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Naruto CCG / TCG<br>Collectible Card Game<B><BR>JUTSU CARD<br>SPOILER LIST<BR>J401 thru J600</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Genjutsu j401 C Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Effect: The Power of every Ninja Battling against the user with a Turn cost of 4 or less becomes 0/0 during this turn. Fire Jutsu
Mission File j402 C Effect: Discard 1 in-play Mission card. Wind Jutsu
Detonating Clay "Eagle" j403 U Requirements: 'Deidara' Target: Every Ninja Battling against the user Effect: Effect texts of the target are negated during this turn. Additionally, you can discard 1 of your Chakras after this effect is applied. In that case, move this Jutsu card to your Earth Jutsu
Detonating Clay "Bird" j404 U Requirements: 'Deidara' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. Earth Jutsu
Detonating Clay "Spider" j405 U Requirements: 'Deidara' Target: 1 Ninja Battling against the user Effect: The name of the target is changed to 'Spider' during this turn. Additionally, all of the target's Characteristics are negated during this turn. Earth Jutsu
Detonating Clay "Signature Technique" j406 R Requirements: 'Deidara' Target: Each of your opponent's Ninjas with 1 or more Bomb coins Effect: Give 1 Damage to the target for each 'Bomb' coin on them. Earth Jutsu
Cleanup j407 U Requirements: 'Zetsu' Target: User Effect: Remove X number of Ninja cards in your opponent's Discard Pile from game. In that case, the target gets +X/+X during this turn. Earth Jutsu
Water Style: Exploding Water Shock Wave j408 U Requirements: 'Jonin' or higher Rank Effect: Move any number of cards with a 'Water' Symbol from your Discard Pile to your Chakra area. At the end of this turn, discard all the cards in your Chakra area. Water Jutsu
Water Prison Jutsu j409 R Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling the user with an Entrance cost of 4 or less Effect: The Power of the target becomes 0/0. Water Jutsu
Shark Skin j410 R Requirements: 'Kisame Hoshigaki' Target: (1) 1 Jutsu card being used (2) The user of target (1) Effect: Negate target (1) and discard it. Additionally, give 1 Damage to target (2). Water Jutsu
Impersonation Jutsu j411 U Requirements: 'Akatsuki' Effect: Place this card in any of your Battling Teams in any position. This card becomes a copy of the user but has no effect texts. It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved Water Jutsu
Explosive Blade j412 C Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Earth Jutsu
Puppet Master Jutsu j413 U Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 3 or more' Effect: Reveal the top 7 cards of your Deck and place any number of 'Puppet' Ninja cards among them in the user's Team in any position. Then, shuffle your Deck. Wind Jutsu
Absolute Defense j414 U Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Each of your Ninjas Effect: The target cannot be affected by your opponent's Jutsu cards during this turn. Wind Jutsu
Sand Prison j415 U Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: Every Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. Wind Jutsu
Sand Coffin j416 SR Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 5 or more' Target: 1 Ninja Battling against the user Effect: Move the target to your Battle Reward area face down. Wind Jutsu
Detoxification j417 C Target: 1 of your Ninjas Effect: Remove any number of Ninja Blade coins of any kind from the target, if there is any. Additionally, you can heal the target. Wind Jutsu
Deadly Poison j418 R Requirements: 'Puppet Master' Target: 1 Ninja Battling against the user Effect: Place a Ninja Blade coin (symbolizing a 'Poison' coin) on the target. At the end of this turn, give 1 Damage to each Ninja for each 'Poison' coin on it. A Ninja with a Poison Wind Jutsu
Emission of Chakra j419 R Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more ' Target: 1 Jutsu card being used Effect: Negate the target and discard it. X = the Jutsu cost of the target. You can only discard cards with an 'Earth' Symbol for X. (If the target's Jutsu c Earth Jutsu
Compound Jutsu j420 C Requirements: 'Medicine' Combat Attribute Effect: Draw 3 cards. In that case, move 3 cards from your hand to the bottom of your Deck. Wind Jutsu
8 Trigrams Air Palm j421 R Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: 1 Ninja Battling against the user Effect: Move the target to its owner's hand. Earth Jutsu
Arhat Fist j422 R Requirements: 'Jirobo' + 'State 2' Target: 1 Ninja Battling against the user with lower Combat than the user Effect: Move the target to its owner's Chakra area. Water Jutsu
Spider Bow: Fierce Rip j423 R Requirements: 'Kidomaru' + 'State 2' Target: 1 Ninja Effect: Apply the following effect X times: Flip a Ninja Blade coin twice. If you get a heads at least once, give 1 Damage to the target. Water Jutsu
Deadly Combination Attack j424 R Requirements: 'Sakon' + 'State 2' or 'Ukon' + 'State 2' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times; If you get heads at least once, move the target to your Battle Reward area face down. Water Jutsu
Demon Flute: Chains of Fantasia j425 U Requirements: 'Tayuya' + 'State 2' Target: Every Ninja Battling against the user with a non-'Genjutsu' Combat Attribute Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn. Water Jutsu
