduced to 0. This effect is negated if the Damage is negated. Wind Jutsu
Counter by the Sharingan Eye jUS091 U Requirements: 'Sharingan Eye' Target: (1) 1 of your opponent's Jutsu cards being used (2) User Effect: Pay the Jutsu cost of target (1). In that case, apply the effect of target (1) making target (2) as a user of target (1). However, 'requirem Fire Jutsu
Power of the Sharingan Eye jUS092 U Requirements: 'Sharingan Eye' Effect: Look at the top 5 cards of your opponent's Deck and discard any number of Jutsu cards among them. Then, return the rest, if there is any, and your opponent shuffles their Deck. Fire Jutsu
Smoke Pellet jUS093 U Target: User Effect: The target cannot be affected by your opponent's Jutsu cards during this turn. Fire Jutsu
Unguarded Moment jUS094 U Target: 1 Ninja Battling against the user Effect: Compare the target's current status printed Combat and Support value. The target's Combat and Support values are considered to be the same value as the lower of the two during this turn. Wind Jutsu


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