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Naruto CCG / TCG<br>Collectible Card Game<B><BR>JUTSU CARD<br>SPOILER LIST<BR>J001 thru J200</B>

CLICK ON THE NAME of any card in this Naruto Card List Spoiler to be taken to the card to see the image or to purchase the card.

Card Name Card # Rarity Effect Element Card Type
Kunai j001 C Target: User Effect: The target gets +2/+2 during this turn. Lightning Jutsu
Cross-Shaped Shuriken j002 C Target: User Effect: The target gets +3/+0 during this turn. Lightning Jutsu
Sexy Jutsu j003 C Requirements: 'Male' Target: 1 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female'. The target's Combat becomes 0 during this turn. Lightning Jutsu
Harem Jutsu j004 U Requirements: 'Male' + 'Clone status' Target: Every 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female'. The target's Power becomes 0/0 during this turn. Lightning Jutsu
Multi Shadow Clone Jutsu j005 R Target: User Effect: The target gets +Y/+0 and 'Clone status' during this turn. Y = X times 2. Lightning Jutsu
8 Trigram Divination Seal Spell Fomula j006 C Requirements: 'Jonin' or higher Rank Target: 1 Ninja Effect: Move the target back to the top of its original owner's Deck. Fire Jutsu
Sharingan Eye j007 R Requirements: 'Sharingan Eye' Target: 1 Jutsu card being played Effect: Negate the target and discard it. Fire Jutsu
Crystal Ball Jutsu j008 ST Effect: Look at all the cards in your opponent's hand. If they have 1 or more Ninjas in their hand, draw 1 card. Fire Jutsu
A Thousand Years of Death j009 C Target: 1 card in the Battle Reward area Effect: Move the target to its original owner's Chakra area. Fire Jutsu
Fire Style: Fire Ball Jutsu j010 U Target: 1 Ninja Effect: Give 1 Damage to the target. If the target has a 'Flame' Combat Attribute, the Damage from this Jutsu card is negated. Fire Jutsu
Shared-instinct Assassination Jutsu j011 ST Requirements: 'Chunin' or higher Rank Target: 1 Stand-By Ninja Effect: Move the target back to its original owner's hand. Water Jutsu
Water Clone Jutsu j012 ST Target: User Effect: The target gets +X/+X and 'Clone status' during this turn. The X Jutsu Cost must be paid with cards in your Chakra area with the 'Water' Symbol. Water Jutsu
Hidden Mist Jutsu j013 U Target: 1 Jutsu card being played Effect: Negate the target and move it back to its original owner's hand. Water Jutsu
Silent Killing Jutsu j014 R Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Change the target to injured status. Water Jutsu
Clone Jutsu j015 C Target: User Effect: The target gets +1/+1 and 'Clone status' during this turn. Wind Jutsu
Transform Jutsu j016 C Target: User Effect: Switch the numbers of the target's Combat and Support during this turn. In addition, the Combat Attribute of the target becomes 'Taijutsu', 'Ninjutsu', 'Genjutsu' or 'Flame' (your choice). Wind Jutsu
Substitution Jutsu j017 C Target: 1 Team Effect: Switch the position of the target's Head Ninja and Back Ninja(s). Wind Jutsu
Disguise Jutsu j018 C Target: The Team including the user and the Team Battling against the user Effect: The target skips the Showdown. No Damage is received by either Team. Wind Jutsu
Evil Illusion: Death Mirage Jutsu j019 U Target: 1 of your opponent's Ninjas Battling against the user Effect: The target gets -2/-2 during this turn. If the user has an 'Genjutsu' Combat Attribute, the target gets an additional -1/-1. Wind Jutsu
Escape Jutsu j020 C Target: 1 Ninja Effect: Negate any additions or subtractions to the target's Power. Earth Jutsu
Earth Style: Headhunter Jutsu j021 C Requirements: 'Chunin' or higher Rank Target: The Back Ninja(s) of the Team Battling against the user Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja. Earth Jutsu
Mind Transfer Jutsu j022 C Requirements: 'Mind' Combat Attribute Target: 1 Ninja Battling against the user with 2 or less Power Effect: The target is considered to be a Stand-By Ninja. If you have no Ninjas with the same name as the target in play, move the target to your Village. Earth Jutsu
Shadow Possession Jutsu j023 ST Requirements: 'Shadow' Combat Attribute Target: 1 Ninja Battling against the user Effect: The Power of the target is considered to be 0/0 during this turn. Earth Jutsu
Expansion Jutsu j024 C Requirements: 'Food' Combat Attribute Target: User Effect: The target gets +2/+0 during this turn and cannot be the target of your opponent's Jutsu cards. Earth Jutsu
Shadow Clone Jutsu j025 ST Target: User Effect: The target gets 'Clone status' during this turn. Flip a Ninja Blade coin; if it's heads, the target gets +4/+0. If it's tails, the target gets +2/+0. Lightning Jutsu
Leaf Hurricane j026 U Requirements: 'Taijutsu' Combat Attribute Target: User Effect: The target gets +3/+0 during this turn. Lightning Jutsu