Threat of the Puppets j426 C Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 3 or more' Effect: Place any number of 'Puppet' Ninja cards in the user's Team in any position from your hand, Chakra area and/or your Discard Pile. At the end of this turn, if those 'Pu Wind Jutsu
Substitution by Insects j427 C Requirements: 'Insect' Combat Attribute Target: Every Ninja in the user's Team Effect: Place 1 Ninja Blade coins (symbolizing a Insect Substitution coin) on the target. When the target would receive any Damage during this turn, you can remove 1 Insect Sub Wind Jutsu
Concealed Weapon j428 U Requirements: 'Puppet' Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target. Wind Jutsu
Gentle Fist Style: 8 Trigrams 64 Palms j429 R Requirements: 'Byakugan' + 'Printed Entrance cost of 4 or more ' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Give 2 Damage to the target for each heads. Earth Jutsu
Shadow Strangle Jutsu j430 U Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Select one of the following and apply it. 1) The target's Power becomes 0/0 during this turn. 2) The target's Mental Power becomes 0 duri Earth Jutsu
Poison Needles j431 U Requirements: 'Chunin' or higher Rank Target: 1 injured Ninja Effect: Discard the target. Wind Jutsu
Dispatch of Anbu j432 U Requirements: ”Anbu' Effect: Place any number of 'Anbu' Ninja cards in the user's Team in any position from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play. Fire Jutsu
Angry Fist j433 U Requirements: ”Chunin' or higher Rank + 'Taijutsu' Combat Attribute Effect: If your opponent has 7 or more Battle rewards, discard 2 of them. If your opponent has 6 or less Battle rewards, discard 1 of them. Lightning Jutsu
Striking Shadow Snake j434 U Requirements: 'Special Jonin' or higher Rank Target: 1 of your opponent's Stand-By Ninjas Effect: Move the target to the user's Team in any position. At the end of this turn, If the target still remains in play, move it to your opponent's Village. Water Jutsu
Reaper Death Seal j435 R Requirements: 'The Third Hokage' or 'The Fourth Hokage' Effect: Look through your opponent's Deck, remove from game any number of cards among them, and your opponent wins up to the same amount of Battle Rewards. Then, your opponent shuffles their Deck. Fire Jutsu
Shadow Clone Jutsu j436 R Requirements: 'Naruto Uzumaki' + 'Clone Status' Effect: Multiply the user's printed Power value (both healthy and Injured status) by X during this turn. Lightning Jutsu
Summoning Jutsu j437 C Requirements: 'Oil' Combat Attribute Effect: Search for 1 'Ninja Toad' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that 'Ninja T Lightning Jutsu
Playing Possum Jutsu j438 C Requirements: 'Sand' Combat Attribute Effect: Search for 1 'Shukaku' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that 'Shukaku' Wind Jutsu
Liquid Bullets j439 R Requirements: "Gamabunta" Target: 1 Ninja Effect: Negate the effect texts of the target during this turn. Additionally, move the target to the bottom of its original owner's Deck. Lightning Jutsu
Air Bullets j440 R Requirements: 'Shukaku' Target: 1 Ninja Effect: Negate the effect texts of the target during this turn. Additionally, move the target to the bottom of its original owner's Deck. Wind Jutsu
Sealing Jutsu: Fire Seal j441 C Target: Every Ninja with a 'Fire' symbol Battling against the user Effect: The target becomes a Stand-by Ninja. Earth Jutsu
Anbu Mask j442 U Target: 1 Ninja Battling against the user Effect: The name of the target is changed to 'Anbu' during thisturn. Additionally, all of the target's Characteristics are negated during this turn. Fire Jutsu
Knockout Blow j443 U Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Additionally, the target becomes a Stand-By Ninja. Wind Jutsu
Opening the Byakugan j444 C Requirements: 'Byakugan' Target: Every Ninja Battling against the user Effect: The effect texts of the target are negated during this turn. Earth Jutsu
Wolf Fang Over Fang j445 C Requirements: 'Double-Headed Wolf' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Fire Jutsu
Larch Dance j446 U Requirements: 'Kimimaro' Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to 1 of your opponent's Ninjas for each heads. Water Jutsu
Substitution by Puppet j447 R Requirements: 'Manipulation' Combat Attribute Effect: Search for 1 'Puppet' Ninja card in your Deck and discard it. Then, shuffle your Deck. In that case, every Ninja in the user's Team, including the user, cannot be removed from play or receive Damage du Wind Jutsu
Capture j448 C Requirements: 'Puppet' Target: 1 Ninja with a printed Entrance cost of 4 or less Effect: Move the user and the target to the bottom of their owner's Deck. Wind Jutsu
Fire Style: Fire Ball Jutsu j449 C Effect: Discard 1 in-play Mission card or Client. Fire Jutsu
Radio j450 C Target: 1 of your Stand-By Ninjas Effect: Place the target in the user's Team in any position. Wind Jutsu
A Thousand Years of Death j451 R Requirements: 'A printed Entrance cost of 3 or more' Target: 1 Ninja Battling against the user Effect: Select 1 of the following and applies it: 1) Change the target to injured status. 2) Negate the target's effect texts during this turn. Lightning Jutsu
Snatching the Weapon j452 C Requirements: 'Chunin' or higher Rank Effect: Move 1 of your opponent's in-play Mission or Client cards to your Village. After it is moved to your Village, you control that card. Lightning Jutsu
Giant Shuriken j453 U Requirements: 'A printed Entrance cost of 3 or more' Target: 1 Ninja Effect: Give 1 Damage to the target. Lightning Jutsu
Multi Shadow Clone Taijutsu j454 U Requirements: 'Clone Status' Target: 1 Ninja Battling against the user Effect: When this Ninja's Team wins a Victory, an Outstanding Victory or Draws, give 2 Damage to the target. Lightning Jutsu
Copy Ninjutsu j455 C Requirements: 'Sharingan Eye' Effect: Select 1 Jutsu card in your Chakra area or Discard Pile and move it to your hand. Fire Jutsu
Mirror Reflection Jutsu j456 R Requirements: 'Jonin' or higher Rank Target: Every Ninja with a printed Entrance cost of 3 or less Effect: The target's printed Power (both healthy and injured status) becomes 0/0 during the turn. Water Jutsu
Button Hook Entry j457 C Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: Every Head Ninja of your opponent's Teams being sent out to Battle Effect: Change the target to injured status. Wind Jutsu
Detonating Clay 'Centipede' j458 C Requirements: 'Deidara' Effect: If your opponent's Turn Maker is 6 or higher, move it down by 3. If it's 5 or less, move it down by 2. Earth Jutsu
Mangekyo Sharingan j459 SR Requirements: 'Kakashi Hatake' or 'Itachi Uchiha' Target: 1 of your opponent's Ninjas Effect: Negate the effect of the target during this turn. Additionally, remove the target from the game. Then, place a Ninja Blade coin symbolizing -2/-2 on the user at Fire Jutsu
Water Style: Five Hungry Sharks j460 SR Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 5 times. Give X Damage to the target and discard up to X number of your opponent's Chakras. X = the number of heads you got during the flips. Water Jutsu
Five-Seal Barrier j461 U Requirements: 'Jonin' or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja. Water Jutsu
Sealing Jutsu: Nine Phantom Dragons j462 C Requirements: 'Akatsuki' Effect: If you have 2 or more 'Akatsuki' Ninjas in play, discard up to 2 of your opponent's Battle Rewards. Water Jutsu
Simultaneous Attacks j463 U Target: Each of your Head Ninjas being sent out to Battle Effect: The target gets +2/+0 during this turn. Earth Jutsu
Assault Blade j464 R Requirements: 'A printed Entrance cost of 4 or more' Target: 1 of your opponent's Ninjas Effect: Flip a Ninja Blade coin twice; If you get a heads only once, change the target to injured status. If you get a heads twice, move the target to its owner's Ch Wind Jutsu
Medical Ninjutsu j465 U Requirements: 'Medicine' Combat Attribute Target: 1 of your injured Ninjas Effect: Heal the target. Additionally, move up to 3 cards from your Discard Pile to the top of your Deck in any order. Wind Jutsu
Iron Sand: Scattered Showers j466 C Requirements: 'The 3rd Kazekage' Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -2/-2 on the target. Wind Jutsu
Iron Sand: Unleash! j467 C Requirements: 'The 3rd Kazekage' Target: Each of your opponent's Ninjas with 1 or more Ninja Blade coins symbolizing -2/-2 on it Effect: Give 1 Damage to the target. Wind Jutsu
Body Manipulation j468 C Requirements: 'Manipulation' Combat Attribute + 'Printed Entrance cost of 4 or more' Target: 1 of your Ninjas Effect: Place a Ninja Blade coin (symbolizing a Puppet coin) on the target. Wind Jutsu
Concealed Weapon j469 C Requirements: 'Puppet' Target: User Effect: The target gets +X/+X during this turn. X = the number of your in-play 'Puppet' Ninjas and Ninjas with 1 or more 'Puppet' coins on them. Wind Jutsu
Chakra Shield j470 C Requirements: 'Puppet' Effect: Your opponent cannot win any Battle Rewards this turn. Wind Jutsu
Poison Smoke j471 U Requirements: 'Puppet' Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -1/-1 on the target. Wind Jutsu
Power of the Cursed Blood j472 C Requirements: 'Sasuke Uchiha' + 'A printed Entrance cost of 4 or more' or 'Itachi Uchiha Effect: Move your opponent's Turn Marker down by 2. Fire Jutsu
8 Trigrams Palms Rotation j473 C Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. Earth Jutsu
Scope j474 C Effect: Reveal the top 5 cards of your opponent's Deck. If there are 3 or more Ninja cards among them, discard those Ninja cards and return the rest if there are any. Then, your opponent shuffles their Deck. Otherwise, return them to their Deck and they s Earth Jutsu
Fire Style: Fire Ball Jutsu j475 U Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's injured Ninjas Effect: Discard the target. Fire Jutsu
Illusion by Genjutsu j476 U Requirements: 'Genjutsu' Combat Attribute Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less Effect: The target's Power becomes 0/0 during this turn. Fire Jutsu
A Treasure Puppet j477 U Requirements: 'Sasori' Effect: Search for 1 'The 3rd Kazekage' Ninja card in your Deck and place it in the user's Team in any position. Then, shuffle your Deck. Wind Jutsu
Continuous Firing of Poison Needles j478 R Requirements: 'Sasori' Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads. Wind Jutsu
Hallucination by Genjutsu j479 R Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Target: 1 Ninja Battling against the user with an Entrance cost of 4 or less Effect: During the Showdown this turn, in the calculation of the Team Power, the target's Power value is subtra Fire Jutsu
Perfect Defense j480 R Requirements: 'Salamander' or 'Manipulation' Combat Attribute Effect: If the user is 'Salamander', your Ninjas cannot be affected by your opponent's effects during this turn. Otherwise, search for 1 'Salamander' Ninja card in your Deck and discard it. In Wind Jutsu