Leaf Whirlwind j027 C Requirements: 'Taijutsu' Combat Attribute Target: User Effect: The target gets +0/+3 during this turn. Lightning Jutsu
Ninja Art of Beast Mimicry: All-Four Jutsu j028 C Requirements: 'Fang' Combat Attribute Target: User Effect: The target gets 'Animal' and +X/+0 during this turn. X = the Combat of the target. Fire Jutsu
Demon Wind Shuriken j029 ST Target: User Effect: The target gets +2/+0 during this turn. If the target has a 'Weapon' Combat Attribute, the target gets an additional +1/+0 . Fire Jutsu
Lightning Blade j030 SR Requirements: 'Kakashi Hatake' Target: User Effect: The target gets +7/+0 during this turn. Fire Jutsu
Guillotine Sword j031 ST Requirements: 1 Head Ninja Target: User Effect: Discard all the Ninjas which received Damage from the target's Team during this turn. Water Jutsu
Water Prison Jutsu j032 C Target: 1 Ninja Battling against the user Effect: The Combat of the target becomes 0 during this turn. Water Jutsu
Water Style: Water Dragon Jutsu j033 C Requirements: 'Jonin' or higher Rank Target: 1 Ninja that is being sent out to Battle Effect: Give 1 Damage to the target. Water Jutsu
Water Style: Giant Vortex Jutsu j034 R Requirements: 'Jonin' or higher Rank Target: Every Ninja Battling against the user Effect: Move the target back to its original owner's hand. Water Jutsu
A Thousand Needles of Death j035 U Requirements: 'Haku' Target: 1 Ninja Battling against the user Effect: Change the target to injured status. Water Jutsu
Crystal Ice Mirror j036 SR Requirements: 'Haku' Target: 1 Ninja Battling against the user Effect: The target gets -X/-X during this turn. X = the number of cards in both players' hands. Water Jutsu
Shadow Shuriken Jutsu j037 C Target: User Effect: The target gets the following text during this turn: 'The Jutsu cards used by this card cannot be negated.' Water Jutsu
Sprinting in the Mist Jutsu j038 C Target: 1 of your Ninjas that is being sent out to Battle Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja. Wind Jutsu
Parasitic Insect Jutsu j039 U Requirements: 'Insect' Combat Attribute Effect: Select 3 cards at random from your opponent's Deck and discard them. Wind Jutsu
Tree-Climbing Training j040 C Effect: Send 2 cards from the top of your Deck to your Chakra area. Earth Jutsu
Summoning Earth Style: Fanged Pursuit Jutsu j041 C Target: 1 or 2 'Ninja Dog' Ninja(s) in your Discard Pile Effect: Put the target in play and make it/them the Back Ninja(s) of the user's Team. The number of Ninjas in the Team cannot be more than 3. Earth Jutsu
Byakugan j042 R Requirements: 'Byakugan' Effect: Look at the cards in your opponent's hand. Then, discard 1 Jutsu or Mission card in your opponent's hand. Earth Jutsu
Shadow of the Dancing Leaf j043 U Target: 1 Ninja Battling against the user Effect: The target cannot add additional Power during this turn. Lightning Jutsu
Windmill j044 C Target: 1 Jutsu card being played Effect: When the target is played and moved to the Chakra area, it is immediately moved back to its original owner's hand. Lightning Jutsu
Leaf Instant Move Jutsu j045 C Target: 1 of your Stand-By Ninjas Effect: Place the target as a Back Ninja in the user's Team. The number of Ninjas in the Team must be 2 when the target is placed. Lightning Jutsu
Genjutsu j046 C Requirements: 'Chunin' or higher Rank Target: 1 of your opponent's 'Genin' Ninjas Effect: Move the target back to its original owner's hand. However, your opponent can negate this effect by discarding 1 card from their hand. Lightning Jutsu
Evil Illusion: Misleading Jutsu j047 U Requirements: 'Proctor' Target: All Teams with 0 or less Team Mental Power Effect: The target's Ninjas become Stand-By Ninjas. Fire Jutsu
Sharingan Eye j048 R Requirements: 'Sharingan Eye' Target: 1 Jutsu card being played whose target is 'User' Effect: Negate the target. Then, apply the target's effect to the user of this Jutsu card. Fire Jutsu
Shadow Clone Jutsu j049 U Target: User Effect: The target gets +X/+0 and 'Clone status' during this turn. X = the number of your opponent's in-play Ninjas. Fire Jutsu
Ninja Info Card j050 C Target: User Effect: The target gets 'Mental Power' +2 during this turn. Water Jutsu
Senbon j051 R Target: 1 Ninja Effect: The target gets +1/+1 during this turn. OR, heal the target. Water Jutsu
Slicing Sound Wave j052 U Requirements: 'Sound' Combat Attribute Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target; if it's heads, remove the target from the Team. The removed target becomes a Stand-By Ninja. Water Jutsu
Sonic Fang j053 R Requirements: 'Sound' Combat Attribute Target: 1 Ninja Battling against the user Effect: The target gets -3/-3 during this turn. Water Jutsu