Continuous Shuriken Attacks j481 C Target: Every Ninja Battling against the user Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target. Lightning Jutsu
Water Style: Exploding Water Shock Wave j482 R Requirements: 'Jonin' or higher Rank Effect: Every Ninja without a 'Water' Symbol gets -2/-2 during this turn. Water Jutsu
Clean Hit j483 R Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: 1 Ninja Battling against the user Effect: If the target's Combat is lower than the user's, discard the target. Otherwise, flip a Ninja Blade coin: If it's heads, discard the tar Wind Jutsu
Clay Clone j484 C Requirements: 'Deidara' Target: User Effect: The target cannot be affected by your opponent's effects during this turn. Earth Jutsu
Shadow Clone Jutsu j485 U Requirements: 'Naruto Uzumaki' Effect: This card becomes a copy of the user but has no effect texts. Place this card in any of your Battling Teams in any position in injured status. When it receives any Damage or the user would be removed from play, move Lightning Jutsu
Genjutsu: Sylvan Fetters j486 R Requirements: 'Genjutsu' Combat Attribute + 'Jonin' or higher Rank Effect: During the Showdown of this turn, exchange the Team Power of the user's Team and the Team Battling against it. Wind Jutsu
Crescent Moon Dance j487 C Requirements: 'Special Jonin' or higher Rank Target: Every injured Ninja Battling against the user Effect: Give 1 Damage to target. Fire Jutsu
Human Boulder j488 C Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +2/+2 during this turn. Additionally, the target cannot be affected by your opponent's Jutsu cards during this turn. Earth Jutsu
Genjutsu Negation j489 U Target: 1 Jutsu card being used by a Ninja with a 'Genjutsu' Combat Attribute Effect: Negate the target and move it to its owner's Chakra area. Lightning Jutsu
Ino-Shika-Cho Formation! j490 R Requirements: 'Shikamaru Nara' or 'Ino Yamanaka' or 'Choji Akimichi' Effect: If you have 'Shikamaru Nara', 'Ino Yamanaka' and 'Choji Akimichi' in the user's Team, regardless of the result of the Showdown, the user's Team wins an Outstanding Victory instea Earth Jutsu
Trap j491 C Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. Water Jutsu
Spinning Kick j492 C Target: User Effect: The target gets 'Taijutsu' Combat Attribute during this turn. Additionally, the target gets +3/+0 during this turn. Lightning Jutsu
Demon Illusion: Death Mirage Jutsu j493 R Requirements: 'Jonin' or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja. Fire Jutsu
Detonating Clay 'Signature Technique' j494 R Requirements: 'Deidara' Target: Each of your opponent's Stand-By Ninjas Effect: Change the target to injured status. Earth Jutsu
Rasengan j495 SR Requirements: 'Naruto Uzumaki' +'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. If 1 or more of the targets are discarded due to the Damage from this Jutsu card, you win Lightning Jutsu
Art of Ink Mist j496 U Requirements: 'Brush' Combat Attribute Target: 1 Jutsu card being used Effect: Negate the target and move it to the top of its owner's Deck. Lightning Jutsu
Ninja Art: Super Beast Scroll j497 R Requirements: 'Brush' Combat Attribute Target: 1 Ninja Effect: Move the target to its owner's hand. Lightning Jutsu
Fire Style: Phoenix Flower Jutsu j498 R Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Negate the effect texts of target and give 1 Damage to the target. Fire Jutsu
Clone Explosion j499 R Requirements: 'Deidara' Target: Every Ninja of your opponent with 4 or less printed Entrance cost Effect: During this turn, if the user is discarded due to the Showdown, discard the target. Earth Jutsu
Water Style: Water Shark Bomb Jutsu j500 SR Requirements: 'Jonin' or higher Rank Target: 1 Jutsu card being used Effect: Change the effect of the taregt to the following: Remove from game the user. Water Jutsu
Detonating Kunai j501 C Requirements: 'Chunin' or higher Rank or 'Weapon' Combat Attribute Target: 1 Ninja Battling against the user Effect: If the target does not become the user of a Jutsu card during this turn, move the target to the top of its owner's Deck at the end of the Earth Jutsu
Sealing Jutsu: Breaking the Lion's Roar j502 SR Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 4 or more' Target: 1 Ninja battling against the user Effect: Remove from game the target. Additionally, look through your opponent's Deck, and remove from game all the Ninja cards with t Wind Jutsu
Flamethrower j503 U Requirements: 'Sasori' Target: Every Ninja of your opponent with 4 or less printed Entrance cost Effect: Give 1 Damage to the target. Wind Jutsu
Secret White Move: Chikamatsu's Ten Puppets j504 R Requirements: 'Manipulation' Combat Attribute + 'An Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, re Wind Jutsu
Partial Expansion Jutsu j505 U Requirements: 'Chunin' or higher Rank + 'Food' Combat Attribute Target: 1 Ninja Battling against the user Effect: Negate the effect texts of the target and change it to injured status. Earth Jutsu
Ninja Art: Shadow stitching j506 SR Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Jutsu card being used Effect: Change the effect of the taregt to the following: Discard the user. Earth Jutsu
Reanimation Jutsu j507 U Requirements: 'Medicine' Combat Attribute + 'Printed Entrance cost of 4 or more' Effect: Remove from game the user. In that case, put in play 1 Ninja card from your Discard Pile and place it in the same place as the user was. Wind Jutsu
Secret Red Move: Performance of a Hundred Puppets j508 R Requirements: 'Sasori' Target: Every Ninja Battling against the user Effect: Discard X number of Ninja cards from your hand. In that case, give X Damage to the target and draw X number of cards. Wind Jutsu
Critical Wound j509 C Requirements: 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: If the target still remains in play at the end of this turn, move it to its owner's hand. Wind Jutsu
Getting Ready j510 U Requirements: 'Sharingan Eye' Effect: Draw 3 cards. Then, remove from game 3 cards from your hand. Fire Jutsu
Sense of Fear j511 SR Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Target: Every Ninja Battling against the user with lower Entrance cost than the user's Effect: Change the target to injured status and it becomes a Stand-By Ninja. The target cannot be sent out to Bat Fire Jutsu
Assimilation j512 C Requirements: 'Tree' Combat Attribute Target: User Effect: During this turn and next turn, when the target becomes the user of a Jutsu card, you can pay its cost with Chakras with an 'Earth' Symbol regardless of the original cost of that Jutsu card. Earth Jutsu
Tricky Move j513 C Target: 1 Ninja Battling against the user Effect: Discard a total of X number of Mission cards from your Village and/or your hand. In that case, give X Damage to the target. Lightning Jutsu
Ninja Art: Super Beast Scroll "Rat" j514 U Requirements: 'Brush' Combat Attribute Effect: Reveal the top 5 cards of your opponent's Deck and remove from game 1 of them. Then, look at all the cards in your opponent's hand. If there are 1 or more cards with the same name, remove from game those card Lightning Jutsu
Wood Style Transformation j515 C Requirements: 'Tree' Combat Attribute Target: User Effect: During this turn and the next turn, the target can use any Jutsu card regardless of the Jutsu card's Requirements. Earth Jutsu
Striking Multi Shadow Snakes Jutsu j516 U Requirements: 'Snake' Combat Attribute Target (1) Your opponent's Team Battling against this Ninja's Team Target (2) 1 of your opponent's Team in their Village Effect: Switch positions of target (1) and (2). Water Jutsu
Formation! j517 R Requirements: 'Chunin' or higher Rank Effect: Select one of the following effects and apply it according to the number of your in-play 'Permanent' Mission cards. 1) Give 1 Damage to 1 Ninja Battling against the user. 2+) Negate 1 Jutsu card being used Earth Jutsu
Revealing the True Face j518 C Target: 1 Ninja Effect: The target's Power and Mental Power are changed to their original printed value and cannot be changed during this turn. Water Jutsu
Earth Style: Rending Piercing Fang j519 SR Requirements: Printed Entrance cost of 4 or more Target: 1 Ninja Battling against the user Effect: Reveal the top 3 cards of your Deck. If there are 2 or more Ninja cards among them, remove from game those Ninja cards and remove from game the target. Then Earth Jutsu
Ultimate Art j520 U Requirements: 'Deidara' Effect: Select 1 of the following and apply it: 1) Search for any number of Jutsu cards with 'Detonating Clay' in their names in the top 7 cards of your Deck, show them to your opponent and place them in your hand. Then, shuffle yo Earth Jutsu
Ten Thousand Snakes Wave j521 U Requirements: 'Snake' Combat Attribute Target: Every Ninja of your opponent with an Entrance cost of 3 or less Effect: Move them to their owner's Chakra area. Water Jutsu
Wood Style Jutsu: Wooden Lock Wall j522 C Requirements: 'Tree' Combat Attribute Target: Each of your Ninjas Effect: The target cannot be affected by the effects of your opponent's Ninja and Jutsu cards during this turn. Earth Jutsu
Wood Clone Jutsu j523 C Requirements: 'Tree' Combat Attribute Target: User Effect: Double the Power and Mental Power of the user during this turn. Earth Jutsu
Summoning Jutsu: Triple Rashomon j524 R Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: 1Jutsu card being used Effect: Remove from game the target. Additionally, look through your opponent's Deck and hand, and remove from game all the Jutsu cards with the same name as the target's. I Water Jutsu
Chakra Cannon j525 U Requirements: 'Naruto Uzumaki (Tailed Beast Mode)' + 'An Entrance cost of 5 or more' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Ninjas that are discarded by the effect of Jutsu card are removed from game instead. Lightning Jutsu
Thunder Funeral: Feast of Lightning j526 U Requirements: 'Thunderbolt' Combat Attribute Target: 1 Ninja Battling against the user Effect: Remove from game the target. Then, discard X number of your opponent's Chakras. X = the target's printed Entrance cost. Water Jutsu
Unique Skill j527 U Requirements: 'Genjutsu' Combat Attribute Effect: Select 1 of the following and apply it: 1) Negate the effect text of 1 Ninja Battling against the user. 2) Every Ninja in the user's Team cannot be affected by your opponent's effects during this turn. Water Jutsu
Razor Chain j528 C Requirements: 'Chunin' or higher Rank or 'Weapon' Combat Attribute Target: Every Back Ninja Battling against the user Effect: The target becomes a Stand-By Ninjas. If the user's Team wins a Victory or an Outstanding Victory this turn, give 1 Damage to the Water Jutsu