Wind Scythe Jutsu j054 R Target: 1 Jutsu card being played by your opponent Effect: Negate the target and move it to your opponent's Chakra area. However, your opponent can negate this effect by discarding 2 cards in their Chakra area. Wind Jutsu
Puppet Master Jutsu j055 U Requirements: 'Manipulation' Combat Attribute Effect: Search for 1 'Puppet' Ninja of your choice in your Deck and place it as a Back Ninja in the user's Team. Then, shuffle your Deck. The number of Ninjas in the Team must be 2 when the target is placed. Wind Jutsu
The Third Eye j056 C Requirements: 'Sand' Combat Attribute Target: User Effect: The target gets 'Mental Power' +X during this turn. X = the number of cards in your opponent's hand. Wind Jutsu
Sand Shield j057 SR Requirements: 'Sand' Combat Attribute Target: User Effect: The target cannot receive any Damage during this turn. Wind Jutsu
Stone Bullet j058 U Target: 1 healthy Ninja Effect: Apply the target's injured status Combat value during this turn. Earth Jutsu
Makibishi Spikes j059 C Target: Every Ninja Battling against the user Effect: The target gets +0/-1 during this turn. Earth Jutsu
Cheating j060 R Requirements: 1 Ninja with 'Mental Power' of 1 or more Target: User's Team and the Team Battling against the user Effect: The target performs a Mental Power Battle during this turn. Earth Jutsu
Shadow Clone Jutsu j061 U Target: 1 Ninja in your Chakra area with the same name as the user Effect: Place the target as the Head Ninja in the user's Team. The target can be put in play even if there is a Ninja with the same name in your Village. Discard the target at the end of t Lightning Jutsu
Curse Sealing j062 U Requirements: 'Jonin' or higher Rank Target: 1 of your opponent's Ninjas Effect: The target's effect is negated during this turn. Fire Jutsu
Sharingan Eye j063 U Requirements: 'Sharingan Eye' Target: 1 Ninja Battling against the user Effect: The user gets the same effect text as the target during this turn. Fire Jutsu
Giant Shuriken j064 U Target: (1) User's Team (2) Every Back Ninja Battling against the user Effect: If target (1) wins a Victory (excluding an Outstanding Victory) during this turn, give 1 Damage to target (2). Wind Jutsu
Smoke Pellet j065 R Target: Every Team Effect: The target skips the Showdown this turn. Earth Jutsu
Disguise Jutsu j066 U Target: Every Ninja in the user's Team Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. Earth Jutsu
Paper Bomb j067 U Target: 1 Ninja Battling against the user Effect: If the target does not become the user of a Jutsu card during this turn, the target receives 1 Damage at the end of the Exchange of Jutsu. Lightning Jutsu
Chakra Concentration j068 C Target: (1) 1 Jutsu card in your Chakra area (2) User Effect: Discard target (1) and pay its Jutsu cost. Then, apply the effect of target (1) to target (2). However, the 'Requirements' and 'Target' of target (1) must be applicable. Lightning Jutsu
Paralysis Jutsu j069 C Requirements: 'Anbu' or 'Special Jonin' or higher Rank Target: Every 'Chunin' and lower Rank Ninja in a Team Effect: The target's Power cannot be added to the Team Power during this turn. Lightning Jutsu
String Control Jutsu j070 C Target: (1) User (2) 1 of your Teams being sent out to Battle Effect: Place target (1) as a Back Ninja in target (2). Fire Jutsu
Fire Style: Phoenix Flower Jutsu j071 R Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin for each target; if it's heads, give 1 Damage to the Ninja. Fire Jutsu
Sharingan Windmill Triple Attack j072 C Requirements: 'Sharingan Eye' Target: 1 Team Battling against the user Effect: When the user's Team wins a Victory or Outstanding Victory during this turn, you can change the order of the target's Ninjas as you desire before Damage is applied. Fire Jutsu
Fire Style: Dragon Flame Jutsu j073 SR Requirements: 'Sharingan Eye' Target: 1 of the Ninjas Battling against the user Effect: Give 2 Damage to the target. However, when the target is 'Jonin' or higher Rank, give 1 Damage. Fire Jutsu
Summoning Jutsu j074 C Requirements: 'Jonin' or higher Rank Effect: Search for 1 'Snake' Ninja of your choice in your Deck and place it as the Head Ninja in the user's Team. Then, shuffle your Deck. Water Jutsu
Senbon Rainstorm j075 U Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin twice; if you get heads at least once, give 1 Damage to the target. Water Jutsu
Striking Shadow Snake j076 R Requirements: Attacker's Ninja Target: 1 of your opponent's Stand-By Ninjas Effect: Place the target as the Head Ninja in the Team Battling against the user. (If the user is a Non-Battling Ninja, the target becomes a new Team of 1 Ninja.) Water Jutsu
Twin Snake Sacrifice Jutsu j077 C Requirements: 'Special Jonin' or higher Rank Target: User and 1 Ninja Battling against the user Effect: Discard the target. Water Jutsu