Sonic Attack j529 C Requirements: 'Sound' Combat Attribute Effect: Your opponent discards 1 card from their hand and cannot draw any cards during their next turn. Water Jutsu
Super-Sonic Slicing Wave j530 C Requirements: 'Sound' Combat Attribute Target: Every Ninja Battling against the user Effect: In the Showdown of this turn, apply the target's injured status Power regardless its current status. Water Jutsu
Stealing Chakra j531 R Requirements: 'Sound' Ninja Target: 1 Jutsu card being used Effect: Negate the target and move it to its owner's hand. Then, discard X number of your opponent's Chakras. X = the user's Entrance cost. Water Jutsu
Twining Limbs j532 C Target (1) The Head Ninja Battling against the user Target (2) 1 of the Back Ninjas Battling against the user Effect: Change positions of target (1) and (2). Water Jutsu
Bone Transformation j533 C Requirements: 'Kimimaro' Target: 1 Ninja Effect: Discard 1 Mission card from your hand. In that case, give 1 Damage to the user. Water Jutsu
Bone Guard j534 C Requirements: 'Kimimaro' Target: 1 Jutsu card being used Effect: Discard 1 Jutsu card from your hand. In that case, negate the target and remove it from game. Water Jutsu
Supplement of Energy j535 U Target: User Effect: Heal the user. Then place a Growth coin on it. Wind Jutsu
Wood Style Jutsu: Four Pillars Prison Jutsu j536 U Requirements: 'Tree' Combat Attribute Target: Every Ninja of your opponent being sent out to Battle Effect: The target becomes a Stand-By Ninja. Earth Jutsu
Visual Jutsu j537 R Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: The Power of the target becomes 0/0 during this turn and the Mental Power of the target becomes 0 during this turn. Fire Jutsu
Giant Rasengan j538 R Requirements: 'Naruto Uzumaki' + 'Printed Entrance cost of 3 or more' Target: X number of Ninjas Battling against the user Effect: Remove from game the target. X can only be paid by Chakras with a 'Lightning' Symbol. Lightning Jutsu
Crow Clone Jutsu j539 R Requirements: 'Sharingan Eye' + 'Jonin' or higher Rank Effect: Remove from game 3 cards from the top of your opponent's Deck for each Ninja Battling against the user. Fire Jutsu
Long Sword Shark Skin j540 U Requirements: 'Kisame Hoshigaki' Target: 1 Ninja Battling against the user Effect: Remove from game the target. If you do, discard up to 3 of your opponent's Chakras. Water Jutsu
Tongfa j541 R Requirements: 'Weapon' Combat Attribute + 'Chunin' or higher Rank Target: Every Back Ninja Battling against the user Effect: Support of the target cannot be added to the Team Power during the Showdown of this turn. Additionally, if you have a 'Master of Earth Jutsu
Dynamic Action j542 C Requirements: 'Taijutsu' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +X/+X during this turn. X = the user's Entrance cost. Lightning Jutsu
Storm by Rasengan j543 C Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Back Ninja Battling against the user Effect: Discard the target. Lightning Jutsu
Destructive Swing j544 R Requirements: 'Nine-Tailed Fox Spirit' Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Additionally, switch the positions of the target in any way you like. Lightning Jutsu
Fast Capture j545 C Requirements: 'Jonin' or higher Rank Target: 1 Ninja Battling against the user with printed Entrance cost of 4 or less Effect: Move the target to its owner's Chakra area. Water Jutsu
Power of Sharingan j546 C Requirements: 'Sharingan Eye' Effect: Look at all the cards in your opponent's hand and discard up to 2 Jutsu cards among them. Fire Jutsu
Fire Style: Fire Ball Jutsu j547 C Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, the user can use 'Fire Style: Fire Ball Jutsu' cards without paying their costs during this turn. Fire Jutsu
Burst of Lightning Blade j548 U Requirements: 'Kakashi Hatake' Target: 1 Ninja Effect: Give 1 Damage to the target. Additionally, the user can use the next Jutsu card with a 'Fire' Symbol without paying its cost during this turn. Fire Jutsu
Assault of Snakes j549 R Requirements: 'Jonin' or higher Rank Effect: Search for X number of 'Snake' Ninja cards in your Deck and put them in play in your Village. You can only discard Chakras with a 'Water' Symbol for X. Water Jutsu
Ecdysis j550 C Requirements: 'Orochimaru' or 'Snake' Combat Attribute Target: User Effect: Search 1 Ninja card with the same name as the target in your Deck and discard it. In that case, the target cannot be removed from play during this turn. Additionally, if the targe Water Jutsu
Sand Arm j551 U Requirements: 'Sand' Combat Attribute + 'Printed Entrance cost of 5 or more' Target: 1 of your opponent's Ninjas Effect: Injure the target and place it the Team Battling against the user in any position. If the user's Team wins a Victory or an Outstanding Wind Jutsu
Giant Sand Shield j552 U Requirements: 'Sand' Combat Attribute + 'Printed Entrance cost of 5 or more' Target: Every one of your Ninjas Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, all Teams skip the Showdown of this turn. Wind Jutsu
Heaven Kick of Pain j553 U Requirements: 'Tsunade' Target: (1) 1 Ninja Battling against the user (2) Other Ninjas in the same Team as target (1). Effect: Give 2 Damage to target (1) and 1 Damage to target (2). Wind Jutsu
Chakra Thread j554 C Requirements: 'Manipulation' Combat Attribute Effect: Place 1 'Puppet' Ninja card in the user's Team in any position from your Chakra area or your Discard Pile. Wind Jutsu