Sand Coffin j078 U Requirements: 'Sand' Combat Attribute Target: 1 Ninja Battling against the user Effect: Injure the target. OR, the Power of the target becomes 0/0 during this turn. Wind Jutsu
Wind Style: Great Breakthrough j079 R Requirements: 'Jonin' or higher Rank Target: Every Ninja Effect: Move the target back to its original owner's hand. Wind Jutsu
Endless Path Jutsu j080 C Requirements: 'Genjutsu' Combat Attribute Target: 1 of your opponent's Non-Battling Teams Effect: The target cannot win any Battle Rewards during this turn. Wind Jutsu
Misty Follower Jutsu j081 C Requirements: 'Genjutsu' Combat Attribute Target: 1 of your Ninjas Effect: Place a Ninja Blade coin symbolizing a 'Mist' coin on the target. The target gets 'Clone status' as long as it has a 'Mist' coin on it. In addition, the target can reduce its Dama Wind Jutsu
Face Stealing Jutsu j082 U Target: User Effect: Select 1 of your Ninjas in your hand and send it to your Chakra area. The target's Power is changed to the same value as the selected Ninja during this turn. Earth Jutsu
Formation Ino-Shika-Cho j083 U Requirements: 'Ino Yamanaka' or 'Shikamaru Nara' or 'Choji Akimichi' Target: Every Ninja in the user's Team Effect: The target can use Jutsu cards with 'Requirements: 'Mind' Combat Attribute', 'Requirements: 'Shadow' Combat Attribute', and 'Requirements: Earth Jutsu
Curse Mark Jutsu j084 U Requirements: 'Orochimaru' Target: 1 Ninja Battling against the user Effect: Make the target your Battle Reward. However, your opponent can negate this effect by discarding 2 of their Battle Rewards to their original owner's Discard Pile. Earth Jutsu
Naruto Uzumaki Barrage j085 SR Requirements: 'Naruto Uzumaki' + 'Clone status' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Count the number of times you get heads and give the same number of Damage to the target. Lightning Jutsu
Primary Lotus j086 R Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin. If it's heads, discard the target. Lightning Jutsu
The Eight Inner Gates j087 SR Requirements: 'Rock Lee' Target: User Effect: The original value of the target's Combat is tripled during this turn. The target receives 1 Damage at the end of the Showdown. Lightning Jutsu
Food Pills j088 C Target: 1 of your Ninjas Effect: The target gets +2/+2 during this turn and the next turn. Lightning Jutsu
Ninja Art of Beast Mimicry: Man Beast Clone j089 C Requirements: 'Fang' Combat Attribute Target: Every Ninja in the user's Team Effect: The target gets 'Animal' during this turn. Fire Jutsu
Fang over Fang j090 U Requirements: 'Fang' Combat Attribute Target: Every 'Animal' Ninja in the user's Team Effect: Discard the top 2 cards of your opponent's Deck for each target. Fire Jutsu
Lions Barrage j091 SR Requirements: 'Sharingan Eye' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 4 times. Give Damage to the target equal to the number of heads you get, -1. Fire Jutsu
Five-Pronged Seal j092 R Target: 1 of your opponent's Ninjas Effect: Return the target and all the cards in your opponent's hand to their original owner's Deck(s) and shuffle. Fire Jutsu
Shadow Senbon j093 C Target: 1 Ninja Effect: The target gets +1/+1 during this turn or gets + 1 'Mental Power.' Water Jutsu
Sound of Bells j094 U Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, the target gets -2 'Mental Power' during this turn. If it's tails, the target gets -1 'Mental Power' during this turn. Water Jutsu
Chakra Absorption Jutsu j095 C Effect: Select and discard up to 2 of your opponent's Chakras. Water Jutsu
Deformable Body j096 U Target: 1 Ninja Battling against the user Effect: The target gets -X/-X during this turn. The maximum value of X is the larger of either the user's Combat or Support value. Water Jutsu
Fog Clone Jutsu j097 C Requirements: 'Genjutsu' Combat Attribute Target: All of your Battling Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. In addition, the target gets 'Clone status' during this turn. Wind Jutsu
Earth Style: Underground Move Jutsu j098 C Requirements: 'Genjutsu' Combat Attribute + 'Clone status' Target: 1 of your opponent's Back Ninjas Battling against the user Effect: Change the target to injured status. Wind Jutsu
Sand Armor j099 ST Requirements: 'Sand' Combat Attribute Target: User Effect: Place a Ninja Blade coin (symbolizing an Armor coin) on the target. A Ninja with 1 or more Armor coins can reduce its Damage by 1 by removing 1 Armor coin. Wind Jutsu
Sand Burial j100 R Requirements: 'Sand' Combat Attribute Target: 1 injured Ninja Effect: Discard the target. Wind Jutsu
Mind Transfer Jutsu j101 U Requirements: 'Mind' Combat Attribute Target: 1 Ninja Battling against the user Effect: Return the target to its original owner's hand. Earth Jutsu
Human Boulder j102 U Requirements: 'Food' Combat Attribute Target: User Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard 2 of your opponent's Battle Rewards. Earth Jutsu
Gentle Fist j103 U Requirements: 'Byakugan' Target: User Effect: The target gets +2/+2 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, select 1 of the cards in your opponent's hand at random and discard it. Earth Jutsu
Summoning Jutsu: Projectile Weapons j104 C Effect: Search for any number of 'Kunai' Jutsu cards in your Deck and move them to your Chakra area. Then, shuffle your Deck. Earth Jutsu
Rising Twin Dragons j105 U Target: X number of 'Kunai' Jutsu cards in your Chakra area Effect: Return the target to its original owner's hand. X (the Jutsu cost) can only be paid by Chakras with the 'Earth' symbol. Earth Jutsu
Lightning Blade j106 ST Requirements: 'Kakashi Hatake' Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, discard the target. If it's tails, give 1 Damage to the target. fire Jutsu
Silent Killing j107 U Requirements: 'Zabuza Momochi' Target: All of your opponent's healthy Ninjas Effect: Flip a Ninja Blade coin for each target. If it's heads, turn the Ninja to injured status. Water Jutsu
Byakugan j108 U Requirements: 'Byakugan' Effect: Your opponent discards X number of cards from their hand at random. The maximum value of X is 3. Earth Jutsu
Summoning Jutsu j109 R Requirements: 'Oil' Combat Attribute Effect: Search for 1 'Ninja Toad' Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker.) Then, shuffle your Deck. Lightning Jutsu
Sexy Jutsu j110 R Requirements: 'Male' Target: 1 'Male' Ninja Battling against the user Effect: The user changes from 'Male' to 'Female' during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the Lightning Jutsu
Hidden Lotus j111 SR Requirements: 'Rock Lee' Target: 1 Ninja Battling against the user Effect: Your opponent flips a Ninja Blade coin twice. If they get heads both times, this effect is negated. If not, discard the target. Lightning Jutsu
Dropping a Blackboard Eraser j112 C Effect: Discard the top card of your opponent's Deck. Fire Jutsu
A Thousand Years of Death j113 C Target: 1 injured Ninja Effect: The target's Power becomes 0/0 during this turn. Fire Jutsu
Crescent Moon Dance j114 R Requirements: 'Special Jonin' or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 3 times. If you get heads once, the target gets -2/-2 during this turn. If you get heads 2 or more times, give 1 Damage to the target . Fire Jutsu
Walking on Water Training j115 U Effect: Select 1 symbol. Search for 1 card with the selected symbol in your Deck and move it to your Chakra area. Then, shuffle your Deck. Water Jutsu
Sound Reflecting Speaker j116 U Target: User Effect: The target's Combat Attribute is changed to 'Sound' during this turn. In addition, the target gets the following text during this turn: 'If the target's Team is Defeated or Completely Defeated, give 1 Damage to the Head Ninja that ju Water Jutsu
Water Cutting Blade j117 C Requirements: Ninja with the 'Water' symbol Target: User Effect: The target gets +X/+0 during the turn. X = the target's original 'Injured Status' Combat. Water Jutsu
Water Wall j118 C Target: 1 Jutsu card with the 'Fire' symbol being played Effect: Negate and discard the target. Water Jutsu
Water Whip j119 C Effect: Select 1 card in your opponent's hand at random and discard it. Water Jutsu
Hero's Water j120 R Target: User Effect: The target gets +5/+5 during the turn. If the target is not a 'Satoosa' or higher Rank Ninja, discard it at the end of this turn. Water Jutsu
Carrier Kite j121 C Target: 1 of your Ninjas Effect: Return the target to its original owner's hand. Wind Jutsu
Cliff-Climbing Training j122 C Effect: Flip a Ninja Blade coin. If it's heads, draw 2 cards. If it's tails, draw 1 card. Then, move the same number of cards that you drew to your Chakra area. Wind Jutsu
Wind Blade j123 ST Target: 1 Ninja Effect: Give 1 Damage to the target. This Jutsu card cannot be negated. Wind Jutsu
Earth Style Jutsu j124 C Target: Your opponent's Battle Rewards Effect: Search for 1 Mission card in the target and send it to its original owner's Discard Pile. Earth Jutsu
Attack against Weak Spots j125 U Target: 1 Ninja with a lower Entrance cost than the user Effect: The target's Power cannot be added to the Team Power during this turn. Earth Jutsu
Five Pronged Seal Release j126 R Target: 5 of your opponent's Battle Rewards Effect: Return the target to its original owner's hand. Then, discard until you have 6 or less cards in your hand. Earth Jutsu
Kunai j127 U Target: User Effect: The target gets +2/+0 during this turn. After applying this effect, you can move this card to the top of its original owner's Deck instead of your Chakra area. Lightning Jutsu