Leaf Hurricane j555 C Requirement: 'Taijutsu' Combat Attribute Effect: Put 1 Ninja card with a 'Taijutsu' Combat Attribute in play in any position in the user's Team from your Chakra area. At the end of the turn, if that Ninja still remains in play, move it to your hand. Lightning Jutsu
Priestess's Bell j556 U Effect: If you have a 'Priestess' Ninja or 'Priestess' Client in play, all Teams skip the Showdown of this turn. Additionally, your opponent cannot win any Battle Rewards this turn. Lightning Jutsu
Chocolate Bomb!! j557 C Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: 1 Ninja Effect: If the user is in injured status, remove the target from game. If not, change the target to injured status. Lightning Jutsu
Hidden Lotus j558 U Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: Every Ninja Battling against the user Effect: Change the target to injured status. Additionally, if the user is injured status, the target becomes a Stand-By Ninja. Lightning Jutsu
Super Chakra Rasengan j559 C Requirements: 'Naruto Uzumaki' + 'Clone Status' or 'Jiraiya' or 'The Fourth Hokage' Target: Every Ninja Battling against the user Effect: If you have a 'Priestess' Ninja or 'Priestess' Client in play, move the target to the bottom of its owner's Deck in Lightning Jutsu
Shadow Mirror Body Transfer Art j560 U Effect: If you have 'Taruho' in play, you can remove it from game. In that case, put 1 Ninja card from your hand in play and place it in any of your Teams in any position. Lightning Jutsu
Monstrous Warriors j561 U Requirements: 'Quartet' Effect: Search for 1 Ninja card with (THE QUARTET) effect in your Deck, show it to your opponent and place it in the user's Team in any position. Then, shuffle your Deck. Earth/Lightning Jutsu
Water Style: Surface Slicer j562 C Requirements: 'Quartet' Target: 1 Jutsu card being used Effect: Negate the target and move it to the top of its owner's Deck. Additionally, if the user is 'Shizuku', discard the top card of your opponent's Deck. Lightning/Water Jutsu
Combination Ninjutsu j563 C Requirements: 'Quartet' Target: 1 Ninja Effect: If you have 2 or more other Ninjas with (THE QUARTET) effect in the user's Team, give 2 Damage to the target. Fire/Lightning Jutsu
Chakra Infusion j564 R Requirements: 'Dark Medical' Target: Every one of your Ninjas with (THE QUARTET) effect Effect: Heal the target and place 1 Growth coin on it. Additionally, if the user is 'Kusuna', the target gets +2/+2 during this turn. Lightning Jutsu
Wind Style: Divine Down-Current j565 R Requirements: 'Quartet' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Additionally, if the user is 'Setsuna', move this Jutsu card to your hand. Lightning Jutsu
Earth Style: Petrifying Jutsu j566 R Requirements: 'Quartet' Target: Every one of your Ninjas with (THE QUARTET) effect Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, if the user is 'Gitai', the target gets +3/+3. Lightning Jutsu
Youth at Full Power! j567 C Requirements: 'Taijutsu' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +X/+X and +X Mental Power where X is the number of your in-play Ninjas with a 'Taijutsu' Combat Attribute. Additionally, the target cannot be affected Lightning Jutsu
Nine-Tail's Cloak j568 U Requirements: 'Naruto' Uzumaki' + 'Printed Entrance cost of 3 or more' Target: User Effect: Place 2 Ninja Blade coins (symbolizing 'Nine-Tail's Cloak' coins) on the target. When the user would be removed from play, remove 1 Mysterious coin from it instead Lightning Jutsu
Great Leaf Flash j569 C Requirements: 'Rock Lee' + 'Chunin' or higher Rank or 'Might Guy' Target: Every Back Ninja Battling against the user Effect: Move the target to their Chakra area. Lightning Jutsu
Radiant Energy j570 U Requirements: 'The Nine-Tailed Fox Spirit' or 'Tailed Beast Form' Target: 1 Ninja Effect: Give X Damage to the target. X = the number of your opponent's Battle Rewards. Lightning Jutsu
Ninja Art: Super Beast Scroll "Falcon" j571 U Requirements: 'Brush' Combat Attribute Target: User Effect: The user becomes a Stand-By Ninja. Additionally, during your next turn, the target's Team cannot be Blocked. Lightning Jutsu
Ninja Art: Super Beast Scroll "Snake" j572 R Requirements: 'Sai' Target: Every Ninja Battling against the user Effect: The target cannot become the user of Jutsu cards during this turn. Additionally, if the target receives any Damage during this turn, it is moved its owner's Chakra area instead. Lightning Jutsu
Snake Sword j573 R Requirements: 'Orochimaru' or 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: 1 Ninja Battling against the user Effect: Move the target to their Chakra area. This Jutsu card cannot be affected by your opponent's Jutsu cards. Water Jutsu
Mulitple Striking Shadow Snake j574 C Requirements: 'Orochimaru' or 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: Every Ninja Battling against the user with a printed Entrance cost lower than that of the user's Effect: Move the target to the bottom of their Deck. This Jutsu Water Jutsu
Chidori Stream j575 U Requirements: 'Sasuke Uchiha' + 'Printed Entrance cost of 4 or more' Target: Every Ninja Battling against the user Effect: The Power of the target becomes 0/0 during this turn and the Mental Power of the target becomes 0 during this turn. Additionally, Water Jutsu