Shadow Clone Jutsu j128 C Target: Every Back Ninja in the user's Team Effect: In the calculation of the Team Power of the target's Team, apply the target's Combat value instead of its Support value during this turn. Lightning Jutsu
Release of Chakra j129 R Effect: Draw until you have 6 cards in your hand. Then, discard all the cards in your hand at the end of this turn. Lightning Jutsu
Sharingan Eye j130 U Requirements: 'Sharingan Eye' Target: (1) User (2) 1 of your Ninjas Effect: Change the current Power of target (1) to the same values as the original Power of target (2) during this turn. Fire Jutsu
Chidori j131 SR Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 1 additional Damage to every Ninja Battling against the target when Da Fire Jutsu
Palm Healing Jutsu j132 U Requirements: 'Medical' Target: X number of Ninjas Effect: Heal the target. Water Jutsu
Dead Soul Jutsu j133 C Requirements: 'Medical' Target: 1 Ninja in your Discard Pile Effect: Place the target in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. Discard the target at the end of this turn Water Jutsu
Feather Illusion Jutsu j134 C Target: Every 'Genin' or lower Rank Ninja being sent out to Battle Effect: Flip a Ninja Blade coin once for each target. The Power of every Ninja that got heads becomes 0/0 during the turn. Water Jutsu
Four Flames Formation j135 R Requirements: 'The Four Sound Ninja' Target: 1 Jutsu card being played Effect: Negate the target and return it to the top of its original owner's Deck. If you have all of 'Kidomaru,' 'Jirobo,' 'Sakon,' and 'Tayuya' in play, return this card to your hand. Water Jutsu
Great Fan j136 C Target: User Effect: The target gets +0/+X or +X Mental Power during this turn. X (the Jutsu cost) can only be paid by Chakra(s) with the 'Wind' symbol. Wind Jutsu
Wind Scythe Jutsu j137 R Requirements: 'Temari' Target: 1 Ninja Battling against the user Effect: If the target is the only Ninja in its Team, the target becomes a Stand-By Ninja. Wind Jutsu
Sand Cocoon j138 C Requirements: 'Sand' Combat Attribute Target: User Effect: Return the target to your hand. Then, place a 'Gaara of the Desert' from your hand in any position in the target's Team. Wind Jutsu
Sand Clone j139 U Requirements: 'Sand' Combat Attribute Effect: Place this card in any position in the user's Team as a Ninja with 'Power: 4/2.' Move this card to your Chakra area at the end of this turn, or when it receives any Damage. Wind Jutsu
Shadow Possession Jutsu j140 C Requirements: 'Shadow' Combat Attribute Target: Your opponent's Team(s) being sent out to Battle Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power. Earth Jutsu
Curse Mark Jutsu j141 C Requirements: 'Byakugan' + 'Main Branch' Target: 1 Ninja Effect: Place a Ninja Blade coin (symbolizing a Curse Mark coin) on the target. Earth Jutsu
Secret Mark of the Main Branch j142 U Requirements: 'Byakugan' + 'Main Branch' Target: Every Ninja with 1 or more Curse Mark coins Effect: Change the target to injured status. In addition, the player controlling the target must discard 2 cards from their hand. This effect cannot be duplicated Earth Jutsu
8 Trigrams Palms Rotation j143 R Requirements: 'Neji Hyuga' or 'Byakugan' + 'Main Branch' Target: User Effect: The target cannot receive any Damage during this turn. Earth Jutsu
Gentle Fist Style: 8 Trigrams 64 Palms j144 SR Requirements: 'Neji Hyuga' or 'Byakugan' + 'An Entrance cost of 4 or more' Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin; if it's heads, give 1 Damage to the target. Then, keep selecting another target and applying this effect Earth Jutsu
Naruto 2K Uzumaki Barrage j145 SR Requirements: 'Naruto Uzumaki' + 'Clone status' Target: 1 Ninja Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards. Then, return the cards and shuffle your Deck. Lightning Jutsu
Clone Body Slamming j146 U Requirements: 'Clone status' Target: User Effect: The target gets +2/+0 during this turn. Then, flip a Ninja Blade coin until you get tails. The target gets an additional +2/+0 during this turn for every heads you get during the flips. Lightning Jutsu
Shuriken Shadow Clone Jutsu j147 C Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: 1 of your Jutsu cards being played Effect: Apply the same 'Target' and 'Effect' as the target. Fire Jutsu
Fire Style:Dragon Flame Bombs j148 U Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. Fire Jutsu
Reaper Death Seal j149 SR Requirements: 'The Third Hokage' or 'The Fourth Hokage' Effect: Select a card name. Look through your opponent's Deck and discard every card in your opponent's Deck that has the selected name. Then, the opponent shuffles their Deck. Fire Jutsu
Snake Sword j150 R Requirements: 'Orochimaru' Target: User Effect: The target gets +5/+5 during this turn. Water Jutsu