Sickle Chain j576 C Requirements: 'Weapon' Combat Attribute Target: User Effect: The target gets +3/+3 during this turn. Additionally, if you have a 'Master of the Weapons' Mission card in play, the target gets +2/+2 during this turn. Earth Jutsu
Weapon Control! Tensasai j577 C Requirements: 'Weapon' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Additionally, if you have a 'Master of the Weapons' Mission card in play, give 1 Damage to the target. Earth Jutsu
Antidote j578 C Requirements: 'Medicine' Combat Attribute Effect: Heal the user and it cannot be affected by the effects of your opponent's Ninja and Jutsu cards during this turn. Additionally, if you have 1 or more other Ninja with a 'Medicine' Combat Attribute, heal al Wind Jutsu
8 Trigrams Hazan Strike j579 U Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user Effect: Switch the positions of the target in any way you like. Earth Jutsu
Fist of Anger j580 C Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Effect: If the user is injured, move 1 Ninja Battling against the user to it's owner's Chakra area. If not, move 1 Ninja Battling against the user with printed Entrance cost equal to or Wind Jutsu
Cherry Blossom Impact j581 C Requirements: 'Sakura Haruno' + 'Chunin' or higher Rank or 'Tsunade' Target: Every Ninja Battling against the user with printed Entrance cost equal to or lower than that of the user's Effect: The target becomes a Stand-By Ninja and give 1 Damage to it. Wind Jutsu
Detonating Clay j582 U Requirements: 'Deidara' Target: 2 of your opponent's Ninjas Effect: Give 1 Damage to the target. Earth Jutsu
Gentle Fist j583 U Requirements: 'Byakugan' Target: Every Back Ninja Battling against the user Effect: The target gets +0/-2 and -2 Mental Power during this turn. Earth Jutsu
Emergency Meeting j584 U Requirements: 'Mental Power' of 2 or more Effect: The user's Team and the Team Battling against it perform a Mental Power Battle during this turn. Earth Jutsu
Giving Ones Best j585 R Requirements: 'Taijutsu' Combat Attribute Target: User Effect: If you paid the cost of this Jutsu with 1 or more Ninja cards with a 'Taijutsu' Combat Attribute, the user gets +X/+X during the turn where X is the healthy status Combat value of 1 of them of Lightning Jutsu
Thousand Arms Manipulation j586 U Requirements: 'Iron' Combat Attribute Effect: Place a total of 6 Ninja Blade coins symbolizing -2/-2 coins on your opponent's Ninjas in any way you like. Wind Jutsu
Wood Style: Four Pillars House Jutsu j587 SR Requirements: 'Tree' Combat Attribute Effect: Move up to 2 Mission cards from your Discard Pile to your hand. Earth Jutsu
Massive Iron Sand Attack j588 C Requirements: 'Iron' Combat Attribute Target: Every Ninja with 2 or more -2/-2 coins Effect: Remove the target from game. Wind Jutsu
Kamui j589 C Requirements: 'Kakashi Hatake' or 'Itachi Uchiha' Target: 1 Ninja Effect: Place the target in your Battle Reward area face down. Fire Jutsu
8 Trigrams Air Palm j590 R Requirements: 'Byakugan' + 'Printed Entrance cost of 3 or more' Target: Every Ninja Battling against the user with printed Entrance cost equal to or lower than that of the user's Effect: Change the target to injured status. Earth Jutsu
Glare of Snake j591 C Effect: During your opponent's next turn, if your opponent deploys a Ninja card, they cannot move their Turn Marker up at the end of that turn. Water Jutsu
Power of the Evil j592 C Requirements: 'Nine-Tailed Fox Spirit' Effect: If the user's Team is Battling, regardless of the result of the Battle, the user's Team wins an Outstanding Victory during the Showdown of this turn instead. Lightning Jutsu
Special Power j593 C Requirements: 'Sasuke Uchiha' + Printed Entrance cost of 4 or more' Effect: Randomly select 1 of the cards in your opponent's hand and place it in your Battle Reward area face down. Water Jutsu
Sealing the Evil j594 R Requirements: 'Tree' Combat Attribute Target: 1 Ninja Effect: Move the target to the bottom of its owner's Deck. Earth Jutsu
Ink Clone Jutsu j595 C Requirements: 'Brush' Combat Attribute Target: User Effect: Move the target to the top of its owner's Deck. In that case, draw 3 cards from the bottom your Deck. Lightning Jutsu
Running on the Water j596 R Target: Every Ninja in the user's Team Effect: The target cannot be affected by the effects of your opponent's Jutsu cards that do not have a 'Water' Symbol during this turn. Water Jutsu
Stock j597 U Requirements: 'Medicine' Combat Attribute Effect: Select one of the followings and apply it: (1) Search for 1 Ninja card in your Deck and move it to your Discard Pile. (2) Search for 1 Ninja card in your opponent's Deck and move it to their Discard Pile. Water Jutsu
Chakra Knife j598 C Requirements: 'Medicine' Combat Attribute Target: 1 Ninja Effect: Change the target to injured status. Water Jutsu
Wood Style: Domed Wall j599 C Requirements: 'Tree' Combat Attribute Target: Every one of your Ninjas Effect: The target cannot be affected by your opponent's effects during this turn. Additionally, all Teams skip the Showdown of this turn. Earth Jutsu
Revival of the Dead j600 R Requirements: 'Orochimaru' Effect: If you paid the cost of this Jutsu with a 'Summoning Jutsus: Reanimation' Jutsu card, or 'Orochimaru's Forbidden Jutsu' Mission card, place up to 2 Ninja cards from your Discard Pile and/or your opponent's Discard Pile a Water Jutsu


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