Summonin Jutsu: Reanimation j151 SR Requirements: 'Orochimaru' Target: (1) 1 of your Ninjas (2) 1 Ninja in your Discard Pile Effect: Discard target (1) to place target (2) in any position in the user's Team if you have no Ninjas with the same name as the target (2) in play. Water Jutsu
Water Style: Water Wall j152 U Target: Each of your Ninjas Effect: The target cannot be the target of your opponent's Jutsu cards with the 'Fire' symbol during this turn. Water Jutsu
Water Style: Waer Shock Wave j153 R Requirements: 'The Second Hokage' Target: Every Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. However, if the target includes a 'Satoosa' or 'Sannin' or higher Rank Ninja, this effect is negated. Water Jutsu
Parasitic Insect Jutsu j154 C Requirements: 'Insect' Combat Attribute Target: 1 Ninja Effect: Remove every Ninja Blade coin symbolizing +1/+1 from the target. OR, place a Ninja Blade coin symbolizing -1/-1 on the target. Wind Jutsu
Puppet Master Jutsu j155 C Requirements: 'Manipulation' Combat Attribute Target: 1 'Puppet' Ninja Effect: Place a Ninja Blade coin symbolizing +1/+1 on the target. Wind Jutsu
Armed Puppet j156 U Requirements: 'Puppet' Target: 1 Ninja Battling against the user Effect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle. Wind Jutsu
Genjutsu: Infinite Darkness Jutsu j157 U Requirements: 'Satoosa' or 'Sannin' or higher Rank Target: Every Ninja except the user Effect: The target's Power becomes 0/0 during this turn. Wind Jutsu
Earth Style: Mud Wall j158 U Target: Each of your Ninjas Effect: The target cannot receive any Damage from Jutsu cards during this turn. Earth Jutsu
Secret Wood Style Jutsu: Deep Forest Creation j159 R Requirements: 'The First Hokage' Effect: Skip your opponent's next turn. Earth Jutsu
Mind Distruction Jutsu j160 C Requirements: 'Mind' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Battling against the user Effect: The target's Power is added to the Team Power of the user's Team instead of the target's Team during this turn. Earth Jutsu
Shadow Strangle Jutsu j161 C Requirements: 'Shadow' Combat Attribute + 'Chunin' or higher Rank Target: 1 Ninja Effect: The target's Power becomes 0/0 during this turn. In addition, if the target's current status original printed Support value is the same as or lower than the user's Earth Jutsu
Expansion Jutsu j162 C Requirements: 'Food' Combat Attribute + 'Chunin' or higher Rank Target: User Effect: The target gets +6/+0 during this turn. In addition, it is unaffected by your opponent's Jutsu cards during this turn. Earth Jutsu
Summoning Jutsu j163 C Requirements: 'Oil' Combat Attribute Effect: Place a 'Ninja Toad' Ninja from your hand in any position in the user's Team. If the Entrance cost of the Ninja is greater than your Turn Marker, return it to your hand at the end of the turn. Lightning Jutsu
Toad Sword j164 U Requirements: 'Gamabunta' Target: User Effect: Target gets +7/+0 during the turn. Lightning Jutsu
Water Style: Liquid Bullets j165 R Requirements: 'Gamabunta' Target: 1 Ninja Effect: Give 2 Damage to the target. Lightning Jutsu
Sand Shuriken j166 U Requirements: 'Sand' Combat Attribute Target: User Effect: Target gets +X/+0 during the turn. X = the value of the target's Entrance cost. Wind Jutsu
Playing Possum Jutsu j167 C Requirements: 'Sand' Combat Attribute + 'An Entrance cost of 2 or more' Effect: You can search for any number of Ninjas with a 'Sand' Combat Attribute in the top 4 cards of your Deck, show it(them) to your opponent. Then, return the rest and shuffle your Wind Jutsu
Wind Style: Air Bullets j168 R Requirements: 'Shukaku' Target: 1 Ninja Effect: Give 2 Damage to the target. Wind Jutsu
Head Butt j169 U Requirements: Injured Ninja Target: User and 1 Ninja Battling against the user Effect: The Power of the target cannot be added to their Team Power. Lightning Jutsu
Bring Down The House Jutsu j170 C Requirements: 'Oil' Combat Attribute Target: 1 'Snake' or 'Animal' Ninja Effect: Change the target to injured status. Lightning Jutsu
Chidori j171 R Requirements: 'Sasuke Uchiha' or 'Kakashi Hatake' Target: User Effect: Target gets +X/+X during this turn. X = the number of your opponent's Battle Rewards. Fire Jutsu
Immortality Jutsu j172 C Requirements: 'Orochimaru' Target: User Effect: Return the target to your hand. Then, place a 'Orochimaru' from your hand in any position in the target's Team. Water Jutsu
Severe Leaf Hurricane j173 C Requirements: "Might Guy"Target: UserEffect: The target gets +5/+0 during this turn. Lightning Jutsu
Dynamic Entry j174 R Requirements: "Might Guy"Target: (1) User (2) 1 of your TeamsEffect: Place target (1) as the Head Ninja in target (2). Lightning Jutsu
Toad Mouth Trap j175 SR Requirements: "Jiraiya"Target: Every Ninja in 1 of the Teams being sent out to BattleEffect: Flip a Ninja Blade coin once for each target. Return every Ninja that got heads to the top of its original owner's Deck. Lightning Jutsu
Kaleidoscope Sharingan j176 U Requirements: "Itachi Uchiha"Target: Every Ninja Battling against the user without "Sharingan Eye"Effect: The target gets -2/-2 during this turn. Fire Jutsu
Tsukuyomi, Nightmare Realm j177 R Requirements: "Itachi Uchiha"Target: 1 NinjaEffect: Return the target to the top of its original owner's Deck. Then, look at all the cards in your opponent's hand to return every Ninja with the same name as the target to the top of its original owner's Deck. Fire Jutsu
Amaterasu j178 SR Requirements: "Itachi Uchiha"Target: 1 Jutsu card being playedEffect: Negate and discard the target. Then, look at all the cards in your opponent's hand to discard every Jutsu card with the same name as the target. Fire Jutsu
Ice Style: Black Dragon Blizzard j179 C Requirements: "Dotou Kazahana"Target: 1 Ninja with an Entrance cost of X or lessEffect: Give 1 Damage to the target. Water Jutsu
Ice Style: Tsubame Snowstorm j180 C Target: UserEffect: The target gets +2/+0 during this turn. In addition, the target gets an additional +1/+0 for each "Ice Style: Tsubame Snowstorm" Jutsu card in your Discard Pile. Water Jutsu
Ice Style: Wolf-Fang Avalanche Jutsu j181 U Effect: Discard the top X cards of your opponent's Deck. X (the Jutsu cost) can only be paid by Chakras with the Water symbol. Water Jutsu
Ice Style: White Whale j182 U Target: Every TeamEffect: The target skips the Showdown this turn. Water Jutsu
Spider Web Net j183 C Requirements: "Kidomaru"Target: Every Ninja Battling against the user Effect: The target gets -1/-1 during this turn. Water Jutsu
Shark Skin j184 U Requirements: "Kisame Hoshigaki"Effect: Discard the top 3 cards of your opponent's Deck. Water Jutsu
Water Style: Water Shark Bomb Jutsu j185 ST Requirements: "Jonin" or higher RankTarget: 1 Ninja Battling against the userEffect: Give 1 Damage to the target. Water Jutsu
Sakura Blizzard Jutsu j186 U Requirements: "Sakura Haruno"Target: UserEffect: The target gets +0/+X during this turn. X = the number of Jutsu cards in your Discard Pile. Wind Jutsu
Genjutsu: Sylvan Fetters j187 C Requirements: "Genjutsu" Combat AttributeTarget: 1 Ninja with a lower Entrance cost than the userEffect: Flip a Ninja Blade coin. If it's heads, discard the target. Wind Jutsu
Wind Style: Infinite Sand Storm Devastation j188 R Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"Target: Every Ninja Battling against the userEffect: Return the target to its original owner's hand. Wind Jutsu
Sealing Jutsu: Fire Seal j189 U Target: Every Chakra in both player's Chakra area with the "Fire" symbolEffect: Return the target to its original owner's Deck and shuffle it. Earth Jutsu
Chakra Control Device j190 ST Target: 1 of your opponent's Ninjas Effect: Select and discard up to X number of your opponent's Chakras. X = the target's Entrance cost. Earth Jutsu
Ninja Fist Sword j191 C Requirements: "Weapon" Combat AttributeTarget: UserEffect: The target gets +2/+0 during this turn. In addition, it gets +X/+X. Earth Jutsu
A Tap on the Forehead j192 R Requirements: "Tsunade"Target: 1 "Genin" Ninja Battling against the userEffect: Change the target to injured status. Lightning Jutsu
Ninja Art: Needle Jizo j193 U Target: UserEffect: During this turn, if the target receives Damage by your opponent's Jutsu cards, negate the Damage and give 1 Damage to each user of those Jutsu cards. Lightning Jutsu
Extraordinary Power j194 R Requirements: "Tsunade"Target: UserEffect: The target gets +5/+0 during this turn. Fire Jutsu
Fire Style: Toad Flame Bombs j195 SR Requirements: "Jiraiya"Target: Every Ninja Battling against the userEffect: If the user is in the same Team as "Gamabunta," give 2 Damage to the target. Fire Jutsu
Chakra Scalpel j196 C Requirements: "Medicine" Combat AttributeTarget: 1 NinjaEffect: The target gets -X/-X during this turn. X = the user's Support value. Water Jutsu
Coiling Around j197 U Requirements: "Manda"Target: 1 Ninja Effect: Give 2 Damage to the target. Water Jutsu
Tasteless and Odorless Drug j198 U Requirements: "Tsunade"Target: 1 Stand-By NinjaEffect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle. Water Jutsu
Hidden Needles j199 R Requirements: "Shizune"Target: 1 NinjaEffect: Reveal the top 3 cards of your Deck. Give 1 Damage to the target for each Jutsu or Mission card among them. Return the cards to the top of the Deck.�Then, suffle your Deck. Wind Jutsu
Loaded Needles j200 C Target: 1 Ninja Battling against the userEffect: Flip a Ninja Blade coin. If it's heads, give 1 Damage to the target. Wind Jutsu


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